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30-Apr-2013 - Instanced God Wars & EoC Updates


chenw

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doesn't appear they were actually fixed. Still ~3:30 qbd kills.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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Meaning my drygore mace can now tear through everything again? :thumbup:


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mod Avatar apparently doesn't understand the meaning of "fix."

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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mod Avatar apparently doesn't understand the meaning of "fix."

 

well hey, you know the jagex rules; if it aint broked, broke it.

and if it is broken, tell everyone you fixed it invisibly so you can go back to sleep.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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mod Avatar apparently doesn't understand the meaning of "fix."

 

well hey, you know the jagex rules; if it aint broked, broke it.

and if it is broken, tell everyone you fixed it invisibly so you can go back to sleep.

 

in your coffin. with your yelps blowup next to you.

 

 

OT: this might make nex.... troublesome; and kk downright annoying.... Can't wait to test

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mod Avatar apparently doesn't understand the meaning of "fix."

As far as I can understand, "We have implemented a fix" would mean they have added the fix to their development release (the one Jagex devs can use at Jagex HQ to test stuff and such), while "we have deployed a fix" would mean they have added the fix to the live release.

And then the usage of "won't", in "The stats of Drygores weapons won't have changed" leads me to believe the fix would be deployed in a future update.

 

But at the same time, it makes no sense. Why choose to wait before deploying such a fix when deploying it immediately would be a much better option?

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mod Avatar apparently doesn't understand the meaning of "fix."

As far as I can understand, "We have implemented a fix" would mean they have added the fix to their development release (the one Jagex devs can use at Jagex HQ to test stuff and such), while "we have deployed a fix" would mean they have added the fix to the live release.

so we can expect the fix to go live in November?

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DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Why are people saying drygores are broken? Besides the obvious decrease in accuracy which happened to every weapon? Don't think drygores were meant to rip through everything

Pretty much exactly this. Drygores should not be tearing up every single monster regardless of weakness. Though I do think general monster defence across the board could do with lowering a little perhaps.

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especially because it seems to be in relation to drygores specifically. If he said they'd improved what 1 point of accuracy means across the board or lowered monster defense, that would make sense..

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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So, people complain cause they can't kill anything with drygores? Geez I thought it was drygores not doing w/e damage they were supposed to and such...

 

Although 63% accuracy on ranged enemies with dual drygores does seem a little too low, considering ranged is weak to melee

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so, they removed all prayer bonuses from armor that comes from the god wars dungeon

 

but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist

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It wasn't just that drygores weren't tearing through "everything", it's that I shouldn't be missing so much on abyssal demons, which are designed for players with 70 stats/weapon, while using a weapon which is 20 levels higher and the stats and gear to match it. I'll be honest, I rage quit combat after I killed a few and got my level. Went to go see how much they changed things and what else I need to add to my bank now.

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So, people complain cause they can't kill anything with drygores? Geez I thought it was drygores not doing w/e damage they were supposed to and such...

 

Although 63% accuracy on ranged enemies with dual drygores does seem a little too low, considering ranged is weak to melee

63% on a ranged enemy at 90 defense sounds perfect, actually. Perfectly balanced would be 50% if the monster is the same style as you, so the extra 13% is a really good boost to your dps for using the right style.

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so, they removed all prayer bonuses from armor that comes from the god wars dungeon

 

but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist

 

After TWW you got god powers and you are crafting godly armours.

 

 

Mysterywork music box is the best item in RuneScape now.

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so, they removed all prayer bonuses from armor that comes from the god wars dungeon

 

but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist

 

After TWW you got god powers and you are crafting godly armours.

 

What if you haven't done TWW and you have full PoP?

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so, they removed all prayer bonuses from armor that comes from the god wars dungeon

 

but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist

 

After TWW you got god powers and you are crafting godly armours.

 

What if you haven't done TWW and you have full PoP?

 

TWW is one of the quests considered to be 'the past' regardless of completion status your character has done it; whenever you get round to playing it is just reliving it via flashback.

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I'm not sure if this is a recent update or if this was added before. I haven't been to K'ril in a long time.

On normal mode, he now uses his prayer draining and slamming through prayer attack when you're using ss. It used to only be when using melee prot.

And if you turn off overhead prayers for a while, and flick it on, he does the attack right away.

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Is there a reason that a skill cape gives -12% ranged def?

Because it's Hybrid-type.

I am kinda annoyed too, but at the same time, it gives me a reason to actually use Fire cape/Mage arena cape/Alerter

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