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Divination - one of the new skills reported by IGN


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#41
michel555555
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I propose sacrificing Draz to the gods.

YOU SHALL NOT SACRAFICE ME.
THE BLOOD GOD DOES NOT DEMAND IT.

The blood god cares not from where the blood flows, only that it does.
SKULLS FOR THE SKULL THRONE!

I thought the finishing skill was supposed to involve the pocket slot? I can't see how a gathering skill based on divination could work with that unless the rewards from divining are random items that you then have to carve/charge to be used? Ancient prayer symbols, extinct monster remains ect. Other items from the god wars or even pre god wars when zaros still had his empire.

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#42
Hot Nana
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A skill based on lore? FFS thats the last thing I want

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#43
Omali
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Ture i spose the dumb research free journalist factor plays in to it, but still the way he phrased it really sounds nothing at all like the rs model.

Anyway:
http://www.youtube.com/watch?v=UKZAA_9mQGg

The trailer is official atleast.



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#44
Quyneax
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I always felt a 'science' skill was a thing we could use, after all, Runecrafting as techy magic has kinda failed, we never get to do any research.
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#45
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I hope this lets us make more pocket-slot items.
Unless they are waiting for the second skill for that, since this one should normally be the 'Gathering skill' while the second one would be the 'Production skill'

#46
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I hope this lets us make more pocket-slot items.
Unless they are waiting for the second skill for that, since this one should normally be the 'Gathering skill' while the second one would be the 'Production skill'

Calling it now, the gathering skill will let us draw on godly powers, and the production skill would let us use them to turn items into talismans we can keep in our pockets.

#47
@Dan3HitU
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A skill based on lore? FFS thats the last thing I want

Surely then you'd need quest points, meaning not everyone currently would have full access to it, only those I'm assuming with max QP.

#48
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I always felt a 'science' skill was a thing we could use, after all, Runecrafting as techy magic has kinda failed, we never get to do any research.

Organic chemistry!

#49
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Computational plasma physics plz

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#50
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A skill based on lore? FFS thats the last thing I want

Surely then you'd need quest points, meaning not everyone currently would have full access to it, only those I'm assuming with max QP.

Well a lot of the lore happened in the past.

#51
Trey
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Wasn't it announced that there will be a system in the future for adding "enchantments" to items? Was it at Runefest or a post by mod Mark about updates for 2013 and beyond or am I remembering wrong?

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#52
Binary Mage
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Wasn't it announced that there will be a system in the future for adding "enchantments" to items? Was it at Runefest or a post by mod Mark about updates for 2013 and beyond or am I remembering wrong?

They are planning on having certain types of weapons and armor that will be able to gain experience and level up on their own. This was included in part of the Special Edition BTS for 2013, but was listed as something that is only an idea for the future and isn't in development yet.
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#53
Zantareous
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Ture i spose the dumb research free journalist factor plays in to it, but still the way he phrased it really sounds nothing at all like the rs model.

Anyway:
http://www.youtube.com/watch?v=UKZAA_9mQGg

The trailer is official atleast.

Why do they always give that "Thousands of hours of gameplay" metric? I fail to see how that would make someone go "oh damn, I need to play this now!" (and the fact that it's an MMORPG would limitless play makes it weirder - I remember when they first started using this phrase that people thought we would be kicked out of the game after a few thousand hours, haha.)

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#54
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I think those 1000s of hours is meant as: There is soo much gameplay timewise, we are sure you won't get bored of our game!

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#55
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I think those 1000s of hours is meant as: There is soo much gameplay timewise, we are sure you won't get bored of our game!


Yeah its a very common trope of modern game advertising to up sell how many hours of gameplay there is to make it clear there is lots to do and you won't get bored. It sort of follows on from the early 00's where there was a spate of games that people went out and paid their £40 or w/e for only to find you could literally complete everything in a matter of an hour or 2 which lead to the modern spate of games where the main story may only take 2-5 hours but all the side content ladles on many more hours of gameplay.

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#56
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sounds extremely lame to me, but ill give it a shot..
really disapointing to be honest..

#57
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I hope it's P2P because it doesn't sound really interesting. |^_^|

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#58
Ruinous Edge
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I hope it's P2P because it doesn't sound really interesting. |^_^|

I'm sure they said both skills are ftp & ptp.

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#59
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Even if it's F2P, no one says you have to train it.

#60
Ruinous Edge
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Even if it's F2P, no one says you have to train it.

If divination is god related, i.e. linked with emissaries, I can see ftp being severely limited to the basic 3, Saradomin, Zaramok & Guthix (Godless), be interesting to see pocket use in ftp with the production skill.

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