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200m in All Skills

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Wait what? How was it nerfed - logout timer? Didn't see anything in the patch notes.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Wait what? How was it nerfed - logout timer? Didn't see anything in the patch notes.

They said it on the Twitch Q/A link here: http://www.twitch.tv/runescape/v/15359631?t=9m56s

 

Bit weird that they don't mention such a big update in the news post.


My yt: https://www.youtube.com/user/mrstenvikteam

 

my twitter: https://twitter.com/NoToAfkPray_OS

 

200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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It is a bit absurd that people are so upset about removing a way to play the game without playing the game, so to speak. I guess the most compelling argument is that players feel it is unfair to be forced to start from scratch on Old School, and after two years of splashing, they feel entitled to a free/easy head start. Not that I agree with the line of reasoning, but that seems to be one opinion.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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About [bleep]ing time.

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My responses are in bold.
 

I could even write an article about this, and i actually did long ago, it's probably very poorly written because my English isn't the best. 
 
This is something that has been bugging me for a very long time, and at the moment I feel like I want to get his out
of my chest.
 
It’s about the current situation that people can bot legally for 6h with close to no effort at all. I’ve always thought the j mods would come to their senses and nerf this methods. I have clearly been wrong.
The thing that is bugging me the most is their logic. We now know that the reason that they will not nerf 6h guthan is because «it’s been too long in the game». I mean like WTF? Are they dumb or something? If an ags dupe glitch got into the game and they didn’t knew about it after 1 month would they also say «it’s been to long». Something else which is REALLY bugging me is how they polled the nmz glitched, wouldn’t it be more logical to have 75% of the community to have thing made permanently than opposite as I was done? This question stands still unanswered today, and I don’t think we will ever get an answer.
 
45% of the community wants it to stay in the game, why are you so against it? It’s because it is damaging the game in so many different ways. It devalues runecrafting, like who alchs when you now can splash overnight. This also hurts fletching and crafting, because those skills produce alchables. It also devalues strength attack defence hitpoints and magic to close to worthless 99s.
 
The problem with this argument is that you're just cherry picking the facts. For example, with AFKing, the price of Guthans and smoke staffs skyrocket because they're in high demand. You argue that it devalues runecrafting, but you're ignoring the fact that it dramatically increases the value of slayer and barrows.
 
Why is this a bad thing? It devalues endgame content and people are able to enjoy this content without the skill to get the 99s.

If you were a PKer, you'd understand that the more people with high combat levels to compete with, the better. I remember at the beginning of OSRS when a friend of mine no-lifed his combat stats... only to find that he had no competition in the wilderness because nobody else was on his level yet.
 
You say skill, is it really any skill in getting a 99 in these combat stats? Yes, it was before nmz, because staying focused/efficient/entertained over time is not easy, and many people are not able to do it. It takes simply dedication that many players find to be very difficult.

This suggests that the problem with the NMZ debate isn't the AFKing itself; it's the fact that there are no fun, exciting, and engaging ways to train skills in OSRS. All of the other alternatives are extremely boring and tedious. A 5 year old has the brain capacity to max out their combat if they have enough free time.

Legalbotting made me come back to rs and I’ve not seen the numbers of active players dropping, this probably means that it’s good for rs. It would probably be less players if people wasn’t able to bot legally right :P? I don’t want new players who bot legal/illegally.

You're acting as if every player should have the same mentality/outlook on the game as you, and if they don't then they should get lost
 
But it is just clever use of game mechanics deal with it. Who cares about if it is clever use of game mechanic or not. It is the input vs output thing people care about, that is why I call this thing botting because the input vs output is very similar to botting.

It's similar to botting, yes. But it's nowhere near the same thing. Botting is way more efficient and allows you to basically acquire an infinite amount of gold for zero opportunity cost. Thing such as splashing and NMZ are extremely inefficient compared to a player using a real bot.
 
I don’t think it is worth it to use so much time to level up my account. If you think playing this game is a waste of time. WHY ARE YOU PLAYING IT THEN?

That's the point; I quit playing OSRS until I discovered AFKing because I didn't want to get 99 mage and max combat for the third time just to be able to enjoy my favorite activities from 2006 (Castle Wars, PKing, etc). Like I said, different players have different priorities and hobbies on OSRS. I wanted max combat so I could spend all of my free time on RS having fun doing PvP. You seem to think that everybody wants to just max out their combat, then never touch combat ever again while wearing capes of achievement and expecting recognition, rather than wanting to max out combat so they could enjoy activities that they earned the right to enjoy many years ago.
 
I don’t want to spend my time leveling up my account. Same excuse as botters, and botting is not legal for very obvious reasons. Like if you want something in real life like good grades/good results in sport you have to work for it, why should rs be any different.

Like I said, most of my friends from 2006 have popped on OSRS once they discovered it and talked to me about how excited they were to be able to go PKing or do PvM with me like we used to when we were younger. But then once they realize all their stats are level 1, they log off and I never hear from them again. They basically feel like they worked hard to level up their stats in the first place in RS3, but then EoC came along and rendered all of their accomplishments for naught. So then OSRS comes along, offering a way to enjoy the hobbies that they once enjoyed again... except now they're told that they have to max out their stats again, and if they get upset about it, then they're being lazy, entitled, and selfish. It's a slap in the face.
 
I just felt like getting this out of my chest, but seriously can it even be called a game at when you can progress it while you sleep?

You view gaining XP as the core purpose of playing RS. We view combat as the core purpose of playing RS.

The bottom line is, you see combat as just another skill to maximize XP in for ranks. Other people see combat as a means to enjoy the activities that they once enjoyed, but were suddenly banned from via EOC and the OSRS stat reset.

