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20-May-2013: Harvest Heaven


Pirkka

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Can anyone shorthand me the most worthwhile seeds?

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Flytrap gave me 675 ish Thiev exp at 93 Farm, didn't look at the farming exp.

 

@above

 

Wishing Well and Grapevine seeds are currently the most worthwhile seeds to use.

 

Most of the others either give herb secondaries or small amounts of experience.

 

Also put some super Sara brews in the G.E which sold instantly for 100k each. Damn people are stupid.

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

 

In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

 

In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.

When you harvested the fly traps from the allotment, did you get a single amount of farming XP, or was it multiple as if you were harvesting watermelons and the like?

 

edit: never mind, looked up fly traps on the official wiki and they harvest for even less XP than watermelons, so the point is moot

 

Snape would definitely be better than watermelon as an XP crop, and if sunchoke plants are harvested multiple times (with corresponding XP each time) then they'd be the best XP crop for allotments.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

 

In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.

When you harvested the fly traps from the allotment, did you get a single amount of farming XP, or was it multiple as if you were harvesting watermelons and the like?

 

edit: never mind, looked up fly traps on the official wiki and they harvest for even less XP than watermelons, so the point is moot

 

Snape would definitely be better than watermelon as an XP crop, and if sunchoke plants are harvested multiple times (with corresponding XP each time) then they'd be the best XP crop for allotments.

 

Sunchoke harvest in 1 as do fly traps.

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

 

In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.

 

Useful for running laps

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Thieving, agility, strength etc. XP from the plants is determined by that skill's level, not your farming level.

 

Looked up the Super Guthix rest effects on the official wiki, it's extremely underwhelming and frankly pointless. Cures poison as well as reduces poison damage (?), restores run energy, and boosts your LP 500 above the max.

 

In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.

 

Useful for running laps

Even though it's near impossible to run out of run energy now even in golden mining suit or full armour. If your doing laps with weight reduction gear they'll be even more pointless, because your run energy will never drop under 90%

Quest Cape Achieved 10/08/2012

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A piece of glass in the sand under your feet, it cuts you deep and it makes you hate the beauty that you see.

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Barberry bush is 1 harvest and gone, way to conform to the existing harvest styles of plots jagex...

 

The further we get in to this update the more it seems near entirely useless; Snape and Potato Cactus may be handy but then they should've been farmable from day 1. The grapes seem like they may hold value and the well bush is kinda debtable atm but the rest kinda seem like a waste.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Barberry bush is 1 harvest and gone, way to conform to the existing harvest styles of plots jagex...

 

The further we get in to this update the more it seems near entirely useless; Snape and Potato Cactus may be handy but then they should've been farmable from day 1. The grapes seem like they may hold value and the well bush is kinda debtable atm but the rest kinda seem like a waste.

Any clue if the potato cactus can be harvested multiple times? I know it's in the cactus patch but they've already bucked that trend with the bush patches, and the wiki just says that the harvest is "a potato cactus", which would make it pretty pointless lol.

 

The grapevines apparently function like fruit trees/bushes, so they're probably going to be the most useful thing to come out of this update.

 

E: Wishing well fruit is described on this page

http://services.runescape.com/m=rswiki/en/Wishing_well_fruit

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Considering the Farming level needed and that the experience scales with the skill you get the experience in, Flytraps, Barberries and Sunchoke's undoubtedly need to be given an experience yield boost because right now it's just pitiful.

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I feel we will see a hidden update for wishing well bushes, increasing their worth in the near future. At least to make them somewhat time-profitable (atleast make them average 50-100k profit).

Unlikely, jagex said there would be some risk with the rewards from the wishing well bush

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Quest Cape Achieved 10/08/2012

TFU: Ruinous Edge

TFUsig2_zpsc5e7f1a4.png

A piece of glass in the sand under your feet, it cuts you deep and it makes you hate the beauty that you see.

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I feel we will see a hidden update for wishing well bushes, increasing their worth in the near future. At least to make them somewhat time-profitable (atleast make them average 50-100k profit).

 

Gambling should always average at a negative value, otherwise, it isn't gambling.

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