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Behind the Scenes: June 2013


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#21
Bxpprod
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Posted Image

I should probably save up for pernix!

& Cool a crystal key for high levels!

Yay hope it's going to be nice


Already going through the roof (kicked for trending).

Wonder if they'll spring Divination on us. Hmmm.
 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 


#22
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Seems June is catered towards mostly high-level players, along with the usual solomon/sof stuff tossed in.


Do you just copy and paste this, changing the month, for every BTS?

Order of Ascension - not high-level, it requires level 81 Slayer to access.
Crystal Key v2 - the armour isn't high level, and it's available for F2P.
Divination - not a high-level piece of content, is it.
Dwarf Finale - Expect it to be high level, as its a FINALE. If the final of every quest line required level 60 stats, it's never going to be a thriller for the majority of the community. Especially for something like the Dwarf Quests, where they already require level 70 stats. Rememberm, there is a 99 Strength easter egg in the last Dwarf quest.
Epic World Events - Unlikely to be high level, more along the lines of the reqs for TWW. They want this stuff accessible for all.
POP Expansion - Vaguely high level, stuff like Smithing can now be done for free, so its accessible to a lot more people.
Upgraded Tool Belt - Well duh, its accessible to everyone. It affects all levels. More beneficial to the lower levels if anything.
6th Age Quests - Read Epic World Events notes
Grouping System for minigames - really, exclusive high level content?
Pickpocketing Summoners - more likely to be spread across all the levels.
Bosses - of course the "powerful loot" is going to be high level. It's likely going to be T90 Mage stuff, so it would be utterly stupid to make it not high level.
Elite Combat Mobs - Sorry Tim, but Goblin and Demon Mobs are low-mid level, you cannot begrudge high level players this.
New Trees - So unbelievably high level, only those with 2400 total will be able to see them.
Construction Rework - It's a skill rework, not "lets allow high level players to have a GE station, a dock and a load of farming patches in their house, giving the low levels nothing". Especially when it can be done for free (warbands).
New Bank Interface - Similar to the trees, obviously only accessible to those with 2400 total.

I slipped off into sarcasm at the end there, and looked over stuff that wasn't even worth commenting on (like loyalty points etc), but my general point is, READ THE DAMN BTS BEFORE YOU INSTANTLY WHINE AND CRITICISE IT. IF YOU HAVE A PROBLEM WITH ALL THIS (to use how you describe it) "EXCLUSIVE" HIGH LEVEL STUFF, WHY DON'T YOU DO SOMETHING ABOUT IT? This applies to everyone who complains about the favouritism of high level players.

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99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015


#23
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Order of Ascension - not high-level, it requires level 81 Slayer to access.

What

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#24
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Order of Ascension - not high-level, it requires level 81 Slayer to access.

What



Few updates but they seem to be focused more to the higher level player, depending on what 'high level slayer targets' are.
Overall, looks good.


Been confirmed minimum level for the Slayer Dungeon is 81 with minimum for bosses is 95.


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99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015


#25
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81 slayer isn't high-levelled?

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#26
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81 slayer isn't high-levelled?

Most people's definition of "High-levelled" seems to be level 90+ content, which is exactly why it's so amusing to see folks say Level 95 slayer content isn't high-levelled.. :-k
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#27
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In the long term, no. Look at Abyssal Demons. They require 85 slayer and a lot of people have access to those. I'd class up to 80 as medium content, but I wouldn't say 81 was high level.

95 Slayer is the requirement for the Bosses, not the dungeon. Likely that this is in place to ensure that the weapons actually have some lifetime of value, unlike Drygores, which dropped 100m each. That's the problem with KK - anyone can do it. Whereas by creating a 95 Slayer requirement on these new bosses, which IS high levelled, that I'm not denying, the weapons should retain a high value for longer. What I'm not saying is high levelled, is 81 Slayer, the requirement to actually access the dungeon in the first place. It's similar to Jadinkos, whereby a minimum of 86 Slayer is required to get a Whip Vine. That is more like high level yet there wasn't an uproar about it being unobtainable to low level players back then. 81 Slayer to access a few monsters is not high levelled. 95 to access a boss, is.

