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11-Dec-2012 - Player-Owned Ports


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5373 replies to this topic

#821
Quyneax
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Quyneax

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There is a 'cursed' trait which reduces all stats by 50, and speed by another 50 (so 100). Sadly, the first Golden Katana clansman I recruited was cursed :(.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#822
RS_Qet
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RS_Qet

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Maybe this is slightly ignorant of me, but what is the actual benefit of the special voyages that extend a storyline? As far as I can work out you (obviously) get to further the story for the adventurer and presumably get a small reward once all of the voyages are complete?
Surely, at this early stage at least, it'd be far better to only do scroll voyages/resource voyages. Unless I'm missing something fundamental.. do the story voyages speed up advancement to the next area?

A simple "yep" (as in don't bother with the storylines yet) or explanation as to what benefits doing the storylines bring would be much appreciated!

#823
Drazhor
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Completing storylines will apparently get you Trade Goods as rewards, in other word, they will give you a good few trade goods which may be used to make the new PoP armour, scrimshaws or soups!
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#824
strilmus
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all missions advance you towards the next area regardless of context, based on difficulty

end of storyline has a pile of trade goods waiting for you

apparently two sets of three characters have associated storylines, and completing those three storylines unlocks an additional special storyline that will have larger piles of riches involved

to assist in figuring out which of each three characters are associated with each other, i think it would be good if we shared the storylines we're unlocking so far

8f14270694.jpg


#825
Miss Lioness
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Actually its 3 sets of 2 adventurers.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


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#826
Sylpheed
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Actually its 3 sets of 2 adventurers.


Yes, and there are also two quest lines that feature three of the adventurers each. One can only assume the trio voyages can only be done once the three adventurers in question have had their individual and duo quest lines completed.

#827
Miss Lioness
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Now you need to make it calc faster =d. Still takes multiple minutes to calc...


There's not much I can do about that, sadly. I have optimized it as best I can. I just added a small note at the bottom of the results display that informs you of the calculations it performed (each calculation = one combination), to provide an idea of why it takes so long. :P

As an example, with 25 crew members and 5 captains, the configurator goes through 21,517,650 (I believe) unique combinations. The best suggestion I can provide is to use the latest version of your browser, as it should perform JIT compilation of the JavaScript and optimize it further. On my computer, the max combinations takes one minute to perform (Core i7 920). I can understand that it would be painful on weaker computers (e.g., Atom or ARM).


I'd suggest a couple of things to help improve things a bit in terms of the calc as a whole
1) Re-tweak the layout - the instructions/save/load bar is kinda in the middle for no apparent reason and based on where it is you'd assume it's only saving crew data but looking at the notepad it's saving the lot.
2) Incorporate the speed stat in now, even if it's not used, so that when we do have enough data to see how much speed saves in either % of time or minutes it can be included in the output (possibly as an optional extra via a tick box seeing as it'd no doubt slow down calcs)
3) If at all possible cause hitting calculate to display a spinning loading symbol or something whilst it works - the blank page with no signs of loading but frozen out is a bit disconcerting; heck you could even have a running counter of calculations run or something.
4) Perhaps have a button on the results screen that when clicked close the window as well as automatically deactivating the used crew.
5) Perhaps swap out 'active' for 'available' - it's just a bit clearer seeing as (in the used context) active could either mean available for use or actively on a voyage where as available is more cut and dry this crew man is available for use.

But yeah only real way to speed things up would be via a back-end database of possible combos, which whilst doable would require server space so perhaps only feasible for a fansite proper; and would still require some calc time as it'd have to cross reference ur crew with the databased combos leaving a tolerance for captains and trait stuff then from the combos it'd have to splice in ur actual crew data to see which fits best; which all in all seems like more hassle than it's worth.


1. Done
2. Will look into seeing if this is useful.
3. Done*.
4. Done.
5. Done.

Thanks for the feedback. :)

Note: #3 is only applicable on browsers that support web workers. AKA most things but Internet Explorer versions prior to 10. In browsers where web workers are not supported, then the program will resort to old behavior.


I got a suggestion too:
Would it be possible or feasible to Calc for multiple journeys?
So sending 2 ships at once with different requirements so you can get optimal distribution across your ships for highest chance to send them both.

Ofcourse it should be optional to also pick 100% on the highest rewarding voyage (tick box?).

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#828
strilmus
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I think two ships is the upper limit though since three introduces that lovely issue with having three bodies in a given situation

Instead of having the list of possible options for units pop downwards and make you scroll down every single time, maybe it would be easier to direct the list upwards, or remove the typing thing altogether and turn it into a list that you pick from instead of relying on typing.

8f14270694.jpg


#829
Demoli
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I gotta say, I love how if you talk to the Adventurers they say you are very famous in said skill, like how the Biologist suggests you should write a book on Herbs and the Convict calls you an hypocryte by saying you shouldn't turn him in when you are a legend among thieves.

Just reached the Hook region, I think I'll finish my Gunpowder upgrades, and only then switch to Hook though.

#830
MTheory
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This is the only thing that I do when I log in now lol
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#831
Sylpheed
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This is the only thing that I do when I log in now lol


Same situation. My play time has been seriously diminished since I started my new job so ports couldn't have come at a better time.

#832
Veiva
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Now you need to make it calc faster =d. Still takes multiple minutes to calc...


