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chenw

30-Apr-2013 - Instanced God Wars & EoC Updates

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Not to be rude or anything, but for me both Fallstar's and Leon's suggestions would make combat the snorefest it was with the old combat system. I actually enjoy combat now with abilities. Momentum is in place for afk combat, ability combat is there for places where using specific abilities gives a larger advantage. I like the current system. Slayer was a horrible skill for me back when I got it to 99 because the old combat system was so overly boring, yet required enough attention to detract from me being able to focus on something less mind-numbing.

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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

I would rather pay attention in order to use abilities than pay attention in order to take advantage of what was listed in your post.

Less annoying, y'know?

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I didn't mind it. It was more "fun" than mindlessly using the same abilities over and over.

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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

 

These are things Jagex labelled as 'artificial difficulty'.

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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

 

These are things Jagex labelled as 'artificial difficulty'.

 

Exactly as Sylpheed says. I didn't say it didn't required attention, I said it did but was a boring way of requiring attention. EOC combat has you actually focus on attacking your target. I'd dare say old combat had players focus more on side-aspects of combat than the combat itself.

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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

 

That's not actual challenge though, just player-inspired tricks to be more efficient. It's like playing SMB3 without trying to lose a life, or writing your school essay with a self-imposed challenge of staying at 100+ WPM.

At best it's a conglomerate of emergent gameplay.

 

If you transport that mentality to EoC, most of it still applies. With the added bonus of timing hits so you you never strike an ability still on cooldown.

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Cool update tbh


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Pre EoC required a good amount of attention too.

 

You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

 

PvP required a great deal of attention too.

 

These are things Jagex labelled as 'artificial difficulty'.

 

Exactly as Sylpheed says. I didn't say it didn't required attention, I said it did but was a boring way of requiring attention. EOC combat has you actually focus on attacking your target. I'd dare say old combat had players focus more on side-aspects of combat than the combat itself.

so some how pressing 1-2-1-3-1-4-7-1 etc. is better? With the exception of KK and nex, there's very few places you actually need to respond to what's happening with different abilities. I'd say TDs/DKs pre-update were much more interesting then any combat is now.


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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With the action bar (properly implemented, so not just the first option on each item possible) you could take away some of the 'artificial difficulty' if you wanted to. Regardless, the problem with pre-EoC combat was never on the players side, it was that monsters did absolutely nothing - no abilities, no prayer, no summoning, no food, no potions, for the most part no damage. Auto-ss flashing (with or without deflects) would be perfectly acceptable imo, it still requires coordination (don't want your ss tick matching Graar's attack tick).

 

The only good PvM pre-EoC, design-wise, were things like tormented demons, glacors, Nex, dagannoth kings, maybe corp.

 

The problems with current pvm are (amongst others) the unbalanced xp and kill rates, the problems with tagging that very high killrates give you, the problems with cannon and familiars as well, the problem that it doesn't matter whatsoever what ability you use when, rotations are all fixed. Only at KK do you need to pay attention, and tanking Nex, and otherwise it's just a matter of not overkilling with Assault/Destroy. Equipment system is lousy too, so boring.

 

Getting 200k xp/h in a skill, one skill xp, should be the max. Skills like Firemaking, Cooking and Fletching are already considered the most easy afk/noob skills ever, combats are now part of that category, which really shouldn't even exist.

200k xp/h (including moneymaking, for buyables) should be the baseline, and of course some skills can be faster (Dungeoneering for one), and some will profit so they ought to be slower (high-level magic at glacors for example), and some are trained along with so many skills that they can be slower (hp, slayer, agility could be extended to that). But the 'cheap 500k xp/h' category is ridiculous. RS is based on long grinding, if you throw that away, you might as well buff all xp rates to the 500k xp/h mark.


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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how are your kills lasting long enough that you can use flurry 3 times?

I was with a friend who was maging. His barrages were doing some damage, but he was using abilities mainly, although those were helping too. I was able to do 2x Flurry per kill, although the 2nd one would occur pretty close to Zilyana dying.

The minions respawn nearly instantly as long as Zilyana is still alive. Next time we go, he's going to use a very similar setup/ability bar to mine.


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it might be because I value assault>destroy>slaughter>flurry, but I only ever got one flurry in and one on minions soloing.


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Flurry > Destroy > Assault imo. They'll always be ready for the next round of thresholds, but then again the kills shouldn't be taking that long in the first place anyway.



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assault is always better then destroy on stun immune enemies though. I use flurry earlier sometimes if I need healing.


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Slaughter>step underneath>assault>destroy

 

Flurry the boss + 2 minions if I have time.


Asmodean <3

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