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Tweaks they NEED to add..


Wkw

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The only change about the ectophial is that currently, when you tele, it removes the filled item and adds the empty item; it moves in your inventory. I'd be fine if it just stayed in the same place. Manually clicking to refill isn't a big deal

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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You are entirely confusing.

 

If I spend lets say 30 hours getting myself 10 firecapes to put in my bank that I can then access at any time or I spend 3 hours getting my first cape die with it and then have to go back and spend another 3 hours getting another - repeat until 10 capes obtained - I have still spent 30 hours getting fire capes.

 

If anything in the second scenario each time I do the fight caves my stats will of risen making each subsequent cape easier to obtain.

It's more that death, losing a fire cape should be an important thing. For some people it may require a liquidation of their bank to buy specialist gear to get another firecape. I know some see this as a bad thing, but I think it's great that a real risk accompanies losing your firecape.

 

All this discussion is a bit superfluous, as the reasons for 'unstackable' fire-capes are the exact same reasons proposed for making them 'stackable'.

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They also need to move the farming leprechauns closer to the farming patches. they are WAY too far away

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Getting more than 1 fire cape at a time isn't any more, or less convenient than only being able to have 1 at a time.

If anything, it's MORE convenient to have only 1....because by the time you need to get another, assuming you ever do need to get another one, your stats will be better, you'll have more money, or access to better money makers by that time, and you already know you can do it, so adding in the better stats and equipment you'll mentally be more prepared for it.

 

The fight can can ONLY GET EASIER for a person...unless they move...and suddenly have bad internet, or something like that.

 

The actual challenge of getting the cape is the same, the fight cave will still be the same. It isn't any more convenient for me to do it 5 times in one day, to get 5 capes to have, then if I just got one, and possibly died later and got another.

 

What I find most odd about this though, at least in your case Crazy...

Is that you're against being able to get more than one cape because it makes them "convenient"

But you're all for speeding up, and making fairy rings easier and more convenient to use.

I'd say the fairy ring update would have a lot more effect on a person's gameplay, than getting more than 1 fire cape.

 

Most people won't even bother getting more than 1 cape, the only reason I ever did have more than 1 myself, was because of the Fight Cave task kuradal gave.

Many people will never even loose a fire cape, so if they get more than 1, that was purely wasted time, making it less convenient for them to have gotten more.

An old player from 2004-2011. I'm back for the 2007 servers, let's see how long this lasts.

My account's display name used to be Sir Izenhime

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Stupid Should Hurt

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"PJ timer" Actually i wouldn't be surprised if this was voted for by the majority of players. Few people think rushing is good for the game, they just take advantage of the situation or revenge for when they were rushed themselves.

 

On top of that, if Jagex just said "We added a PJ timer" without a poll; the majority of players would be thankful and very few people could actually criticize such as a decision, sure it effects their money making method, but it's obviously the "moral" thing to do.

Good for Edgeville PKing, bad for everything else. If people want to sit in Edgeville and make loads of rules they expect to be honored in a fight, then they should accept that not everybody must follow those rules. It shouldn't be forced upon everybody who uses the wilderness. If they really want a 1 vs. 1 fight where the risk is pre-decided, the rules are pre-decided, and everything is streamlined, they can use the Duel Arena.

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"PJ timer" Actually i wouldn't be surprised if this was voted for by the majority of players. Few people think rushing is good for the game, they just take advantage of the situation or revenge for when they were rushed themselves.

 

On top of that, if Jagex just said "We added a PJ timer" without a poll; the majority of players would be thankful and very few people could actually criticize such as a decision, sure it effects their money making method, but it's obviously the "moral" thing to do.

Good for Edgeville PKing, bad for everything else. If people want to sit in Edgeville and make loads of rules they expect to be honored in a fight, then they should accept that not everybody must follow those rules. It shouldn't be forced upon everybody who uses the wilderness. If they really want a 1 vs. 1 fight where the risk is pre-decided, the rules are pre-decided, and everything is streamlined, they can use the Duel Arena.

