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HTML5 beta discussion


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#81
Hedgehog
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I haven't seen the water myself because I don't have beta access, but the screenshots look pretty stupid. I really hoped they would make water look different depending on location, like some rivers are deeper and faster than others, rivers are clearer than oceans and lakes, but no, they just used one texture for every body of water.

#82
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I would almost like to think that jagex just got overzealous with the lighting because they knew people wanted it.



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#83
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I'm not an amazing techie like the bunch of you, but you guys might want to discuss this (beta testers):

334-335-902-64912282



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#84
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I'm not an amazing techie like the bunch of you, but you guys might want to discuss this (beta testers):

QFC: 334-335-902-64912282



Seems interesting. I may give this a shot. Future reference whenever you put a QFC from the rs forums put it in qfc tags. There's a button on the post with a "R" symbol, that way people can directly link to the forum rather than having to enter the qfc manually. I edited it to have qfc tag in my quote.

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#85
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I'm not an amazing techie like the bunch of you, but you guys might want to discuss this (beta testers):

QFC: 334-335-902-64912282



Seems interesting. I may give this a shot. Future reference whenever you put a QFC from the rs forums put it in qfc tags. There's a button on the post with a "R" symbol, that way people can directly link to the forum rather than having to enter the qfc manually. I edited it to have qfc tag in my quote.


Wouldn't let me as I tried to edit it.

Also another suggestion I'm pi9loting with very good results (still a bit of lag and shitty camera)

QFC: 334-335-816-64910685

Edit: currently getting 20-25 FPS with this suggestion.



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#86
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On another note, separate post because its quite substantial to whats coming down the line for RS...

- Items such as magic logs, fire cape and the flaming skull have active graphics when in your bank and inventory.
- Items dropped by monsters seem to be dropped in random spots where the monster once stood. This seems to be a foreshadowing of jagex eventually removing the movement grid. I might start looking for a drop picture to exemplify this. Here is what I got:

Posted Image



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#87
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I would much prefer a darker shade, though I actually think this is due to water reflections with the light. They ought to tone down the brightness of that.

Also, at the moment some areas just get super bright and then dim again as the lighting updates. I hope that doesn't continue as much.

my current theory for the flickering is that the dynamic lighting isn't acting fast enough to adjust imperceptibly, and it does so if anything so much as turns slightly

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#88
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I'm not an amazing techie like the bunch of you, but you guys might want to discuss this (beta testers):

QFC: 334-335-902-64912282



Seems interesting. I may give this a shot. Future reference whenever you put a QFC from the rs forums put it in qfc tags. There's a button on the post with a "R" symbol, that way people can directly link to the forum rather than having to enter the qfc manually. I edited it to have qfc tag in my quote.


Wouldn't let me as I tried to edit it.

Also another suggestion I'm pi9loting with very good results (still a bit of lag and shitty camera)

QFC: 334-335-816-64910685

Edit: currently getting 20-25 FPS with this suggestion.


Whilst both ideas are good in getting the game to run faster I think they are bad ideas to use.
The beta is about seeing how it runs and Jagex using this data to make it run better; if you 'hack' around in the backend of the browser doing things standard users won't/can't do to make t pick up speed you are just giving Jagex false data on how the game runs for a normal user. If enough people partook it'd skew the whole data set and cause them to not fix very real issues as it appears to be working better than it is.

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#89
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This is true. But I think the fact that people are posting it, it may help jagex overall. I don't expect most people to do those things as it does require pretty high technical skill.

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#90
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It's running way better already. Crowded places sure do dip my FPS, though.
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#91
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Honestly I agree with you, but at the very least jagex has a good lead. I mean honestly jagex has a clearer view at what might be gumming these things up when they see players disabling these browser elements.

It all ends on a positive note.



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#92
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It's running way better already. Crowded places sure do dip my FPS, though.


If you really want to challenge your ideas of FPS, go to the Living Rock Caverns world whilst in the Beta Client. It's sort of awe inspiring.

#93
Urza285
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Damn double post.



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#94
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Oh the murderous amounts of bloom items... God halos, castlewars prayer shields, comp capes, blister wood staves, ... Staves in general, fire and tokhaar kal capes....



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#95
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If I stand with the sunrise facing my fire cape and samid gloves, all I can see is a burning scar on my screen.

of course, that could just be my retinas

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#96
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It's running way better already. Crowded places sure do dip my FPS, though.


If you really want to challenge your ideas of FPS, go to the Living Rock Caverns world whilst in the Beta Client. It's sort of awe inspiring.


Well that was something different!

Posted Image

Posted Image
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#97
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So people basically dont stack anymore...

which could kill some machines even more..

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#98
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#99
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So people basically dont stack anymore...

which could kill some machines even more..


They do seem to be trying to stack, it's just not working very well.
Places like banks etc where people are largely stationary it stacks up after a while, moving places its not keeping pace.

Stacking/placement seems to be an issue in general as seen in item drop piles where they are all a bit messed up and skewed (especially notable in areas where drops get 'caught' in the air because they clip into surroundings or in dg where they hang off tables) and as already mentioned in patchnotes where players were appearing offset from their true location.

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#100
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- Items dropped by monsters seem to be dropped in random spots where the monster once stood. This seems to be a foreshadowing of jagex eventually removing the movement grid. I might start looking for a drop picture to exemplify this. Here is what I got:

I think drop piles have changed, items now don't drop dead in the middle of a square, but sort of scattered about. I haven't seen items not dropping in the same square yet. It really has nothing to do with the grid system, that's not going anywhere any time soon.
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