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Behind the Scenes - November 2013


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People already just multilog to merchant with 0 time lost on other things, and use multiple accounts to bypass limits. Increasing the severity of ge limits without being harsher on enforcing certain rules would be more harmful to non merchants than merchants. My post was not to do with merchants in particular anyway - just anyone willing to invest more into the game. Whether what they are investing is more time, more skill in high level PVM, or the time to obtain a basic understanding of the games econonmy and a feel for how certain items behave.

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I don't think that the focus of the game should be on merchanting. It should be a nice daily for maybe 500k/day, but not the '10m/day for five minutes of effort' that the super-rich can achieve. Essentially, there should be a cap on how much profit you can get, not on how much you can invest.

 

I also don't think that grinding frost dragons for four hours a day for a month is a reasonable requirement for anything. That's like saying you need to do Livid Farm twice to get a t90 weapon - let's see how many people complain about that, shall we?

 

From the above two, it follows that equipment shouldn't cost billions. A full set of level 90 equipment should, at most, take as long as it takes to get the stats to wear it, ideally less (because your level 90 equipment is only useful until level 95 comes along, unlike your levels). That puts a full set of level 90 melee equipment at 90 att + str + def (+ hp + pray), which is about 17m? xp. That's, say, 170 hours? 170 hours, getting cash at a rate that doesn't require t90 equipment, is maybe 500m for the set, at most. That's drygores, t90 amulet/ring/cape, t90 tank or power armour, maybe a shield. Magic is at least 5x as expensive as it should be, probably more (depending on how you value tectonic, with the high degrade cost and all).

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People already just multilog to merchant with 0 time lost on other things, and use multiple accounts to bypass limits. Increasing the severity of ge limits without being harsher on enforcing certain rules would be more harmful to non merchants than merchants. My post was not to do with merchants in particular anyway - just anyone willing to invest more into the game. Whether what they are investing is more time, more skill in high level PVM, or the time to obtain a basic understanding of the games econonmy and a feel for how certain items behave.

 

Absolutely, anyone multi-logging to get those benefits should get skill and gp rollbacks.

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I don't think they consider the t90 power armor as anything other than something that the insanely rich will use.. Because that is how it is more or less.

Anything that turns to dust, nobody will use unless they have money to burn.

Regardless, the unbalance between t90 magic melee and range can't be ignored.

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Or better yet, a permanent limit. You can only own 2 or 3, maybe, sets of any high level items. One placeholder/spare, and one for regular use. That's it. You don't need any more than that.

The problem with that is what happens when you get drops? That's what I actually spent quite a bit of time thinking about when writing that post.

 

If someone has a virtus wand and a placeholder, and they get two drops in a trip (which has happened), now they have four and are no longer able to pick one of them up?

 

 

Well, exceptions could be made for drops, for instance. I support the general principle (anti-hoarding), as to what form it will take, I am willing to tinker with that.

 

 

Or better yet, a permanent limit. You can only own 2 or 3, maybe, sets of any high level items. One placeholder/spare, and one for regular use. That's it. You don't need any more than that.

 

What if I like something and would like to collect a large quantity of that item. Precisely why do we need these restrictions?

 

 

Then too bad for you. I can see no reason as to why you would need 10 sets of Ascension Crossbows, aside from merching or hoarding. If it is genuinely for some sort of aesthetic collection, well, you'd would be collateral damage. The benefit accrued to you by hoarding is blown far away and outweighed by the detriment done to the community and economy at large. If however, when the supply of such items was plentiful, I suppose such restrictions could be lifted.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

Quyneax has responded with pretty much what are my sentiments. I will add though that, expecting people to camp at Frost Dragons, for hundreds of hours, is not a reasonable expectation. Runescape is supposed to be a game, albeit with some grinding, but it shouldn't be a factory where you have to work for months so you can get one item. I am willing to make an exception for cosmetic items, but it should never be the case with useful gear.

 

Also it depends what one means by 'earning it'. I have absolutely no respect for your degenerate concept of 'earning' it where people have to work for 500-1000 hours to get one item in an online game. It's not healthy for the game, or for the players, or the community, nor is it fun for most players. The game wasn't always this way, and I would prefer it return to better times.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

Quyneax has responded with pretty much what are my sentiments. I will add though that, expecting people to camp at Frost Dragons, for hundreds of hours, is not a reasonable expectation. Runescape is supposed to be a game, albeit with some grinding, but it shouldn't be a factory where you have to work for months so you can get one item. I am willing to make an exception for cosmetic items, but it should never be the case with useful gear.

