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Runescape Dying? [Discussion/Observation]

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I think Ginger's point was that RuneScape is fundamentally different from those demo+paid console games, simply because the scale is absolutely massive (10,000 hours of playtime, was it?) and nowhere near as restrictive. Even though free and demo games exist on consoles, they all don't (and can't) fit into the category as RuneScape.


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They could release a console version that let you play mini games in shard worlds on dummy accounts. Maybe you could buy weapons/armor with rune coins too.

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Honestly if any servers are getting removed due to player density the translated servers ought to be the first to go.

 

It's a noble idea about making the game accessible to other nations, but the reality is they probably aren't all that cost effective. The busier ones (French and German in my experience) hover around 100-200 at best. The others rarely breach 100 with the worst (Spanish) often being as low as 20-30.

 

In all honesty I think these servers are kind of a waste of time given the player numbers, especially as they require a whole team to translate everything (in turn slowing down the overall dev process)

 

Dutch & Belgian worlds remain one of the fullest at low peak times.

 

Only German & Spanish servers.

 

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I think Ginger's point was that RuneScape is fundamentally different from those demo+paid console games, simply because the scale is absolutely massive (10,000 hours of playtime, was it?) and nowhere near as restrictive. Even though free and demo games exist on consoles, they all don't (and can't) fit into the category as RuneScape.

More or less.

 

To understand this properly, you need to accept a key principle first: That F2P RuneScape is a full, unrestricted game within its own right, and it isn't a 'demo' by conventional measures. In F2P you can quite happily get along playing so-called "F2P skills" as long as you want and you're not actually restricted from doing so. There's no level caps (apart from P2P skills, so you can ignore that exception), there's no time limits, there no restrictions on chatting or trading or interacting generally with other people. There's no wall to say "Time's up, stop freeloading". The only thing you're faced with is encouragement to purchase the P2P version of the game, in return for more content. Fundamentally however, this remains a choice: You can play the game paying for additional content, or you can choose not to pay and play on anyway (and many do, including a lot of people on this forum).

 

When we talk about demos on the consoles, we're not talking about that. We're not talking open-ended versions of games where you're asked nicely to fork out money occasionally. There might be 15 'chapters', you get to play one or possibly two chapters, you can repeat the first two chapters ad nauseam, but that's the end of the line until you pay up. You're not getting a full game in its own right, you're getting a little bit of one to titillate you into buying the whole thing.

 

The main difference is that the Big Three companies won't accept the former model. It isn't in their interests to do so; why would they want someone hanging on, incurring costs to them, and not giving anything back in return? So unless a demo fits into the second model, the conversation stops now. If RuneScape were to launch onto a console (ignoring technicalities like the UI etc. for a second), you'd effectively have to kiss goodbye to F2P RuneScape and instead adopt something more similar to WoW's demo: A bootleg, limited version of the game with heavy restrictions (level caps, gold caps, trade restrictions).

 

In other words (just like, no doubt, Diablo 3 will have to be when it gets released onto consoles next month) you're have to go back and fundamentally change the game in order to make it work on a console. By that, like I said, I'm not even talking controls or UIs or graphics... I'm literally talking business. Companies making profit.

 

When you factor that and everything else in to the equation, I stand by my original assertion: It's plain fantasy to believe that, as things stand, RuneScape could work on a console.

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I am merely saying that free games exist and that there are demos without limits other than you cannot play the whole thing, which is what F2P rs is.

[bleep]'s sake people, it's 2013, this has been a mainstream thing for years now.

 

You're blind if you didn't see Runescape's free game as one of its strengths. Back in ye goode olde dayse, it was one of (if not the) biggest MMO to have F2P. Nowadays, free-with-microtransactions is the go-to game model; you can't afford to treat your free game as a glorified demo, especially when it's fallen out of favor.

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The trouble is whether you slap the new fangled 'freemium' term on it or not, a free portion of the whole game that has some form of limits in place, such as certain skills and areas excluded, is a demo of the full game experience.

