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Urza285

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Well I'm slightly surprised not a soul has created a thread dedicated to highlighting Rujefest 3 and the information brought to the community on site.

 

There is one particular player that has been doing this on the RSOF. While I enjoy reading his posts I do want to see tip.it discussion. With that said I am opening a more officiater venue for that discussion for long term.

 

Please post away!



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I've not checked the (DISCUSSION) - Update Teasers (you can't post [ or ] in a link now?) thread yet today, but seeing as how every time I sit back down and refresh the page, it says I have several notifications of posts in that thread. So I'm assuming there's talk of RuneFest going on there. I like the idea of another thread. Excited to see what people have to say about it!

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Can we please get a collection of pictures and transcripts for discussion. There are tons of pictures for many much anticipated updates.

 

Big topics for discussion are:

 

- Concept art for Prffdinas and elf quests

- Return of Zaros

- Inventor skill

- PoP 2.0

 

Any others?



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Pretty much all you need!

 

Source: http://www.reddit.com/r/runescape/comments/1prmou/runefest_3_2013_summary_what_we_know/

 

Hi everyone, I'll be compiling a relatively long list of everything that was announced at this years RuneFest. I'll be adding images later on (maybe). If people want more detail on certain sections, I can answer that in the comments :P Sorry for any spelling/grammar errors.

Link to Schedule of Events.

Link to stream. It's broken into lots of bits.

Celebrating Story Contains spoilers about lore.

• Three pillar storylines that some quests will revolve around:

  • Stone of Jas (Missed, Presumed Death was the first in the storyline). Will be comprised of world events and quests. Decisions in the quests and world events will mix. Players will help decide who gets the Stone of Jas.

  • (Missed this one, but I think it's Zaros or the Elder Gods)

  • The Dragonkin

• God Hierarchy - 7 Tiers

  • Tier 7 - Avatars and Aspects (Avatar of Bandos, Apmeken, etc). Not affected by the edicts.

  • Tier 6 - Demigods (Itchlarin, Amascut). Not affected by the edicts, but can open small portals.

  • Tier 5 - Inexperienced Gods (Brassica Prime, Marimbo, etc). Largely affected by the edicts, but some expections. Includes Zamorak post-BOL.

  • Tier 4 - Experienced Gods (Bandos, Armadyl, Tuska, Sara/Zam pre-BOL, etc). Affected by the edicts. Tuska will be seen in future content. Zamorak went down a tier, Saradomin went up after BOL.

  • Tier 3 - Not mentioned, but I assume Saradomin post-BOL.

  • Tier 2 - Transcendent Gods (Guthix, Zaros, Seren). Can manipulate and mutate life, but can't create it. Guthix is dead.

  • Tier 1 - Elder Gods (Jas, Ful, Freneskae Creator God). Can create life. Cannot be killed, ever.

• Elven quests not forgotten about.

• Mod Ana would like 2 more Vampyre quests to finish the storyline, but nothing in development. More history about Vanstrom. Will be 6th age quests, but will not feature gods. Werewolves could feature their own questline.

• Choices from old quests (such as The Blood Pact) are also tracked.

• Elder Gods are still here and players have interacted with them. First one will be seen in first quarter 2014. Lots of concept art.

• Zaros will not feature in any world events, but will feature in quests.

The BIG Questions

Skipping over this for now, mostly goes over SoF/SGS/Bond stuff we've heard before.

Mod MMG mentions that Jagex tries suing when they can, but most of the time they can't due to most goldsellers being based out of China/Korea.

Mod Jacmob mentions that Jagex has an advance tracking system that isn't really being used right now. Says it can track the differences of each player and when two separate people are on one account, and that he doubts botting will ever come back.

Ideas for the Future

• Construction rework.

  • Custom sized rooms, hallways, etc. Place furniture wherever you want.

  • 20 or so plots around the world to build houses on. Will be instanced, so you'll always see yours. Can see friends or random players as well.

  • New training method to avoid it being a "furniture making skill". Players will buy a plot and NPCs could commission houses.

• Summoning

  • Wanted it to be fixed along with EOC, but not enough time.

  • Wants it to be leveling summoning by using NPCs, rather than making pouches.