So what's the solution? Either create a permanent sandbox mode for PKers like the Tournament Arena from a couple months ago, and/or make it so training skills is actually fun and engaging.

I totally understand why AFKing would upset a player with your mentality and playstyle. But to suggest that the players abusing AFK methods are doing so because they're just a bunch of lazy, entitled, selfish people who want to suck the life out of the game and brag about their "accomplishments" isn't a very realistic or accurate perspective on the issue.


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For whatever reason I feel the need to comment to Muggi's post above. Nothing in any particular order or pattern. 

 

You state at the beginning of your conclusive remarks that some of us play the game for the xp, others play the game for combat, and that is completely fine. There is nothing that says that either play style is correct, however, the game has never been about that. The game has always been about the hard work, effort and achievement from going out and completing something in the game. This is precisely why when you made your account in 2005 they didn't want you to bot the first time...why should they allow you to do it the second time? It literally defeats the point of the game in the original rules they made

 

To regress from that argument and touch upon specifically the aspect of combat within the game, take a look at some people who have chosen to play the game in the Ironman sense, who are heavily PvM oriented and PvM based players. B0aty, Woox, Aloha, Slay Brother to name a few. They too play the game for combat like you said, but within the confinement of Ironman, it facilitates the aspect of hardwork, effort and achievement and giving them the pleasure they want out of combat. Now don't get ahead of me, I'm not trying to necessitate the litmus test of Ironman to anyone who is interested in PvM or PKing, I'm just trying to show you the greater aspect of the game and how combat fits into the basic ideas of the game on a more clear and relate-able level. I understand Ironman isn't for everybody.

 

You specifically refer to the end game content as your ultimate purpose for playing the game. The reality is, there is nothing intrinsically fascinating about any particular end game aspect of the game. Getting a 99 next to a picture, DPS on a large monster over time, or killing a fellow player with the help of random, arbitrary RNG. B0aty once made a video about this particular concept back in beginning of oldschool. He referenced the fact that any given aspect of the game is meaningless without certain context that makes it exciting. He basically said that pking with somebody else's money on useless stats is pointless other than deriving fun from sheer pking skill itself. The whole point of PKing and what makes thrilling and resonates well for so many players is the amount of hard work that goes into the account, and not just that, the risk involved as well. From the overall perception of the video by fellow PKing communities, they seemed to agree with this overall sentiment. 

 

To couple things previously stated and to delve into the problems of AFK methods, the J mods have pointed out the exact phenomena in player retention rates. Mod Mat K (you can choose whether he is credible or not) stated that as players become normalized with certain content they start to lose interest in the game and retention rates lower. He stated this in livestream that spoke about solutions to retention for the summer period back around March or so. This is definitely a foreseeable trend as you look at player rates for the servers over time diminish with more players with access to end game content and surplus of more players gaining access over time, but no updates to feed these players. Obviously you can see recent changes though due to recent updates as such.

 

I myself was watching a livestream of a guy that was duo'ing Bandos with his irl friend. They literally hopped 35+ times to find a world that had less than 4 people on it. They literally sat and waited for their world hop timer to reset and then hopped to worlds individually. This is the detrimental aspect to everyone having high level content. You made a point in your post that this increases the value of Slayer. I don't understand how it could possibly other than the fact that with more people doing Guthans, fewer people will do Slayer for their xp which I guess would increase the perceived value of a 99 in that. There are still lots of people that are training Slayer though, it's the most popular skill in Runescape. Coming from someone who has grinded up to what will be 96 Slayer tomorrow, I can say that there are plenty of NMZ prods that are taking up the spots that really shouldn't be of access due to the fact that they haven't put in the time in the account for them to have earned the appropriate status to slay in that same spot. 

 

In short to all that was said, NMZ Guthans doesn't just give some player the right to certain content scotch free, it hurts other people as well, people who are trying to actually absorb and enjoy this combat based content that you refer to.

 

One thing none of this answers is, why does combat get this option but nothing else? Why should this be something that affect 2 out of 3 parts of the combat triangle and 5 out of 7 combat skills? Some players enjoy combat based portion of the game and that higher level based content...ok, what if someone really enjoys to relax at Magic trees and cut those? Should there be a 6-hour method for him to get 75 Woodcutting? What if someone really loves to make 3 bar Rune items? Should there be a 6 hour method for him or her as well to accompany the other 6 hour methods in the game so he can skip the grind and cut to the part that he enjoys? No, of course not. That's completely absurd. There is no reason why this logic shouldn't apply to combat.

 

In literally any other game, would I be able to skip portions of the game just to skip to the part that I want? Take World of Warcraft for example, (take note that I only have played Runescape and know nothing about WoW except for the fact that raids are popular and cheating is prohibited) would I be able to say, I want to start playing WoW, but only to do raids, do you think they're going to cater to me? No, under no circumstance is Blizzard going to bend over backwards its stance on integrity and gaming policies just because I'm needy and only want to endure certain portions of the game's content. Why should this be anything different for Old School Runescape? It's almost preposterous to think in such a fashion.

 

To clarify, if there is a portion of the game that you want to play and solely that portion (as you mentioned with the tournament world aspect) there are private servers that accommodate those aspects. There is no reason to normalize the gameplay settings and ideals that have stuck with the game for so long just to appease a group of players that are only interested in a restricted amount of content. 

 

Your argument about Smoke staffs and Barrows are also a bit misconstrued, those are items that have astronomical disproportion in terms of pricing. Considering that Smoke staffs aren't insanely rare and also have limited use outside splashing other than people that need specifically air + fire runes for combat spells, it doesn't make sense for it to be the price that it is under any normal circumstance. It should at most be a few hundred thousand higher than the Steam staff, and that's a stretch. Guthan's the same thing could be said, although Guthan's has more outside use than AFK methods. Though if you compare Guthan's (15m last night) to Dharok's (1.7m) (the best melee training method in game) it has huge disparages in pricing. 

