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03-Jul-2013 - Vorago: High-Level Boss Fight


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As it stands, anyway, all current in-game content has already been prepared and converted to work with HTML5, so it's not the fault of the last two content releases.

"The part of the fight where the camera goes full awesome"

If that's the "bring him down" section...

I tried Vorago in HTML5, got to bring him down, screen was black until waterfall phase, where I died and of course, after all of this, I could actually see the screen again. :lol:

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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

 

Went down to training dummies to test.

 

Wrack with Air surge :

Wizard wand + Mage's book: 1680-1717 crits

Master wand + Mage's book: 1676-1697 crits

 

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.

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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

 

Went down to training dummies to test.

 

Wrack with Air surge :

Wizard wand + Mage's book: 1680-1717 crits

Master wand + Mage's book: 1676-1697 crits

 

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.

 

For every thing they fix, three more things break. Figures.

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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

 

Went down to training dummies to test.

 

Wrack with Air surge :

Wizard wand + Mage's book: 1680-1717 crits

Master wand + Mage's book: 1676-1697 crits

 

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.

 

How.. the hell does that even make sense?!

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Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand.

 

Went down to training dummies to test.

 

Wrack with Air surge :

Wizard wand + Mage's book: 1680-1717 crits

Master wand + Mage's book: 1676-1697 crits

 

SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand.

 

How.. the hell does that even make sense?!

 

I think that makes pretty good sense. I mean orbs and books are supposed to be power sources, and with that reasoning it's not hard to imagine wands would provide the accuracy. And accuracy plays part of damage, does it not? Sure, your max hits could be the same with a singularity and comparing Seismic and, say, Ahrim's wand, but you won't hit it as much with the Ahrim's, would you? Thus making the Singularity with an Ahrim's wand less damage than with Seismic.

Correct me if I'm wrong.

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Eh yeah, but it still isn't how it is supposed to work, because there's this 2/3-1/3 divine between main hand and off-hand. It could make sense if you designed it that way, but since it wasn't, it doesn't.

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That makes zero sense, though.

 

How does a mainhand rapier provide accuracy when an off hand rapier provides strength?

Dito to main and off hand range weapons.

 

The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value

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That makes zero sense, though.

 

How does a mainhand rapier provide accuracy when an off hand rapier provides strength?

Dito to main and off hand range weapons.

 

The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value

 

Except you were given a perfect reason for why magic could be calculated differently? You are trying to compare apples to oranges to bananas, it doesn't work like that.

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The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value

 

TBH that is how I assumed they worked when dual wielding was still in its infancy. As people researched into the matter and found that it was not the case, I was a little shocked to be honest. Wasn't the whole point of the EoC to stop people from doing just this very thing to "cheat" the system, be it in levels or gear?

 

I'm sure there was a justification for it, I just can't really say it was easily spotted for me.

 

Except you were given a perfect reason for why magic could be calculated differently?

 

It's a good reason conceptually but it doesn't make a lot of sense following the other trends in equipment and how they function does it? Wouldn't that be why so many people didn't use offhand drygores because there were cheaper equivalents because it grabbed its accuracy from the mainhand, or something along those lines? (Please correct me if I'm wrong, I haven't been watching the whole dualwielding goofiness very closely.)

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Direct from Jagex CCTV!

 

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Something I noticed that does not seem to of been mentioned.

 

From the Vorago update faq posted on the 11th:

"This week is Vitalis week - minions are spawned to cause havoc.. unless you stop them from spawning in the first place!"

 

Has anyone actually discovered how to stop them spawning?

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Something I noticed that does not seem to of been mentioned.

 

From the Vorago update faq posted on the 11th:

"This week is Vitalis week - minions are spawned to cause havoc.. unless you stop them from spawning in the first place!"

 

Has anyone actually discovered how to stop them spawning?

Vorago sends out these blue streaks and when they land they spawn vitalis that can't be walked through and hit hard. You can prevent them by standing on the spawn points.



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