  • Familiars could level up as well.

• Agility (yay!)

  • Dislikes run energy as a mechanic, but can't get rid of it yet.

  • Could speed up doing events (such as, fletching)

  • More useful teleports.

  • Cross between shortcuts and dungeoneering skill dungeons, kind of like a pile of money up a tree or something.

  • Make training more varied.

• Mining and Smithing

  • Fixing the level system. Redo the entire smithing bracket, making rune level 50.

  • Add new tiers of metal. Not adding dragon ore, but could manipulate dragon metal that already exists.

  • Armour and stuff left from Third-Age Wars that was left behind has fused into some kind of metal (missed the name) that can be gathered and manipulated.

  • Level up smithing by combining weapons together.

  • Redo mining, add deposit areas by mining spots to avoid drop-mining.

  • New high level rewards.

• If Mining/Smithing rework goes well, could be used as a template for other skills, like crafting.

• The 200th Quest: The Elven Quest

  • Really wants Priffindas to be released. Instead of being released all at once, open it up over time. One week, crystal crafting. Another week, crystal construction and combat. (shows concept art). Says Seren is the city, that she pulses through it.

  • Wants Priffindas to be the Varrock for high levels.

  • Idea was a Mourning's End Part 3 kind of thing, but changed now. Could be a world event around Seren maybe, where everyone is working together to get shards of Seren to reassemble her.

  • At around 185 quests right now. However, if it can be done earlier, will be done earlier. Grandmaster quest about the elves, but could also be an additional low level quest about the elves.

  • How will Seren react to being reassembled? Any relations with Guthix?

  • Shows Seren concept art, says it'll be used sometime next year. (will post image later)

• RuneScape on the Tablet and Mobile

  • Being actively looked at, but no confirm date.

  • (Shows concept art) interfaces and menus for the mobile version already being thought of.

  • New product in development: The Runescape Community App. Includes lots of things: in-game chat, Grand Exchange, clan tools, news posts, etc. Should work for Android, iPhone, tablets, etc. Looking for player feedback and ideas for it. Looking for release before Christmas. Maybe have some parts of the game in it, like Fletching, Woodcutting, etc.

  • Maybe a mobile version focusing on lore and story. Lots of ideas.

• PC Expansions

  • HTML5 limited at this point due to browser limitation.

  • Jagex team working on bringing HTLM5 out of browser and moving away from java. "Improved performance over Java, with the graphics of HTML5."

• Other possible games

  • "What if there was another game like RuneScape, but everything is hostile towards you and it's based on survival?"

  • "What if there was another game like RuneScape, but it had a clean slate and the community built the world? Discovering new places, everything is built by players."

  • Really like the ideas, but won't work with RuneScape. Could be seen as a complimentary game to go with it.

  • Just a starting point, really want player input over the next year.

Going to post this now and add to it over the next hour or so. Feel free to add in the comments!

Ask Us (Almost) Anything! and RuneQuiz 2013

• They didn't stream the Evolution of PvP talk, but I caught a few things:

  • Making shields way, way, way more useful during PvP.

  • Bringing life back into PvP by slowing the fights down, probably by lowered damage or increased health.

  • Ranged thresholds will be buffed to match melee's assault.

Skipping over for now since there's a lot of stuff that they've already answered, and the quiz doesn't contain any upcoming content hints.

• Some talks about PMods:

  • Lots of YouTubers/people in social media and clan leaders to show community involvement.

  • Looking for players who are helpful and engaging.

  • Looking for more Spanish, North American, and Australian mods. Mostly trying to get helpful players in each timezone.

• Some talks about Super Barrows Brothers:

  • Insanely hard fight, no one has beaten it yet.

  • Needs to have 4 competent PvMers. Chris L said that in Vorago you can have a few bad players and it's still possible, but in Super Barrows everyone has to be good or it's unbeatable.

  • Pets look super cute.

RuneScape 2014

• 18+ Months of content planned and in the works.

• Mark talks about how this is just a plan and that they'd rather put out good content over rushed content.

• THE NEW SKILL

  • Called the "Inventor Skill".

  • Second skill, partner to Divination skill. Technological revolution in RuneScape.