 

I think I'll wrap up, I went on for wayyyyyyyyyyyyy to long and for that I'm sorry, I just felt the need to elaborate where possible.

 

To follow up and make the point clear: I don't care if you choose not to skill, I just want you to put in effort for your achievements and hard work that anyone else would have to put in if they wanted the same thing.

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"In literally any other game, would I be able to skip portions of the game just to skip to the part that I want? Take World of Warcraft for example, (take note that I only have played Runescape and know nothing about WoW except for the fact that raids are popular and cheating is prohibited) would I be able to say, I want to start playing WoW, but only to do raids, do you think they're going to cater to me? No, under no circumstance is Blizzard going to bend over backwards its stance on integrity and gaming policies just because I'm needy and only want to endure certain portions of the game's content. Why should this be anything different for Old School Runescape? It's almost preposterous to think in such a fashion."

 

 

 

 

You chose a poor example. Blizzard sells maxed accounts to players because they know that the endgame content is actually what the players want to do instead of the crappy grind.


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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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I could even write an article about this, and i actually did long ago, it's probably very poorly written because my English isn't the best. 
 
This is something that has been bugging me for a very long time, and at the moment I feel like I want to get his out
of my chest.
 
It’s about the current situation that people can bot legally for 6h with close to no effort at all. I’ve always thought the j mods would come to their senses and nerf this methods. I have clearly been wrong.
The thing that is bugging me the most is their logic. We now know that the reason that they will not nerf 6h guthan is because «it’s been too long in the game». I mean like WTF? Are they dumb or something? If an ags dupe glitch got into the game and they didn’t knew about it after 1 month would they also say «it’s been to long». Something else which is REALLY bugging me is how they polled the nmz glitched, wouldn’t it be more logical to have 75% of the community to have thing made permanently than opposite as I was done? This question stands still unanswered today, and I don’t think we will ever get an answer.
 
45% of the community wants it to stay in the game, why are you so against it? It’s because it is damaging the game in so many different ways. It devalues runecrafting, like who alchs when you now can splash overnight. This also hurts fletching and crafting, because those skills produce alchables. It also devalues strength attack defence hitpoints and magic to close to worthless 99s.
 
The problem with this argument is that you're just cherry picking the facts. For example, with AFKing, the price of Guthans and smoke staffs skyrocket because they're in high demand. You argue that it devalues runecrafting, but you're ignoring the fact that it dramatically increases the value of slayer and barrows.

 

Acording to Mini Finbarr(rank 3 Slayer) The drop in smokebattlestaff prices will only affect pvm orientated very slightly while it will not even effect efficient slayers at all. While a 10 gp drop in the Nature rune price will make you loose 15m from 91-99 RC if you are doing double Nats. If you compare from the perspective that you are going for max total the difference is a ton in terms of the potential loss in Nats gp vs the loss of Smoke staff price.  They are also planning to buff the smoke staff in the future https://twitter.com/JagexAsh/status/642274198929412096

 

About barrows, the guthan set had it's uses even before NMZ and will atleast not become dead content.  And maybe Dharock will raise in price because people will do that in nmz instead.
 
Why is this a bad thing? It devalues endgame content and people are able to enjoy this content without the skill to get the 99s.

If you were a PKer, you'd understand that the more people with high combat levels to compete with, the better. I remember at the beginning of OSRS when a friend of mine no-lifed his combat stats... only to find that he had no competition in the wilderness because nobody else was on his level yet. 
 

You say skill, is it really any skill in getting a 99 in these combat stats? Yes, it was before nmz, because staying focused/efficient/entertained over time is not easy, and many people are not able to do it. It takes simply dedication that many players find to be very difficult.

This suggests that the problem with the NMZ debate isn't the AFKing itself; it's the fact that there are no fun, exciting, and engaging ways to train skills in OSRS. All of the other alternatives are extremely boring and tedious. A 5 year old has the brain capacity to max out their combat if they have enough free time.

 

A 5 year old might have the brain capacity but does he have the required dedication? With the logic that everything that requres time is easy 99 Runecrafting would be easy as well. Because the skill it'self isn't difficult at all. However lots of people are even struggling to even get 91.  And let's just say that I have some friends that i don't really think would have had 99 in melee skills now if it wasn't for nmz guthan, and that has nothing do to with their total time played.  And btw some people really enjoy grinding.

 

Legalbotting made me come back to rs and I’ve not seen the numbers of active players dropping, this probably means that it’s good for rs. It would probably be less players if people wasn’t able to bot legally right  :P? I don’t want new players who bot legal/illegally.

You're acting as if every player should have the same mentality/outlook on the game as you, and if they don't then they should get lost
 
But it is just clever use of game mechanics deal with it. Who cares about if it is clever use of game mechanic or not. It is the input vs output thing people care about, that is why I call this thing botting because the input vs output is very similar to botting.

It's similar to botting, yes. But it's nowhere near the same thing. Botting is way more efficient and allows you to basically acquire an infinite amount of gold for zero opportunity cost. Thing such as splashing and NMZ are extremely inefficient compared to a player using a real bot.

 

​It's absolutely efficient enough to be called legalbotting
 
I don’t think it is worth it to use so much time to level up my account. If you think playing this game is a waste of time. WHY ARE YOU PLAYING IT THEN?

