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11-Dec-2012 - Player-Owned Ports


chenw

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I remember when Nex armour was just out that it immediately degraded and was left untradeable, but that got fixed.

I don't this is intentional, and if it was I'd like to see it confirmed.

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I did not realize you could focus on going to a lower region!!!

 

Today I succeeded on all my missions to the skull, but my bamboo is sitting at 1400 because all the rewards are gunpowder. Should I set my focus to the Arc for tomorrow so I can get to 3000 bamboo?

No, you absolutely shouldn't. Assuming you have enough time, the 3rd ship will be useless until the scythe(4th island) , and by then you'll easily get the needed bamboo(you still get 1-2 ac missions a day and can always use merchants on them). I don't think you ever really have to turn back for resources when you do things right.

 

Anyway, i read somewhere that story missions give no distance. Can anyone confirm that and can anyone tell if the story missions have tiers or they will always pop up for the region you are focusing on? Planning on skipping all the story missions until pincers, but i'd need to know if that would make those missions harder to do later on.

 

Of course I read this like 2 minutes after the game reset... It's no big deal really, I'm not racing anybody :P

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Remind me why everything worth using has to degrade, again?

 

To make the lower level, non-degradable stuff, less worthless. And yes, it's a stupid reason, but that's one of the main reasons why they do it.

I don't agree with the line of reasoning Jagex gives for degrading. However, I do think degrading is a great system and should be done for all armor. If armor degrades then that creates a market for either the material used to make it, the system used to acquire it, or creates a money sink. Pros and Cons to each method, including mixing them. Still, it's better than the fact that there is Rune armor in the game that technically was made 8 years ago with nary a ding on it.

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Jagex?

 

use the logic for armour they have used for the past 5 years when it comes degrading gear?

 

N0 OBVIOUSLY. (insert grumpy jagex cat meme: I dont like pop--- or people, or ports or armour which isnt dropped by nex)

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I sure as hell hope they'll change that degradation... I could live without damage bonuses, but degrading, even when you do something like Surge outside of combat? That's utter bullshit... PoP almost isn't even worth the few minutes it takes to set it up every day (bar enjoyment).

I really wanted to use Tetsu for Slayer, regardless of the stats not being particularly needed, to have actual level 85 stats under my Vanguard. I have enough incredibly-difficult-to-obtain-yet-impractical gear for outfitscape already.

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Degrading was fine and dandy, and an even innovative concept when it first came out, at a time when most things were not degradable. However, at this point. now that degrading has been completely implemented, it's gotten a bit tedious that just about every major item I have to wear is degradable. They need to lay off this theme for a while, it's been overdone. As for inflation, combatting it is pointless, at this juncture, due to the very nature of RS, it will always have extreme inflation. The only way to permanently rectify that is to make some structural changes which are not currently, how shall I say it, on the "agenda".

 

Also, I still have not forgotten them failing to add damage boots to PoP.

 

Edit: Apparently the PoP superior armours have a timer that works unlike any other degradeable gear in the game. It degrades as long as you are in a combat stance, so it actually degrades faster than Nex(despite being officially 12 hours as opposed to 10 hours). WTF Jagex? Even if this is a glitch, it's a horrible oversight. I'm slowly becoming enraged, and becoming ready to pull whichever developer has their head up Nex's ass, and punch them. There is no reason it should degrade faster than Nex OR not have the damage boost.

 

They seem intent on [bleep]ing with us in whichever way they can. Ridiculous.

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This degrade system for POP items works in the same way as auras in a sense, in that items degrade as long as they're active (or with combat gear, when they're in combat stance). It makes perfect sense for scrimshaws, because they confer not only combat bonuses, and you can't really quantify active skilling time like combat ticks.

 

I just don't get why they had to use this degrade system with POP combat gear when it'd be perfectly logical to just use the same mechanic already on every other piece of degrading gear in the game.

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Wish they would just have a standard degradation system and scale the price to level like everything else.

 

Instead we have:

- barrows gear

- chaotics

- nex gear

- corrupt pvp gear

- normal pvp gear

- dominion gloves

- crystal gear

- fungal/grifolic/ganodermic

- polypore staff

- port armor

 

All of which degrade in different ways. Probably missing a lot but yeah.

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I did not realize you could focus on going to a lower region!!!

 

Today I succeeded on all my missions to the skull, but my bamboo is sitting at 1400 because all the rewards are gunpowder. Should I set my focus to the Arc for tomorrow so I can get to 3000 bamboo?

No, you absolutely shouldn't. Assuming you have enough time, the 3rd ship will be useless until the scythe(4th island) , and by then you'll easily get the needed bamboo(you still get 1-2 ac missions a day and can always use merchants on them). I don't think you ever really have to turn back for resources when you do things right.