How is that bad for none-edge fighters, in any way, shape or form?

 

It isn't forced, and you're free to have a hybrid fight using protection prayers in edge if you can find a willing opponent.

 

A large part of edge fighting is the fact you're able to escape and they are not death matches, thus duel arena is obviously not a suitable replacement. Not to mention the duel rules are not deep enough to honour the unwritten rules (no overheads ect)

 

There is nothing stopping you from even far casting and rushing unwilling people in edgeville, but you have to accept that what you are doing is against the unwritten rules of that area and people will avoid and dislike you for it. A lot of people seem to be perfectly happy to do it regardless.

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It isn't forced, and you're free to have a hybrid fight using protection prayers in edge if you can find a willing opponent.

Perhaps I'm misunderstanding what you mean by "PJ timer" then.

 

If you mean that once you kill someone, you can't be attacked for 6 seconds or whatever, then of course it is "forced". The wilderness serves as a free-for-all, no mercy area. It's the wild west. Any "rule" brought in should be, as you said, an "unwritten rule".

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To be fair when the wild was created, PJing/rushing wasn't really possible because equipment wasn't strong enough yet.

Then the issue is with weapons which can put out obscene amounts of damage in a given time, not with the actual mechanics of the wilderness.

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To be fair when the wild was created, PJing/rushing wasn't really possible because equipment wasn't strong enough yet.

Then the issue is with weapons which can put out obscene amounts of damage in a given time, not with the actual mechanics of the wilderness.

We can't change the weapons without throwing all sorts of things off. We can add a small 5 second timer after you've killed someone and that only delays rushers, who can still nearly 1 hit you .

 

The "in combat" update in single way combat was long overdue though. You shouldn't be able to attack multiple foes/attack people while they're attacking something, plain and simple.

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To be fair when the wild was created, PJing/rushing wasn't really possible because equipment wasn't strong enough yet.

Then the issue is with weapons which can put out obscene amounts of damage in a given time, not with the actual mechanics of the wilderness.

I have not pked much in this version of RS, but in the past, the worst part of being pjed wasn't the chance of death, just the interruption to your fight. Back in the era of PvP worlds, I missed out on so many kills, seeing an 8-8 hit me as I went in for the 2nd special attack. I used to die maybe 1/50 times being pjed, and dying was just a slight sting in the tail.

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PJ timer is necessary. If you want to team up on people go use multi.

 

I get the feeling this is one of those things people that don't PK might not understand or appreciate how detrimental not having the PJ timer truly is. As mentioned above it's not all about the deaths that come from it, it's the interruption and loss of tempo that just kills the fun.

 

The wild already has some sanity rules, like the combat level difference to attack one another. Adding more sensible much needed rules isn't beyond reason.

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PJ timer is necessary. If you want to team up on people go use multi.

 

I get the feeling this is one of those things people that don't PK might not understand or appreciate how detrimental not having the PJ timer truly is. As mentioned above it's not all about the deaths that come from it, it's the interruption and loss of tempo that just kills the fun.

 

The wild already has some sanity rules, like the combat level difference to attack one another. Adding more sensible much needed rules isn't beyond reason.

My main point is that it applies almost entirely to Edgeville PKing. There would definitely be some resistance from people who PK elsewhere. For example, the mouse scroll wheel camera control would have little effect on Edgeville PKing, but it managed to get around 35% of the community against it, with the primary reason being that it every-so-slightly unbalances "run-in" or "spur" type PKing where you have to identify if a white dot is a danger to you. :P

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PJ timer is necessary. If you want to team up on people go use multi.

 

I get the feeling this is one of those things people that don't PK might not understand or appreciate how detrimental not having the PJ timer truly is. As mentioned above it's not all about the deaths that come from it, it's the interruption and loss of tempo that just kills the fun.