That's the point; I quit playing OSRS until I discovered AFKing because I didn't want to get 99 mage and max combat for the third time just to be able to enjoy my favorite activities from 2006 (Castle Wars, PKing, etc). Like I said, different players have different priorities and hobbies on OSRS. I wanted max combat so I could spend all of my free time on RS having fun doing PvP. You seem to think that everybody wants to just max out their combat, then never touch combat ever again while wearing capes of achievement and expecting recognition, rather than wanting to max out combat so they could enjoy activities that they earned the right to enjoy many years ago.
 
I don’t want to spend my time leveling up my account. Same excuse as botters, and botting is not legal for very obvious reasons. Like if you want something in real life like good grades/good results in sport you have to work for it, why should rs be any different.

Like I said, most of my friends from 2006 have popped on OSRS once they discovered it and talked to me about how excited they were to be able to go PKing or do PvM with me like we used to when we were younger. But then once they realize all their stats are level 1, they log off and I never hear from them again. They basically feel like they worked hard to level up their stats in the first place in RS3, but then EoC came along and rendered all of their accomplishments for naught. So then OSRS comes along, offering a way to enjoy the hobbies that they once enjoyed again... except now they're told that they have to max out their stats again, and if they get upset about it, then they're being lazy, entitled, and selfish. It's a slap in the face.

 

I'm struggling to understand that you friend deserves maxed combat in OS just because he maxed combat in a different game.

I just felt like getting this out of my chest, but seriously can it even be called a game at when you can progress it while you sleep?

You view gaining XP as the core purpose of playing RS. We view combat as the core purpose of playing RS. 

The bottom line is, you see combat as just another skill to maximize XP in for ranks. Other people see combat as a means to enjoy the activities that they once enjoyed, but were suddenly banned from via EOC and the OSRS stat reset.

 

So what's the solution? Either create a permanent sandbox mode for PKers like the Tournament Arena from a couple months ago, and/or make it so training skills is actually fun and engaging.

I totally understand why AFKing would upset a player with your mentality and playstyle. But to suggest that the players abusing AFK methods are doing so because they're just a bunch of lazy, entitled, selfish people who want to suck the life out of the game and brag about their "accomplishments" isn't a very realistic or accurate perspective on the issue.


My yt: https://www.youtube.com/user/mrstenvikteam

 

my twitter: https://twitter.com/NoToAfkPray_OS

 

200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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I could even write an article about this, and i actually did long ago, it's probably very poorly written because my English isn't the best. 

 

This is something that has been bugging me for a very long time, and at the moment I feel like I want to get his out

of my chest.

 

It’s about the current situation that people can bot legally for 6h with close to no effort at all. I’ve always thought the j mods would come to their senses and nerf this methods. I have clearly been wrong.

The thing that is bugging me the most is their logic. We now know that the reason that they will not nerf 6h guthan is because «it’s been too long in the game». I mean like WTF? Are they dumb or something? If an ags dupe glitch got into the game and they didn’t knew about it after 1 month would they also say «it’s been to long». Something else which is REALLY bugging me is how they polled the nmz glitched, wouldn’t it be more logical to have 75% of the community to have thing made permanently than opposite as I was done? This question stands still unanswered today, and I don’t think we will ever get an answer.

 

45% of the community wants it to stay in the game, why are you so against it? It’s because it is damaging the game in so many different ways. It devalues runecrafting, like who alchs when you now can splash overnight. This also hurts fletching and crafting, because those skills produce alchables. It also devalues strength attack defence hitpoints and magic to close to worthless 99s.

 

The problem with this argument is that you're just cherry picking the facts. For example, with AFKing, the price of Guthans and smoke staffs skyrocket because they're in high demand. You argue that it devalues runecrafting, but you're ignoring the fact that it dramatically increases the value of slayer and barrows.

 

Acording to Mini Finbarr(rank 3 Slayer) The drop in smokebattlestaff prices will only affect pvm orientated very slightly while it will not even effect efficient slayers at all. While a 10 gp drop in the Nature rune price will make you loose 15m from 91-99 RC if you are doing double Nats. If you compare from the perspective that you are going for max total the difference is a ton in terms of the potential loss in Nats gp vs the loss of Smoke staff price.  They are also planning to buff the smoke staff in the future https://twitter.com/JagexAsh/status/642274198929412096

 

About barrows, the guthan set had it's uses even before NMZ and will atleast not become dead content.  And maybe Dharock will raise in price because people will do that in nmz instead.

 

Why is this a bad thing? It devalues endgame content and people are able to enjoy this content without the skill to get the 99s.

 

If you were a PKer, you'd understand that the more people with high combat levels to compete with, the better. I remember at the beginning of OSRS when a friend of mine no-lifed his combat stats... only to find that he had no competition in the wilderness because nobody else was on his level yet. 

 

You say skill, is it really any skill in getting a 99 in these combat stats? Yes, it was before nmz, because staying focused/efficient/entertained over time is not easy, and many people are not able to do it. It takes simply dedication that many players find to be very difficult.

 

This suggests that the problem with the NMZ debate isn't the AFKing itself; it's the fact that there are no fun, exciting, and engaging ways to train skills in OSRS. All of the other alternatives are extremely boring and tedious. A 5 year old has the brain capacity to max out their combat if they have enough free time.

 

A 5 year old might have the brain capacity but does he have the required dedication? With the logic that everything that requres time is easy 99 Runecrafting would be easy as well. Because the skill it'self isn't difficult at all. However lots of people are even struggling to even get 91.  And let's just say that I have some friends that i don't really think would have had 99 in melee skills now if it wasn't for nmz guthan, and that has nothing do to with their total time played.  And btw some people really enjoy grinding.

