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20-Aug-2013 - Divination
#341
Posted 24 August 2013 - 11:10 AM
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Once people start RWTing for 99, then it'll devalue it to the rest of the 99s.
Asmodean <3
#342
Posted 24 August 2013 - 11:14 AM
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The more that have it the less status it has and thus the less value.
Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards
Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
#343
Posted 24 August 2013 - 11:16 AM
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- Peever, Zantareous and NX1 like this

#344
Posted 24 August 2013 - 11:37 AM
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On top of Divspan as a whole:-
Not typically a fan of "slow" skills, but it's probably good to have another one in game. The fact it's a rehash of Runespan is a little sad, was hoping for something a lot more interactive than click 3 times/minute for the next 12000 minutes and viola.
But probably the most off-putting thing is that this now - in effect, it may change at 99 with location and time to return, this is yet to be seen - makes Hunter a near lossless skill. I guess this is similar to the old Superheat mining in that regard.
Tldr
Not a huge fan. Want comp cape back. Cya juju hunter pots.
[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER
#345
Posted 24 August 2013 - 12:12 PM
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You can interact at pines, but if you want the high xp/h, you will have to put in effort. Why do you think it should be only AFK, instead of offering a choice? Note that my design still allows afking (say, with a bunyip, prayer renewals and avoiding enriched), it just also offers an option to go full high-attention mode, just like combat.This skill has been designed with social interaction in mind. Tell me how can you be social interactive if you need to click constantly? (Aka non-afk) Or constantly need to do something in the game?? This leads away from the social interaction.
So what this skill needed is semi-afkness which we got now (if you hunt Chronics).
No skill needs AFK. AFK is an optional extention that should offer a lot lower xp/h for those people who do not want to train the skill for real (ivy). It should not be the primary training method (Divination, Runecrafting). Essentially, what you are doing when making a boring, AFK-style game, is that you rely on something else to provide the enjoyment (or at least bearability) of your content. That something can be social media, books, TV, but it's still outside the game - basically leeching other things' fun.
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
#346
Posted 24 August 2013 - 12:19 PM
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#347
Posted 24 August 2013 - 12:36 PM
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I disagree Scherzo.
This skill has been designed with social interaction in mind. Tell me how can you be social interactive if you need to click constantly? (Aka non-afk) Or constantly need to do something in the game?? This leads away from the social interaction.
So what this skill needed is semi-afkness which we got now (if you hunt Chronics).
What does worry me is the huge experience points I get at 90+ for hunting those chronics. I get just over 1k exp at the moment thanks to enchanted Yaktwee, but we are training Divination, not Hunter!
And I try to get the most experience points out of it!
I can understand that people do not want to click constantly (think stringing bows before make-x), but even with relatively low apm, you could require people to react to what happens in a way that optimises your xp rates / gathering rates. Things that make you more effective by paying attention. Divination has tried to do this with the chronicles and the enriched spawns, but it needs to do this in a more intense scale. You could still sacrifise some of the xp to be able to browse newspapers, forums or talk withother people.
I would agree more with you if the game already was so that you couldn't practically talk with people whatever you did, but there's plenty of activites you can do and still be able to talk with others.
#348
Posted 24 August 2013 - 12:54 PM
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Jagex dislikes people paying attention.


#349
Posted 24 August 2013 - 03:24 PM
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Dungeoneering exists.Jagex dislikes people paying attention.