 

Also it depends what one means by 'earning it'. I have absolutely no respect for your degenerate concept of 'earning' it where people have to work for 500-1000 hours to get one item in an online game. It's not healthy for the game, or for the players, or the community, nor is it fun for most players. The game wasn't always this way, and I would prefer it return to better times.

 

Ridiculous amounts of time spent to achieve a single goal is the direction Runescape has been going for years now. It may not be what players have signed up for, or what is considered fun for most, but that's the reality of the situation, and it would take more than some ge restrictions to fix it.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

Quyneax has responded with pretty much what are my sentiments. I will add though that, expecting people to camp at Frost Dragons, for hundreds of hours, is not a reasonable expectation. Runescape is supposed to be a game, albeit with some grinding, but it shouldn't be a factory where you have to work for months so you can get one item. I am willing to make an exception for cosmetic items, but it should never be the case with useful gear.

 

Also it depends what one means by 'earning it'. I have absolutely no respect for your degenerate concept of 'earning' it where people have to work for 500-1000 hours to get one item in an online game. It's not healthy for the game, or for the players, or the community, nor is it fun for most players. The game wasn't always this way, and I would prefer it return to better times.

 

Ridiculous amounts of time spent to achieve a single goal is the direction Runescape has been going for years now. It may not be what players have signed up for, or what is considered fun for most, but that's the reality of the situation, and it would take more than some ge restrictions to fix it.

 

 

I am fully aware of that. I propose far more things than (and I have written about it in other threads on TIF) simply a few GE restrictions. And yes, the game has gone in this direction for quite a few years -- I am against all that. Even when I have benefitted from this, I have been against it (I have done Staking, and I have done boss hunting -- made a few billion from each at least -- I alway felt that even though I could do this, I shouldn't have to do it). 

 

It's interesting though, Jagex has completely noobified skills (most of them), with the profligate bonus experience at every corner, while having made items much harder to obtain. Then they have the nerve to turn around and say "well, stop complaining that your skills are so high and you still don't have any of the good items, because your skills are so easy, anyways!" 

 

It used to be that rich players had their silly hats, and some cosmetic armour (like Dragon Chain set armour) in 2005. The best armour in the game by far, barrows, which was supremely useful for everything, was expensive (something like 15-20M, and Dragon armour was 30M for the chain alone), yet any high level player could reasonably afford barrows armour or whips (best weapon in the game) if they put a little bit of work into it. Now, not only are rares that way, but so are skills (they just announced at Runefest that the new skill will also be slow, and be easy for mega rich players), but also the items. And the bosses in EoC are increasingly becoming elitist so that you need things like Seismics to do them, which cost billions.

 

It's a complete mess all around. Jagex should acknowledge that they have turned it into a billionaire's playground and that it needs to stop. And balancing (which EoC was supposed to do), is worse now than perhaps ever before.

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Uhh... It would seem to me that Seismics in particular just need their drop rates raised, and Vorago's drop system changed, possibly dramatically. Perhaps some kind of drop "pool" is in order for the team, so that coin/lootshare could be implemented more fairly. I realize that's only a small part of the above discussion, though.

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Want to know how to 100% fix T90 weapons and make them ALL balanced?

 

There are three ways to really do that, one of which is impossibly.

 

The first and impossible way is to have all the t90 droppers drop t90 weapons. This can't be done. Had they released a single t90 boss to do this, it would have been perfect, much like barrows.

 

The second would be to make all the T90 droppers drop the PARTS for the T90 weapons. This would have to be tweaked based on the difficulty of each boss. KK would drop an orb, a blade, or a stock at its current drop rate of drygores. Ascensions (high lvl ones) would drop the hilt, limbs, and staff bit, at its current rate of siglets, and vorago would drop.. i don't know, duct tape, with which you can use to put them all together, at its current drop rate of energy.

 

The third, would be to have all the current T90 bosses drop everything, but at modified drop rates. KK would drop drygores as it does now, but has a rare chance, say, 1/500 of dropping an ascension or seismic weapon. Ascensions would drop drygores and seismics at say, 1/300, and vorago would drop ascensions and drygores at 1/80.