EDIT: Just thought of the original 90 FM requirement for Firemakers Curse. That was obviously too high levelled in comparison to the rest of the requirements (76 HP and 64 Agil) so it soon got reduced to level 74. The additional rewards were then extended to 91 FM. It's a similar case here, where the basic content is available on a wide scale, but the real knit-grit stuff requires some more work.

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99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015


#28
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OK, so updates under development, what's there:

RuneScape 3: New graphics, customisable interfaces and some amazing launch content to boot. Who could ask for more?
Good stuff.

Divination Skill: Old-school training with new-school rewards.
Skill 2: No, I won’t tell you what it is yet!
Dwarf Finale Quest: As voted for by you.
Probably good stuff.

Barrows Brothers Deluxe: Can they really get more awesome? Yes, they can.
What? Do we need this? Barrows is perfectly fine at the moment.

Epic World Events: Seriously - these are amazing, and will change the future of RuneScape forever. I can’t wait to tell you more, but I don’t want to ruin the surprise.
Could be good stuff, could be really boring/inconsequential/badly executed.

Seasonal High Scores: Check out the recent RS3 BTS video to find out more.
Player-Owned Ports Expansion: More islands, more adventures, more rewards.
Probably good stuff.

Quest: Bringing Home the Bacon: Yum!
Upgraded Tool Belt with New Tools: As suggested by you, via the forums.
Does not sound particularly interesting - low-level quest?

6th Age Quests 1, 2, 3 and 4: What madness will the 6th Age bring?
That's a lot of quest, should be good.

Loyalty Store Update: New stuff!
Really? Get lost.

Grouping System: A great new way to access our minigames without having to wait.
Will the minigames get useful as well? Anyway, I hope this makes SW boostable.

Halloween: Woo, scary!
Woo.

Pickpocketing Summoners: Does exactly what it says on the tin - a great way to get charms and Thieving XP.
Predicting decent thieving xp rates in the range between master farmers and room 7 at PP.

Bosses: More epic battles, including powerful loot for mages.
Elite Combat Mobs: Combat training for the toughest high-level players.
About bloody time.

New trees: New foliage that's sure to make the cut!
It's only graphics, but still cool.

Construction Rework: Build in places you'd never expect!
Could be good, good chance it's useless though, remember hidey-holes?

New bank interface: Better access to your stuff than ever before.
About bloody time.

Overall, I'm not seeing any of the updates we need, those to the combat system, adressing skill and xp balance, bots, rolling out abilities to all monsters and such. Basically, Jagex are not working on making the game interesting.
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#29
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They keep hyping RS3 and the new skills so i assume they will be here before summers end. I predict Divination and RS3 will release in July. Either at the same time or spread out 1-2 updates.

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#30
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81 slayer isn't high-levelled?

It's not high levelled unless only three players worldwide can access it.

#31
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I have high hopes for the construction rework. With their current system, they can turn it into an amazing skill that's just as sandboxy and open-ended as it should be. Probably the most needed update on the list.

Always glad to see that we're getting new quests. It'll probably take until the end of the year, at the earliest, to get through them. I want monthly quests :/

#32
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I think the fact that they mentioned "New Trees" as its own entire update, alongside the fact that trees got an overhaul literally just last year, means that they means they are adding brand-new types of trees to Woodcutting/Firemaking (lv 85/95 trees?) rather than just revamping the graphics for the current ones.
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#33
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I think the fact that they mentioned "New Trees" as its own entire update, alongside the fact that trees got an overhaul literally just last year, means that they means they are adding brand-new types of trees to Woodcutting/Firemaking (lv 85/95 trees?) rather than just revamping the graphics for the current ones.


