brad1431 Posted July 13, 2013 Share Posted July 13, 2013 how long do these take? Are they worth doing as a daily task vs just wcing ivy? Link to comment Share on other sites More sharing options...
Squakus Posted July 13, 2013 Share Posted July 13, 2013 They take around 5-10 minutes, and using a crystal saw doubles the xp from cutting the planks, though not the send-off xp. If you have one as a daily challenge, do it, it's pretty easy. Otherwise, I would prefer ivy for the afkness, but it's up to you. As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero. Ensure you are not a social situation. Link to comment Share on other sites More sharing options...
brad1431 Posted July 13, 2013 Author Share Posted July 13, 2013 yea it is daily challenge Link to comment Share on other sites More sharing options...
brad1431 Posted July 13, 2013 Author Share Posted July 13, 2013 one log makes 2 planks, correct? does anyone use mahogany logs to make planks as a money maker? Link to comment Share on other sites More sharing options...
Hedgehog Posted July 13, 2013 Share Posted July 13, 2013 I heard that sawmill jobs is 90k xp/hour, so yeah, a lot better than ivy. Not as good as arctic pines or c2s, though. Link to comment Share on other sites More sharing options...
cowmaster187 Posted July 14, 2013 Share Posted July 14, 2013 you use logs that are actually there to make the planks so you dont need to bring you own but i am sure by now you have figured that out. ~~~legoman187~~~ Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Link to comment Share on other sites More sharing options...
jaklumen Posted July 14, 2013 Share Posted July 14, 2013 As others said, do the Challenge, with a crystal saw, especially if you want spins. Then move to another training method you find efficient/enjoyable. My guess is Jagex uses the Challenges for minor server management; i.e. get players to train methods they wouldn't do otherwise, and spread things around. Link to comment Share on other sites More sharing options...
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