 

Freemium is just terminology for a popularised format of demo whereby the demo is much more expansive and complete in its own right than other games might offer. Just because it uses the freemium model and just because you can play free to play endless does not make it any less a demo at heart.


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Why do people think that if the game came to consoles, the f2p aspect would have to be available? If the biggest argument is that the freemium style clashes with how consoles typically operate, it seems the easiest and probably the most profitable answer is just make console-play members only.


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That would certainly be an interesting way to go, having it as a members feature but would it be worth it?

The point of expanding to new markets is to get new users and a game built around freemium format relies on the demo to grab those customers. Not to mention the previously raised issue to do with graphics, updates etc.


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@Ginger - For the record, new free accounts do have trade restrictions until they buy membership at least once.

 

Not arguing any of your points, just clarifying that one.


 

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THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

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Well then release runescape on the consoles as a members benefit?

 

Problem solved...


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They should make RS playable on Facebook.

already have


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The problem with consoles is the update process. I think sony goes through checks before it can be updated. Think of how outdated Minecraft is to the PC version.

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Although you're right in saying there's problems in MS's testing certification process (more specifically, how slow it is... ten working days per update), they aren't to blame for the lag in updates between the different versions of Minecraft. The world map size... spawn limits... the team are clearly challenged by the X360's technical limitations.

 

Furthermore, regardless of issues around updates, you can't fail to admit that the conversion from PC to Xbox has still been nothing less than a resounding success for all involved.

 

As said, my argument isn't about technical issues. Things like UIs would have to be explored if you converted an MMO into a console environment, of course, and you'd have to go back and explore those issues. But it certainly isn't unachievable. My argument is that Jagex's free-to-play model, which they absolutely adamantly will not change their stance on, isn't going to appeal to Sony, Nintendo or Microsoft.

 

Is that due to their own ignorance around Free-to-Play? Partly. But it's still not going to happen. Not in a month of Sundays.

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The problem with consoles is the update process. I think sony goes through checks before it can be updated. Think of how outdated Minecraft is to the PC version.

 

That has a lot more to do with Microsoft being money grubbing [wagon] than anything else E: and the technical limitations as Gingy rightly pointed out. They charge an exorbitant amount to update something. Sony does checks too but this would work more like netflix than say, the infamous Fez/Minecraft debacles we've all heard about.


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The problem with consoles is the update process. I think sony goes through checks before it can be updated. Think of how outdated Minecraft is to the PC version.

 

That has a lot more to do with Microsoft being money grubbing [wagon] than anything else E: and the technical limitations as Gingy rightly pointed out. They charge an exorbitant amount to update something. Sony does checks too but this would work more like netflix than say, the infamous Fez/Minecraft debacles we've all heard about.

 

But with the new PS4 etc, it could be more possible. The elderscrolls online is coming out and diablo has support to. If they made deals where they could have an app with unlimited data and editing (on their half) available then its possible. Sony is being more open to developers these days. Microsoft is copying that route due to how popular it is. Wii U. Well I dont know much about nintendo.

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Nintendo is very on-edge with leaks etc. and thus would not release anything like this that actually then would need to be in a sandbox enviroment. which would increase chances on bugs etc on Runescape, which Jagex is also trying ot avoid.

 

[Note: I have no techincal knowledge of things so take it for a grain of salt, except that nintendo is on-edge with leaks.]


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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The problem with consoles is the update process. I think sony goes through checks before it can be updated. Think of how outdated Minecraft is to the PC version.

 

That has a lot more to do with Microsoft being money grubbing [wagon] than anything else E: and the technical limitations as Gingy rightly pointed out. They charge an exorbitant amount to update something. Sony does checks too but this would work more like netflix than say, the infamous Fez/Minecraft debacles we've all heard about.