Current drop rarity would stay the same for everything from its main dropper, but be much rarer, but not impossibly rare to get through other means.

 

 

Why any of this? T80 weapons (with the exception of 3 items) are TOTALLY BALANCED BY MEANS TO GET THEM. Again, with the exception of dual wield magic, bow, and 2h bolt.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

Quyneax has responded with pretty much what are my sentiments. I will add though that, expecting people to camp at Frost Dragons, for hundreds of hours, is not a reasonable expectation. Runescape is supposed to be a game, albeit with some grinding, but it shouldn't be a factory where you have to work for months so you can get one item. I am willing to make an exception for cosmetic items, but it should never be the case with useful gear.

 

Also it depends what one means by 'earning it'. I have absolutely no respect for your degenerate concept of 'earning' it where people have to work for 500-1000 hours to get one item in an online game. It's not healthy for the game, or for the players, or the community, nor is it fun for most players. The game wasn't always this way, and I would prefer it return to better times.

 

Ridiculous amounts of time spent to achieve a single goal is the direction Runescape has been going for years now. It may not be what players have signed up for, or what is considered fun for most, but that's the reality of the situation, and it would take more than some ge restrictions to fix it.

 

 

It's a complete mess all around. Jagex should acknowledge that they have turned it into a billionaire's playground and that it needs to stop. And balancing (which EoC was supposed to do), is worse now than perhaps ever before.

 

I agree with this-- they strive to release a boss that is "harder than ever before" without realizing that it is a VERY tiny percentage of players who are actually capable of doing even the last boss they released. It's just NOW getting to the point, two years after it was released, that regular teams are doing Nex. Vorago is elitist because you have to have AT LEAST t80 armor and weapons, but preferably t90 weapons, to even complete a kill. And now they are touting the Super Barrows as "insanely difficult?"

 

What they NEED to do is rebalance the difficulty when they release new bosses. Instead of making something "insanely difficult" from the start, make THAT the "hard mode" with drastically increased drop rates for the elitists, and make a normal mode for the majority of the players who have the stats but don't have 2.5b banks to afford BIS gear that "hard mode" requires. That way far more people have a chance at participating in new content and getting the new loot. Even if the drop rates for normal mode are a fraction of hard mode, as long as they are reasonable (i.e. better than 1/100) then it will mean new boss updates are more fun for everybody and new items won't be able to be completely controlled by merchant scumbags because there will be a larger supply.

 

I'm beginning to understand why one of my long-time RS friends hasn't done combat since EoC. Why bother, when they constantly move the goal-post on you by releasing bosses that are increasingly elitist. If you have a way to obtain money without bossing, it'd be simpler to just say to hell with combat since Jagex seems determined to exclude everyone from bossing except people with max cash stacks and party hats.

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Just got back from Runefest, the Barrows2 was my main focus when I got to play, so I'll try to summarise a few things here:

 

[hide=Many contain spoilers if you want to learn it for yourself]

As this update is a month off (to quote Chris L: "depends how many bugs we find and how quickly we fix them", not everything will be accurate on release!

Interestingly, range seemed to hit all of the brothers well, yet mage splashed to hell on Ahrim/Karil.

Path to the brothers is randomly generated, though it's just a simple path you follow to get there, just run- route is important for later.

You need FOUR players to start this, no more, no less.

The room is divided into 2 sections by a large portal, each side will have 2 players, and both players will have to fight 3 brothers (Who you got was random from what I could see- Though Akrisae vanished and wasn't in this, so I assume he's been scrapped? :lol:)

General brother strategies:

THEY CAN ALL RUN! No more sara gwd style hit and run methods :( Also all stun immune, though Chris L said he might change that.

Ahrim: Will mage like normal, and occasionally fly ("Ahrim takes to the air!"), so I assume this means he can't be meleed. Also has a "turret" ability, where he'll pick a spot and spin, with beams that hit 1.5k-2k per tick if they go through you- roughly 7 square range?. Can surge through, and being on diagonals avoids damage if you're far enough away.

 

Karil: Pretty much same as Ahrim, though instead of flying he can "take to the shadows" which I assume makes him invisible, as I couldn't see him after this happened. :lol: Also has a turret attack the same as Ahrim's but with purple attacks instead of flame.

 

Dharok: Standard melee attacks, a special where he says "Give it all to me!" Run or you get hit for a lot of damage.

