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20-Aug-2013 - Divination


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#341
Fallstar
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That is not true. If all those other maxed players also trained it legitimately, their achievement and your achievement means exactly the same whether you were the only one to do it or if 100k other people did it. You all put the same effort into it. Also relatively few people are actively training divination. I've barely been able to nolife it at all cause of more important RL stuff and still have a sub 1k rank.

Once people start RWTing for 99, then it'll devalue it to the rest of the 99s.

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#342
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In my opinion what devalues a cape is the number of people who have said cape.
The more that have it the less status it has and thus the less value.

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#343
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What devalues a skill is the cape :P
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#344
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The only value is intrinsic anyway, that's why we all seem to have varying opinions.

On top of Divspan as a whole:-
Not typically a fan of "slow" skills, but it's probably good to have another one in game. The fact it's a rehash of Runespan is a little sad, was hoping for something a lot more interactive than click 3 times/minute for the next 12000 minutes and viola.

But probably the most off-putting thing is that this now - in effect, it may change at 99 with location and time to return, this is yet to be seen - makes Hunter a near lossless skill. I guess this is similar to the old Superheat mining in that regard.

Tldr
Not a huge fan. Want comp cape back. Cya juju hunter pots.
 

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#345
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This skill has been designed with social interaction in mind. Tell me how can you be social interactive if you need to click constantly? (Aka non-afk) Or constantly need to do something in the game?? This leads away from the social interaction.

So what this skill needed is semi-afkness which we got now (if you hunt Chronics).

You can interact at pines, but if you want the high xp/h, you will have to put in effort. Why do you think it should be only AFK, instead of offering a choice? Note that my design still allows afking (say, with a bunyip, prayer renewals and avoiding enriched), it just also offers an option to go full high-attention mode, just like combat.

No skill needs AFK. AFK is an optional extention that should offer a lot lower xp/h for those people who do not want to train the skill for real (ivy). It should not be the primary training method (Divination, Runecrafting). Essentially, what you are doing when making a boring, AFK-style game, is that you rely on something else to provide the enjoyment (or at least bearability) of your content. That something can be social media, books, TV, but it's still outside the game - basically leeching other things' fun.
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#346
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How is this skill not afkable anyhow O_o... Just time the enriched ones, click a node & discard the golden snitches, bam you AFK.
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#347
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I disagree Scherzo.

This skill has been designed with social interaction in mind. Tell me how can you be social interactive if you need to click constantly? (Aka non-afk) Or constantly need to do something in the game?? This leads away from the social interaction.

So what this skill needed is semi-afkness which we got now (if you hunt Chronics).

What does worry me is the huge experience points I get at 90+ for hunting those chronics. I get just over 1k exp at the moment thanks to enchanted Yaktwee, but we are training Divination, not Hunter!
And I try to get the most experience points out of it!


I can understand that people do not want to click constantly (think stringing bows before make-x), but even with relatively low apm, you could require people to react to what happens in a way that optimises your xp rates / gathering rates. Things that make you more effective by paying attention. Divination has tried to do this with the chronicles and the enriched spawns, but it needs to do this in a more intense scale. You could still sacrifise some of the xp to be able to browse newspapers, forums or talk withother people.

I would agree more with you if the game already was so that you couldn't practically talk with people whatever you did, but there's plenty of activites you can do and still be able to talk with others.

#348
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I didn't mind 1tick method ;p

Jagex dislikes people paying attention.:(
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#349
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Jagex dislikes people paying attention. :(

Dungeoneering exists. :twss:

As everyone else is saying, the main problem is that (like in DG) we don't really have a choice. There's only one way to train the skill and if you don't like it you're out of luck. Unlike DG, though, you can't really pay to fix that.

#350
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Jagex dislikes people paying attention. :(

Dungeoneering exists. :twss:

As everyone else is saying, the main problem is that (like in DG) we don't really have a choice. There's only one way to train the skill and if you don't like it you're out of luck. Unlike DG, though, you can't really pay to fix that.


You can buy floors in dg

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#351
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Imo the skill came out pretty near perfect. It allowed people to semi-afk at near best xp/hr, while those who wanted best xp or just less afk style, could use methods to speed up their xp. However that increase in xp wasnt that big a deal, pretty damn tiny gain over the semi-afk methods. Yet it involved alot more attention and imo made it incredibly more fun because it wasnt really afk anymore. Plus it usually involved some afk so you still had time to 'socialise' as jagex wants us to do during those times.

With the nerfs removing that emergent gameplay that gave something to the players that needed something more than afk and watch a tv series or playing another game, aka alt tabbing or watching their secondary monitors/whatever. Imo its alot less interesting of a skill. There really wasnt that much of a gain anyway! Just made it much more interactive/fun while anyone who wished to could continue to just afk as jagex have seemingly designed it.

