Ambler Posted July 12, 2013 Share Posted July 12, 2013 As it stands, anyway, all current in-game content has already been prepared and converted to work with HTML5, so it's not the fault of the last two content releases."The part of the fight where the camera goes full awesome"If that's the "bring him down" section...I tried Vorago in HTML5, got to bring him down, screen was black until waterfall phase, where I died and of course, after all of this, I could actually see the screen again. :lol: 1 ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 12, 2013 Author Share Posted July 12, 2013 So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand. Went down to training dummies to test. Wrack with Air surge :Wizard wand + Mage's book: 1680-1717 critsMaster wand + Mage's book: 1676-1697 crits SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand. 2 In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Grand Lord Dan Posted July 12, 2013 Share Posted July 12, 2013 So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand. Went down to training dummies to test. Wrack with Air surge :Wizard wand + Mage's book: 1680-1717 critsMaster wand + Mage's book: 1676-1697 crits SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand. For every thing they fix, three more things break. Figures. 2 How many hotdogs does it take to mow a garage door? Link to comment Share on other sites More sharing options...
Wkw Posted July 12, 2013 Share Posted July 12, 2013 So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand. Went down to training dummies to test. Wrack with Air surge :Wizard wand + Mage's book: 1680-1717 critsMaster wand + Mage's book: 1676-1697 crits SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand. How.. the hell does that even make sense?! 2 Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Rudyaard Posted July 12, 2013 Share Posted July 12, 2013 So I read a post on the HLF about wands being useless, because apparently ability damage is boosted by only the offhand weapon, and not by the mainhand wand. Went down to training dummies to test. Wrack with Air surge :Wizard wand + Mage's book: 1680-1717 critsMaster wand + Mage's book: 1676-1697 crits SURPRISE! Looks like for abilities, mainhand only counts for accuracy, whilst the bonus damage actually comes from the offhand lol. So if you wanted to deal full tier 90 magic damage, you'd only need the Seismic Singularity, but not the wand. How.. the hell does that even make sense?! I think that makes pretty good sense. I mean orbs and books are supposed to be power sources, and with that reasoning it's not hard to imagine wands would provide the accuracy. And accuracy plays part of damage, does it not? Sure, your max hits could be the same with a singularity and comparing Seismic and, say, Ahrim's wand, but you won't hit it as much with the Ahrim's, would you? Thus making the Singularity with an Ahrim's wand less damage than with Seismic. Correct me if I'm wrong. 1 Link to comment Share on other sites More sharing options...
Quyneax Posted July 12, 2013 Share Posted July 12, 2013 Eh yeah, but it still isn't how it is supposed to work, because there's this 2/3-1/3 divine between main hand and off-hand. It could make sense if you designed it that way, but since it wasn't, it doesn't. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Wkw Posted July 12, 2013 Share Posted July 12, 2013 That makes zero sense, though. How does a mainhand rapier provide accuracy when an off hand rapier provides strength?Dito to main and off hand range weapons. The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
jayc3399 Posted July 12, 2013 Share Posted July 12, 2013 That makes zero sense, though. How does a mainhand rapier provide accuracy when an off hand rapier provides strength?Dito to main and off hand range weapons. The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value Except you were given a perfect reason for why magic could be calculated differently? You are trying to compare apples to oranges to bananas, it doesn't work like that. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Kimberly Posted July 12, 2013 Share Posted July 12, 2013 The main and off hand magic equivalents need to do the same thing that the main and off hand melee and range items do. Have their own, tiered accuracy and damage value TBH that is how I assumed they worked when dual wielding was still in its infancy. As people researched into the matter and found that it was not the case, I was a little shocked to be honest. Wasn't the whole point of the EoC to stop people from doing just this very thing to "cheat" the system, be it in levels or gear? I'm sure there was a justification for it, I just can't really say it was easily spotted for me. Except you were given a perfect reason for why magic could be calculated differently? It's a good reason conceptually but it doesn't make a lot of sense following the other trends in equipment and how they function does it? Wouldn't that be why so many people didn't use offhand drygores because there were cheaper equivalents because it grabbed its accuracy from the mainhand, or something along those lines? (Please correct me if I'm wrong, I haven't been watching the whole dualwielding goofiness very closely.) 2 Link to comment Share on other sites More sharing options...
Urza285 Posted July 13, 2013 Share Posted July 13, 2013 Well better cross that one off the list... Junk drops too. 1 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Ezkaton Posted July 13, 2013 Share Posted July 13, 2013 Direct from Jagex CCTV! 3 Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.2672nd person to reach 2496 total.Thanks to Wicked for the awesome siggy :D Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 Something I noticed that does not seem to of been mentioned. From the Vorago update faq posted on the 11th:"This week is Vitalis week - minions are spawned to cause havoc.. unless you stop them from spawning in the first place!" Has anyone actually discovered how to stop them spawning? 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Urza285 Posted July 13, 2013 Share Posted July 13, 2013 Something I noticed that does not seem to of been mentioned. From the Vorago update faq posted on the 11th:"This week is Vitalis week - minions are spawned to cause havoc.. unless you stop them from spawning in the first place!" Has anyone actually discovered how to stop them spawning?Vorago sends out these blue streaks and when they land they spawn vitalis that can't be walked through and hit hard. You can prevent them by standing on the spawn points. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
PolarBearBlue Posted July 17, 2013 Share Posted July 17, 2013 So what's new on the Vorago train today. He did change today right? "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Hedgehog Posted July 17, 2013 Share Posted July 17, 2013 He throws rocks kinda like Stomp does, from what I've heard. Link to comment Share on other sites More sharing options...
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