 

Legalbotting made me come back to rs and I’ve not seen the numbers of active players dropping, this probably means that it’s good for rs. It would probably be less players if people wasn’t able to bot legally right  :P? I don’t want new players who bot legal/illegally.

 

You're acting as if every player should have the same mentality/outlook on the game as you, and if they don't then they should get lost

 

But it is just clever use of game mechanics deal with it. Who cares about if it is clever use of game mechanic or not. It is the input vs output thing people care about, that is why I call this thing botting because the input vs output is very similar to botting.

 

It's similar to botting, yes. But it's nowhere near the same thing. Botting is way more efficient and allows you to basically acquire an infinite amount of gold for zero opportunity cost. Thing such as splashing and NMZ are extremely inefficient compared to a player using a real bot.

 

​It's absolutely efficient enough to be called legalbotting

 

I don’t think it is worth it to use so much time to level up my account. If you think playing this game is a waste of time. WHY ARE YOU PLAYING IT THEN?

 

That's the point; I quit playing OSRS until I discovered AFKing because I didn't want to get 99 mage and max combat for the third time just to be able to enjoy my favorite activities from 2006 (Castle Wars, PKing, etc). Like I said, different players have different priorities and hobbies on OSRS. I wanted max combat so I could spend all of my free time on RS having fun doing PvP. You seem to think that everybody wants to just max out their combat, then never touch combat ever again while wearing capes of achievement and expecting recognition, rather than wanting to max out combat so they could enjoy activities that they earned the right to enjoy many years ago.

 

I don’t want to spend my time leveling up my account. Same excuse as botters, and botting is not legal for very obvious reasons. Like if you want something in real life like good grades/good results in sport you have to work for it, why should rs be any different.

 

Like I said, most of my friends from 2006 have popped on OSRS once they discovered it and talked to me about how excited they were to be able to go PKing or do PvM with me like we used to when we were younger. But then once they realize all their stats are level 1, they log off and I never hear from them again. They basically feel like they worked hard to level up their stats in the first place in RS3, but then EoC came along and rendered all of their accomplishments for naught. So then OSRS comes along, offering a way to enjoy the hobbies that they once enjoyed again... except now they're told that they have to max out their stats again, and if they get upset about it, then they're being lazy, entitled, and selfish. It's a slap in the face.

 

I'm struggling to understand that you friend deserves maxed combat in OS just because he maxed combat in a different game.

I just felt like getting this out of my chest, but seriously can it even be called a game at when you can progress it while you sleep?

 

You view gaining XP as the core purpose of playing RS. We view combat as the core purpose of playing RS. 

 

The bottom line is, you see combat as just another skill to maximize XP in for ranks. Other people see combat as a means to enjoy the activities that they once enjoyed, but were suddenly banned from via EOC and the OSRS stat reset.

 

So what's the solution? Either create a permanent sandbox mode for PKers like the Tournament Arena from a couple months ago, and/or make it so training skills is actually fun and engaging.

 

I totally understand why AFKing would upset a player with your mentality and playstyle. But to suggest that the players abusing AFK methods are doing so because they're just a bunch of lazy, entitled, selfish people who want to suck the life out of the game and brag about their "accomplishments" isn't a very realistic or accurate perspective on the issue.

 

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1 Lynx Titan 8,881EHP +130EHP +35,6mXP: (15m Herblore)(3,8m Slayer)(3,1m Ranged)(1,1m Magic)

Lynx did another big Herblore/Slayer week with a little bit lower Ranged:Slayer ratio than normal. He maintained the standard magic xp from smoke devils. It will be interesting to see how much EHP he will gain without guthan in the future.

 

Upcoming Milstones: 100m Herblore and first to 2B xp

-------------------------------------------------------------------------------------------

2 Vestfold(YesToAfkSail) 8,395EHP +71EHP +7,4mXP: (5,1m Fishing)(1,1m Farming)()

Pretty much same as last week 3tick Fishing with the daily tree runs.

 

Upcoming Milstones: 100m Fishing

------------------------------------------------------------------------------------------

3 Trance Music 6,800EHP +102EHP +10,8mXP: (3m Woodcutting)(2,6m Agility)(344k Rc)

The Hexis general has as usuall done some skillhopping between dem roofs/teaks(assuming no 3tick)/Nats while getting the 800k Farming xp weekly which he pretty much does every single week.

 

Upcoming Milstones: Hard to predict

------------------------------------------------------------------------------------------

4 Hey Jase EHP 6,569EHP +71EHP +15,7mXP: (2,5m Slayer)(2,4m Ranged)(760k magic)(450k Fishing)

Jase did another week of Slayer, it seems like barraging smokes are pretty much normal at this point. It’s also worth a mention that he got a little bit of Fishing xp as well.

 

Upcoming Milstones: 50m Hitpoints

----------------------------------------------------------------------------------------

5(+1) N01perfect 6,411EHP +75EHP +2,1mXP: (2m Runecrafting)

Same as always

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

6(-1) Sick Nerd (Sickburnout) 6,410EHP +0EHP +0XP:

The former rank 1 in EHP/overall gained 2,6k Hitpoints xp while loosing another rank to N01perfect, he could loose potentially another rank next week as well.

 

Upcoming Milstones:

-----------------------------------------------------------------------------------------

7 Malt Lickeys 6,362EHP +68EHP +15,3mXP: (2,6m Slayer)(1,3m Farming)(3m Ranged)(550k Magic)

Another pure slayer week from rank 1 slayer with the daily farm runs. He also had the highest Ranged:Slayer ratio in this top 15 update.