 

Anyway, i read somewhere that story missions give no distance. Can anyone confirm that and can anyone tell if the story missions have tiers or they will always pop up for the region you are focusing on? Planning on skipping all the story missions until pincers, but i'd need to know if that would make those missions harder to do later on.

 

Of course I read this like 2 minutes after the game reset... It's no big deal really, I'm not racing anybody :P

Don't worry, you can change your focus at any time and all the voyages that haven't been rolled yet will be affected.

 

As for degrading armor, i really can't see any problem with it. It's a concept they introduced with barrows to basically differentiate between training and bossing armor, and has really worked pretty well. For things you'd actually want to use nex/pop gear for the degrade system difference really won't make a huge difference, and the repair prices have always been reasonably low.

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I agree with the above - by the time you get a set under your belt and you are in pincers, you should be getting more than enough trade goods to repair your armour if you only use the armour for high level PVM.

 

If you intend to use it for slayer, then you might have a problem. But if you got all 3 sets, then I don't think it will be that big of an issue. I am pissed because we are not getting the dmg boost, the armour degrading doesn't really bother me.

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You don't repair the superior sets with trade goods, only coins. What's frustrating is not the degradation, as we're all well used to it by now - it's the fact that it degrades on a different scale from Nex armours (even when it appears that Jagex intended for it to last 2 hours longer), and consequently, actually is magnitudes more expensive that Nex armour to maintain.

 

It's as if they don't even know how their own degrade mechanics work.

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You don't repair the superior sets with trade goods, only coins. What's frustrating is not the degradation, as we're all well used to it by now - it's the fact that it degrades on a different scale from Nex armours (even when it appears that Jagex intended for it to last 2 hours longer), and consequently, actually is magnitudes more expensive that Nex armour to maintain.

 

It's as if they don't even know how their own degrade mechanics work.

Well, if you consider that the full armor lasts 12 hours in real time combat and takes 2.1m to repair, that's still less than 200k an hour in repairs. Realistically, the only places you'd need the defense are going to make you atleast 3m an hour, thus the repair cost is quite negligible. Also, in terms of efficiency, the armor will cost you very little hours/gp to obtain. The only thing i can see people having a problem with is that it's a t85 armor that's worse than t80 armor, but that's only a problem of perception- higher tired things don't always need to be universally better than the lower tier equivalents- and we have quite a few examples(hex, sigil shields, chaotic maul).

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You don't repair the superior sets with trade goods, only coins. What's frustrating is not the degradation, as we're all well used to it by now - it's the fact that it degrades on a different scale from Nex armours (even when it appears that Jagex intended for it to last 2 hours longer), and consequently, actually is magnitudes more expensive that Nex armour to maintain.

 

It's as if they don't even know how their own degrade mechanics work.

Well, if you consider that the full armor lasts 12 hours in real time combat and takes 2.1m to repair, that's still less than 200k an hour in repairs. Realistically, the only places you'd need the defense are going to make you atleast 3m an hour, thus the repair cost is quite negligible. Also, in terms of efficiency, the armor will cost you very little hours/gp to obtain. The only thing i can see people having a problem with is that it's a t85 armor that's worse than t80 armor, but that's only a problem of perception- higher tired things don't always need to be universally better than the lower tier equivalents- and we have quite a few examples(hex, sigil shields, chaotic maul).

 

If you also consider, as with all degradations, combat time is counted per monster and most highly profitable places involve being attacked by several things at once then that 12 hours vanishes very very quickly.

Eg in a GWD boss room you are looking at about 3 hours real time use because 4 attackers means 4 minutes of degrade per 1 minute of real time. And that is 3 actual hours, not the same as Nex or Barrows gear where it's 3 hours of time spent directly in combat it's soaking up several minutes of down-time where ur locked in combat stance after everything is dead. I mean sure when you math it out the 10 hours of a Nex set vs 4 enemies boils down to 2.5 hours real-time use; but then when you factor in it not degrading when everything is dead realistically you are probably looking at 3-4 hours of actual time before it hits 0.

 

As for your examples of lower tier being better, they are all rather flawed comparisons imo.

Hex is a dg item. Dg purposefully does not fully conform to the over-world rules. As seen in the fact you can use any of the three styles and still pretty much own everything. Not to mention it is a 98 Ranged bow with a special effect vs Sagitarian being 99 Ranged so they are supposed to be pretty darn close and the Hex effect just tipes the scales.

'Sigil Shields' - Yes they do break tier slightly in terms of pure defence req. But it's only really because of the special effect they hold. Plus one must consider they are a 75 def & 75 pray shield vs 80 def only shields in the dg ones. So in many ways the double req allows them to be more than just a tier 75 item.

Chaotic Maul - I dunno what you're one about with this one. I was under the impression Drygore was holding value as it entirely destroys things atm making it better than the cmaul; but even if I'm wrong there it's not really a fair comparison since 2h and 1h/dual are know to currently be different ballparks and seeing as there is no higher 2h crush wep it's fine if cmaul pwns it.

