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03-Jul-2013 - Vorago: High-Level Boss Fight


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#261
Urza285
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I like that with Vorago that although (theoretically) there isn't a risk of losing your items on death, there is a risk to dying - not being able to return to the trip.

Which might be the standard to their new PVM instance encounters. Either that or they might branch off and let you return to other instance encounters where the fight will obviously be longer or more extensive for legitimate teams.



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#262
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I think not letting people return on death, or at least not too easily is a good move.
It's that mechanic that has probably kept GWD gear higher than it otherwise would be and, to a much lesser extent, acts on Nex via the KC/Robes reqs to get back in. Also a mechanic sort of at play on QBD and Legiones (to my understanding). Compared to all the other bosses that are kinda worthless where you can just meander back in.

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#263
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So, the new phases:

Phase #3

After landing he'll use reflect soon, after that he'll start spawning a lot of lv 165 minions, they can't stack on each other, but you can't move under them like most of monsters on runescape, so they'll block your path, Vorago doesn't heal on this phase, so it's DPS race before the minions kill ya, he'll still use bleeds on this phase

Phase #4

The same as before, except that he'll now summon the same minions from phase 3, making it harder to get to the waterfalls as they get in your way, and making surge a very dangerous ability to use, because if you hit a minion on the way, you can consider yourself dead

Phase #5

The same except that... You guessed it! Minions!, not as many as the other phases, but they can manage to sneak under the people meleeing Vorago, so it's advisable to have someone dispatch them while the others push Vorago back


The 3rd phase is actually easier compared to the last one, as you don't take much damage, you just have to time your vokes right and try not move so much, as it can be annoying for some people getting the minions on their way

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#264
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Third phase is a lot easier. We ignore the minions on phase 3 and 4. On phase 5, we have the tanks assigned to killing minions. When he does reflect, everyone kills the minions. Works great. Not at all harder then before once you get the hang of it.

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#265
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Phase #5

The same except that... You guessed it! Minions!



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#266
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Nothing like a vorago kill at 2 am ish, and when he starts charging waterfall attack, our world DCs, taking a lot of our team along the way. Thankfully it came back on soon after

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#267
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Same thing happened to us. The server issues are ridiculous. The forums have blown up about it and still the only thing Jagex can tell us is, "They're working hard to fix it". It's been well over a week since the DCs became every hour or so... How [bleep]ing hard are they working?

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#268
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With the server issues my override feeling is Vorago, and maybe the new quest, are breaking it due to being patched backwards in to an engine they were not designed for.

Why?
Well we had a jmod quote direct from the devs mouth saying Vorago 'needs html5' (assuming this means the rs3 engine as a whole)
We equally had several instances of being told new quests and bosses were lined up for after rs3 to make use of all the amazing tech.

It just kinda seems like rs3 was meant to be early July and they have forced 2 rs3 updates in to early july when rs 3 got delayed, but they don't work right and cause server crashes.

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#269
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#270
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#272
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#273
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#274
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With the server issues my override feeling is Vorago, and maybe the new quest, are breaking it due to being patched backwards in to an engine they were not designed for.

Why?
Well we had a jmod quote direct from the devs mouth saying Vorago 'needs html5' (assuming this means the rs3 engine as a whole)
We equally had several instances of being told new quests and bosses were lined up for after rs3 to make use of all the amazing tech.

It just kinda seems like rs3 was meant to be early July and they have forced 2 rs3 updates in to early july when rs 3 got delayed, but they don't work right and cause server crashes.

Posted Image

As it stands, anyway, all current in-game content has already been prepared and converted to work with HTML5, so it's not the fault of the last two content releases.

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#275
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However, the NIS engine is vastly improved compared to current engine, (everyone I've heard of says NIS is way smoother) so I am curious how much that will impact performance after launch...

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#276
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As it stands, anyway, all current in-game content has already been prepared and converted to work with HTML5, so it's not the fault of the last two content releases.

"The part of the fight where the camera goes full awesome"
If that's the "bring him down" section...
I tried Vorago in HTML5, got to bring him down, screen was black until waterfall phase, where I died and of course, after all of this, I could actually see the screen again. :lol:

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#277
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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

Went down to training dummies to test.

Wrack with Air surge :
Wizard wand + Mage's book: 1680-1717 crits
Master wand + Mage's book: 1676-1697 crits

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.

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#278
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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

Went down to training dummies to test.

Wrack with Air surge :
Wizard wand + Mage's book: 1680-1717 crits
Master wand + Mage's book: 1676-1697 crits

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.


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#279
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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

Went down to training dummies to test.

Wrack with Air surge :
Wizard wand + Mage's book: 1680-1717 crits
Master wand + Mage's book: 1676-1697 crits

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.


How.. the hell does that even make sense?!

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#280
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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

Went down to training dummies to test.

Wrack with Air surge :
Wizard wand + Mage's book: 1680-1717 crits
Master wand + Mage's book: 1676-1697 crits

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.


How.. the hell does that even make sense?!


I think that makes pretty good sense. I mean orbs and books are supposed to be power sources, and with that reasoning it's not hard to imagine wands would provide the accuracy. And accuracy plays part of damage, does it not? Sure, your max hits could be the same with a singularity and comparing Seismic and, say, Ahrim's wand, but you won't hit it as much with the Ahrim's, would you? Thus making the Singularity with an Ahrim's wand less damage than with Seismic.
Correct me if I'm wrong.
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