 

The wild already has some sanity rules, like the combat level difference to attack one another. Adding more sensible much needed rules isn't beyond reason.

My main point is that it applies almost entirely to Edgeville PKing. There would definitely be some resistance from people who PK elsewhere. For example, the mouse scroll wheel camera control would have little effect on Edgeville PKing, but it managed to get around 35% of the community against it, with the primary reason being that it every-so-slightly unbalances "run-in" or "spur" type PKing where you have to identify if a white dot is a danger to you. :P

 

First, (and I thought this back in 07 as well) I'm not really for a PJ timer. I'd just like to see an update that makes it so that if I'm fighting someone, and go for specs and they eat twice, I'd like it to still register that I'm in combat with that person, thus can't get attacked, I shouldn't be made to suffer just cause the other guy needs to eat consistantly.

i don't play psykick anymore... i play 2ed: "pure fett"

 

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PJ timer is necessary. If you want to team up on people go use multi.

 

I get the feeling this is one of those things people that don't PK might not understand or appreciate how detrimental not having the PJ timer truly is. As mentioned above it's not all about the deaths that come from it, it's the interruption and loss of tempo that just kills the fun.

 

The wild already has some sanity rules, like the combat level difference to attack one another. Adding more sensible much needed rules isn't beyond reason.

My main point is that it applies almost entirely to Edgeville PKing. There would definitely be some resistance from people who PK elsewhere. For example, the mouse scroll wheel camera control would have little effect on Edgeville PKing, but it managed to get around 35% of the community against it, with the primary reason being that it every-so-slightly unbalances "run-in" or "spur" type PKing where you have to identify if a white dot is a danger to you. :P

 

First, (and I thought this back in 07 as well) I'm not really for a PJ timer. I'd just like to see an update that makes it so that if I'm fighting someone, and go for specs and they eat twice, I'd like it to still register that I'm in combat with that person, thus can't get attacked, I shouldn't be made to suffer just cause the other guy needs to eat consistantly.

 

I could support something like this, but I would not support something that protects me after I kill that guy. After that guy dies you should be free game. It's the wilderness, not your mom's house where when your brothers gang up on you she grounds them. There's no very limited rules, intentionally.

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Ughh. Getting pj'd is even worse in deep wildy. You're in a fight with a high risker and you start speccing him, he's red-barred and forced to constantly eat... Some noob no itemer interrupts your fight and teleblocks you, so your enemy survives and has chance to reheal, and you're now teleblocked and have to escape because other vultures like the noob teleblocker will pile you as soon as you kill your opponent. This is not just an edgeville issue, edgeville just happens to be where the seriously damaging rushers like darkbowers go because they can cowardly retreat faster.

 

Birdd, "no rules" sounds good on paper but again if you actually PK I'm sure your stance will swiftly change, it's not fun, it's just annoying and in favour of being incredibly immoral and doing nothing but rushing.

 

I agree "can't be attacked while in a fight and the enemy just eats a few times" and "Can't attack for a few seconds after a kill" are different aspects of the pj timer and should be voted against separately. I'm obviously in favour of both.

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Ughh. Getting pj'd is even worse in deep wildy. You're in a fight with a high risker and you start speccing him, he's red-barred and forced to constantly eat... Some noob no itemer interrupts your fight and teleblocks you, so your enemy survives and has chance to reheal, and you're now teleblocked and have to escape because other vultures like the noob teleblocker will pile you as soon as you kill your opponent. This is not just an edgeville issue, edgeville just happens to be where the seriously damaging rushers like darkbowers go because they can cowardly retreat faster.

 

Birdd, "no rules" sounds good on paper but again if you actually PK I'm sure your stance will swiftly change, it's not fun, it's just annoying and in favour of being incredibly immoral and doing nothing but rushing.

 

I agree "can't be attacked while in a fight and the enemy just eats a few times" and "Can't attack for a few seconds after a kill" are different aspects of the pj timer and should be voted against separately. I'm obviously in favour of both.