As everyone else is saying, the main problem is that (like in DG) we don't really have a choice. There's only one way to train the skill and if you don't like it you're out of luck. Unlike DG, though, you can't really pay to fix that.
#350
Posted 24 August 2013 - 06:27 PM
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Dungeoneering exists.
Jagex dislikes people paying attention.
As everyone else is saying, the main problem is that (like in DG) we don't really have a choice. There's only one way to train the skill and if you don't like it you're out of luck. Unlike DG, though, you can't really pay to fix that.
#351
Posted 24 August 2013 - 06:50 PM
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With the nerfs removing that emergent gameplay that gave something to the players that needed something more than afk and watch a tv series or playing another game, aka alt tabbing or watching their secondary monitors/whatever. Imo its alot less interesting of a skill. There really wasnt that much of a gain anyway! Just made it much more interactive/fun while anyone who wished to could continue to just afk as jagex have seemingly designed it.
I have to agree that the 'afk to socialise' is actually a poor choice within this skill imo. It involves moderate attention as the nodes are so random, makes it tricky to talk to other people if your wanting to get max xp rates. I dont care that much either way but I bring this point up as I think they originally had a near perfect skill for everyone before the nerfs. (Though obviously some nerfs were needed, repeatedly clicking etc.) If the skill was released with slightly slower nodes there would of been the option to afk-socialise or get a slightly higher xp rate that involved more attention, aka being rewarded for more effort. Having a choice --- Both are quite valid methods for playing the game/training this skill. I would of done both, active gameplay for when I wanted more than to afk or the times when I did want to afk I had that option. Jagex disagree unfortunately with the continuous nerfs to the emergent gameplay that the players created.
- Kimberly likes this
#352
Posted 24 August 2013 - 06:54 PM
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Hence "Unlike DG".You can buy floors in dg
- kamil1210 likes this
#353
Posted 24 August 2013 - 07:05 PM
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Imo the skill came out pretty near perfect. It allowed people to semi-afk at near best xp/hr, while those who wanted best xp or just less afk style, could use methods to speed up their xp. However that increase in xp wasnt that big a deal, pretty damn tiny gain over the semi-afk methods. Yet it involved alot more attention and imo made it incredibly more fun because it wasnt really afk anymore. Plus it usually involved some afk so you still had time to 'socialise' as jagex wants us to do during those times.
It's only perfect if your only requirement for a skill is that you can get xp and 99.
If you actually want some depth to it, or enjoyment, it's sorely lacking.
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Follow my voice, we'll run far away from here
If only to hide, to escape this life
And live forever, forever in the sun
#354
Posted 24 August 2013 - 08:21 PM
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Imo the skill came out pretty near perfect. It allowed people to semi-afk at near best xp/hr, while those who wanted best xp or just less afk style, could use methods to speed up their xp. However that increase in xp wasnt that big a deal, pretty damn tiny gain over the semi-afk methods. Yet it involved alot more attention and imo made it incredibly more fun because it wasnt really afk anymore. Plus it usually involved some afk so you still had time to 'socialise' as jagex wants us to do during those times.
It's only perfect if your only requirement for a skill is that you can get xp and 99.
If you actually want some depth to it, or enjoyment, it's sorely lacking.
I don't think it is.
People just notice this big whole as there is nothing to do with energy at the moment beyond a few basics.
But that is not an incompleteness or flaw with the skill itself; I mean on it's own fishing is just getting useless raw fish. On it's own mining is just getting useless ores. On it's own woodcutting is just getting useless logs. With the only result of all being 99s.
The difference is those skills have their follow ups.
Fishing serves a purpose because we can cook what we get.
Mining because we can smith what we get.
Woodcutting because we can fletch or burn what we get.
The flaw is not in this skill itself but on the lack of it's companion artisan skill that turns energy in to something with a purpose.
- helring and PolarBearBlue like this
Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards
Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
#355
Posted 24 August 2013 - 10:27 PM
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Drumgun is still going but is about 500k behind #1 at rank 10.
Suomi is at level 85.
So the big battle is pretty much over, unless something drastic occurs like with Jamie.
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#356
Posted 24 August 2013 - 10:45 PM
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<12@Sean|> [23:10] <14Richard-> bye
He (Almostlost) really wants to win, has slept like 8 hrs since release.
Asmodean <3
#357
Posted 24 August 2013 - 11:38 PM
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They have 3 stages.
Stage 1: Big purple flame (Flame taller than spring)

After a few xp drops this will disappear and a smaller purple flame will take its place
Stage 2: Small purple flame (Flame smaller than spring)

Stage 3: No flame

Apaprently the number of people draining it has no effect, except for enriched nodes. It's useful when you first start draining a spring to check how long you can afk for based on the size/absence of the flame.
Asmodean <3
#358
Posted 24 August 2013 - 11:41 PM
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<12@Sean|> [23:10] <14Richard-> spam ring me in 3.5-4hrs
<12@Sean|> [23:10] <14Richard-> bye
He (Almostlost) really wants to win, has slept like 8 hrs since release.
Insane
#359
Posted 24 August 2013 - 11:44 PM
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Asmodean <3
#360
Posted 25 August 2013 - 01:37 AM
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No skill needs AFK. AFK is an optional extention that should offer a lot lower xp/h for those people who do not want to train the skill for real (ivy). It should not be the primary training method (Divination, Runecrafting). Essentially, what you are doing when making a boring, AFK-style game, is that you rely on something else to provide the enjoyment (or at least bearability) of your content. That something can be social media, books, TV, but it's still outside the game - basically leeching other things' fun.
No, almost all skills need afk. If a skill is fun and something people want to do, then I agree, there's no need for afk. If it isn't (which most skills are), then Jagex has a responsibility, in my view, to provide afking methods that are fast. Divination falls under the latter category. If you don't want to provide afking, then don't make a boring and laboring activity that no one wants to do, but feel compelled to do anyways because of the rewards, prestige, and experience-crazy culture you have set up. It's that simple.
Dungeoneering, for instance, I regard as a great and fun skill, and I have no problem whatsoever that it isn't afk-able and that it requires attention and engagement. Other skills, and Divination, not so much.
Runescape is supposed to be a game, and fun, not an energy-sucking and fun-sucking part-time job or 19th-century factory. Design fun skills and maybe, just maybe, people will actually want to do them, instead of wanting to come to you and complain and ask for afk.
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