Randox Posted May 17, 2013 Share Posted May 17, 2013 The Kalphite KingCoinshare - Saturday, May 18th Time and Date Date: Saturday, May 18th Time:GMT: 8:00 PMUS Eastern: 4:00 PMUS Central: 3:00 PMUS Mountain: 2:00 PMUS Pacific: 1:00 PMWorld: The world will be specified right before we startHost: Friends chat: SylvetteCo-hosts: TBD [pending]tur_1368907200[/pending] Server and Location We will meet outside the entrance to the Kalphite King. We recommend clearing the blocked passage prior to the event, so that unnecessary health is not lost. Depending on attendance, we may need to split into multiple parties, so be sure to listen to the hosts. Their instructions are important and should not be ignored. GETTING THERE There are three main routes to the exiled kalphite hive, noted below and colour coded on the map: Bandit camp lodestone (green) - completion of the Desert treasure quest required.Camulet teleport (purple) - completion of the Enakhra's lament quest required.Jaldraocht teleport (blue) - requires a charged Pharoah's sceptre or Sceptre of the Gods. Once inside the exiled kalphite hive proceed south along the tunnel and then north to reach the entrance to the kalphite king lair. The obstruction to the west of the entrance can be cleared to create a shortcut. This requires 23 agility to pass. SETTING UP TANK The tank takes the majority of the damage from the kalphite king. The tank wears high melee and ranged defence armour - this role should be taken by the highest level or most experienced player in the group. The tank draws aggression by using the provoke ability, however the incite ability is not recommended. A shield is not required, however less experienced players can use it as a safety net in conjunction with shield abilities to reduce damage. Below is a sample action bar for a tank using dual drygore weapons. TANK SETUP Helm: Torva full helm* > Tetsu helm > Bandos helmet > Barrows helmetAmulet: Saradomin's whisper > Amulet of fury > Amulet of GloryBody: Torva platebody* > Tetsu body > Bandos chestplate > Barrows topLegs: Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legsGloves: Torva gloves* > Culinaromancer's gloves 10Boots: Torva boots* > Steadfast boots > Ragefire boots > Glaiven boots > Ganodermic boots > Dragon bootsCape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuitAura: Vampyrism > PenanceScrimshaw: Scrimshaw of vampyrism > Scrimshaw of strengthMainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > ChaoticsOff-hand weapon: Off-hand drygore rapier > Off-hand drygore mace = Off-hand drygore longsword > ChaoticsInventory shown: Overload flasks, prayer renewal flasks, super restore flasks, rocktails Additional information: A pack yak or war tortoise familiar should be pre-summoned and filled with sharks or rocktails. If not using the torva set, the helm, gloves, and boots slots should be used to improve your ranged defence. *All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the torva set damage bonus.PROVOKER The provoker is essentially a warrior with a shield. At least one is REQUIRED to kill the kalphite king. This class is used to save the tank from the instant-death attack, meaning it is a highly risky job. The shield should be worn during the melee and ranged phases and an off-hand weapon switch used during the magic phase. Experienced provokers may use an off-hand weapon for the majority of the kill and only switch to their shield when needed. Seen below is a sample action bar for a provoker. PROVOKER SETUP Helm: Void melee helm* > Torva full helm** > Death lotus hood > Pernix cowl > Armadyl helmet > Barrows helmetAmulet: Saradomin's whisper > Amulet of fury > Amulet of GloryBody: Elite void knight top* > Torva platebody** > Tetsu body > Bandos chestplate > Barrows topLegs: Elite void knight robe* > Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legsGloves: Void knight gloves* > Torva gloves** > Culinaromancer's gloves 10Boots: Torva boots** > Glaiven boots > Ragefire boots > Steadfast boots > Ganodermic boots > Dragon bootsCape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuit (Ring of vigour when using ultimate abilities)Aura: Vampyrism > PenanceScrimshaw: Scrimshaw of vampyrism = Scrimshaw of strengthMainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > ChaoticsShield: Chaotic kiteshield > Divine spirit shield > Blessed spirit shield > Bandos warshield Inventory shown: Overload flasks, prayer renewal flasks, super restore flasks, adrenaline flasks, rocktails, healing aura scrolls, off-hand weapon switch. Additional information: A unicorn stallion familiar should be pre-summoned and use of its healing prioritised. If not using the torva or void sets, the helm, gloves, and boots slots should be used to emphasise magic defence. *All four void items (helmet, body, legs and gloves) must