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29-08-2013 New Interface System Fixes

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Click thru chat is cool...but feels a bit odd when u still can't click thru other transparent things AND scrolling chat with mouse wheel does game world zoom too.

 

You wouldn't want a click-through inventory interface. There too many important things in all of those submenus that if it were click through, you'd have soooooo many dead clicks at important times. As for the scrolling game zoom, why not just lock it?

But there is a definable difference between the boxes that are actual inventory spaces etc and plain blank space - just like click through chat differentiates text from blank.

 

Also I don't lock zoom because I make use of changing it subject to the area I'm in and what I'm doing, but lockable or not it is an obvious bug/flaw in the system.

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But there is a definable difference between the boxes that are actual inventory spaces etc and plain blank space - just like click through chat differentiates text from blank.

 

But there's no purpose in having a ridiculously expanded tear-away to the point where you have so much space that you could accurately within the negative space, which is quite unlike the chatbox entirely.

 

Also I don't lock zoom because I make use of changing it subject to the area I'm in and what I'm doing, but lockable or not it is an obvious bug/flaw in the system.

 

Fair enough.


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XP interfaces are now uglier but meh preferences... wish they fixed prayer switching glitches on ability bar.


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XP interfaces are now uglier but meh preferences... wish they fixed prayer switching glitches on ability bar.

 

You can still drag it to your action bar at least for now, though it would be nice to get a quick fix on that so you can free it for something else....

 

(hellooooooo run-on sentence!)


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Why did they change the NPC chat box text?


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I was just getting used to my layout, albeit a bit chunky looking as some have told me in the past, but now it feels like I'm wasting a whole load of space with all the empty space after my inventory spots & skill icons. =/

 

Magic update was long over-due really although I hate to admit it, hopefully I don't make too much of a loss gp wise like I have for all the over lvl 80/ 90 weapons & armour I own. :(

 

Overall yet another update that sounds really promising but when actually seen is rather disappointing IMO.


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Don't want to be the bearer of whine news on the NIS, but they once again modified the NIS to make a close resemblance to the oldskool look...

 

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This is the only way to have an inventory with 7 rows. :s

Also, when are they going to update the tabs so more fits in that space?

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I was just getting used to my layout, albeit a bit chunky looking as some have told me in the past, but now it feels like I'm wasting a whole load of space with all the empty space after my inventory spots & skill icons. =/

 

Magic update was long over-due really although I hate to admit it, hopefully I don't make too much of a loss gp wise like I have for all the over lvl 80/ 90 weapons & armour I own. :(

 

Overall yet another update that sounds really promising but when actually seen is rather disappointing IMO.

 

I got lucky and managed to off load my t80 magic weapons and armor at above GE med price (only virtus gloves didn't instantly sell).

 

Now I am pretty much torn between getting Drygore/Torva or Assbows/Pernix.


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What happened to the view equipment button while in the bank interface? I can't find it anymore.


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They still haven't readded that. You can click the shield which will open the equipment interface, but it still closes the bank screen iirc.


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Kim's right, it did close the bank screen. It's good they've removed it for now, just so long as they bring it back once it's working again.


 

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In case nobody noticed the loyalty clothing and effects overrides got stealthed into the update.

 

I really hope they include the pure variants and/or a two colour system in the bigger update though.


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The outfits also would be redone to match the quality of the Solomon Store, yet I see no difference. Things like the werewolf package could use a bit of polish.

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hmm. didnt notice the overrides. now wearing my colonists hat with sara warpriest, looks pretty spiffy in light blue.


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I'm not really a fan of how a lot of the text now is so... uncrisp. Reminds me of when Microsoft started shoving ClearType in everyone's face.


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the usefulness of anything a siege unit does being doubled is somewhat outweighed by the chance that TWO of them will spawn at the same time for saradomin


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And yet most of Saradomin side is voting for the elites, myself included


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Presuming this was done with the latest update..

 

Whhhhyyyyyyy did they remove the "Worn Items" button from the bank screen?? :(

 

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But there is a definable difference between the boxes that are actual inventory spaces etc and plain blank space - just like click through chat differentiates text from blank.

 

But there's no purpose in having a ridiculously expanded tear-away to the point where you have so much space that you could accurately within the negative space, which is quite unlike the chatbox entirely.

 

Who said anything about purposefully making things bigger to give blank space?

The fact is certain interfaces have blank space based on how you place and size them to fit your layout.

 

For example I have invent, gear, skills and music in a side bar box; that box is the smallest it can go and still show the player model layout for gear. This layout leaves a lot of blank space around the model, equally it size also means there is a large portion of blank space in the inventory and skills windows.

 

Further more beside my chat box I have a box setup to fill the space between chat and the 8 menu buttons to fill out a complete lower screen bar. This has prayer, magic, def/con abilities, emotes, notes, clan chat, friends list and friends chat in; given the size of the interface the first 3 have lots of blank space in them.

 

I'm not having 'ridiculously oversized' interfaces. I'm having normal interfaces that work for my layout of choice and the fact is there is enough blank space when viewing certain tabs that being able to click through such blank space, just like the chat box, would make sense since it's blank and you might see the thing you want to click there due to transparency.


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For some reason, clicking on tabs on the click-through chatbox also makes you move.

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You also click through the bank interface onto the chat box tabs... regardless if you are clicking on an item to take out or not.


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Presuming this was done with the latest update..

 

Whhhhyyyyyyy did they remove the "Worn Items" button from the bank screen?? sad.gif

 

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Because it didn't work properly and just closed the bank interface when you attempted to do anything in it. Maybe they'll patch it back in once they figure things out.


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For some reason, clicking on tabs on the click-through chatbox also makes you move.

 

At first I thought I was double clicking or something :D Think they should make the different chat bad unclickable.

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