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Question about eoc's influence on combat


pulli23

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It might be some of you are annoyed by this question, it probably is asked in different manners dozens of times already. However I really wonder how it works for my specific case. I just came back and am wondering if rs is actually fun to play right now, what I ask myself is how would I continue, can I still do what I used to do?

 

My account has the following relevant stats:

94 attack,

95 strength,

92 defense

 

95 (almost 96) magic

91 ranged

92 prayer (was getting money for 95)

92 herblore (see above, I really do not want to stew for more than 2 lvls)

83 summoning (got charms for 90-92, low on cash though)

 

 

I can probably get 2 of above 3 "goals" in the supportive skills - and I'd like to use combat to raise the funds for the third & actually buy "good" equipment (I just have barrows/whip/crapier/eee right now). However I am wondering how I would prioritize them? And can you still live without soulsplit (so I can go piety instead)- when doing dg/gwd bosses/slayer?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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soul split isn't nearly as useful as it used to be. you already have extremes and super-antifires so I wouldn't worry about overloads. Overloads were very necessary at most bosses because of saradomin brews, now that brews aren't as good ovl lost a lot of value in my eyes. If I were you I'd try to get a chaotic maul then go bossing. QBD and Bandos are both extremely easy and have an alright gp/hr rate. The hardest part of transitioning to EOC for me was learning all of the abilities. You might want to slay for a bit to get used to them before you take on some of the more dangerous monsters.

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soul split isn't nearly as useful as it used to be. you already have extremes and super-antifires so I wouldn't worry about overloads. Overloads were very necessary at most bosses because of saradomin brews, now that brews aren't as good ovl lost a lot of value in my eyes. If I were you I'd try to get a chaotic maul then go bossing. QBD and Bandos are both extremely easy and have an alright gp/hr rate. The hardest part of transitioning to EOC for me was learning all of the abilities. You might want to slay for a bit to get used to them before you take on some of the more dangerous monsters.

 

then how do you prolong your trip? Previously you blocked all melee damage that was done by bandos, and then yip/eee would heal you back up. Nowadays you do have the heal ability, however you do no longer have the full protection, nor soulsplit. This is even more true for slayer tasks such as spectres/dragons, how do people survive nowadays?

 

As for maul: while I am a nice dg lv (only 99 I have), that too is changed a lot with eoc I bet - probably even more than normal rs as it was so focussed around combat in the faster maps. The problem is that everyone I used to dg with is no longer there/has forgotten me since I haven't played for nearly a year. Finding a new team, relearning how maps evolve and combining it with eoc will probably already take me most of my summer spare time (like 1-2 hours a day), so I'd like to evade it a bit if possible. (Sure I can get a maul, but then I can't get the charm imp).

 

PS: I'm still in the planning phase; I'll be getting members after my examns finish in 2 weeks, so please don't give specific details about dg or something - I would forget that anyways and have to ask again later.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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soul split isn't nearly as useful as it used to be. you already have extremes and super-antifires so I wouldn't worry about overloads. Overloads were very necessary at most bosses because of saradomin brews, now that brews aren't as good ovl lost a lot of value in my eyes. If I were you I'd try to get a chaotic maul then go bossing. QBD and Bandos are both extremely easy and have an alright gp/hr rate. The hardest part of transitioning to EOC for me was learning all of the abilities. You might want to slay for a bit to get used to them before you take on some of the more dangerous monsters.

 

then how do you prolong your trip? Previously you blocked all melee damage that was done by bandos, and then yip/eee would heal you back up. Nowadays you do have the heal ability, however you do no longer have the full protection, nor soulsplit. This is even more true for slayer tasks such as spectres/dragons, how do people survive nowadays?

Healing and defensive abilities will help you a lot. If you use higher level Defensive gear you won't be taking much damage anyways. To get the most out of your trips then you would want to have turmoil and soul split, but you would also want a yak and unicorn.

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Soul Split is very useful, more so than it was. Yes, it is in part because protect prayers & pray flashing got nerfed, but don't go saying SS isn't the best overhead curse (most of the time the only one you'll be using), and extremely important for staying power. Turmoil's a pretty good thing to get to back up ss, get that first.

 

For bossing, get chaotic claws or drygores (~100m for the set, maybe less) if you want to melee. Claws are better than maul, cost the same, and come with 100% charge rather than 20%. You can also use a shield switch with them to use Resonance, but that may not be necessary.

Another easy way to kill GWD bosses & lots of other things is barraging them with Momentum. Barrage is really strong right now.