be worn to gain the void melee set effect**All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the torva set damage bonus.WARRIOR The easiest role is that of the warrior. The kalphite king should never target a warrior, meaning that the void armour set and dual drygore weapons can be used to increase damage. Seen below is a sample action bar for a warrior using dual drygore weapons. A warrior's action bar should include the freedom and anticipation abilities to escape from stuns, with the rest of the action bar dedicated to dealing maximum damage. WARRIOR SETUP Helm: Void melee helm* > Torva full helm** > Armadyl helmet = Bandos helmet = Ganodermic visor > Barrows helmetAmulet: Saradomin's whisper > Amulet of fury > Amulet of GloryBody: Elite void knight top* > Torva platebody** > Tetsu body > Bandos chestplate > Barrows topLegs: Elite void knight robe* > Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legsGloves: Void knight gloves* > Torva gloves** > Culinaromancer's gloves 10Boots: Torva boots** > Glaiven boots > Ragefire boots > Steadfast boots > Ganodermic boots > Dragon bootsCape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuitAura: Vampyrism > PenanceScrimshaw: Scrimshaw of vampyrism = Scrimshaw of strengthMainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > ChaoticsOff-hand weapon: Off-hand drygore rapier > Off-hand drygore mace = Off-hand drygore longsword > ChaoticsInventory shown: Overload flasks, prayer renewal flasks, super restore flasks, adrenaline flasks, rocktails, healing aura scrolls. Additional information: A unicorn stallion familiar should be pre-summoned and use of it's healing prioritised. If not using the torva or void sets, the helm, gloves, and boots slots should be used to improve your weakest defence rating. *All four void items (helmet, body, legs and gloves) must be worn to gain the void melee set effect**All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the full torva set damage bonus. Requirements There are no requirements, but we highly recommend having good equipment and armor. Level 70 equipment is likely the minimum, for Barrows, but lower levels may have some success. As always, we expect everyone to pull their weight. There is a high chance of death, so attend at your own risk. Friends Chat RanksThe Main host will be the Chat owner, or will have a Gold Star in the chat.Silver stars are CO HOSTS.Bronze Stars are other TMHT members.Please note all three of these ranks will have the ability to kick members from chats, should we need to.Players who wish to join the hunt can post on this thread, PM the host ingame, or join the chat before the event :) everyone will be added for coinshare so don't worry!If you need assistance, feel free to Private message a Host/Co-host, or ask in the chat. All leaders are happy to help you with gear choices and inventory setups, should you be unsure of what to bring.Hope to see you there! Link to comment Share on other sites More sharing options...
Icer Posted May 17, 2013 Share Posted May 17, 2013 Is it at all feasible to bring ranged or magic to this? Or would doing so slow down the kill and endanger everyone else? Link to comment Share on other sites More sharing options...
Octarine Posted May 17, 2013 Share Posted May 17, 2013 Is it at all feasible to bring ranged or magic to this? Or would doing so slow down the kill and endanger everyone else? Tribrid is probably the best way to go about KK now, so it might be a good idea. The KK spawns on melee phase, so with large numbers you should only need mage for the first few hours. Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
Nico Robin Posted May 17, 2013 Share Posted May 17, 2013 Bring whatever you feel comfortable with. This is for fun. :) 899th to 120 attack! August 9, 2014~! Link to comment Share on other sites More sharing options...
I_am_Geed Posted May 17, 2013 Share Posted May 17, 2013 cool something i can make it to now Link to comment Share on other sites More sharing options...
bojangles Posted May 18, 2013 Share Posted May 18, 2013 Thanks for the event sylvette, it was fun Link to comment Share on other sites More sharing options...
I_am_Geed Posted May 18, 2013 Share Posted May 18, 2013 had to leave early but it was a ton of fun while i was there and i hope to go to more bosses in da future :D ones i can make :D Link to comment Share on other sites More sharing options...
Jagiella Posted May 19, 2013 Share Posted May 19, 2013 Was fun, sorry about that first part though Link to comment Share on other sites More sharing options...
Nico Robin Posted May 19, 2013 Share Posted May 19, 2013 Glad you guys could make it. Twas fun :D 1 899th to 120 attack! August 9, 2014~! Link to comment Share on other sites More sharing options...
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