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20-Aug-2013 - Divination


Saradomin_Mage

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Members' skill - first five levels for free players

 

The 26th RuneScape skill - Divination - is here! Gather the energy and memories of a slain god over 99 levels of auspicious skilling. Make useful new signs and portents; transmute resources to better ones; and conjure bountiful divine locations for you and your friends to harvest. Conquer the all-new hiscore board and blaze a trail to the prestigious Cape of Divination!

 

Getting Started

 

Orla Fairweather is a pioneer in the field of divination, and she's your first port of call. Find her at the camp between Lumbridge and Draynor Village and she'll give you a run-down of the skill - its background, and details of how and where to start training. For extra help, be sure to have your Active Task window up on-screen - it'll contain pointers on where to go and what to do.

 

As you unlock new things to create with the Divination skill, be sure to return and talk to Orla and her colleagues. They'll have more useful hints to share as you level up.

 

Training

 

Divination is all about collecting and making use of the energy spread about the world by Guthix's death and the return of the gods. You'll train by visiting colonies of wisps and harvesting this energy from them.

 

The basic training method is to visit a wisp colony appropriate to your level and to click on a wisp. This will stop the wisp moving, and convert it to a spring. Then, click on the spring to start gathering memories and energy.

 

Note: Springs remain active for a period of time, irrespective of how much they are harvested, and any number of people may harvest a spring at one time. There's no need to worry about competition, and it's always more fun to train with others. Be sure to invite your friends!

 

Memories are non-stackable items that will accumulate in your inventory as you harvest the springs. Deposit these into one of the craters found near any of the wisp colonies and you'll have the choice to convert them to Divination XP. This will be your main training method for the skill. Alternatively, you can convert them to energy if you need more resources.

 

Energy is the core resource of the Divination skill. You'll use it to create the useful items related to the skill, as well as in the next production skill. You'll collect it as you harvest wisps, but you can opt to convert your memories into energy when you deposit them at the crater if you need more. Alternatively, you can use it to increase your XP gain while converting memories. Energy stacks within your inventory.

 

So, when you click on the crater, you'll have three options:

 

Experience: This converts your memories to XP as normal, keeping your gathered energy. Choose this option if you're looking to level the skill, but also want to save up some energy to make items.

 

Enhanced Experience: This converts your energy into additional XP, while also converting your memories to XP. If you just want to gain XP, this is the way to go - don't forget to save some energy to make boons and other useful items, though.

 

Energy: This converts your memories into energy. This option is handy when you need to build up your stocks of energy for making items.

 

It's also important to note that energy and memories come in tiers, so you should train at the highest-level wisp colony that you're able to.

 

Benefits

 

 

Divination will be the direct companion to the new production skill, but there are plenty of things you can use your gathered energy for in the meantime.

 

Portents: These backpack-borne items are used and consumed automatically under certain conditions. For example, a portent of restoration will heal you when you drop under 50% health.

 

Signs: These items are also used and consumed when certain conditions are met, but are equipped in the pocket slot rather than carried in the backpack.

 

Perhaps most useful of these is the sign of the porter, which automatically deposits a certain number of items to your bank as you gather them, speeding up your other gathering skills by cutting down on bank runs.

 

Boons: These are permanent, passive buffs to your Divination XP and energy gain from converting energy and/or memories - one for each tier, with the exception of the first. As soon as you can create one of these, it's a good idea to do so!

 

Divine Locations: These are temporary gathering points that can be placed anywhere in the world that a fire can be lit (with the exception of the Grand Exchange). These can then be gathered from for a set time by anyone with the levels to do so. There are divine locations related to Mining, Hunter, Farming and Woodcutting.

 

Note that you can only make one divine location per day, and there is also a per-player limit on the quantity of resources that can be gathered from any divine locations, dependent on your total skill level.

 

When you place a divine location, up five people gathering from it have a chance to grant you noted resources as they gather. Note that these count towards your daily gathering limit.

 

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Transmutation: You can use divine energy to convert resources into smaller quantities of higher -level resources. You could transmute yew logs into magic logs, for example. It's a good way to use up spare resources to top up your supplies of more expensive ones.