 

Upcoming Milstones: 50m Farming

----------------------------------------------------------------------------------------

8 Randalicious 6,042EHP +55EHP +19,9mXP: (11,2m Herblore)(3,6m Smithing)(2,5m Strength)

Rank 2 overall achived 150m Herblore and has a steady pace towards 200m Herblore and being first with 6 200m’s. He also got some smith xp from runite smithing and some Strength from afk NMZ. And it’s worth a mention that he got rank 1 Herblore Month as well.

 

Upcoming Milstones: 200m Herblore and first to 6 200m’s

-------------------------------------------------------------------------------------------

9 Mini Finbarr 5,975EHP +75EHP +19,3mXP :(4m Slayer)(4,2m Ranged)(900k Magic)(1,2m Farming)

Another pure slayer week from the leader of Solace. The farming xp is also no surprise.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

10(+2) Senze 5,687EHP +131EHP +20,8mXP: (13,2m Craft)(2,1 Smith)(1,9m Rc)(1m Farm)

The king of lava runes gained 2 EHP ranks and achieved 50m Runecrafting. He switched afterwards to a mix between Crafting and smithing.

 

Upcoming Milstones: 50m Crafting

--------------------------------------------------------------------------------------------

11(-1) Viore 5,665EHP +53EHP +10,1mXP: (6,3m Smithing)(1,3m Farming)(870k Fishing)

The Solace general did mostly again Smithing with a small dose of Fishing and the standard daily tree runs.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

12(-1) Gingbino 5,652EHP +54EHP +6,1mXP: (3,7m Fishing)(1,1m Farming)(532k Magic)

Same as always, 3tick barb/imbue with daily tree runs

 

Upcoming Milstones: Nothing in sight

-------------------------------------------------------------------------------------------

13(+1) Razor Beast 5,375EHP +72EHP +30,6mXP: (27m Firemaking)(1,6m Farming)(1,3m Magic)

Razor has still not burned through his cash stack, he achieved 50m Firemaking this week and seems to get quite a bit magic xp from imbue as well. Razor seems also to be the one who gets most Farm xp weekly. Is he the only one who sometimes does 3 magic runs a day?

 

Upcoming Milstones: 100m Firemaking

--------------------------------------------------------------------------------------------

14(-1) Viper Kai 5,358EHP +53EHP +7mXP: (5m Woodcutting)(106k Slayer)(1m Firemaking)

Viper seems not to be finished with his skillhoping even though his majority of gainz was in the chop chop skill. I will not be surprised if he dicides to do woodcutting because it’s probably one of the most efficient skills to afk, even if you don’t 3tick.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

15 Scotwilson 5,313EHP +72EHP +18,5mXP: (3,8m Slayer)(950k Farming)(3,9m Ranged)(647k Magic)

Scot is still doing slayer and seems to make his rank 1 Slayer month bigger for each day even with the daily farm runs.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

 

Outside of the top 15:

Trickool is still getting closer to the top 15, and Acid Soul seems to been having quite big and consistent gainz for a very long time now. He could also potentially enter the top 15. 

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200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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----------------------------------------------------------------------------------------

8 Randalicious 6,042EHP +55EHP +19,9mXP: (11,2m Herblore)(3,6m Smithing)(2,5m Strength)

Rank 2 overall achived 150m Hunter and has a steady pace towards 200m Herblore and being first with 6 200m’s. He also got some smith xp from runite smithing and some Strength from afk NMZ. And it’s worth a mention that he got rank 1 Herblore Month as well.

 

Upcoming Milstones: 200m Hunter and first to 6 200m’s

 

 

I believe you meant to say herblore, lol.


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Top Players with the most skills at 200m:

 

1. Hey Jase (5)

2. Randalicious (5) 

3. Lynx Titan (5)

4. Vestfold (4)

5. Unohdettu2 (4)

6. Mini Finbarr (4)

7. Nerd (4) +1 Hitpoints

8. Home Page (3)

9. Sick Burnout (3)

10. Rigondeaux (3)

 

 

Top Players with the most skills over 100m:

 

1. Malt (7) 

2. Lynx Titan (7) 

3. Hey Jase (7) 

4. Randalicious (7) 

5. Vestfold (7) +1 Fishing

6. Trance Music (5) 

7. Nerd (5) 

8. sickBurnout (4)

9. Unohdettu2 (4) 

10. Mini Finbarr (4) 

 

 

Top Players with the most skills over 50m:

 

1. Lynx Titan (14) +5 Attack, Defence, Strength, Hitpoints, Herblore

2. Randalicious (11) 

3. Hey Jase (11) +1 Hitpoints

4. Vestfold (9)

5. sickBurnout (8)  

6. Dedwilson (8)

7. Senze (8) +2 Runecraft, Crafting

8. Malt (7)

9. Mini Finbarr (7) 

10. Trance Music (7) +1 Farming

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Maxed OSRS


Dragonseance Fanboy


Efficiency Experts


 

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1 Lynx Titan 9,009EHP +122EHP +32,7mXP: (15,1m Herblore)(3,4m Slayer)(2,4m Ranged)

Lynx achieved over 9000!!! EHP while doing pretty much the same as last week. He also got a much lower Ranged:Slayer ratio than usually.

 

Upcoming Milstones: 2B xp 100m Herblore

-------------------------------------------------------------------------------------------

2 Vestfold(YesToAfkSail) 8,476EHP +74EHP +7,7mXP: (5,4m Fishing)(1,1m Farming)()

Vestfold achieved 100m Fishing and shows no sign of stopping yet.

 

Upcoming Milstones: 50m Farming

------------------------------------------------------------------------------------------

3 Trance Music 6,751EHP +96EHP +8,8mXP: (4,8m Agility)(500k Woodcutting)(200k Runecrafting)

Another big consistent week from Trance, this week it seems like the hexis general has been running on the roofs while imbuing and running to the nature altar.

