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20-Aug-2013 - Divination


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#81
Robert_R
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I find this skill very underwhelming for a skill that was supposed to be rich in lore and directly connected to guthix's death.

#82
Quyneax
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@OrTradeMe:

"Conventional"? Are we going to get the old 'only noob methods count for balance purposes' thing again?

The conventional method of training woodcutting is over 100k xp/h past level 90.
The conventional method of training mining is >80k xp/h past level 80ish.
The conventional method of training fishing: over 60k/h easily, more with Flingers. Over 100k/h with C2.
The conventional method of training hunter: over 200k/h easily.
The conventional method of training farming: over 100k xp/h just for torstol herb runs, tree runs are still a lot higher.

That's not even counting effigies, D&Ds and bonus xp. So gathering skills are about 100k xp/h, on average, past level 80-85. The last ~10m xp takes ~100 hours. Are you saying the first ~3m xp should take ~150 hours? I think the xp/level balance should be changed before we get such a radical shift to low-levelled content.
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#83
Alg
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I have to ask again why we think mastering one skill should take as long as 5 JRPGs.

#84
ilovecuttingyews
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I meant in terms of training gathering skills by actually gathering something rather than say ivy where you get nothing in return.

#85
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We never asked for an old school skill - Jagex just decided to give us one.

Also there is a middle ground between xp rates many deem to high (eg warbands) and xp rates that are just too dam low eg 10xp an action for lvl 40-50

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#86
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I have to ask again why we think mastering one skill should take as long as 5 JRPGs.


MMORPG no point in subscribing if you can "finish" Runescape in 100 hours.

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#87
muggiwhplar
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I have to ask again why we think mastering one skill should take as long as 5 JRPGs.


It's because RuneScape is subscription-based. If you just had to pay a flat fee for unlimited RS, the total time investment required to "complete" the game would be cut down to like 1000 hours max.

The game would probably be a lot more fun and exciting if that were the case, but I digress...

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#88
V O R K
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I have to ask again why we think mastering one skill should take as long as 5 JRPGs.


Because that's when people feel oldschool brah! :')
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#89
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I would like to think that they will have more inclusion of divination in other events and quests. Divination does certain have a lot of potential as a skill to use with other skills though, but it needs to be implemented.



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#90
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Is it me or does this skill feel quite graphically lazy?
All the wisps, springs and craters look the same.

Couldn't the wisps/springs of been in keeping with the energy they give? Even just a recolour to match their energy would be nice.
Could the craters not of varied a little bit from place to place?

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#91
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The speed of the skill is perfect. Although I doubt Jagex did this for balance purposes - they probably just wanted to encourage people to buy spins.

I would have liked a little more variation in training methods however, as well as some high apm high reward methods which aren't bug abuse.

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#92
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The speed of the skill is perfect. Although I doubt Jagex did this for balance purposes - they probably just wanted to encourage people to buy spins.

I would have liked a little more variation in training methods however, as well as some high apm high reward methods which aren't bug abuse.


You can't get div xp from spins. Nice theory, though. I thought the cynicism made it extra smart.
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#93
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The wisps are different--at the bottom of the page here you can see images of all of them. They change in shape and number of orbitals rather than color.


I do like the placement of the colonies. Nicely using areas that were really quite bare previously.
Posted ImagePosted Image

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#94
Fallstar
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The speed of the skill is perfect. Although I doubt Jagex did this for balance purposes - they probably just wanted to encourage people to buy spins.

I would have liked a little more variation in training methods however, as well as some high apm high reward methods which aren't bug abuse.


You can't get div xp from spins. Nice theory, though. I thought the cynicism made it extra smart.


I didn't say you could yet anywhere in my post. Reading things more carefully avoids looking stupid. Only for the first few weeks. Most of the recent maxers have never trained a skill anywhere close to this slow, so as soon as the ban on sof is released, the metaphorical dam will burst ;)

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#95
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I agree, the graphics are near identical at each place. I cant see why this was so heavily delayed other than because RS3 was delayed. If you compare the amount of graphical work in this ,compared to with Runespan its minute

#96
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Can't load jagex wiki cause they still aint fixed that issue.

And really changes so minor you can not even notice them when your there for hours? That's kinda lame I mean come on how hard is it to make the ones giving you yellow stuff yellow?

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#97
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You get some lore as well when depositing them - like small Guthix quotes.

>New skill will be rich in lore
>Get fortune cookie phrases instead


Ah – so *that* explains why one of the phrases I got was: “Help! I am being held hostage in a computer gaming programmers facility …” :unsure:

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#98
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I was able to notice the difference, but I was looking for it in particular so I don't blame you. The difference is a bit easier to see once you hit the Tier 4 node at level 30 and can see the first orbital layer, since before that its purely size and intensity.

Here's a sloppy made picture I just put together detailing all of the Wisp types. You can see the differences in orbitals and intensity between the levels. (With the Enriched nodes tending to get a lower central orb) The upper ones start looking more and more like the Divination logo :P
Posted ImagePosted Image

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#99
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At first glance I see a lot of potential lore going around divination, but not necessarily being explicitly using it. On that note I can also see how they seem the concept of many summoning familiars and their uses and thinking: lets make things kind of nifty things, but mostly for skilling benefits, into passive worn items. I think they have something interesting here, but on batch 2 they need some ingenuity.

A good D&D that randomly spawns at colonies that offer higher chances on the better wisps being collected would be nice.

Also signs for summoning would be cool as well. Would be nice to have something like: 10 green, 25 energy = familiar special reduced by 10% usage; 10 blue, 25 energy = familiar hits for 1.5x more...



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#100
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The speed of the skill is perfect. Although I doubt Jagex did this for balance purposes - they probably just wanted to encourage people to buy spins.

I would have liked a little more variation in training methods however, as well as some high apm high reward methods which aren't bug abuse.


You can't get div xp from spins. Nice theory, though. I thought the cynicism made it extra smart.


I didn't say you could yet anywhere in my post. Reading things more carefully avoids looking stupid. Only for the first few weeks. Most of the recent maxers have never trained a skill anywhere close to this slow, so as soon as the ban on sof is released, the metaphorical dam will burst ;)


It's just disappointing how the first thing that goes through most of your heads' is "wow Jagex being greedy with the spins again amirite" when you see an update (so every single week).

I'm pretty much done with these forums. I feel cloistered by negativity and I get the feeling a good 50% of you don't even play this game anymore.
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