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30-Apr-2013 - Instanced God Wars & EoC Updates


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#61
aerendil
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Anyone know if this is a bug or not? I have volcanic creatures blocked but I just got assigned tzhaar.



I think what happened was you blocked volcanic creatures, NOT tzhaar, they are "two" different tasks, as you can UPRGADE your tzhaar task to a jad task, but not vice versa.

tl;dr, nice derp
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#62
Saradomin_Mage
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10/10 for reverting to the horrible interface from the beta that was rightfully scrapped.


Interface from the beta did not look like that.

Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes:

I'd rather have a percentage that tells me exactly what are my chances of hitting depending on the enemy rather than having a pretty high number that doesn't actually tell me anything.

(Beta had a 1-5 star rating system, btw; much worse.)

Beta had a hit-chance system first, and then after player feedback it was converted to the star system, which was a step in the right direction, before finally being converted into a numerical system which was just deleted today.

The numerical system was easily head and shoulders better than a flawed hit-chance system that doesn't even give correct values (I've missed where it claimed 100% hit-chance before, and been hit despite a 100% block-chance).

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#63
Vezon Dash
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I love spending my entire bank on weapons that are worse than weapons I already got for free.

#64
Leon S
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Nooooo...! Critical hits on abilities no longer guarantee a max hit. This is going to make theorycrafting a pain to do.

#65
jayc3399
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Karils top has the same lp bonus as tetsu top. and only 150 less armor

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#66
Het_Volk
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They Hot fixed nex so you cant enter anymore lol...

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#67
Leon S
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http://services.rune...i/en/Hit_chance

Wiki page on how hit chance is calculated.

#68
Saradomin_Mage
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Nooooo...! Critical hits on abilities no longer guarantee a max hit. This is going to make theorycrafting a pain to do.

Yeah I noticed this, seems the range is quite bit too :(

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#69
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I'm curious how glacor boots and automaton gloves stack up against nex ones now.

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#70
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Maybe I should quit for a few months atleast I won't have nerfs every week (hah! who am I kidding). Haven't logged in yet, so guys are we screwed or is it positive?
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#71
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Maybe I should quit for a few months atleast I won't have nerfs every week (hah! who am I kidding). Haven't logged in yet, so guys are we screwed or is it positive?

Well, at least Drygore is no longer a combat class of its own :P

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#72
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Maybe I should quit for a few months atleast I won't have nerfs every week (hah! who am I kidding). Haven't logged in yet, so guys are we screwed or is it positive?

Well, at least Drygore is no longer a combat class of its own :P


They are fixing that as we speak/type.

Asmodean <3


#73
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Maybe I should quit for a few months atleast I won't have nerfs every week (hah! who am I kidding). Haven't logged in yet, so guys are we screwed or is it positive?

Well, at least Drygore is no longer a combat class of its own :P


Unfortunately we went from

T90 - Hit everything
T80 - Hit most things

to

T90 - Miss everything most of the time
T80 - Miss everything most of the time + 1

#74
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Arma Hardmode is rather silly. Kree has far too much heath, kills take nearly 5 minutes in Pernix/Royal Xbow/Ovl and Anguish.
The storms don't work correctly. 90% of them float around the room doing nothing, somtimes standing next to you or following you around, always in the square(s) next to you. Occasionally one hits you, but most of the time they are harmless, even if you run through it.
Kree is undamageable during the Storm calling.
Minions are very tanky, hard to hit on the range one, near impossible on the melee.
As for that drop.. it was 1 charm fyi.

Aaaaaaaaaaaaaaaaaaaaaaand the kill count is still broken. That was my third boss kill, with 10 minion kills in total.

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#75
Emaxganis
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Maybe I should quit for a few months atleast I won't have nerfs every week (hah! who am I kidding). Haven't logged in yet, so guys are we screwed or is it positive?

Well, at least Drygore is no longer a combat class of its own :P


I wonder what is going to happen with prices, i was about to buy a set :(

Despite KK being harder now so less drops, you can't drygore the shit out of everything now..
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#76
Leon S
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Arma Hardmode is rather silly. Kree has far too much heath, kills take nearly 5 minutes in Pernix/Royal Xbow/Ovl and Anguish.
Minions are very tanky, hard to hit on the range one, near impossible on the melee.
As for that drop.. it was 1 charm fyi.


39 unnoted crushed nests? lolwat? Can you tell me Kree's combat level on hard mode?

#77
Levells
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Not sure how the +10% is distributed..... my damage (shown on the interface) is the same as before today, wearing full pernix. An invisible boost or something?

In other news gf my favorite defensive setup. Barrows gloves, 6th circuit, and skillcape used to give me so much def to cover my weaknesses. Now it looks like that'll just get me slapped in the face more.

#78
Th e Doctor
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Things Jagex could have done with this update that would have been better ideas...

1. Hardmodes for Arma, Bandos, Sara, and Zammy would have dropped weapons and armor that were 0.5 tiers higher than non hard mode and would have been labeled "superior" (i.e. t7.5 superior bandos tassets)

2. Nex would have had a hardmode from the get go, had a melee weapon added to her drop table and would have the same principle as number 1 applied.

3. Ports superior armors would have been given a damage boost of the same amount that the t8.5 nex armors would have.

4. KK would have had magic and range t9 weapons added to his drop table and had his drop mechanics as such that if he dies while in mage phase he has a dramatically increased chance of dropping magic weapons, range for range phase etc.

EDIT

Forgot to include that tiers 10, 20, 30 etc would have had no damage boosts, while all tiers 15, 25, 35 etc would have been given damage boosts.


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Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword


#79
Saradomin_Mage
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Couldn't afford to squeeze in any new items due to budget/time constraints (the initial brief of this update didn't actually include the hard mode), and adding t90 gear to the KK probably would have detracted from the ranged slayer dungeon and the new boss being worked on atm.

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#80
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We've also taken this opportunity to address some concerns over the Soul Split curse. The change this week is twofold: The amount Soul Split heals per hit has been lowered, as with the new damage rates it would have been too high. This brings Soul Split to a level where it's a useful support option, rather than something to be used as standard. It's worth noting, though, that we have actually removed the cap on Soul Split, meaning that there's no limit to the number of life points you can heal per Soul Split. If you're capable of hitting the truly massive damage numbers, you'll actually noticed increased returns from Soul Split. Also, in line with the above changes to Soul Split we have also reduced the effectiveness of the penance aura.


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