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30-Apr-2013 - Instanced God Wars & EoC Updates


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#381
Den
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Den

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Pre EoC required a good amount of attention too.

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

PvP required a great deal of attention too.


These are things Jagex labelled as 'artificial difficulty'.


Exactly as Sylpheed says. I didn't say it didn't required attention, I said it did but was a boring way of requiring attention. EOC combat has you actually focus on attacking your target. I'd dare say old combat had players focus more on side-aspects of combat than the combat itself.

#382
Unknown_Warrior
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Pre EoC required a good amount of attention too.

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

PvP required a great deal of attention too.


That's not actual challenge though, just player-inspired tricks to be more efficient. It's like playing SMB3 without trying to lose a life, or writing your school essay with a self-imposed challenge of staying at 100+ WPM.
At best it's a conglomerate of emergent gameplay.

If you transport that mentality to EoC, most of it still applies. With the added bonus of timing hits so you you never strike an ability still on cooldown.

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#383
ohhh
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Cool update tbh
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#384
Aiel
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Pre EoC required a good amount of attention too.

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

PvP required a great deal of attention too.


These are things Jagex labelled as 'artificial difficulty'.


Exactly as Sylpheed says. I didn't say it didn't required attention, I said it did but was a boring way of requiring attention. EOC combat has you actually focus on attacking your target. I'd dare say old combat had players focus more on side-aspects of combat than the combat itself.

so some how pressing 1-2-1-3-1-4-7-1 etc. is better? With the exception of KK and nex, there's very few places you actually need to respond to what's happening with different abilities. I'd say TDs/DKs pre-update were much more interesting then any combat is now.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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#385
Quyneax
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With the action bar (properly implemented, so not just the first option on each item possible) you could take away some of the 'artificial difficulty' if you wanted to. Regardless, the problem with pre-EoC combat was never on the players side, it was that monsters did absolutely nothing - no abilities, no prayer, no summoning, no food, no potions, for the most part no damage. Auto-ss flashing (with or without deflects) would be perfectly acceptable imo, it still requires coordination (don't want your ss tick matching Graar's attack tick).

The only good PvM pre-EoC, design-wise, were things like tormented demons, glacors, Nex, dagannoth kings, maybe corp.

The problems with current pvm are (amongst others) the unbalanced xp and kill rates, the problems with tagging that very high killrates give you, the problems with cannon and familiars as well, the problem that it doesn't matter whatsoever what ability you use when, rotations are all fixed. Only at KK do you need to pay attention, and tanking Nex, and otherwise it's just a matter of not overkilling with Assault/Destroy. Equipment system is lousy too, so boring.

Getting 200k xp/h in a skill, one skill xp, should be the max. Skills like Firemaking, Cooking and Fletching are already considered the most easy afk/noob skills ever, combats are now part of that category, which really shouldn't even exist.
200k xp/h (including moneymaking, for buyables) should be the baseline, and of course some skills can be faster (Dungeoneering for one), and some will profit so they ought to be slower (high-level magic at glacors for example), and some are trained along with so many skills that they can be slower (hp, slayer, agility could be extended to that). But the 'cheap 500k xp/h' category is ridiculous. RS is based on long grinding, if you throw that away, you might as well buff all xp rates to the 500k xp/h mark.
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#386
Blutters
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how are your kills lasting long enough that you can use flurry 3 times?

I was with a friend who was maging. His barrages were doing some damage, but he was using abilities mainly, although those were helping too. I was able to do 2x Flurry per kill, although the 2nd one would occur pretty close to Zilyana dying.
The minions respawn nearly instantly as long as Zilyana is still alive. Next time we go, he's going to use a very similar setup/ability bar to mine.

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#387
Aiel
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it might be because I value assault>destroy>slaughter>flurry, but I only ever got one flurry in and one on minions soloing.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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#388
Leik
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Flurry > Destroy > Assault imo. They'll always be ready for the next round of thresholds, but then again the kills shouldn't be taking that long in the first place anyway.


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#389
Aiel
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Aiel

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assault is always better then destroy on stun immune enemies though. I use flurry earlier sometimes if I need healing.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 


#390
Fallstar
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Slaughter>step underneath>assault>destroy

Flurry the boss + 2 minions if I have time.

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