 

Verac: Standard melee, also had a meteor-strike type ability you can run away from, that hits about 2k typeless damage, I think other melee brothers have that too.

 

Guthan: Has a fun special where he throws his spear at you ("Guthan gets ready to throw his spear!") When it hits you, you get constant 500 hits until you run next to guthan, he'll pull it out of you, hitting you for 1k, and stopping the bleeds. Also has heal-what-he-hits mechanic.

 

Torag: Can basically hammer you into the ground, knocking you over the head with his hammer with a very amusing animation.

 

ALL MELEE BROTHERS: A tornado attack, basically repeated hurricane ability that follows you, hits 1.5-2.5k/tick, Surge is your friend here.

 

ALL BROTHERS: <NAME> ties your soul to a specific place, you get some green crosshairs on the ground (If you've ever used detonate, that sort of marking), if you don't run to there, you get transported to the shadow realm, where you need to lure all of the brothers into some sort of clouds in the ground, once all have been lured you get sent back to the real world, and the battle continues.

[/hide]

 

tl;dr VERY difficult for the first few tries, but like most other Chris L bosses, once you know what you're doing it's surprisingly easy.

I may have cheated a few times with dev console commands to give myself 32k hp so I didn't die

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Just got back from Runefest, the Barrows2 was my main focus when I got to play, so I'll try to summarise a few things here:

 

[hide=Many contain spoilers if you want to learn it for yourself]

As this update is a month off (to quote Chris L: "depends how many bugs we find and how quickly we fix them", not everything will be accurate on release!

Interestingly, range seemed to hit all of the brothers well, yet mage splashed to hell on Ahrim/Karil.

Path to the brothers is randomly generated, though it's just a simple path you follow to get there, just run- route is important for later.

You need FOUR players to start this, no more, no less.

The room is divided into 2 sections by a large portal, each side will have 2 players, and both players will have to fight 3 brothers (Who you got was random from what I could see- Though Akrisae vanished and wasn't in this, so I assume he's been scrapped? :lol:)

General brother strategies:

THEY CAN ALL RUN! No more sara gwd style hit and run methods :( Also all stun immune, though Chris L said he might change that.

Ahrim: Will mage like normal, and occasionally fly ("Ahrim takes to the air!"), so I assume this means he can't be meleed. Also has a "turret" ability, where he'll pick a spot and spin, with beams that hit 1.5k-2k per tick if they go through you- roughly 7 square range?. Can surge through, and being on diagonals avoids damage if you're far enough away.

 

Karil: Pretty much same as Ahrim, though instead of flying he can "take to the shadows" which I assume makes him invisible, as I couldn't see him after this happened. :lol: Also has a turret attack the same as Ahrim's but with purple attacks instead of flame.

 

Dharok: Standard melee attacks, a special where he says "Give it all to me!" Run or you get hit for a lot of damage.

 

Verac: Standard melee, also had a meteor-strike type ability you can run away from, that hits about 2k typeless damage, I think other melee brothers have that too.

 

Guthan: Has a fun special where he throws his spear at you ("Guthan gets ready to throw his spear!") When it hits you, you get constant 500 hits until you run next to guthan, he'll pull it out of you, hitting you for 1k, and stopping the bleeds. Also has heal-what-he-hits mechanic.

 

Torag: Can basically hammer you into the ground, knocking you over the head with his hammer with a very amusing animation.

 

ALL MELEE BROTHERS: A tornado attack, basically repeated hurricane ability that follows you, hits 1.5-2.5k/tick, Surge is your friend here.

 

ALL BROTHERS: <NAME> ties your soul to a specific place, you get some green crosshairs on the ground (If you've ever used detonate, that sort of marking), if you don't run to there, you get transported to the shadow realm, where you need to lure all of the brothers into some sort of clouds in the ground, once all have been lured you get sent back to the real world, and the battle continues.

[/hide]

 

tl;dr VERY difficult for the first few tries, but like most other Chris L bosses, once you know what you're doing it's surprisingly easy.

I may have cheated a few times with dev console commands to give myself 32k hp so I didn't die

This is in stark contrast to what I heard from somebody else who was apparently there at RF. :o

 

Either way, I see a surge in demand for Ascension bows...

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Sounds not so impossible now.

 

Cheers for that, lol at all the rest thinking you need phats and max cash to get something done these days.

