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Urza285
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Just tried NIS and i have to say it is awesome. Even though it takes ages to load and i want able to open developer console by how fluent the game was i would have to guess i was at a high fps rate.. any pointers on how to open it to check fps are appreciated :P

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Seems like there's an Area Status window in the NIS since the latest update--or at least I haven't seen it previously.

 

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Guessing it has to do with world events, and which gods have control of which places. Gonna be fun to see the world change around us depending on the gods that win :D

That's for the wilderness level thingy and stuff.

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open the dev console and type "displayfps" and hit enter.

 

ORLY?

 

Except I cannot open the console, as I said in my previous post (with some typos tho :P) . Nothing will work!!

Emaxganis.png

 

 

Rule #14 - Don't argue with trolls, it means they win.

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open the dev console and type "displayfps" and hit enter.

 

ORLY?

 

Except I cannot open the console, as I said in my previous post (with some typos tho :P) . Nothing will work!!

Not even with the ` button?



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Have you tried ALT + `? That's what it is in live game as of today.

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Follow my voice, we'll run far away from here

If only to hide, to escape this life
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Ardougne Teleport

Teleport yourself to Ardougne.

 

Clicking on it, it wants a target -.-

 

Anyway I haven't seen anywhere besides Varrock with new textures, and even Varrock's are only on the outsides of bulidings.

2dgucz6.png

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Ardougne Teleport

Teleport yourself to Ardougne.

 

Clicking on it, it wants a target -.-

 

Anyway I haven't seen anywhere besides Varrock with new textures, and even Varrock's are only on the outsides of bulidings.

Yeah, happens to me I can't frikkin teleport anywhere except for home teleports.
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Worth noting for the dev console thing the ` people refer too (the tilde) is not *always* on the actual key you press. the 'tilde key' (which you must press) is the one to the left of 1 on the keyboard, sometimes (eg macs) it'll have something else on like § and ± whilst the tilde appears elsewhere, however it is still the key required for dev console.

 

And of course as other mentioned they've now made it alt + tilde to open opposed to just tilde.

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More bug fixes!

 

[qfc]334-335-755-64910056[/qfc]

[hide=HTML5 Live Client Bug Fixes]

Performance:

- Improve performance of reflection system

- Improve performance of shader construction and caching system

- Improve performance of CPU side animation system

- Improve performance of large water patches

- Improve unpacking performance of downloaded files

 

Graphics:

- Rebuild sprite atlases at appropriate times to save memory

- Change colours of objects stacks

- Re-work shadow system configuration (not yet available on options interface)

- Better handle water reflections when in areas with water at different heights

- Add new bloom option quality system (not yet available on options interface)

- Add new anti-aliasing quality controls (not yet available on options interface)

- Add new minimap renderer

- Improve blending of entities with translucent areas

 

Audio:

- Add supported for streamed music (old music tracks only until RS3)

- Fix NPC sounds not stopping when they should

- Fix login screen volume control

 

Gameplay:

- Add support for the world map (NIS only!)

- Improve roof remove algorithms to make use of actual scene geometry

- Require alt key to access developer console

- Improve automatic world and lobby selection system

- Better handle location changes ontop of other locations

- Improve pickability of small NPCs

- Allow better control of when shader preloads occur

- Add support for better reflections in underground areas

- Improve viewport and projection handling to better match Java client

 

Misc. bugs:

- Fix crash when attempting to switch worlds

- Many, many fixes to cutscenes and scripted camera movements

- Fix a number of crashes in audio subsystems

- Fix client freeze when searching grand exchange

- Fix several player/NPC position desync issues

- Fix crash with minimenu quest icons

- Fix Doric's house missing some walls

- Fix crash when teleporting rapidly between areas

- Fix Battlefish minigame

- Fix several issues with new style minimap

- Fix invisible staionary NPCs

- Fix crash on connection loss

- Fix crash on player appearance load

- Fix disconnect from lobby after too many clicks

- Fix some projectile animations not appearing

- Fix diconnects caused by sone interactions with NPCs and objects

- Fix single sign on access to the game

- Fix join/trail options on friends

- Fix missing models in interfaces on first load

- Fix misaligned interface models and objects

- Fix uncustomised NPCs in ports

- Fix use of delete key in scripts

- Fix locations not updating properly when changing models

- Fix some hardcoded message in Portugese

 

(And perhaps my favourite bug report fix - Charter ships will no longer turn into 'goblins and fire' on the navigation map)

[/hide]

 

NOTE: The NIS Patch Notes are actually updated at a new location. The old location is [qfc]330-331-1-64925962[/qfc]. I have included all patch notes since the last update on this thread.

 

[qfc]331-332-60-64938866[/qfc]

[hide=NIS Patch Notes]

• Replaced the male characters missing beard – Players effected with this in Alpha will need to apply\deactivate a beard via the customisation options to update their appearance correctly.

• Tooltips are no longer displayed on the locked action bar.

• Fixed some misaligned icons in the worn equipment interface.

• Stopped the ‘Skinny window mode’ from chopping of the top of the interfaces.

• No longer able to closer an interface in the locked state.

