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Charm collecting


Thorgmir

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I'm looking to make a final push and collect enough charms for 99 summoning and was wondering what the best way is. I am on a budget, so please nothing expensive like barraging rock lobs. Are chaos tunnel waterfiends still fastest, or have things changed?

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Rock lobs haven't been good since EoC I'm afraid :P.

 

Good things to kill are probably dagannoths (cannon + barrage, costs 1.5m/h or so but very good xp in magic, if you feel like maxing that) and glacors. Glacors will give you over 100k summoning xp/h (100 crim + 100 blue or so), and they profit quite a bit, plus the magic xp is rather good. Essentially a profitable version of dags. You do need to kill them seriously - no luring/regenerating after each kill and stuff. Subjugation, arcstream etc., use row, cstaff or vwand+book or treachery+book (ah/virt). Not sure if treachery > cstaff, but the dw 5s magic basic is definitely much stronger than the 2h. Cast blood barrage. To deal with the glacytes, barrage Enduring a few times and finish off with Impact (before the others die from barrage).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Standard slaying brings charms in at a nice rate too if you want a bit more variety.

 

If you've got the tokens/inclination worth investing in charming imp from dg too; takes the hassle out of picking up charms.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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Rock lobs haven't been good since EoC I'm afraid :P.

 

Good things to kill are probably dagannoths (cannon + barrage, costs 1.5m/h or so but very good xp in magic, if you feel like maxing that) and glacors. Glacors will give you over 100k summoning xp/h (100 crim + 100 blue or so), and they profit quite a bit, plus the magic xp is rather good. Essentially a profitable version of dags. You do need to kill them seriously - no luring/regenerating after each kill and stuff. Subjugation, arcstream etc., use row, cstaff or vwand+book or treachery+book (ah/virt). Not sure if treachery > cstaff, but the dw 5s magic basic is definitely much stronger than the 2h. Cast blood barrage. To deal with the glacytes, barrage Enduring a few times and finish off with Impact (before the others die from barrage).

 

Did t7 benefit a lot from the last accuracy tweak or something? Because last time I used t7 on glakkers it splashed so often you often couldn't get the kill before it started to regenerate health after exploding (assuming you killed the unstable last).


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Rock lobs haven't been good since EoC I'm afraid :P.

 

Good things to kill are probably dagannoths (cannon + barrage, costs 1.5m/h or so but very good xp in magic, if you feel like maxing that) and glacors. Glacors will give you over 100k summoning xp/h (100 crim + 100 blue or so), and they profit quite a bit, plus the magic xp is rather good. Essentially a profitable version of dags. You do need to kill them seriously - no luring/regenerating after each kill and stuff. Subjugation, arcstream etc., use row, cstaff or vwand+book or treachery+book (ah/virt). Not sure if treachery > cstaff, but the dw 5s magic basic is definitely much stronger than the 2h. Cast blood barrage. To deal with the glacytes, barrage Enduring a few times and finish off with Impact (before the others die from barrage).

 

Did t7 benefit a lot from the last accuracy tweak or something? Because last time I used t7 on glakkers it splashed so often you often couldn't get the kill before it started to regenerate health after exploding (assuming you killed the unstable last).

 

T7 worked fine for me last I tried it (maybe 3 weeks ago).

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[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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For waterfiends and slayer they are convenient and helpful to the point where it's worth having if you can be bothered to get the tokens (like a days worth of dg). For things like dagannoth and the abyss when you're barraging they're an absolute godsend. I would never go back to barraging dags without it.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Don't forget the familiarization minigame for extra charms ;)

 

To ever so slightly hyjack this thread (apologies), are charming imps considered worthwhile/necessary?

 

Of course it isn't "necessary", plenty of us gained 99 summoning before this existed. However now playing through on a second account, and having one, it's definitely very, very handy for slayer. It's amazing.

Main Account - Max cape achieved 10th September 2011
Noob Account - 2300 total and climbing 

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Rock lobs haven't been good since EoC I'm afraid :P.

 

Good things to kill are probably dagannoths (cannon + barrage, costs 1.5m/h or so but very good xp in magic, if you feel like maxing that) and glacors. Glacors will give you over 100k summoning xp/h (100 crim + 100 blue or so), and they profit quite a bit, plus the magic xp is rather good. Essentially a profitable version of dags. You do need to kill them seriously - no luring/regenerating after each kill and stuff. Subjugation, arcstream etc., use row, cstaff or vwand+book or treachery+book (ah/virt). Not sure if treachery > cstaff, but the dw 5s magic basic is definitely much stronger than the 2h. Cast blood barrage. To deal with the glacytes, barrage Enduring a few times and finish off with Impact (before the others die from barrage).

 

Completely off topic here, but has there been any study done whether the dw basic actually benefits overall dps? Channeled basics are quite bad at generating Adrenaline, last i have heard

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

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It benefits overall dps because you only need enough adrenaline to use Wild Magic and Asphyxiate when they come off cooldown :).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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