 

But with the new PS4 etc, it could be more possible. The elderscrolls online is coming out and diablo has support to. If they made deals where they could have an app with unlimited data and editing (on their half) available then its possible. Sony is being more open to developers these days. Microsoft is copying that route due to how popular it is. Wii U. Well I dont know much about nintendo.

ybo

 

Looking at GTA trailer, omgwtfbbqsauce & holy Belgian waffles!

 

It's entirely possible if said world can stay updated & built further I don't see how Runescape can't go to a console however I wouldn't join in since a keyboard and mouse always wins ;).


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TESO and Diablo 3 will be key moments. As things stand, you can count the number of half-successful console-based MMOs on one hand, and even they had problems. If they both do well, it might change impressions and provide lessons for future games.

 

I doubt it would be Nintendo, in any case. MMOs don't fit in at all with the company's philosophy towards gaming innovation, really.

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Guest Smelly Paws

Perhaps good old fashioned advertising would help.

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TESO and Diablo 3 will be key moments. As things stand, you can count the number of half-successful console-based MMOs on one hand, and even they had problems. If they both do well, it might change impressions and provide lessons for future games.

 

I doubt it would be Nintendo, in any case. MMOs don't fit in at all with the company's philosophy towards gaming innovation, really.

 

Agreed. And if Jagex is really serious about tablets and handhelds, then Nintendo is gonna be major competition. But we shouldn't be surprised, since Nintendo has survived off handhelds since 1997.


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The game is so obviously in a period of decline that this cannot be denied, as far as popularity and the player base is concerned. Whether this decline is terminal, I do not know. I don't think it is, but it is a period of severe decline.

 

Sure, they can yield more profits from a dwindling customer base, through a process which is basically nothing but accounting tricks. There's nothing wrong with that, most business do this sort of stuff, but it is unsustainable. The underlying cause, the declining player base, is worrisome. The numbers are absolutely astonishingly low. If I had seen such numbers in 2005, I might have thought that half the servers had crashed. Jagex has yet to reverse this trend of declining users, and I am not too optimistic on that note. If they fail to do so, it will eventually spell ultimate doom. A lot of the stuff they're doing is simply not marketable. Just consider a skill like Divination. How are they supposed to attract new players with this? "Click on these balls for 200-300 hours and then do nothing..."? That old MMORPG model of grinding forever is just not attractive (or ethical). It won't work. Runescape is unique in that it consists of a fairly boring and torturous journey involving grinding, with no instant gratification, or great end-rewards. You just hop from one boring journey to another. That stuff doesn't sell in 2013. I have adapted the perspective of a new player for the purposes of this bit. Runescape would certainly seem terrifying from that perspective.

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oldschool RS' average population is up over 50% recently (10k to 16k). Don't really know what I'm trying to say but there you go. Runescape has a fairly large base of hardcore, dedicated players such as myself. It would take something dramatic to get many of us to quit permanently.

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TESO and Diablo 3 will be key moments. As things stand, you can count the number of half-successful console-based MMOs on one hand, and even they had problems. If they both do well, it might change impressions and provide lessons for future games.

 

I doubt it would be Nintendo, in any case. MMOs don't fit in at all with the company's philosophy towards gaming innovation, really.

 

Agreed. And if Jagex is really serious about tablets and handhelds, then Nintendo is gonna be major competition. But we shouldn't be surprised, since Nintendo has survived off handhelds since 1997.

 

I do not think Nintendo would be competition at all to Runescape on tablets etc.

 

Yes Nintendo is a big player in the handheld gaming market through their dominance of the handheld console BUT Nintendo don't do anything in the mobile gaming market which is the market Runescape would be in for smart phone and tablet usage.

 

Thing could change, but where we are now handheld and mobile are two distinct markets and even if they do overlap a bit I doubt there'd be much direct competition I mean Desktop vs Consoles overlaps and there isn't much in the way of big competition cause they are different play styles and thus audiences.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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Nintendo's primary success in recent times stem almost entirely from mobile gaming - aka handhelds. They might be two distinct markets but they are both used for on-the-go gaming and just as prevalent as smartphones.

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