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11-Dec-2012 - Player-Owned Ports


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#761
Tnt6200
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Last I check 24/2 = 12 if you had to run 1 at a time. I very rarely if ever run just one.

Last time I checked, people don't stay awake for 24 hours a day. ;)

70% to the Hook, still probably won't get it today though. :<


#762
jayc3399
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You can do 2 specials per day so that's irrelevant. We are now at 14 missions total. That's seven hours. One when you get up possibly a second before school/work depending on timing. And easily 4 sets after work/ school that's 5-6 which is 10-12/14. And that's assuming you can't find five minutes in the middle of the day to queue up another set.

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#763
muggiwhplar
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Yeah that sounds like too much work. I'm buying a 3rd ship. :D

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#764
Kaida23
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Yeah that sounds like too much work. I'm buying a 3rd ship. :D

It's not just a job, it's an adventure! :P

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#765
jayc3399
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I'm not saying 3 ships is bad. Just that you better invest in some boat/ crew or your just going to have a third mission that can fail.

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#766
Helical
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Well keep in mind the special missions are 2.5 to 3.5 hours each as well. And there's 6 of them. And I have to sleep for at least 8 hours :P

For today, for example:
6pm: 2 special missions (3.5 hours ea)
9:30pm: 2 special missions (2.5 hours ea)
Midnight: 2 special missions (2.5 hours ea)
-sleep-
8am: 2 missions (2.5 hours ea)
10:30am: ditto
1pm: ditto
3:30pm: ditto
6pm: ditto

Still unable to complete the last two missions. And also keep in mind you're probably going to fail more missions if you do 2 at a time


One way to maybe get an extra set of voyages in is to do your special missions right before going to bed, since they take the most time. It might not make a difference depending on your schedule, but once we get to the point where it takes a few hours more for special missions, it will definitely help.
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#767
Blutters
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So I managed to complete two lore missions (one of which I'd failed previously) but my % to Hook didn't move at all...? What voyages increase your progress to the next area?

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#768
Urza285
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I'm not saying 3 ships is bad. Just that you better invest in some boat/ crew or your just going to have a third mission that can fail.

Right now from my observations all of the hook voyages I've gotten have been highly manageable with my current crew. I'm not concerned with buying better crew yet, but it'll come soon after.



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#769
Quyneax
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I'm not saying 3 ships is bad. Just that you better invest in some boat/ crew or your just going to have a third mission that can fail.

Right now from my observations all of the hook voyages I've gotten have been highly manageable with my current crew. I'm not concerned with buying better crew yet, but it'll come soon after.

The difficulty for my voyages went way up, 6500 single stat requirements, 3500 all-round requirements (chimeras) etc. which you definitely can't get more than ~60% on with Skull crew and ship parts. And I just had to pay ~500 gunpowder for repairs because I failed a mission at 73% (which is not in the 'heavy consequences' zone), so that 60% is a pretty big risk.

In other news, 80 more slate and I got myself a nice new hull ^^.

===

The Port Score formula could be:

1 point for every 5000 distance travelled
50 points per adventurer met
20 points per story mission done
10 points per port upgrade bought
5 points per ship upgrade bought
3 points per scroll found

10 + 300 + 140 + 50 + 105 + 6 = 611, my score, matching my statistics.

Special thanks to Aielman & to everyone who gave me their scores :).
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#770
Thus
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I'm not saying 3 ships is bad. Just that you better invest in some boat/ crew or your just going to have a third mission that can fail.

Right now from my observations all of the hook voyages I've gotten have been highly manageable with my current crew. I'm not concerned with buying better crew yet, but it'll come soon after.

The difficulty for my voyages went way up, 6.5k single stat requirements etc. which you definitely can't get more than ~60% on with Skull crew and ship parts. And I just had to pay ~500 gunpowder for repairs because I failed a mission at 73% (which is not in the 'heavy consequences' zone), so that 60% is a pretty big risk.

In other news, 80 more slate and I got myself a nice new hull ^^.

One of my crew died and the ship got destroyed at 85%. Heavy consequences zone is irrelevant sometimes.

#771
Quyneax
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One of my crew died and the ship got destroyed at 85%. Heavy consequences zone is irrelevant sometimes.

Imagine what it would've been at 40% :P.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#772
Robert_R
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Just recruited a new crew member with the trait "pilferer". The description says "reduces chance of partial mission success". I guess that means higher chance of not failing?

#773
Naive
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Just recruited a new crew member with the trait "pilferer". The description says "reduces chance of partial mission success". I guess that means higher chance of not failing?

Actually sounds more like the crew member would steal the partial mission reward. But that's just because it's called pilferer. Might be exactly what you said :P

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#774
Arcane_Rift
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Do crew rerolls carryover to the next day if they are not utilized or is the max you can have 15?

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#775
Robert_R
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Just recruited a new crew member with the trait "pilferer". The description says "reduced chance of partial mission success". I guess that means higher chance of not failing?

Actually sounds more like the crew member would steal the partial mission reward. But that's just because it's called pilferer. Might be exactly what you said :P

I have absolutely no idea what it means lol

I was just taking a guess.

#776
Urza285
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I have 2-3 of each crew in the 400-500+ in stats. Not to mention I also have 2 eastern overseers and a siren whalerider. I'm not too concerned. Only thing lacking is having a 3rd decent moral crew member.



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#777
Thus
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One of my crew died and the ship got destroyed at 85%. Heavy consequences zone is irrelevant sometimes.

Imagine what it would've been at 40% :P.

Account would have been instabanned. Jagex would have sent hitmen to kill my family.

#778
Robert_R
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One of my crew died and the ship got destroyed at 85%. Heavy consequences zone is irrelevant sometimes.

Imagine what it would've been at 40% :P.

Account would have been instabanned. Jagex would have sent hitmen to kill my family.

Seems reasonable.

#779
Grand Lord Dan
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One of my crew died and the ship got destroyed at 85%. Heavy consequences zone is irrelevant sometimes.

Imagine what it would've been at 40% :P.

Account would have been instabanned. Jagex would have sent hitmen to kill my family.

Seems reasonable.


I sent a 24% success voyage out with a bunch of throwaway crewmembers just to get rid of them. The voyage failed, everyone survived. But it took 300 gunpowder from me after saying it took Slate.

???
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#780
Birdd
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Just recruited a new crew member with the trait "pilferer". The description says "reduces chance of partial mission success". I guess that means higher chance of not failing?

Actually sounds more like the crew member would steal the partial mission reward. But that's just because it's called pilferer. Might be exactly what you said :P


I would imagine it does not affect actual fail/success rate, only if you roll for a "partial success" where no one is hurt and you get less supplies than you went for, that it bumps it up to a full success. That's how I read it anyways. I would hope it doesn't bump it down to a failure, I hope the pilferering is from your enemies.

Do crew rerolls carryover to the next day if they are not utilized or is the max you can have 15?

You keep the 3 active ones that were available and not hired, but your rerolls max at 15.

Also for whoever said "can only get 1 trade good per mission blahblah"

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