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Runescape Dying? [Discussion/Observation]

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@Everto: Best-in-slot is all good and proper, but you used to have a subtle interplay between attack and strength bonus, defence bonus, prayer bonus and so on. Nowadays, everything not power armour is essentially equal (certainly for slayer and so on). There is no weapon power-up to be unlocked through questing or skilling whatsoever. It is very easy to see what is better, and that's just boring. The old cls vs. rapier discussion would be impossible under the current system.

 

As for abilities, Jagex should be explicit about ticks. They are using seconds when it's completely inappropriate*. RS is turn-based, not real-time, and it shouldn't pretend to be RT when it's not. In addition, abilities should be queued (press 1-2-3-4 and relax for 7.2 seconds, allowing you to eat and direct your familiar). Targeting is messed up, the action bar is unresponsive especially with lag, most interfaces have delays that were added with NIS, generally NIS lacks flexibility (ironically) in key areas and some interfaces are unclosable (party interface, ports ships interface). There's more, and that's even aside from balance and interesting game design. RS3 on the whole is a pretty big failure, even though there are definitely nice things in there (action bar, disconnecting special attacks and weapons, lp boosting on all equipment, equalizing magic/ranged/melee potions and prayers, rebalancing equipment).

 

tl;dr RS3 wasn't worth the development time (no improvement), but it's not worse than RS2.

 


*There are probably three abilities of which the descriptions completely match their effects, even ignoring the tick/second thing, which is a pretty bad score even for Jagex.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Meh, RS3 was just poor marketing. Maybe oneday they'll release the eastern lands and do a real expansion to the game worth marketing.

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the bad part about RS3 is that jagex shows no interest in fixing the major issues NIS/EoC has. 

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DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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the bad part about RS3 is that jagex shows no interest in fixing the major issues NIS/EoC has. 

Ahahhaha they always say they will keep going but never do :')

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Of course RuneScape is dying. It always has been dying; it just hasn't been obvious 'till the last couple of years. In fact, we're all dying right now. Just very very slowly.


RIP RU_Insane. August 3rd, 2005 - November 11th, 2012.
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My Stats on Old School RuneScape: 

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It really is a simple question.

 

-F2P represents the new players of Runescape.

-The game now is way too hard for new players to understand even the basics, especially considering a lot of the new players were under the age of 13.

-Heck, I've played the game for 9 years and I find myself lost in RS3.

 

Things can't go back they've gone too far. I wish it didn't have to be this way

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I do not understand the combat mechanics anymore. I've played RuneScape for over 12 years.


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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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It is personally tough for me to weigh judgment on this topic, so far anyway. We all know that Runescape has lost activity, but the activity decrease seems to be waning off. I am not implying that Runescape is not dying, but if it is then it is dying a lot slower than people make it out to be.

 

I'd love to see the game get back to its 100k+ days, but for now I think we will have to get used to the current activity levels of the game.


-Sobend

 

Proud to be free from the tyranny of pants. Hurrah!

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