 

I'm glad I have a friendslist, too bad it can't be soloed but it's good that Jagex is promoting teamwork.

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Just got back from Runefest, the Barrows2 was my main focus when I got to play, so I'll try to summarise a few things here:

 

[hide=Many contain spoilers if you want to learn it for yourself]

As this update is a month off (to quote Chris L: "depends how many bugs we find and how quickly we fix them", not everything will be accurate on release!

Interestingly, range seemed to hit all of the brothers well, yet mage splashed to hell on Ahrim/Karil.

Path to the brothers is randomly generated, though it's just a simple path you follow to get there, just run- route is important for later.

You need FOUR players to start this, no more, no less.

The room is divided into 2 sections by a large portal, each side will have 2 players, and both players will have to fight 3 brothers (Who you got was random from what I could see- Though Akrisae vanished and wasn't in this, so I assume he's been scrapped? :lol:)

General brother strategies:

THEY CAN ALL RUN! No more sara gwd style hit and run methods :( Also all stun immune, though Chris L said he might change that.

Ahrim: Will mage like normal, and occasionally fly ("Ahrim takes to the air!"), so I assume this means he can't be meleed. Also has a "turret" ability, where he'll pick a spot and spin, with beams that hit 1.5k-2k per tick if they go through you- roughly 7 square range?. Can surge through, and being on diagonals avoids damage if you're far enough away.

 

Karil: Pretty much same as Ahrim, though instead of flying he can "take to the shadows" which I assume makes him invisible, as I couldn't see him after this happened. :lol: Also has a turret attack the same as Ahrim's but with purple attacks instead of flame.

 

Dharok: Standard melee attacks, a special where he says "Give it all to me!" Run or you get hit for a lot of damage.

 

Verac: Standard melee, also had a meteor-strike type ability you can run away from, that hits about 2k typeless damage, I think other melee brothers have that too.

 

Guthan: Has a fun special where he throws his spear at you ("Guthan gets ready to throw his spear!") When it hits you, you get constant 500 hits until you run next to guthan, he'll pull it out of you, hitting you for 1k, and stopping the bleeds. Also has heal-what-he-hits mechanic.

 

Torag: Can basically hammer you into the ground, knocking you over the head with his hammer with a very amusing animation.

 

ALL MELEE BROTHERS: A tornado attack, basically repeated hurricane ability that follows you, hits 1.5-2.5k/tick, Surge is your friend here.

 

ALL BROTHERS: <NAME> ties your soul to a specific place, you get some green crosshairs on the ground (If you've ever used detonate, that sort of marking), if you don't run to there, you get transported to the shadow realm, where you need to lure all of the brothers into some sort of clouds in the ground, once all have been lured you get sent back to the real world, and the battle continues.

[/hide]

 

tl;dr VERY difficult for the first few tries, but like most other Chris L bosses, once you know what you're doing it's surprisingly easy.

I may have cheated a few times with dev console commands to give myself 32k hp so I didn't die

 

In bts vid or w/e they said the brothers changed weekly, so I'd assume each side being different each time at RF was for example sake rather than a feature and that in-game it'll be like

Left = dharok, ahrim, torag Right = karil, verac, guthan for a week then switch up the next week.

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To be fair, I spent something like 3 hours in total on this thing, and I'm pretty sure there's more stuff I haven't mentioned...

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Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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And my post about it is purely from observation, I have not actually tried it personally.

 

Who does the homing lightning attack then?

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

This is just ridiculous.

I think 500 mil is probably more than my lifetime earning in like 8 years of playing. (excluding the 300mil I bought off Jagex with 50 gloves of samid)

Please go camp frost dragons every day for 4-5 hours for months to earn a level 90 armor that turns to dust in a couple of hours and isn't much better than level 80 or even 70.

I don't play that game.

Casuals don't play that game.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

This is just ridiculous.

I think 500 mil is probably more than my lifetime earning in like 8 years of playing. (excluding the 300mil I bought off Jagex with 50 gloves of samid)

Please go camp frost dragons every day for 4-5 hours for months to earn a level 90 armor that turns to dust in a couple of hours and isn't much better than level 80 or even 70.

I don't play that game.

Casuals don't play that game.