 

While I haven't had the time to Pk in this version, I did PK extensively in '07, and I assure you my stance will not change. Getting PJ'ed is part of the challenge, learn to survive or die. That's the fun of it. I don't go out into the wilderness to play PvM where each fight is the same as my result is guaranteed, I go into the wilderness because I prefer a challenge, an opponent that can think, and unpredictable elements. Adding more rules takes those things away. If you're getting bugged by no itemers and you see it's going to happen, step back, freeze him, move around to the other side of your opponent. Easy enough. If you're getting PJ'ed, eat less food in the fight, pray at the end. Adapt or die.

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I feel like I'm now obligated to train 99 range and dbow you lot all day to prove a point lol.

 

"I've never been killed by a PJer" just means "I haven't spent a lot of time in the wilderness risking a decent amount"

 

There are no evasive actions you can take, if you are in a fight and make your enemy eat a few times, you can and almost always will be rushed, ruining your fight and often killing you as you're on relatively low life points while your enemy eats. If you see them you can safe up and pray, but this also ruins your fight.

 

Really though it's kind of ridiculous to not want this from a none rushing perspective. I'll say it again, it looks good on paper but in practical terms the current system is very frustrating and unfun. If you were to write an efficient PKing guide at the moment it would be "Dbow or gmaul rush people that are in fights with low hitpoints then tele away."

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If you were to write an efficient PKing guide at the moment it would be "Dbow or gmaul rush people that are in fights with low hitpoints then tele away."

If we're talking about efficiency of PKing (assuming the goal is making money), Edgeville is irrelevant. That sort of "one item rushing after a death match" really only exists in Edgeville. The efficient thing to do would be luring single to multi with a team, probably at east dragons. One successful kill and you'll have already matched whatever DDS kills you might have been able to get in Edgeville.

 

I mean, people don't even teleblock in Edgeville. You could teletab to house, use glory back to Edgeville, fill up with food and go loot before it appears for anyone else. It really should not be an issue.

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Edgevillie is (or will be once they have the stats) full of dharok fighters. Every time a dharoker gets to low hitpoints and tries to kill their opponent you can dbow spec them and have about 5+% chance of hitting 50+ killing them. Which is huge considering how many attempts you can do in an hour.

 

If you rush early in a fight the loot will be yours for the taking.

 

And it's not AFTER a death match that is the primary concern, it's DURING a regular fight because the enemy only has to stop hitting them for about 5 seconds (ie 2 eats) so you can attack them. This is what i think you guys don't seem to understand just from lack of actual experience...

 

Here are some really douchey videos of me demonsrating with dclaws:

 

http://www.youtube.com/watch?v=hd9LqZVjDUY

 

http://www.youtube.com/watch?v=XvUNRim8KNI

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I feel like I'm now obligated to train 99 range and dbow you lot all day to prove a point lol.

 

"I've never been killed by a PJer" just means "I haven't spent a lot of time in the wilderness risking a decent amount"

 

Off topic: This kind of ridiculous assumption making about people, and 'holier than thou' attitude won't get you far in life.

 

On topic: No matter the arguments you make, and how I see it or how you see it or how Vigilant Foe sees it, it's a moot point. It would never pass the 75% vote because the PK'ing community is too resistant to change, and I don't think Jagex would even put it to the vote to begin with. It's been that way since the 3-hit system, so going on something like 10 years or close to? Don't expect it to change now. So can we stop derailing this topic about Pking and see if anyone has any other good tweaks that are possible?

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I remember when the wilderness was a place people went to get items from killing other people. Not a place where people asked before they fought you.

 

 

Really lame.

 

Anyway, you should just be glad you weren't around in RSC. People could PJ you instantly and you'd be stuck for 3 rounds of combat before you could even eat :)

 

And that really was not looked down upon (it was slightly, but not nearly in the same way that people cry about PJers today)

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