 

Dungeoneering: Divination has been integrated into the Dungeoneering skill. You'll find wisps and Divination-related skill doors on complexity 6 floors, and you'll be able to create signs to open other skill doors where you don't quite meet the requirements.

 

There's divine power aplenty to be purloined and a brand-new hiscore table to be conquered - not to mention a new skillcape to obtain, bedecked in colours chosen by the community. Start training now!

 

Enjoy!

 

Mod Ana & Mod Krista

 

 

How to start training Divination:

 

Speak to Orla Fairweather at the camp between Lumbridge and Draynor Village for help getting started.

 

Requirements:

 

Divination is a members' skill, although the first five levels are available for free players to try.

 

In Other News

 

You will not be able to gain bonus or lamp XP in the Divination skill until several weeks have passed since its release. When this changes, we'll let you know via the news.

 

The Battle of Lumbridge is still heating up. There's a new Duke's Dilemma to consider this week, so head on over to Lumbridge Castle.

 

Pick up a legendary Siege Pet styled after the awesome engines of destruction employed by the Battle of Lumbridge belligerents - only at Solomon's General Store.

 

 

Patch Notes

[hide]Graphical:

 

A tree in Lletya has regrown its missing central section.

Some tiling on the bridge outside of the Observatory has been fixed.

The gate to the farmers field north of Ardougne has been realigned.

The Barbarian Assault Command Centre has had a lick of paint.

A certain set up of a barrel room in Dungeoneering no longer has it's critical path blocked by mapping.

Players and NPC's will no longer float in certain spots of the Wilderness Lava Maze.

Players will no longer see the first floor of the house north of Edgeville bank floating slightly above the ground floor.

Blocking has been added to rocks outside of the Slayer Tower.

The whirlpool bridge by Barbarian Assault is no longer misaligned.

Clive's bunk bed should no longer clip into the wall in Varrock castle.

The Living on Borrowed Time emote has had its animation fixed.

The tops of the yew trees in Edgeville are no longer hidden by the ‘Remove Roofs’ option.

Some tiles near some rocks east of the Clan Camp no longer teleport the player.

The world map now displays in Jiggig Dungeon.

The windows in a house in Taverley are no longer misaligned.

The gangplank to the ship in Brimhaven is now connected.

A height map issue near the Edgeville small obelisk has been rectified.

A black knight in the Black Knight Fortress' chapel no longer clips with the seats.

Dawn no longer clips through the cage during the cutscene in The Death of Chivalry quest.

The model for the jailer in the Black Knights' Base in Taverley Dungeon has been updated.

Bob's Axes and Roddeck's house have had graphical fixes.

A statue in Lumbridge is no longer cut off by the ‘Remove Roofs’ option.

The painting in a house on the South-west of Ardougne no longer clips with the wall.

Some graphical issues have been fixed for magic trees.

 

Skills, D&Ds & Minigames:

 

The barmaid no longer teleports to her patrons in the 'Last Orders' random event in Player-Owned Ports.

Players can no longer walk away from the spear trap in Pyramid Plunder and be knocked back inside chests and urns.

Some elite clue locations around the Black Knight's Fortress are now reachable.

It is no longer possible to place a cannon inside the Herblore Habitat.

JMod clones on the Battle For Lumbridge battlefield will now correctly lose their adrenaline when the player uses Natural Instinct.

 

Quests, Challenges & Achievements:

 

Dulcin's journal, The letter from Lord Daquarius and the Handwritten message from Death of Chivalry can now be stored in the Player-Owned House bookcase.

Some camera transitions during The Death of Chivalry have been smoother.

Players accepting Saradomin's teleport offer at the end of Death of Chivalry will now be told about rewards they may have missed before returning to the Monastery.

Player can now use Zilyana's gift on the Skull of Remembrance to replay Saradomin's regret chat after completing Death of Chivalry.

The Frozen fountain in the Enakhra's Lament quest can no longer be killed by ranged weapons.

A reference to the Sherpa near Death Plateau has been tweaked to refer to Freda instead.

A spelling mistake in a dialogue in The Fremennik Trials quest has been fixed.

