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30-Apr-2013 - Instanced God Wars & EoC Updates


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#81
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Went and checked out the stats of the random DG armour I've got bound... Strange how armour has different stats to the equivalent tiered item of a different class.

Primal chain - 665 armour, 2328 life bonus
Primal legs - 666 armour, 1782 life bonus
Promethium 2h - 2011 damage, 2458 hit bonus

Spiritbloom top - 565 armour, 2160 life bonus
Spiritbloom bottom - 540 armour, 1620 life bonus
Celestial top - 697 armour, 2376 life bonus

Tyrannoleather chaps - 540 armour, 1620 life bonus
Sagittarian chaps - 666 armour, 1782 life bonus
Grave creeper shortbow - 789 damage, 2458 hit bonus

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#82
Ammako
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10/10 for reverting to the horrible interface from the beta that was rightfully scrapped.


Interface from the beta did not look like that.

Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes:

I'd rather have a percentage that tells me exactly what are my chances of hitting depending on the enemy rather than having a pretty high number that doesn't actually tell me anything.

(Beta had a 1-5 star rating system, btw; much worse.)

Beta had a hit-chance system first, and then after player feedback it was converted to the star system, which was a step in the right direction, before finally being converted into a numerical system which was just deleted today.

The numerical system was easily head and shoulders better than a flawed hit-chance system that doesn't even give correct values (I've missed where it claimed 100% hit-chance before, and been hit despite a 100% block-chance).

Well if the numbers shown in the equip screen are wrong, that is a different story.
Played around with it, my boots and gloves no longer seem to increase my chance of avoiding a hit (according to it, I have 0% armour against Magic and Melee, while I have ~60% against ranged.)

And lol, my block chance shows 0% everywhere when wearing hybrid gear.

#83
Saradomin_Mage
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@plug Primal chain is a subpar armour piece, so it won't provide the same armour rating as a robe top, leathertop or platebody.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#84
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Basically; you get less defense and hit less, while monsters get an accuracy boost.

Tanky armor is only good for monsters up to the tier level (so barrows is decent for monsters up to level 80) and level 100+ monsters tear through barrows like paper.

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#85
Mylez
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Glad I sold my Drygores a couple of days ago. Nice derp Jamflex!

Ah well, I'm sure this stuff will be ironed out over the next few days years.

#86
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any word on if the update to how prayers work fixed the magic prayer bug?


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#87
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Glad I sold my Drygores a couple of days ago. Nice derp Jamflex!

Ah well, I'm sure this stuff will be ironed out over the next few days years.

Uhmmm, drygores are still by far the best weapons out there and much, much harder to get now... Logic.

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#88
Saradomin_Mage
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http://services.rune...i/en/Hit_chance

Wiki page on how hit chance is calculated.

From reading the page, I just realised that that's what they meant by a 15% boost lol, actually closer to 20%.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#89
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Glad I sold my Drygores a couple of days ago. Nice derp Jamflex!

Ah well, I'm sure this stuff will be ironed out over the next few days years.


Drygores were actually about 10-20M above their GE price not long ago not sure if that's still the case though..

edit: by not long I mean an hour.

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#90
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Patch Notes:


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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#91
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Patch notes are up (Edit: DAMMIT GWYN)


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#92
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This update seems like some real balance is taking place now! Drygores aren't OP anymore yay

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#93
Saradomin_Mage
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Too bad it's back to the insanely strict combat triangle from before the accuracy rework in January lol

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#94
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This update seems like some real balance is taking place now! Drygores aren't OP anymore yay


They were never overpowered in the first place. For a near-maxed item, they were just where they needed to be. It was the armor that was overpowered and the fact that no other combat style had t90 weapons that made them obsolete. Now they are just slightly less obsolete.

#95
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Is it just me or is the rs site being a pita?
Cannot get the dev blog or hit chance wiki page to load at all =/

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#96
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Is it just me or is the rs site being a pita?
Cannot get the dev blog or hit chance wiki page to load at all =/

Had that for the last half of today, resetting my connection solved it though.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#97
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So, can someone clarify someone for me? Havent had the chance to login yet

Bandos got marked as offensive, yet arma and subj didnt? What would be offensive mage and ranged armour from that tier then?
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#98
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Is it just me or is the rs site being a pita?
Cannot get the dev blog or hit chance wiki page to load at all =/


The site and the game are being extremely slow for me. Nearly died a few times at the QBD because of it. Any other sites seem fine, so I don't think my issues are solely my end.

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#99
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So, can someone clarify someone for me? Havent had the chance to login yet

Bandos got marked as offensive, yet arma and subj didnt? What would be offensive mage and ranged armour from that tier then?


Bandos, Armadyl, and Subjugation armor all have the same stats and are marked as Offensive armors. (The only difference is which combat style they protect from)
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#100
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So, can someone clarify someone for me? Havent had the chance to login yet

Bandos got marked as offensive, yet arma and subj didnt? What would be offensive mage and ranged armour from that tier then?


Bandos, Armadyl, and Subjugation armor all have the same stats and are marked as Offensive armors. (The only difference is which combat style they protect from)

Thanks.

I was pretty sure I read something different some pages back :P .
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