That's what i interpreted it as.

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#34
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I think the fact that they mentioned "New Trees" as its own entire update, alongside the fact that trees got an overhaul literally just last year, means that they means they are adding brand-new types of trees to Woodcutting/Firemaking (lv 85/95 trees?) rather than just revamping the graphics for the current ones.


That's what i interpreted it as.


Yeah that's probably right. But with HTML5, all the trees now seem a bit.. small? Could do with a few more of them and a bit bigger in size. Similar issue with the town spacing, HTML5 makes stuff look quite close together.

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99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015


#35
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I slipped off into sarcasm at the end there, and looked over stuff that wasn't even worth commenting on (like loyalty points etc), but my general point is, READ THE DAMN BTS BEFORE YOU INSTANTLY WHINE AND CRITICISE IT. IF YOU HAVE A PROBLEM WITH ALL THIS (to use how you describe it) "EXCLUSIVE" HIGH LEVEL STUFF, WHY DON'T YOU DO SOMETHING ABOUT IT? This applies to everyone who complains about the favouritism of high level players.

Maybe its time to stand up cause you it looks like you have been siting on a stick.
Oh and by the way that long winded diatribe so far off base you'd need the space shuttle to connect your post to what he wrote or reality for that matter (level 95 slayer not high level...lol).
If you're gonna troll, do it right, watch the pros. 8-)

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol


#36
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Am I the only one here who still thinks that 80+ is considered high-level but due the lifespan of the game simply more players have reached this threshold and therefore is the availability to such content more common?

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#37
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New trees: New foliage that's sure to make the cut!
It's only graphics, but still cool.


Why are we assuming new trees is only a graphical update and not a woodcutting update to tie into the construction update?

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#38
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I slipped off into sarcasm at the end there, and looked over stuff that wasn't even worth commenting on (like loyalty points etc), but my general point is, READ THE DAMN BTS BEFORE YOU INSTANTLY WHINE AND CRITICISE IT. IF YOU HAVE A PROBLEM WITH ALL THIS (to use how you describe it) "EXCLUSIVE" HIGH LEVEL STUFF, WHY DON'T YOU DO SOMETHING ABOUT IT? This applies to everyone who complains about the favouritism of high level players.

Maybe its time to stand up cause you it looks like you have been siting on a stick.
Oh and by the way that long winded diatribe so far off base you'd need the space shuttle to connect your post to what he wrote or reality for that matter (level 95 slayer not high level...lol).
If you're gonna troll, do it right, watch the pros. 8-)


I don't even..
I referenced virtually every part of the BTS post to his complaint that it was another month of "high level content", in which I commented upon the updates, showing how the majority of them were not infact high level. What else did you think I was talking about..
Then, if you read my more recent posts, you'd see that I'm NOT saying 95 Slayer isn't high level. I'm saying the 81 Slayer requirement to access the dungeon is not.
As for the stick up my arse, clearly you know something that I don't. Should I wish to watch the pro's, I certainly wouldn't be watching you for advice. I would only do so should I want the opposite.

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Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015


#39
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Am I the only one here who still thinks that 80+ is considered high-level but due the lifespan of the game simply more players have reached this threshold and therefore is the availability to such content more common?

I agree and bet most of the rs community would agree. Tipit just has so many high-levels (which I would include myself in) that many barely remember training skills before 90.

Sidenote: What happened to the XP-boost changing from last month? I don't remember actually seeing anything.
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#40
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Am I the only one here who still thinks that 80+ is considered high-level but due the lifespan of the game simply more players have reached this threshold and therefore is the availability to such content more common?

I agree and bet most of the rs community would agree. Tipit just has so many high-levels (which I would include myself in) that many barely remember training skills before 90.

Sidenote: What happened to the XP-boost changing from last month? I don't remember actually seeing anything.

Mod Emilee (I think) mentioned that the system took more work than expected, and had to be psotponed.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.





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