  • Takes the divine energies of Guthix and combining it with existing inventions, such as the dwarven contraptions.

  • New defence against the gods. Could give players the opportunity to fight back directly against the gods. Mentions the godless class.

  • Contraptions similar to divine locations. Big contraption where players add raw materials and stuff comes out. "support skill for the production skills. It can smith, it can cook, it can craft."

  • Different things can happen. "Sometimes odd things happen." (shows 90 2h weps concept art). Made out of tons of different pieces of weapons.

  • Play with pyrotechnics, lightning conductors, explosives etc. "Think of it as Medieval alchemists that are experimenting." Sometimes you can find rare plans [blueprints?] and you earn inspiration, a nontradeable resource used to build "marvelous, untradeable things".

  • Mark mentions that a lot of NPCs are going to dislike players who messing around with Guthix's energy.

  • Large workshops to do the skill in.

  • New pocket slot items and combat enhancement.

  • "Relatively slow skill with some buyable elements for the mega rich."

  • Level up my x feature

  • Idea that items can level up themselves.

  • Will start with weapons, but could apply to skilling tools or summoning creatures.

  • (shows weapon called the Soul Eater). Says it gains power as you kill things, similar to slayer. Could talk to you. Lots of similar ideas.

  • A lot of unique items and weapons that you can individually create and trade. Will have your own personal touch/player stamp on it.

• Next world event

  • Bandos vs. Armadyl

  • Will include PvP, but there will be an option to turn it on/off.

  • Huge weapons of destruction on each gods' side. Result of world event will kill one of these gods.

  • Can build towers or help NPCs by protecting them.

• Marimbo vs. Brassica Prime

  • Will be a permanent, new minigame.

• Minigame revamps (YESSSSSSSS) and other reworks

  • Entirely driven by player votes and suggestions. "Which ones do you want reworked?" Guaranteed content polls and some other ideas.

  • Mark says waiting for minigames sucks and that there are noobs sometimes and this turns people away from the minigames.

  • Matchmaking system. What game, with who, etc. Click a button and wait and do something. Eventually a window will popup when there are people ready.

  • Maybe improving rewards.

  • Moving onto boss reworks. Giant mole and other creatures (such as the slayer dungeon bosses) for low levels to teach modern game mechanics.

• 07 stuff

  • White dragons and dragonhide armour

  • The Kraken boss

  • Necromancy/summoning (place bones down and summon creatures)

  • New quests about forgotten NPCs to explain them and their backstory.

• Player Owned Ports 2

  • 2 new zones and 8 new locations

  • 3 new adventurers (architect, cook, hunter) with 62 new voyages.

  • 2 new trade goods and a lot of new crew members.

  • 8 new pieces for the ship.

  • New random events besides Meg.

  • Level 85 weapons (he mentions thrown weapons), capes, and rings.

• New Quest about Zaros: Fate of the Gods

  • Explore horror, the secrets of the world, everything. Origins of the world, including the elder gods.

  • Master Quest

  • New divination targets + rewards, new slayer monsters

  • (shows Zaros concept art). Outcome of the quest will decide how he looks. Players need to find him a body to inhabit.

• Valley of the Dead

  • Community built experimental idea.

  • Works with PvPers.

  • "What if there was a new PvP land with new resources with unknown targets. If you die, you're out. Everytime you die it changes. Sometimes it'll be traps, or poisonous plants."

  • Will run on beta worlds first.

  • Mark wants it to be good for videos and streaming.

• Skiller's Boss

  • Use non combat skills. Aimed for 90+ skills.

  • Cooperative AND solo gameplay.

  • "You're trapping snakes with bonfires and mining out rubble to collapse on the boss. Those are just some ideas."

• Rite of Passage (quest)

  • Quest about armadyl and how he came into being.

• Competition

  • Mark talks about prestige and how the players shot it down.

  • Seasonal hiscores for skills.

  • Regional hiscores.

  • "Something else for the players to help decide."

• The Church of You (idea, not guaranteed content)

  • Mark talks about the player being the hero. "Why aren't there churches dedicated to you? Why don't people sing about you?"

  • Followers could do things for you. Build relationship with your NPCs.