 

Upcoming Milstones: Hard to predict

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4 Hey Jase EHP 6,636EHP +63EHP +14,7mXP: (2,9m Slayer)(1,1m Farming)(2,3m Ranged)

The former rank 1 overall is still doing slayer while doing his daily tree runs. He achived 50m Hitpoints this week and is getting closer to 50m Slayer as well.

 

Upcoming Milstones: 50m Slayer

----------------------------------------------------------------------------------------

5 N01perfect 6,502EHP +82EHP +2,3mXP: (2,2m Runecrafting)

Nothing new here. Heard long ago a rumour that N01 was planning to do lavas for his last RC xp towards 200m to secure rank 1 runecrafting. So far it’s been talk but no action.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

6(+1) Malt Lickeys (Malt) 6,425EHP +62EHP +13,4mXP: (2,5m Slayer)(1,3m Farming)(2,7m Ranged)

Malt passed inactive Nerd for rank 6 while doing what he usually do. Interesting enough he seems to be the only on in the top 15 who does not barrage smoke devils even though he apparently should have a big bank through pvmscape on an alt.

 

Upcoming Milstones: Nothing in sight

-----------------------------------------------------------------------------------------

7(-1) Sick Nerd (Sickburnout) 6,410EHP +0EHP +0XP:

Pretty much nothing

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

8 Randalicious 6,094EHP +50EHP +19,5mXP: (12,1m Herblore)(2m Smithing)(1,4m Farming)(2,5m Str)

Pretty much same as last week, the majority of the xp is from Herblore while getting his usual Farming Smithing and Strength xp.

 

Upcoming Milstones: first to 6 200m’s

-------------------------------------------------------------------------------------------

9 Mini Finbarr 6,056EHP +77EHP +18,8mXP: (3,7m Slayer)(3,7m Ranged)(1,3m Farming)

The leader of Solace has finished another Slayer week with his daily routine of tree farm runs.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

10 Senze 5,767EHP +72EHP +21,7mXP: (16,8m Crafting)(3,2m Smithing)(1,1m Farming)

The lava king is back to the normal ehp life with a big Crafting/Smithing week. This made him also achieve 50m Crafting

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

11 Viore 5,735EHP +65EHP +8,2mXP: (3,5m Fishing)(1,1m Farming)(680k Magic)

Viore seems to be bored of buyables and switched to fishing/imbue.

 

Upcoming Milstones: 50m Farming

--------------------------------------------------------------------------------------------

12 Gingbino 5,725EHP +69EHP +7,5mXP: (4,8m Fishing)(1m Farming)

Ging seems to be busy switching hats https://www.youtube.com/watch?v=Cob04eBDShA

 

Upcoming Milstones: Nothing in sight

-------------------------------------------------------------------------------------------

13 Razor Beast 5,445EHP +66EHP +28,1mXP: (24,7m Firemaking)(1,4m Farming)(1,2m Magic)

Razor is still burning dem logs while imbuing

 

Upcoming Milstones: 100m Firemaking

--------------------------------------------------------------------------------------------

14 Viper Kai 5,405EHP +42EHP +5,4mXP: (4,2m Woodcutting)(873k Firemaking)(226k Farming)

Viper seem to have found his new skill, the firemaking xp is probably from the new adze.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

15 Scotwilson 5,390EHP +76EHP +11,5mXP: (3m Fishing)(1,2m Slayer)(1m Farming)

Scot broke his pure slayer streak and did some fishing.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

 

Outside of the top 15:

Trickool is slowly but steady getting closer to the top 15.

 

Off topic:

Iron Oziris got the new Runecrafting day record

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200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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Lynx Titan is the first person to gain 6,586.92 EHP in a year.

 

Might aswell list other 2000 raw numbers under 6586 : D

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1 Lynx Titan 9,130EHP +120EHP +34,mXP: (18m Herblore)(3,1m Slayer)(1,3m Farming)(2,1m Ranged)

Lynx is doing a mix between Slayer and Herblore. He achieved 100m Herblore and seem to acquired a steady herblore pace towards 200m. It’s also worth a mention that he also got rank 1 Herblore Month.

 

Upcoming Milstones: 2B Total xp, 150m Herblore

-------------------------------------------------------------------------------------------

2 Vestfold 8,560EHP +84EHP +8,6mXP: (6,2m Fishing)(1,1m Farming)()

Nothing special from Vestfold either, except from making a video there he states he is not going for 200m all.  His gains has been as usual 3tick fishing plus some farm xp.

 

Upcoming Milstones: 50m Farming

------------------------------------------------------------------------------------------

3 Trance Music 6,866EHP +114EHP +13,3mXP: (1,5m Slayer)(2,3m Agility)(1,1m Ranged)(855k Farm)

Trance did a lot of Agility of the start of the week, but switched to Slayer some days later. Will be interesting to see how long Trance is going to keep Slaying in the future.

 

Upcoming Milstones: Hard to predict

------------------------------------------------------------------------------------------

4 Hey Jase EHP 6,701EHP +56EHP +13,2mXP: (2,6m Slayer)(1,1m Farming)(2,4m Ranged)

Hey Jase is still slaying while doing his daily tree runs.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

5 N01perfect 6,595EHP +84EHP +2,4mXP: (2,3m Runecrafting)

Runes has 182m Runecrafting xp while N01 has 175m. That means N01 much have a nearly 30% higher pace than Runes to overtake him. And N01 has still not started to do lavas.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

6 Malt Lickeys 6,475EHP +49EHP +12,9mXP: (2,3m Slayer)(2,1m Ranged)(1,3m Farming)

Rank 1 slayer is still  doing Slayer while getting the regular farm xp from trees. He also achieved 50m Farming xp.