I have to agree that the 'afk to socialise' is actually a poor choice within this skill imo. It involves moderate attention as the nodes are so random, makes it tricky to talk to other people if your wanting to get max xp rates. I dont care that much either way but I bring this point up as I think they originally had a near perfect skill for everyone before the nerfs. (Though obviously some nerfs were needed, repeatedly clicking etc.) If the skill was released with slightly slower nodes there would of been the option to afk-socialise or get a slightly higher xp rate that involved more attention, aka being rewarded for more effort. Having a choice --- Both are quite valid methods for playing the game/training this skill. I would of done both, active gameplay for when I wanted more than to afk or the times when I did want to afk I had that option. Jagex disagree unfortunately with the continuous nerfs to the emergent gameplay that the players created.
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#352
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You can buy floors in dg

Hence "Unlike DG".

#353
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Imo the skill came out pretty near perfect. It allowed people to semi-afk at near best xp/hr, while those who wanted best xp or just less afk style, could use methods to speed up their xp. However that increase in xp wasnt that big a deal, pretty damn tiny gain over the semi-afk methods. Yet it involved alot more attention and imo made it incredibly more fun because it wasnt really afk anymore. Plus it usually involved some afk so you still had time to 'socialise' as jagex wants us to do during those times.


It's only perfect if your only requirement for a skill is that you can get xp and 99.

If you actually want some depth to it, or enjoyment, it's sorely lacking.

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#354
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Imo the skill came out pretty near perfect. It allowed people to semi-afk at near best xp/hr, while those who wanted best xp or just less afk style, could use methods to speed up their xp. However that increase in xp wasnt that big a deal, pretty damn tiny gain over the semi-afk methods. Yet it involved alot more attention and imo made it incredibly more fun because it wasnt really afk anymore. Plus it usually involved some afk so you still had time to 'socialise' as jagex wants us to do during those times.


It's only perfect if your only requirement for a skill is that you can get xp and 99.

If you actually want some depth to it, or enjoyment, it's sorely lacking.


I don't think it is.
People just notice this big whole as there is nothing to do with energy at the moment beyond a few basics.
But that is not an incompleteness or flaw with the skill itself; I mean on it's own fishing is just getting useless raw fish. On it's own mining is just getting useless ores. On it's own woodcutting is just getting useless logs. With the only result of all being 99s.

The difference is those skills have their follow ups.
Fishing serves a purpose because we can cook what we get.
Mining because we can smith what we get.
Woodcutting because we can fletch or burn what we get.

The flaw is not in this skill itself but on the lack of it's companion artisan skill that turns energy in to something with a purpose.

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#355
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Dragonseance pretty much lost the fight now... He is 3 levels behind and the number 1 is at 89, possibly 90.
Drumgun is still going but is about 500k behind #1 at rank 10.
Suomi is at level 85.

So the big battle is pretty much over, unless something drastic occurs like with Jamie.

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#356
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<12@Sean|> [23:10] <14Richard-> spam ring me in 3.5-4hrs
<12@Sean|> [23:10] <14Richard-> bye

He (Almostlost) really wants to win, has slept like 8 hrs since release.

Asmodean <3


#357
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Here's some basic info about springs I haven't seen posted yet.

They have 3 stages.

Stage 1: Big purple flame (Flame taller than spring)

Posted Image

After a few xp drops this will disappear and a smaller purple flame will take its place

Stage 2: Small purple flame (Flame smaller than spring)

Posted Image

Stage 3: No flame

Posted Image

Apaprently the number of people draining it has no effect, except for enriched nodes. It's useful when you first start draining a spring to check how long you can afk for based on the size/absence of the flame.

Asmodean <3


#358
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<12@Sean|> [23:10] <14Richard-> spam ring me in 3.5-4hrs
<12@Sean|> [23:10] <14Richard-> bye

He (Almostlost) really wants to win, has slept like 8 hrs since release.


Insane

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#359
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That also means that if you want to afk, the optimum group size is 4 - enough to fully boost the enriched spring, and minimizing the number of already partially drained springs.

Asmodean <3


#360
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No skill needs AFK. AFK is an optional extention that should offer a lot lower xp/h for those people who do not want to train the skill for real (ivy). It should not be the primary training method (Divination, Runecrafting). Essentially, what you are doing when making a boring, AFK-style game, is that you rely on something else to provide the enjoyment (or at least bearability) of your content. That something can be social media, books, TV, but it's still outside the game - basically leeching other things' fun.


No, almost all skills need afk. If a skill is fun and something people want to do, then I agree, there's no need for afk. If it isn't (which most skills are), then Jagex has a responsibility, in my view, to provide afking methods that are fast. Divination falls under the latter category. If you don't want to provide afking, then don't make a boring and laboring activity that no one wants to do, but feel compelled to do anyways because of the rewards, prestige, and experience-crazy culture you have set up. It's that simple.

Dungeoneering, for instance, I regard as a great and fun skill, and I have no problem whatsoever that it isn't afk-able and that it requires attention and engagement. Other skills, and Divination, not so much.

Runescape is supposed to be a game, and fun, not an energy-sucking and fun-sucking part-time job or 19th-century factory. Design fun skills and maybe, just maybe, people will actually want to do them, instead of wanting to come to you and complain and ask for afk.




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