• Prevented the Minigames tab being left open at the end of a game.

• Prevented viewing orbs from closes down all interfaces.

• Lunar farm - Curing a plant will no longer remove the interfaces.

• Added back the side arrows to the Ability Books when re-sized.

• Fixed some alignment issues in the Zogre Flesh Eaters quest.

• Another Slice of HAM – fixed some clipping issues.

• Removed some boarding around the ability book sub buttons.

• ‘Kept on Death’ and ‘Toolbelt’ buttons now correctly open their interfaces.

• Adjusted some of the custom transparency settings.

• Ability cool-down timers are once again visible.

• Fixed some scrolling issues in the magic abilities tab.

• Prevented the mouse over icon from getting chopped off on the skill interface.

• Default camera position now returns after using the Orb of Oculus.

• Fixed some issues on the Ports interfaces.

• Replaced the highlighting on the ability book tabs.

• Added back the close option in the summoning interfaces.

• Scroll bars are now only added to interfaces at more expected times.

• Fixed some issues that were stopping the Firemakers Curse cut scene from completing.

• Catapult Construction – The test sequence no longer cancels itself.

• A Clockwork Syringe - Zomboat control Interface is now retained upon losing the boat.

• A Clockwork Syringe - When disguised as the barrelchest, the inventory is no longer locked.

• A Clockwork Syringe - When controlling the Barron, interfaces no longer obstruct the quest interface.

• Elemental Workshop IV - Control Panel interface is now correctly aligned.

• Cold War penguin emotes interface now works as expected.

• The Elder Kiln quest can now be started correctly.

• Hunt for the Red Raktuber sabotage interface now appears correctly.

• Garden of Tranquility – Once again able to take the quiz from Wise Old Man.

• Carnillean Rising – Offering the quest to Philipe correctly opens the quest start interface.

• Animal Magnetism ‘notes’ arranging interface no longer blacks out unused screen space.

• Relocated the Wilderness icon into the area status interface.

 

• No longer able to smuggle out Vanescula's combat interface.

 

• You can once again delete notes.

 

• No longer getting a black screen on initial login.

 

• Tabs in the Settings interface will no longer get mixed up.

 

• Corrected a typo in the tool-tip for prayer points.

 

• Long titles in the message box are no longer cut short.

 

• Prevented interface tabs from getting mixed up.

 

• Renamed the right-click option for maximising the ability bar.

 

• No longer generating a script error when opening the Powers interface.

 

• Junior Cadet Mal now correctly guides you through the MA tutorial via the chatbox.

 

• Stone tabs are now present for MA.

 

• Replaced the Enchant Crossbow Bolt spell.

 

• Updated the tooltips in the Powers interface to show the correct information.

 

• Removing windows via the ribbon will no longer cause the window to get stuck.

 

• Ability books will no longer show the same abilities in different tabs.

 

• Updated the directional arrows on the ability bar, to cycle bars in the expected order.

 

• Added a tooltip for the summoning icon.

 

• Corrected a misspelling for “response” under the camera controls.

 

• Relocated the Dual Arena icon into the area status interface.

 

• The Fairy Ring travel log is now populated correctly.

 

• It’s no longer possible to leave a floating tooltip on screen, when quickly scrolling over the ribbon.

 

• Adding interfaces via the quick access ribbon option, now adds them at their previous size.

 

• Closing an interface in a set of tabbed interfaces will now only close the interface in focus.

 

• Fixed scroll bars in the active task interface.

 

• Now able to describe the ice creature correctly during the Tale of the Muspah quest.

 

• Money pouch no longer shows zero coins after death.

 

• Corrected the position of the tooltips for the skills interface.

 

• Updated the cursor icons over the action bar.

 

• World Wakes bolder puzzle can once again be completed.

 

• Player’s name now correctly appears in the Adventurer’s Log tab.

 

• The ‘guide’ options on farming patches now open the correct interface.

 

• Mini-games interface no longer remains open after exiting the warrior’s guild.

 

• Added back the missing World Wakes abilities.

 

• Gatestone teleport now displays correctly in Dungeoneering.

 

• Removed a second ‘remove’ option from the Wickid Hood.

 

• The circus interfaces now close correctly when leaving the circus.

 

• Ring of Kinship interface now displays correctly when re-sized.

 

• No longer able to see the loadstone teleport options inside Dungeoneering.

 

• Corrected the position for the NPC chat box in the ‘Old School’ pre-set.

 

• Coins in the money pouch are now displayed correctly after exiting a cutscene.

 

• You can one again toggle sheathing via the * key.

 

• Closing the ‘Join Friends Chat’ screen with no name entered, no longer leaves the interface on screen.

 

• Missing my Mummy quests can once again be fully completed.

 

• Corrected the naming on the Defence and Constitution ability tabs.

 

• Updated some of the tooltips in the ability books that were showing the wrong ability names.

 

• Able to use abilities again in the Fremennik Sagas.

 

• Vanescula no longer retaliates.

 

• Worn equipment interface now shows the player model when snapped on top of the ribbon.