  • Every week/month could change every month as you gain followers.

More Info From Attendees/Other Players

• Barbarian Assault Hard Mode was confirmed. - /u/Ballor_I

• The ore mentioned earlier, from the Third-Age is level 70 and called necronium. - /u/P_O_J_O

• Defeating the super barrows brothers will be a trim req. (Attendee of RF)

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Yeah theres plenty of discussion and pictures in Update Teasers discussion what with Runefest reveals all being teasers of updates, its a natural port of call for such debate.

 

That reddit is a bit patchy as he missed things

 

eg:

• Three pillar storylines that some quests will revolve around:

  • Stone of Jas (Missed, Presumed Death was the first in the storyline). Will be comprised of world events and quests. Decisions in the quests and world events will mix. Players will help decide who gets the Stone of Jas.

  • (Missed this one, but I think it's Zaros or the Elder Gods) - this took up an entire third of the discussion and was the elder god pillar and included concept of elder gods.

  • The Dragonkin

• God Hierarchy - 7 Tiers

 

  • Tier 7 - Avatars and Aspects (Avatar of Bandos, Apmeken, etc). Not affected by the edicts.

  • Tier 6 - Demigods (Itchlarin, Amascut). Not affected by the edicts, but can open small portals.

  • Tier 5 - Inexperienced Gods (Brassica Prime, Marimbo, etc). Largely affected by the edicts, but some expections. Includes Zamorak post-BOL.

  • Tier 4 - Experienced Gods (Bandos, Armadyl, Tuska, Sara/Zam pre-BOL, etc). Affected by the edicts. Tuska will be seen in future content. Zamorak went down a tier, Saradomin went up after BOL.

  • Tier 3 - Not mentioned, but I assume Saradomin post-BOL. This was mentioned it is 'High Gods' and is currently 'lonely' as only Saradomin is in this tier. It has the power to create or destroy on a continent wide scale and to manipulate other immortals (eg gods)

  • Tier 2 - Transcendent Gods (Guthix, Zaros, Seren). Can manipulate and mutate life, but can't create it. Guthix is dead.

  • Tier 1 - Elder Gods (Jas, Ful, Freneskae Creator God). Can create life. Cannot be killed, ever.

Another example Marimbo vs Brassica Prime:

They did NOT say it'd be a new minigame or that'd it permenant.

They talked about it was world event 3 and first showed a picture of them fighting then said this would be unlikely because its not what they are about, they'd rather have a big party. They said they'd do something a bit different that would be fun rather than fighting and it'd leave a lasting effect on the game.

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I'm not a huge fan of Inventing being another slow skill >.>. I don't like 'levelling' equipment either, but improving it is fine I guess.

 

Really doesn't seem like they have a whole lot planned (from that list): one skill, a bunch of things that should've been done ages ago (summoning, agility & smithing reworks, elf quests, minigame reworks), some world events, a boss, a few quests, a minigame. Normally you'd say it's enough but you always have to take into account that half will be done badly, half will be done late and none of it will fix EoC.

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Super Barrows was going to be the first PvM boss I was interested in since QBD. Starting to get tired of bosses that require BIS items just to stand a chance.

If you don't mind, what does BIS mean?

 

Anyway, if they are going to make the top 4 magic weapons in the game combine into a T90 2h weapon, they really need to do something about the drop rate of the t90 1h.

 

For zarytes and virtus wand, it is common enough a drop AND able to be duoed. The only thing thats needed to make it on par is to give Nex an instance. Say, 1m an hour. Or even not money. Why does KK have an instance for free, but vorago doesn't? And nex doesn't even have one?

 

For drygores.. Nothing really needed to change. KK works and is able to be duoed with a free instance.

 

Vorago, on the other hand, NEEDS to scale down more. The 5 people with max gear to even get in the door is far too much, considering if they aren't pro they won't get the kill.Vorago needs to either scale down to be more manageable with 5 people, or it needs to have the door hit removed. Saying ":5 people minimum to enter, 6-7 minimum to get the kill" is just insulting.

