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Dev Blog - Prestige


Matt258

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In this Dev Blog, Mod Jack talks about the new Prestige System, which will bring new life to competitive RuneScape levelling and allow high-level players to enjoy the game afresh. Read on to find out more!

Long, long ago, in the mists of time, the Runescape hiscore table was a place where the best players competed daily for the top spot. Then one day the first player reached 200M, and that race ended. Nowadays, no matter how hard you work, you’re never going to see that prestigious rank 1 because someone else got there first.

You may also remember a time when a 99 was a rare thing that made you stand out from the crowd. These days there are so many 99s that some players treat 99 as if it’s the bare minimum requirement for respect, rather than the achievement it really is.

Prestige is going to change all this. With this update, due to arrive at a Runescape near you some time in November, the hiscore tables will unlock and once again the top spot will be occupied by the player who worked the hardest, not the one who got there first.

 

But what is Prestige?

It’s actually really simple. The Prestige System will allow you to choose any of your current 99s, click a button and reset that skill to level 1. That means you can level it to 99 again. You’d do this because once Prestige goes live, the hiscore table will be sorted firstly by your Prestige level (the number of times you’ve prestiged the skill), then your current level, then your current XP (i.e. the progress you've made since you last reset the skill).

Here’s an example of what the hiscores might look like:

 

Player Prestige Level XP Darrrlek 3 2 450 Murderiffic 2 99 26,068,862 Sum of Awe 2 97 20,400,000 Xontax 2 12 4,800 Acceler8or 1 87 8,200,000 Monkey Bait 1 83 5,400,000 TwoTimesTwo 0 99 157,000,000 Ffarquar 0 99 14,000,000

 

That’s not all, though. To really separate the legendary from the merely awesome, the amount of XP you need to level up increases by 100% of the base total for every time you’ve reset the skill. That means that reaching 99 for the second time takes 26M, reaching 99 for the third time takes 39M, and so on. That increase will be spread across all levels, so it takes two, three, four times as long to reach each individual level as well as to reach 99.

If you do reset a skill, you’re not trapped at low level. It would suck if a new quest came out and your Prestige level wasn’t high enough yet, or if you just wanted to go bossing for a bit and couldn’t. As such, you can turn off Prestige and revert to your previous skill level of 99. While it's switched off, you can’t earn XP towards your Prestige level. When you turn it back on, you keep going from whatever Prestige level you reached when you turned it off. You can only make this switch while you’re in a bank, and we’re considering adding a gold cost to it to make it clear that you’re not supposed to be flipping it willy-nilly.

 

The Overall category of the Top Players hiscore table has an additional restriction. If we sorted it by your total number of resets, everyone would just reset the easier skills a bunch of times. Instead, the Overall table will be topped by whoever has reset all skills the most times. The Overall Top Players table might look something like this:

 

Player All Skills Total Prestige Total Levels Total XP Immortalzor 2 57 6993 762,000,000 Twinkage 1 60 8453 889,000,000 Ruminati0n 1 52 6498 492,000,000 Chai Latt3 0 29 4221 328,000,000 XX Nuff XX 0 22 3258 296,000,000 mondo1987 0 0 2365 283,000,000 ar1gato 0 0 1300 5,400,000

 

There are also some amazing titles, emotes and cosmetic overrides for showing off your Prestige accomplishments in game and on the forums. You’ll able to prove which skills you’ve reset, and how many times you’ve reset them, in a showy way.

You need to be a member and have 99 in a skill to use the Prestige System, but because it resets your skill level, beyond that everyone is on a level playing field. This makes it a true race from a fair start for all 99s.

We’re not forgetting the accomplishments of those who already hit 200M in the old tables, and those who haven’t yet reached it. You’ll still be able to view the old hiscores on the website, with the same rankings. We store your lifetime XP, which is all XP ever earned in that skill regardless of whether or not you've reset it. You’ll still be able to make progress towards 200M in your lifetime XP - which is still the cap - and earn your rank on the old hiscores.

We hope there will be some other positive side effects on the game as well. At the moment, since only the highest level content is relevant to the most dedicated players, this skews the economy towards certain things and away from others. With Prestige, players will be competing at all skill levels making items and areas that haven’t been relevant for a long time suddenly of interest again.

We're still ironing out the details of the Prestige system, and we want to know what you think. If you have any thoughts on how the Prestige System should work, ideas on how it should be improved or anything you're worried about, head on over to the forums and let us know.