A conflicting lore issue in the Wanted! quest dossier has been fixed.

A lore inconsistency with museum display 33 in Varrock Museum has been corrected.

A bug that stopped players from being able to complete Rune Memories if they had a follower has been fixed.

Using a plank on the rocks in Royal Trouble no longer causes the rock to become invisible.

Several debug messages from the quest Some Like It Cold have been removed.

TokTz-Ket-Dill can now be damaged with magic when its shell has been cracked.

An issue that was preventing the puzzle in the World Wakes from being completed has been fixed.

Talking to the male slave about the mine door entrance in The Tourist Trap quest now describes the entrance as metal gates, rather than wooden doors.

The instructions for making the rope and arrow to rescue Sophie in Taverly has been made more clear.

Looting the engraved sarcophagus and secret urns in rooms 7 and 8 of Pyramid Plunder will now count towards daily challenges.

 

Other:

 

Nex will now display her prayer switches on the combat overlay faster.

The darkness caused by Nex's shadow phase now fully envelops the player's screen, rather than just the Minigame HUD.

Familiar special moves now function correctly when used from an action bar slot.

The keybind for quick-heal now works as intended.

An area on the grassy embankment near Goblin Village no longer teleports players off the cliff.

The purchase limit on rocktail soup has been relaxed.

Desert strykewyrms no longer stop attacking player randomly.

Hovering the mouse cursor over monsters in cutscenes no longer displays their lifepoints.

The water talisman now points towards the correct location of the water altar.

The Skill Advance Guides for Attack, Ranged and Magic have been updated to correct information about salamanders.

References to shark soup in Quick Chat and the Grand Exchange have been removed.

A couple of typos in Explorer Jack's dialogue have been corrected.

Players and NPCs can no longer walk inside the pillars of the watchtower near Varrock's east entrance.

When creating armour and weapons, the stats on the 'more info' screen now display the correct value and colour.

Music is no longer interrupted when closing the Gear interface.

The listed coin cost from making a superior scrimshaw of cruelty has been removed.

The Dwarf Multicannon no longer targets Clan Avatars in areas it shouldn't.[/hide]

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Screw you!!! I had to delete a picture >.>

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Nah, we are going to use this topic ;D!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Let's do this! :thumbsup:

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^^My blog of EoC PvM, lols and Therapy.^^

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[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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TBH I'm more entetained by TIm, Lioness, and Gwy right now. :D

 

JK, JK. New skill! YEEES!

  • Like 1

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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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Inb4yucannotsnipeatdivinationlocations. :lol:

 

Pfft. If we can snipe at BOL then Divination spots are fair game ;)

29386_s.gif

"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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References to shark soup in Quick Chat and the Grand Exchange have been removed.

 

9 months for a 5 second fix, pretty much sums up everything about Jagex.

  • Like 2
You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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References to shark soup in Quick Chat and the Grand Exchange have been removed.

 

9 months for a 5 second fix, pretty much sums up everything about Jagex.

I think they probably have more important things to worry about. Strange thing to take umbrage to.

  • Like 1

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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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Runespan with less afk and lower xp rates. Not impressed.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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I'm not sure if I like that the energy is buyable. This won't let you buy levels, but money will help with faster xp rates.

 

EDIT: Apparently keepsaked capes can still be worn. Congrats compers.

 

If it wasn't buyable then the production skill coming out next year would literally be DIY only.

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I'm not sure if I like that the energy is buyable. This won't let you buy levels, but money will help with faster xp rates.

 

EDIT: Apparently keepsaked capes can still be worn. Congrats compers.

 

If it wasn't buyable then the production skill coming out next year would literally be DIY only.

 

That's not certain is it? Couldn't it be like wc->fletching? You buy a tradeable ingredient and use it in the new skill.

 

Though I think it's probably fine, you still have to do some work even when buying energy - and my hope is that the production skill also is more work than just buying resources and prosessing like smithing/cooking.

 

 

EDIT ON THIS POST TOO:

 

Alternating between two spots gives you memories a lot faster. I'm not sure if this is a bug or a feature though - since it basically resets the timer between collecting. What's your opinions?

Edited by Scherzo
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