 

and now elite barrows is going to require 4 people flat, which isn't necessarily a bad thing. The lower number needed is good and on par with KK and nex. If it is super hard or not doesn't matter, because it was designed for 4, and requires 4.. While vorago was obviously designed for, and requires much more than 5 people

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Shields are also already OP in pvp if you know your abilities :s

 

weird, wonder what will come from those updates. Shame that they won't be updating PVP armours & weaponry in general but it's a start, range/mage hybrid will be even stronger then o.O

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I kind of like the church of you thing, but its name and reasoning are off I think. Something like this should be like the champion, hero and legends guild. Only this time its a guild dedicated to you because you've done so much that the community wants to aid you.

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Super Barrows was going to be the first PvM boss I was interested in since QBD. Starting to get tired of bosses that require BIS items just to stand a chance.

If you don't mind, what does BIS mean?

 

Anyway, if they are going to make the top 4 magic weapons in the game combine into a T90 2h weapon, they really need to do something about the drop rate of the t90 1h.

 

For zarytes and virtus wand, it is common enough a drop AND able to be duoed. The only thing thats needed to make it on par is to give Nex an instance. Say, 1m an hour. Or even not money. Why does KK have an instance for free, but vorago doesn't? And nex doesn't even have one?

 

For drygores.. Nothing really needed to change. KK works and is able to be duoed with a free instance.

 

Vorago, on the other hand, NEEDS to scale down more. The 5 people with max gear to even get in the door is far too much, considering if they aren't pro they won't get the kill.Vorago needs to either scale down to be more manageable with 5 people, or it needs to have the door hit removed. Saying ":5 people minimum to enter, 6-7 minimum to get the kill" is just insulting.

 

and now elite barrows is going to require 4 people flat, which isn't necessarily a bad thing. The lower number needed is good and on par with KK and nex. If it is super hard or not doesn't matter, because it was designed for 4, and requires 4.. While vorago was obviously designed for, and requires much more than 5 people

 

 

I think BIS is best in slot. Basically how you need the really high level stuff to even try this boss.

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It seems they have certainly made quite a few changes to the lore. I am not against that, necessarily, but interesting to note still.

 

Really?

 

I can't say I've seen anything that contradicts things pre-existing in lore and I watched the entire live stream other than the Golden Gnomes and some of the side stage things that were just sort of random not big reveal stuff.

Only thing mildly out of place is some of the gods are in different tiers to what Osbourne previously suggested, but prior comments of the god hierarchy were all a work in progress thing Osbourne was going to bring out so it doesn't really contradict anything to have it change before the final unveiling.

 

07 stuff is certainly all over the shop in terms of lore butchery, but those players clearly don't care for the lore and 07 is much further behind so it kinda can splinter off down it's own path of AU lore if it so desires.

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Frankly I'm annoyed rs3 isn't getting white dragonhide.

We have royal, however if balancing seriously needed it, they could add it to frosts drop table

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Frankly I'm annoyed rs3 isn't getting white dragonhide.

We have royal, however if balancing seriously needed it, they could add it to frosts drop table

 

 

They can't just wedge it in.

3rd age ranger is already made of white dragonhide and the dragons are extinct.

 

However that being said the smithing rework concept of 3rd age battlefields remains yielding necrosis metal for lvl 70 smithing stuff when applied more broadly to other skills could extend to white dragonhides for ranged.

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Frankly I'm annoyed rs3 isn't getting white dragonhide.

We have royal, however if balancing seriously needed it, they could add it to frosts drop table

 

 

They can't just wedge it in.

3rd age ranger is already made of white dragonhide and the dragons are extinct.

 

However that being said the smithing rework concept of 3rd age battlefields remains yielding necrosis metal for lvl 70 smithing stuff when applied more broadly to other skills could extend to white dragonhides for ranged.

 

They are thought to be extinct that doesn't mean they cannot be found hidden away.

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Frankly I'm annoyed rs3 isn't getting white dragonhide.

We have royal, however if balancing seriously needed it, they could add it to frosts drop table

 

 

They can't just wedge it in.

3rd age ranger is already made of white dragonhide and the dragons are extinct.

 

3rd age range exists in OSRS ._. yet they can make White dragonhide anyway.
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OSRS also has a barrows amulet drop in god wars that soaks damage.

 

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