There's not much I can do about that, sadly. I have optimized it as best I can. I just added a small note at the bottom of the results display that informs you of the calculations it performed (each calculation = one combination), to provide an idea of why it takes so long. :P

As an example, with 25 crew members and 5 captains, the configurator goes through 21,517,650 (I believe) unique combinations. The best suggestion I can provide is to use the latest version of your browser, as it should perform JIT compilation of the JavaScript and optimize it further. On my computer, the max combinations takes one minute to perform (Core i7 920). I can understand that it would be painful on weaker computers (e.g., Atom or ARM).


I'd suggest a couple of things to help improve things a bit in terms of the calc as a whole
1) Re-tweak the layout - the instructions/save/load bar is kinda in the middle for no apparent reason and based on where it is you'd assume it's only saving crew data but looking at the notepad it's saving the lot.
2) Incorporate the speed stat in now, even if it's not used, so that when we do have enough data to see how much speed saves in either % of time or minutes it can be included in the output (possibly as an optional extra via a tick box seeing as it'd no doubt slow down calcs)
3) If at all possible cause hitting calculate to display a spinning loading symbol or something whilst it works - the blank page with no signs of loading but frozen out is a bit disconcerting; heck you could even have a running counter of calculations run or something.
4) Perhaps have a button on the results screen that when clicked close the window as well as automatically deactivating the used crew.
5) Perhaps swap out 'active' for 'available' - it's just a bit clearer seeing as (in the used context) active could either mean available for use or actively on a voyage where as available is more cut and dry this crew man is available for use.

But yeah only real way to speed things up would be via a back-end database of possible combos, which whilst doable would require server space so perhaps only feasible for a fansite proper; and would still require some calc time as it'd have to cross reference ur crew with the databased combos leaving a tolerance for captains and trait stuff then from the combos it'd have to splice in ur actual crew data to see which fits best; which all in all seems like more hassle than it's worth.


1. Done
2. Will look into seeing if this is useful.
3. Done*.
4. Done.
5. Done.

Thanks for the feedback. :)

Note: #3 is only applicable on browsers that support web workers. AKA most things but Internet Explorer versions prior to 10. In browsers where web workers are not supported, then the program will resort to old behavior.


I got a suggestion too:
Would it be possible or feasible to Calc for multiple journeys?
So sending 2 ships at once with different requirements so you can get optimal distribution across your ships for highest chance to send them both.

Ofcourse it should be optional to also pick 100% on the highest rewarding voyage (tick box?).


That would be extremely computationally expensive. I don't think it's feasible, regardless of algorithm.

I think two ships is the upper limit though since three introduces that lovely issue with having three bodies in a given situation

Instead of having the list of possible options for units pop downwards and make you scroll down every single time, maybe it would be easier to direct the list upwards, or remove the typing thing altogether and turn it into a list that you pick from instead of relying on typing.


The drop down box now displays correctly (it will appear above the entry if there's not enough room).

I also added a check that marks crew as dead or dismissed. This means when you perform any operations that reorganize the table (sorting, loading) they will be removed and when performing any calculation they will not be included.

ozXHe7P.png


#833
JeRambo
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Same situation. My play time has been seriously diminished since I started my new job so ports couldn't have come at a better time.

Thank goodness for Christmas break coming up!! :).

Also just reached the hook region with my last mission. I sadly lost my second scroll mission as well though. :(.
Posted Image
"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."
"An imperfect man can do great deeds, and a great man imperfect ones.

#834
Miss Lioness
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That would be extremely computationally expensive. I don't think it's feasible, regardless of algorithm.


Would it help if you made a program instead of it being web based?

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#835
Estoc
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Posted Image

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#836
strilmus
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strilmus

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alternatively, if one could adapt it into a greasemonkey script....

but i'm getting ahead of myself there

8f14270694.jpg


#837
Miss Lioness
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Miss Lioness

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What is a greasemonkey script?

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#838
Platinum_Myr
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Ok, I think I will attempt hook to upgrade my crew first. Does anyone have a rough estimate of how likely I would be to fail hook missions? I'm a little worried that I will be assigned too many missions I can't succeed...

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014


#839
Cheefoo
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Ok, I think I will attempt hook to upgrade my crew first. Does anyone have a rough estimate of how likely I would be to fail hook missions? I'm a little worried that I will be assigned too many missions I can't succeed...


I got a few 2400/2400's and 4000's, so it shouldn't be too rough if you're already competent at the Skull's voyages. Definitely make your focus on the Hook once you unlock it, and do so ASAP, or else you won't be making much progress otherwise. Gunpowder is immediately outclassed by slate.
Posted Image
I LOVE MY STATION

01001001001001110110110100100000010101000111011101100101011011000111011001100101
00100000011000010110111001100100001000000111011101101000011000010111010000100000
0110100101110011001000000111010001101000011010010111001100111111

#840
strilmus
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strilmus

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if you've gone through your career focusing on leveling the best crew you can get (as in, don't hold onto the old crew if you can buy better crew) and spread the exp around evenly (boosting when you can), you should be able to clear the lower end voyages in the next tier without issue.

note that this doesn't necessarily apply to the most expensive crew, just the crew you need to succeed (monocolor units and the best captains) and the means to which you can train them (cyclops/siren based on your supply of goods and availability)

8f14270694.jpg





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