 

Besides can you really blame anyone for having the perception that higher tier should be better when Jagex have repeatedly specifically said a selling point of EoC is everything is tiered and those tiers get progressively better.

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As far as i'm aware of, the many body problem only applies for nex gear/etc degradation in that every attack or absorbed hit will count as a degrading tick. Pop armor should be 12 hours of being in combat stance- you aren't 4x in combat stance when you are fighting 4 opponents, as far as i'm aware of, anyway.

 

Also, as much as you can poke holes in the items i brought as an example, they all have something in common that you can't wrap your head around- they are special. Special effects are usually given to items that are harder to obtain and are thus beyond the tier system. Pop armor is normal t85 gear, nex gear is special t80 gear, as it is much harder to obtain. Same goes for sigil shields and hex. Chaotic maul is an example of a lower tier weapon having an advantage over much higher tiered items, as it's better against anything t75 and less(in terms of defense).

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As far as i'm aware of, the many body problem only applies for nex gear/etc degradation in that every attack or absorbed hit will count as a degrading tick. Pop armor should be 12 hours of being in combat stance- you aren't 4x in combat stance when you are fighting 4 opponents, as far as i'm aware of, anyway.

 

Also, as much as you can poke holes in the items i brought as an example, they all have something in common that you can't wrap your head around- they are special. Special effects are usually given to items that are harder to obtain and are thus beyond the tier system. Pop armor is normal t85 gear, nex gear is special t80 gear, as it is much harder to obtain. Same goes for sigil shields and hex. Chaotic maul is an example of a lower tier weapon having an advantage over much higher tiered items, as it's better against anything t75 and less(in terms of defense).

 

No but once ur done with combat it then still counts 10 seconds everytime. This isn't much of a problem when you got a looong boss. But if you for example just do slayer tasks, it degrades way faster then it should be.

 

If brought in line with the degradation of Nex gear and Barrows Gear, people are at least familiar to those types of degradation.

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For slayer, as everything is multi now, you can just be in continuous combat all the time. And as said earlier, why the f would you even be using it for slayer? Pop armor doesn't have to be universally the best armor everywhere, or even anywhere.

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Why not.

 

I miss the time when higher level gear was just straight up better. Now they have to attach all these caveats to it because they're scared they might cause Nex gear to drop in price. It's been two years. It's about time we got something that was absolutely superior to Nex gear in every way.

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Why not.

 

I miss the time when higher level gear was just straight up better. Now they have to attach all these caveats to it because they're scared they might cause Nex gear to drop in price. It's been two years. It's about time we got something that was absolutely superior to Nex gear in every way.

Sure, i agree with everything you've said. The only problem with that is that pop gear is just way too easy to obtain(no gp needed, very little real-life time needed). I'm to the opinion that the usefulness of equipment should mostly arise from how difficult it is to obtain, and with that in mind, there is a perfect balance between pop and nex gear. Making pop equipment better would be a major imbalance and render some very recent ultra-high level content much, much less useful.

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^ That argument can be turned around just as easily. Making pop equipement heavily outclassed by nex gear renders the whole effort a bit... pointless. I don't need the armour to be better than nex's, but I'd like to get *some* use out of it.

 

Don't get me wrong, I love POP, but I'm not seeing much use in continuing it, aside from the fun part. Not too long from now, when I have all the stories done, all the upgrades and buildings, there will be very little left to draw me to my port. This wasn't a small update to the game: it was highly anticipated, it was well developped, it was one of the few that was received very positively by a player base that usually finds fault in everything... but it'll be dead as can be within months after its release.

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I agree entirely with Fallstar.

 

As to the question of PoP armours being too easy, I say ridiculous. It takes several months of careful planning, waiting, mental investment -- which are all hard enough, but you also have to have certain requisite skills which are by no means easy. They might be easy in this era, but when I got 90 crafting/smithing, they most certainly were not. RS should have always been this way, and it once was(when the best stuff was available through skilling, not through the tyranny of luck). I see absolutely nothing wrong with that trend.

 

As for PoP being better, it should be. Not only is that the way things have historically been, but the whole point of EoC was that higher level armours would be better than lower level armours (this trend was underlined even more when they added an exponential curve). There is no sane reason that I can as to why Nex should be better. Furthermore, not only is Nex better, but as things currently stand, PoP is sort of useless for a great deal of things.

 

The only discernible reason that I can see as to why they have launched this crusade to artificially keep Nex the best way past its due date is because they are worried (or were lobbied by) the same bunch of richcat parasites that stand around all day doing nothing but hosting H/C while whining that their multi-billion dollar banks must only be allowed to increase, never decrease. Thus, if Nex armours, after a sufficient and healthy time are superseded by stronger armour, well, that just can't be allowed to happen! Our parasitic friends might actually lose some paltry millions that way.

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