 

• Player titles are no longer displayed twice in the adventurer’s log interface.

 

• Attack abilities are now ordered correctly in the Powers interface.

 

• Opening the tool-belt and items kept on death interfaces no longer close the Ability Bar.

 

• Equipping an item in the Gear interface no longer cuts off the top of the interface.

 

• Added highlighting to the mouse-over for the money pouch.

• Fixed an issue with the loading of tabs hanging in Parent windows

• Fixed colour inconsistencies with the quick-menus on the Ribbon

• Fixed an issue with some quick-menu buttons on the Ribbon not working

• Fixed an issue with some tooltips not clearing up properly

• Fixed some consistency issues with the new Quick inventory slots

• Tidied up the shortcut key reminders on the Action bar

• Improved keybinding functionality and feedback

• Fixed an issue with the viewing orb in Castlewars being unresponsive

• Fixed an issue with keybinding in HTML5 not behaving the same as in Java

• Gave the newer additions to the HUD editing mode unique colours

• Fixed an issue with custom cursors overriding your cursor when they shouldn't

• Added the system update timer back on to the HUD

• Tidied up the buttons in Quick chat to match current interfaces

• Fixed an issue with the Friends chat info icon disappearing from the Ribbon quick-menu

• Fixed an issue with the Active Task window not behaving like other windows when resized

• Added extra functionality to the Settings menu to hide title bars of windows when locked

• Tidied up the quick-menu system from the Ribbon to work more intuitively

• Added HUD support for the old 'Production dialogue' interface called 'Crafting progress'

• Tidied up and enhanced the player models drawn in Parent and Child windows

• Updated the Escape menu to match the current interface style

• Updated the resize and rotation mechanics on bespoke windows to match other windows

• Added transparency support to window borders and headers

[/hide]

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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Quick question: whats the best way to get the HTML5-NIS beta to load. Should I leave it to load for ages before logging in, or log into the game and leave it to gradually load everything in. Is there any way of finding out how much more you need to load?

 

 

Thanks in advance

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Quick question: whats the best way to get the HTML5-NIS beta to load. Should I leave it to load for ages before logging in, or log into the game and leave it to gradually load everything in. Is there any way of finding out how much more you need to load?

 

 

Thanks in advance

If you use the dev console and put in displayfps it should show how much of the game is downloaded to your computer.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Worth noting for the dev console thing the ` people refer too (the tilde) is not *always* on the actual key you press. the 'tilde key' (which you must press) is the one to the left of 1 on the keyboard, sometimes (eg macs) it'll have something else on like § and ± whilst the tilde appears elsewhere, however it is still the key required for dev console.

 

And of course as other mentioned they've now made it alt + tilde to open opposed to just tilde.

Nope.

The keys that opened the dev console properly when in HTML5 won't allow me to open the dev console in Java.

Tried pretty much everything I was aware of (alt+², alt+§, alt+`, alt+~)

 

Worth nothing that tilde never allowed me to bring up the dev console.

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I toyed around a little with the HTML/NIS yesterday. It's working better to be sure, but I find it difficult to believe it will be ready for next Monday. :huh:

 

That said, I do have to say that, in some ways, I cannot but help feel a little sorry for Jagex. While in the the HTML/NIS mode yesterday, I had the misfortune to witness the type of players that appear to be "beta testing" the system. All of them running around in Torva and Phats, and none of them doing anything remotely useful in terms of actual beta testing.

 

I was reminded of the similar situation that the EOC beta was in prior to its launch. <_<

 

... and yes, I do realize that the game in that mode counts for nothing and is practically unplayable, but there's gotta be something better to do than to rack up pointless virtual wealth, isn't there?

 

Oh wait -- that's what 07-scape is all about now, isn't it?

 

Ok - nevermind ... :rolleyes:

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I toyed around a little with the HTML/NIS yesterday. It's working better to be sure, but I find it difficult to believe it will be ready for next Monday. :huh:

 

It is worth nothing that HTML5 will remain beta while NIS in Java mode will be the released RS3 version, so the HTML5+NIS is bound to be more bug ridden, as they expect it is not yet ready.

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... and yes, I do realize that the game in that mode counts for nothing and is practically unplayable, but there's gotta be something better to do than to rack up pointless virtual wealth, isn't there?

 

Oh wait -- that's what 07-Runescape is all about now, isn't it?

ftfy

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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So many people thinking html5 is either:

 

A. The biggest piece of the rs3 release.

 

Or

 

B. Doesn't read the news that its being hens in beta.

 

I just want to punch someone in the face. Why can't I get what I WANT? Don't whine about nt getting html5 if I can't punch you in the face.

 

Edit: pointedly speaking...



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Honestly until jagex can more appropriately take off artistically with html5 it shouldn't be considered such a monumental piece to rs3. And when that does I would expect html5 to be a lot much further than just an experimental piece to your browser. I also consider NIS as being at least 2/5 of rs3. Divination and the soon to be released world events being another 2/5. Html5 is just for show just as my has "runescape HD". Granted I greatly enjoy resizeable mode, but that has no great bearing on my gameplay other than maybe PVM.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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