 

 

I agree with Mere, although there are slightly more interesting options that Frost Dragons, lol

How I see it is simple; if you want the best PVM gear then you have to do some actual PVM! I find it silly that these so called pvm'ers want the highest level gear when they aren't doing the highest level activities, It's not necessary and you'd be ruining it for a lot of us if Jagex were to change drop rates, prices or whatever you think would be the best way to 'fix' this problem. 

I think the way the T90 weapons & gear are now is just fine - although I do think Serenic could of been done a bit better.

 

Casual players get casual gear >> Check out Bandos & Robes of Subjugation, maybe even Nex sets now the price of Torva is plummeting.

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

 

This is just ridiculous.

I think 500 mil is probably more than my lifetime earning in like 8 years of playing. (excluding the 300mil I bought off Jagex with 50 gloves of samid)

Please go camp frost dragons every day for 4-5 hours for months to earn a level 90 armor that turns to dust in a couple of hours and isn't much better than level 80 or even 70.

I don't play that game.

Casuals don't play that game.

 

 

I agree with Mere, although there are slightly more interesting options that Frost Dragons, lol

How I see it is simple; if you want the best PVM gear then you have to do some actual PVM! I find it silly that these so called pvm'ers want the highest level gear when they aren't doing the highest level activities, It's not necessary and you'd be ruining it for a lot of us if Jagex were to change drop rates, prices or whatever you think would be the best way to 'fix' this problem. 

I think the way the T90 weapons & gear are now is just fine - although I do think Serenic could of been done a bit better.

 

Casual players get casual gear >> Check out Bandos & Robes of Subjugation, maybe even Nex sets now the price of Torva is plummeting.

 

 

I have to firmly agree with that stance.

 

I'd have a hard time finding ANY game that rewards players with the most elite gear in their game without putting an insurmountable effort to obtain. Look at WoW for instance, they don't just hand people Heroic Warforged gear to "casual" players just because "it shouldn't be that hard to obtain". It's the best gear in the entire game, it SHOULD be that hard to obtain. You have casual players who can get LFR gear, and now even Flex gear, but don't take away the best gear in the game from people who dedicate themselves and deserve it, just because you want it and don't want to spend the time to earn it.

 

I understand that the degrade to dust system is quite foolish however, but don't think the problem would go away had it not been. If it wasn't degrade to dust, it would be far more expensive than it is now, because the demand would skyrocket for it. Also don't forget that players drive the prices for most of these things too. I understand rarity has a large part to do with it, and maybe some tweaks are needed to the rates, but the prices wouldn't be this high if there weren't people who are willing to pay those prices. If someone went to Vorago and got a Seismic Wand drop, do you not think they'd sell it regardless what the price was? They wouldn't just hold onto it because it didn't sell at 2 billion, they'd sell it for 500m or even less if that was the only price people were willing to pay.

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You really don't need the t90 armour for these bosses, ports will do fine, and as the brothers only have 50k hp each, you may aswell just use ports, way less chance of being killed.

 

Something I forgot to mention, you have to kill all the brothers within 30 seconds of each other, or they heal up again, though finishing a second one resets the 30 second timer, and they can't attack during those 30 seconds.

Kind of a lame mechanic, but it enforces teamwork.

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You really don't need the t90 armour for these bosses, ports will do fine, and as the brothers only have 50k hp each, you may aswell just use ports, way less chance of being killed.

 

Something I forgot to mention, you have to kill all the brothers within 30 seconds of each other, or they heal up again, though finishing a second one resets the 30 second timer, and they can't attack during those 30 seconds.

Kind of a lame mechanic, but it enforces teamwork.

 

Ugh, another "Fallen Protectors" mechanic. I can't get away from it on either game xD

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Really though if you play 4-5 hours per day, you shouldn't have any trouble earning 500m+ per month, just from killing frosts or something.

 

If you don't have money, it's because you haven't earned it.

This is just ridiculous.

I think 500 mil is probably more than my lifetime earning in like 8 years of playing. (excluding the 300mil I bought off Jagex with 50 gloves of samid)

Please go camp frost dragons every day for 4-5 hours for months to earn a level 90 armor that turns to dust in a couple of hours and isn't much better than level 80 or even 70.

I don't play that game.

Casuals don't play that game.

My point is that there's a tradeoff. The reason why you've never had more than 500m is because you've never tried to earn more than that. If you put time into making money, like you're supposed to, you'd have a lot more money. It's that simple.
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