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HTML5 beta discussion


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#61
@Dan3HitU
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Part of me thinks the current HTML5 version looks, well, very child-like, as in, bright, eye-candy colours to attract a younger audience, personally, I think it's overdone and I don't particularly like it.

#62
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Part of me thinks the current HTML5 version looks, well, very child-like, as in, bright, eye-candy colours to attract a younger audience, personally, I think it's overdone and I don't particularly like it.


But other than the water all those colours are in-game now. The change is just to do with the new way of rendering it, though I do agree some could do with toning down a bit as they are too bright now.

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#63
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Part of me thinks the current HTML5 version looks, well, very child-like, as in, bright, eye-candy colours to attract a younger audience, personally, I think it's overdone and I don't particularly like it.


Everything should be browns, blacks and greys, that will make the game more mature.

/sarcasm

#64
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Part of me thinks the current HTML5 version looks, well, very child-like, as in, bright, eye-candy colours to attract a younger audience, personally, I think it's overdone and I don't particularly like it.


Everything should be browns, blacks and greys, that will make the game more mature.

/sarcasm


That bit of sarcasm was a bit unneccessary.

I agree with Dan, it is a bit too bright. I like bight color but it really feels like someone is shoving a colored filtered flashlight in my eyes. It can do with a bit of toning down.
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#65
Hajutze
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Part of me thinks the current HTML5 version looks, well, very child-like, as in, bright, eye-candy colours to attract a younger audience, personally, I think it's overdone and I don't particularly like it.


Everything should be browns, blacks and greys, that will make the game more mature.

/sarcasm


Preferably using exactly 50 shades of each

#66
Thus
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I think the bloom is too high.

#67
Urza285
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Yeah the bloom is too high. I think bloom from items is mixing with their "sun" to make things all wishy-washy.



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#68
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Definitely need to tone down some of the brightness, items are all washed out and hard to see, and depending on the area it is hard to see my character...

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#69
Sbrideau
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Anyone else noticed a memory leak? Started playing with 3GB of RAM being used on my computer, after about 30 minutes I was up to 7GB of RAM being used, went back down to 3GB when I closed the chrome window that had Rs on.

#70
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I think the bloom is too high.

The annoying part? The client uses bloom effects even when bloom is explicitly turned off in the options. :/

#71
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Yea. overbloom!

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#72
Ammako
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... Ooooohhhh! I get it! It's blooming because it's finally Spring! Yeah!

#73
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And now, you get extra bloom, so you can bloom while you bloom!

Terrible joke. *Crawls back into hole*.

Rather dislike what I've used of the HTML5 so far. Just my preference - has nothing to do with performance or anything. Maybe, like you guys have said, it's because of the bright and vibrancy of literally everything - makes it seem more cartoony and unrealistic. When I'm outside, I don't have flowers literally glowing into my eyes, and the rocks don't shimmer and shine.

But, the thoughts of Jagex fixing the terrible frame rates and it being a hog in general before release doesn't really convince me. EoC was ready, after-all.

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#74
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Anyone getting 'Unexpected login server response. Please try a different world'?

#75
strilmus
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while the citadel is technically functionally loading now, we discovered that the loading errors that were previously causing failsafe crashes were resulting from incomplete texture expression, leading to some strange alteration in coloring and placement of objects that you notice if you get closer to the objects

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on the other hand, this was what you wanted, right? depressing grey bits?

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#76
Ammako
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And now, you get extra bloom, so you can bloom while you bloom!

Terrible joke. *Crawls back into hole*.

Rather dislike what I've used of the HTML5 so far. Just my preference - has nothing to do with performance or anything. Maybe, like you guys have said, it's because of the bright and vibrancy of literally everything - makes it seem more cartoony and unrealistic. When I'm outside, I don't have flowers literally glowing into my eyes, and the rocks don't shimmer and shine.

But, the thoughts of Jagex fixing the terrible frame rates and it being a hog in general before release doesn't really convince me. EoC was ready, after-all.

At least we'll still be able to access the regular Java client if the final HTML5 one is unplayable.

#77
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#78
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So far the only overly bright color choice has been the water for me. That blue is, well, really bright blue - but that's probably also because the lighting seems overly bright in places. Also it doesn't seem to, well, move around a lot. At the moment it just looks like a repeated texture currently on the beta. (Does anyone else feel this way too? :? )

#79
Estoc
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I prefer the new water to the current game, mostly for the animation. I could live with the color but would prefer if they picked a darker shade.

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Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#80
Platinum_Myr
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I would much prefer a darker shade, though I actually think this is due to water reflections with the light. They ought to tone down the brightness of that.

Also, at the moment some areas just get super bright and then dim again as the lighting updates. I hope that doesn't continue as much.

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