 

Mod Jack & Mod Verrah

Edited by Matt258

Level 99 Skills 28/28 200M exp Skills 6/28
Going for 200M All Skills. [qfc]48-49-837-63099395[/qfc]

@Matt258RS Twitch: Matt258RS

 

Whatpulse
My Youtube user name: birdman258 200MCook ProfitCook 200mPrayer MakinWines MyF2pSkillers

 

On 12/23/2011 at 4:39 PM, 'Jebrim' said:

But don't even begin to think that I think I'm better than you all simply because I've done 7.6k+ hours of Agility or because I have tens of thousands of fans.

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Yeah, no way I'm doing that. Prestige doesn't really work in a game like RS where it takes between 40-120 hours to get a 99, whereas in Call of Duty for example, it takes maybe 10-15 hours to reach max level. But hey, if you're insane enough to do it, be my guest.

 

As long as the current highscores are still the priority, then I don't give a [bleep] about this update if/when it comes.

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It's an interesting idea, but I don't like it that much. 200Ms will be devalued a bit, and buyable skills will be a list of 'who has the most money'. And I really don't like that it'll become the 'main' hiscores.

 

 

I probably won't go for any prestige, except maybe for easier/faster skills like cooking or firemaking.

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Huh.

 

This is interesting.

 

To be honest, I didn't like the prestige system when they used it before. Losing all your progress is a drag. Having an "off" button helps a lot, though. I'm curious what impact this will have on the game.

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I'll probably use it. I'm not a fan of bossing so I kind of run out of stuff to do when I have my comp cape, but I like overrides and cosmetics. This will clear up both those problems for me. Its nice however that they've made it completely optional for those who prefer the previous highscores.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Also, anyone want to go for 16th prestige? I bet jagex hasn't even worked out that it would take 208m xp in that skill to do that. Whoever gets their first is gonna be pissed off.

Also, getting all the way to 8m short of your 16th prestige would be 1760m xp in one skill. Gf life.

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This sounds completely terrible. But I'm sure they'll add it anyway.

 

A game like RuneScape, where some skills take 50+ hours to reach 99 (or longer) it's like they are trying to make top players compete until their bodies are rotting.

 

Not to mention buyable skills like construction, smithing, crafting etc. Will not be a competition on who can train it the most, but who has the most GP to get +5 or +50 prestige in that skill.

 

It will also just be needlessly confusing on the hiscores.

 

Most likely, it'll raise the cost of construction, crafting, and all the buyable skills because people with 200B are looking to level the skills to 99 around 99 times.

 

Honestly, I hope this gets shot down quickly and they realize the much less painful and confusing thing is to just raise all skill's maximum XP to 1B or so.

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Also, anyone want to go for 16th prestige? I bet jagex hasn't even worked out that it would take 208m xp in that skill to do that. Whoever gets their first is gonna be pissed off.

Actually 5th prestige is 195 mil xp.

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I dont think I like the idea or that it sounds that healthy.

 

I do instead however like the idea of having a highscores that resets say once a year or something, that goes live alongside the regular highscores that stays the same. Once it resets it just goes into some hall of trophy thing thats saved and can be viewed anytime. (Probably with a minimum - Say top 10000 in each skill.) So essentially it allows people to compete...but also easily allows people to ignore it altogether with more ease.

 

They making the game too cumbersome with these types of ideas.

 

Either way - Allow f2p to exist on it. Its a hollow/meaingless highscores as it is. =/ Currently I have no idea what most of my actual ranks are. =s

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Also, anyone want to go for 16th prestige? I bet jagex hasn't even worked out that it would take 208m xp in that skill to do that. Whoever gets their first is gonna be pissed off.

Actually 5th prestige is 195 mil xp.

 

 

That's not the case. The Devblog says:

 

 

To really separate the legendary from the merely awesome, the amount of XP you need to level up increases by 100% of the base total for every time you’ve reset the skill. That means that reaching 99 for the second time takes 26M, reaching 99 for the third time takes 39M, and so on.

 

It doesn't say that the XP required will double from the last prestige level.

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Also, anyone want to go for 16th prestige? I bet jagex hasn't even worked out that it would take 208m xp in that skill to do that. Whoever gets their first is gonna be pissed off.

Actually 5th prestige is 195 mil xp.

 

Nope. xp doesnt double. You add 100% of base xp, which is 13m. so like

 

13 26 39 52 65 78 91 104 117 130 143 156 169 182 195 208
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NO.... -.-

Too bad for you if they make it a trim requirement :P

 

 

I would *love* to see at least second prestige be a Trim requirement. Then at least it would be a cape of true completion, and not just the AFK Castlewars cape.

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Should just make skills go up to 120 or 126. This just makes it so you can't add content above 99.

 

I do quite like the idea of being a cute level 4 skiller. That murders all the other 4s at warbands for their loot.

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or they could just make max level 126 and rescale stuff as needed.

I would only support level 126 if content was capped at 99. It's be stupid as hell to make someone get 200m xp in a skill to unlock something.

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