 

 

Upcoming Milstones: Nothing in sight

-----------------------------------------------------------------------------------------

7 Sick Nerd (Sickburnout) 6,410EHP +0EHP +0XP:

Inactive

----------------------------------------------------------------------------------------

8 Randalicious 6,158EHP +63EHP +23,4mXP: (18m Herblore)(1m Woodcutting)(1,3m Farming)

Randalicious pretty much only did Herblore this week with some surprising xp in the nonbuyable skill woodcutting.

 

Upcoming Milstones: First to 6 200m’s

-------------------------------------------------------------------------------------------

9 Mini Finbarr 6,137EHP +82EHP +18,9mXP: (3,7m Slayer)(1,2m Farming)(3m Ranged)(1,1m Magic)

The leader of Solace is still Slaying while getting the regular Farming xp as well.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

10 Senze 5,848EHP +80EHP +22mXP: (16,5m Crafting)(3m Smithing)(1,1m Farming)

Senze did a mix between Crafting air battlestaffs and Smithing runite items while getting the standard farming xp from magic and palm trees.

 

Upcoming Milstones: 100m Crafting 50m Farming

--------------------------------------------------------------------------------------------

11 Viore 5,826EHP +91EHP +14,1mXP: (2,9m Frishing)(1,3m Farming)(650k Agility)

Viore did a big 3tick Fishing week while doing some regular farm trees.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

12 Gingbino 5,772EHP +47EHP +5,4mXP: (3,3m Fishing)(1,1m Farming)

Nothing new from the Hexis general 3tick fishing/ imbue with some farming xp from trees. He also achieved 50m Farming this week.

 

Upcoming Milstones: Nothing in sight

-------------------------------------------------------------------------------------------

13 Razor Beast 5,518EHP +73EHP +30,8mXP: (27,6m Firemaking)(1,4m Farming)(1,4m Magic)

Razor achieved 100m Firemaking and still seems not to have burned through his bank yet. I expect him to stop before 200m though because of the adze update.

 

Upcoming Milstones: Nothing in sight

--------------------------------------------------------------------------------------------

14(+1) Scotwilson 5,506EHP +124EHP +6,6mXP: (2,3m Runecrafting)(800k Wood)(1,3m Fishing)

Based on Scot’s mining gains I predict that 600-700k of the Runecrafting xp is from double nats and rest is lavas. He also got some xp In woodcutting as the reddit competition is Woodcutting this week.

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

15(-1) Viper Kai 5,450EHP +44EHP +5,8mXP: (4,3m Woodcutting)(250k Farming)()

Viper lost a rank to Scot this week and still seems to be afking teaks with adze.

 

 

Upcoming Milstones: Nothing in sight

----------------------------------------------------------------------------------------

 

Outside of the top 15:

Trickool is currently 70 EHP from Viper

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200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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Not 200m all skills related, but holy shit kepi42 just beat lelador's unbeatable agility week. wow just wow

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200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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Maybe he had some agility tickets, can never know.

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 it's very unlikely that he used tickets, as you can see here http://crystalmathlabs.com/tracker/updatetable.php?player=kepi42&skill=agility&nowtime=2015-09-28T07:26:55 he never gained more than 6ehp in a xp log, but i guess you can never know 100% sure because he could of course done some cheeky tickets within short logs, but it's very unlikely as his agility graph is very even

dc3b70631d45529dd10c856bf5782a2f.png

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200m Prayer achieved           24/07/14

200m Construction achieved 25/08/15 

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RuneScape nolifers fail to realize what they could achieve if they applied the same amount of determination in real life.

- Shit burnouts say

 

 

A person that suffers of burnout syndrome would never think about being determined to anything, much less in a new context as real life that, following my previous post, a RuneScape nolifer might not be used to.

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RuneScape nolifers fail to realize what they could achieve if they applied the same amount of determination in real life.

 

I think it's more the fact that there's no major risk or opportunity cost involved with RS skilling (strictly within the context of RS, that is). It'd be different if, like in real life, you weren't 100% guaranteed XP for doing a certain task, and XP wasn't permanent. I can go to the gym and bench 200 lbs but there's no guarantee that I'll be able to bench 205 lbs the following week, or even 200 lbs again. Similarly that time spent benching is time that could've been spent reading or squatting or something. While bench progress goes up, progress in other aspects of life regresses. So you have to pick just one area of your life to make progress in at a time or else you won't end up making much progress at anything... As opposed to RS where you can take a year off and your stats won't have decayed at all and gaining XP will be even easier after a year's worth of updates to skilling.

 

It kinda makes sense when you think about how risk-averse the stereotypical gamer is :P


77yLQy8.png

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RuneScape nolifers fail to realize what they could achieve if they applied the same amount of determination in real life.

 

I think it's more the fact that there's no major risk or opportunity cost involved with RS skilling (strictly within the context of RS, that is). It'd be different if, like in real life, you weren't 100% guaranteed XP for doing a certain task, and XP wasn't permanent. I can go to the gym and bench 200 lbs but there's no guarantee that I'll be able to bench 205 lbs the following week, or even 200 lbs again. Similarly that time spent benching is time that could've been spent reading or squatting or something. While bench progress goes up, progress in other aspects of life regresses. So you have to pick just one area of your life to make progress in at a time or else you won't end up making much progress at anything... As opposed to RS where you can take a year off and your stats won't have decayed at all and gaining XP will be even easier after a year's worth of updates to skilling.

 

It kinda makes sense when you think about how risk-averse the stereotypical gamer is :P

 

 

I hear (read) you. But I could not stop my brain from thinking "fear, fear, fear" as I read your post.

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