 

I'd train defence and magic to 99 at glacors, that should get you some starting money and charms.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Soul Split is very useful, more so than it was. Yes, it is in part because protect prayers & pray flashing got nerfed, but don't go saying SS isn't the best overhead curse (most of the time the only one you'll be using), and extremely important for staying power. Turmoil's a pretty good thing to get to back up ss, get that first.

 

For bossing, get chaotic claws or drygores (~100m for the set, maybe less) if you want to melee. Claws are better than maul, cost the same, and come with 100% charge rather than 20%. You can also use a shield switch with them to use Resonance, but that may not be necessary.

Another easy way to kill GWD bosses & lots of other things is barraging them with Momentum. Barrage is really strong right now.

 

I'd train defence and magic to 99 at glacors, that should get you some starting money and charms.

 

maging is a valid way to train defense now? From reading your post you seem to say getting on curses is better if you have ss yet no turmoil? Also: I'm pretty far off from yaks, both money and charms - would the profit from glacors pay for the summoning costs? I think I'll go with my original plan of: turmoil -> uni -> overloads -> yak -> equipment?

 

 

Does barraging still profit at gwd?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Yes, magic and ranged can train 100% defence, you can split the xp into half defence and half magic/ranged, or you can get pure magic/ranged xp.

I'd use ss w/o torment at glacors, certainly, but for slayer it's probably better to use Augury.

Yes, it would. Unicorns aren't really worth it though, they don't heal much and they drain adrenaline when you use the scroll (just like food basically - better to bring a tort full).

And yes, barraging still profits.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Glacors are 100+ crimson and blue charms per hour with 500 k + magic xp/hr and 3 m profit per hour.

 

Yes you still profit from barraging GWD.

 

Edit

 

Ninjad


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Just an added tip or whatever, you can do Sinkholes for dung tokens or warbands for herblore exp.

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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

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Soul Split is very useful, more so than it was. Yes, it is in part because protect prayers & pray flashing got nerfed, but don't go saying SS isn't the best overhead curse (most of the time the only one you'll be using), and extremely important for staying power. Turmoil's a pretty good thing to get to back up ss, get that first.

 

For bossing, get chaotic claws or drygores (~100m for the set, maybe less) if you want to melee. Claws are better than maul, cost the same, and come with 100% charge rather than 20%. You can also use a shield switch with them to use Resonance, but that may not be necessary.

Another easy way to kill GWD bosses & lots of other things is barraging them with Momentum. Barrage is really strong right now.

 

I'd train defence and magic to 99 at glacors, that should get you some starting money and charms.

 

Q is correct, it's not that SS isn't as useful, it just doesn't heal as quickly as it did in the past. Compared to other overhead prayers it is by far the best.

Wasn't barrage just nerfed, or is it still really OP?

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Just an added tip or whatever, you can do Sinkholes for dung tokens

 

I do like sinkholes, but for consistent tokens I like to redo Sagas-- Thok It To 'Em, Nadir, and Thok Your Block Off once each a day seems to be good. These Sagas go a little faster than it takes me to do a medium floor on complexity 6, especially when I can skip cutscenes and skip some dialogues after doing it numerous times. This isn't fast Dunge XP, of course, but 2 sinkholes + 3 Sagas + regular Dunge training would bring token counts up a little more, I think.

 

Unless you're a very low level Dungeoneer'er or REALLY enjoy redoing sagas I don't see how this would be beneficial at all :-s

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Since tieszen has taken on the responsibility of telling me what I should say, ignore anything I said before.

 

No... it's not efficient.

 

Play the game however suits you best. Allow me the same courtesy, and spare me any smugness.

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Doing c6 smalls solo you should easily be able to average 6 minute floors (that's not even considered fast, my record is 2:28) at 10 k exp per floor is 100 k exp per hour and 10 k tokens (at 90 dungeoneering). There is no way that sagas are anywhere close to that. If you personally want to do them that's great for you, but please don't tell others that it's a good way to get exp or tokens because it's neither.

 

And the royal crossbow is virtually the same as dual chaotic crossbows for dps and it costs less than 1.2 mil at current prices and is way less time invested. Better to get a chaotic staff as it's currently best in slot besides wand+book (for those who can't afford the 200 mil price tag).


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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To my knowledge, enhanced excalibur is better than offhand claws and almost as good as offhand drygore (lower accuracy, slightly lower damage), so you can save...100k? tokens or some money by skipping that assuming you have the elite diary.

 

Also to reiterate, soul split is much more useful now than before in my eyes.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
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Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
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To my knowledge, enhanced excalibur is better than offhand claws and almost as good as offhand drygore (lower accuracy, slightly lower damage), so you can save...100k? tokens or some money by skipping that assuming you have the elite diary.

 

Also to reiterate, soul split is much more useful now than before in my eyes.

 

It was nerfed. Off-hand claws are now better.

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