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Harbingers of Tuska 3/12/13


Ambler

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Harbingers of Tuska

Battle the airut - vanguard of the feral goddess Tuska - in this level 92 Slayer update! You'll need top-end gear, high combat skills and quick wits if you want to survive against these multi-style monstrosities. Prevail, and you can get your hands on Kaigi's journal - a first-hand account of Tuska's destructive power; the mighty razorback gauntlets - level 90 melee power armour; or pieces of the XP-giving Tuska mask - the terrifying face of things to come.

 

How Boarish
Previously just an echo in the memories of a slain god, the airut have arrived. As cunning as they are strong, they're a match for all but the mightiest of Gielinor's heroes - and the only word on their lips is the name of their ancient swine goddess - Tuska.

Found in Kuradal's Dungeon and on the small peninsula south-west of Piscatoris, the airut are among the strongest opponents that can be encountered in the open world. You'll need at least level 92 Slayer to even scratch their tough hides. On top of that, you'll need very high combat stats to stand up to them (combat level 150 at least), and the best gear you have.
As you fight them, you'll need to keep an eye out for their stance. If an airut is up on its hind legs, it'll pummel you with melee attacks. If it's on all fours, though, it'll spit deadly ranged attacks your way. It'll switch its attack style occasionally, depending on how it's being attacked, so be sure to come equipped to deal with both types of damage.
An airut can also wind up for a lethal special attack, and you'll have to be on the ball to counter these. If you can hit the airut with either Flurry or Rapid Fire before the animation's over, you can stop the beast in its tracks and stun it for a short while. Otherwise, get ready to taste some pain!
HoT_News-28165141.jpg

Finest Cuts
Kuradal can ask Slayers of level 92 to kill airut as a Slayer assignment. We're also running an Early Bird Bonus, where Slayer XP earned from battling the airut on a Slayer assignment is increased by 25%, and fighting them while not on a Slayer assignment to kill them will also earn you a small amount of Slayer XP. This lasts until the 6th of January 2014.
Among the many valuable drops that the airut can yield are pages of Kaigi's journal, which - when assembled - form an eyewitness account of the devastation Tuska caused to the Naragi homeworld. Collect all of these to form a full volume, to be stored in your player-owned house's bookshelf.
There are also six pieces of a Tuska mask to be collected. When assembled and worn for the first time, the mask will grant you a hog's helping of XP in a combat skill of your choice. You can then keep it as a cosmetic headpiece, or hand it in to a Slayer master for one Slayer point.
Airut bones are a guaranteed drop from each beast, and give better Prayer XP than dagannoth bones when buried.
Finally, there's a chance to pick up a pair of razorback gauntlets - level 90 power-type melee gloves that'll make you anything but ham-fisted.

The Coming Storm
Enjoy getting to grips with these porcine opponents. Fight hard and enjoy your rewards - but consider how you'll fare when Gielinor trembles under the tread of Tuska's mighty hooves.
The RuneScape Team
How to face the Harbingers of Tuska:

  • Airut can be found in the surface world just south-west of Piscatoris.
  • If you're on Slayer assignment for Kuradal, you can also find them in the south of Kuradal's Dungeon.

Requirements:

  • You must be a RuneScape member.
  • You need 92 Slayer to harm the airut, or to receive an airut Slayer assignment from Kuradal.
  • At least level 150 combat is recommended.
  • It is highly recommended that you wear level 90 gear and wield level 90 weaponry when facing these beasts.

In Other News

  • We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill.
  • The Festive Aura is now available in-game for all RuneScape members, granting 50% extra XP for half an hour each day, all through December! If you already have one, its XP-giving powers will be restored. If not, grab your aura from one the many helpful imps around the world.
  • We've increased the XP rates for training at Clan Citadel skill plots.
  • As requested on the Clan Leaders' forums, we've added in a Noticeboard Event Broadcast System. This is accessible via the Clan Noticeboard itself, or a new button on the Clan List interface. Note that this is only available to clan owners, until they assign the permission to other clan ranks.
  • Retro-styled dragon plate armour and infinity robes are now available inSolomon's General Store.

Take a look at the patch notes for other updates released today.
Discuss this on the forums
 
 

[HIDE=patch notes]

Graphical:

  •  
  • The Ardougne cloaks now appear more like their original models. 
  • Karil's attack animation in Rise of the Six has been updated to better fit his two-handed crossbow. 
  • Fixed the animation on the torch near the Barrows well.


Skills, D&Ds & Minigames: 

  •  
  • An elite clue scroll end point that was positioned under the Falador Christmas tree has been moved. 
  • Magic essence (unf) potion now appears in the correct place on Make-X interface. 
  • The "Lure" option on pickpocket-able NPCs in Pollinivneach is no longer uses a Fishing cursor. 

Quests, Challenges and Achievements: 

  •  
  • An incorrect font style in the Ritual of the Mahjarrat quest journal has been fixed. 
  • A typo in dialogue with General Khazard during The General's Shadow has been fixed. 
  • West now displays correctly on the interface when rotating mirrors in the Temple of Light.
  • The Arm the Militia task will now complete properly. 


Other: 

  •  
  • Players can no longer follow Karil through shadow portals to unintended places. 
  • Bakriminel bolts have had their stats altered to compensate for the removal of the pre-Evolution of Combat targeting ability.
  • Players will no longer receive two messages in their chatbox when drinking a super antifire potion. 
  • All instances of "Cut" now read "Gut" when trying to gut fish.
  • Players can once again drink Ranging mix 1 + 2.
  • Goblin mail can no longer be added to a Dragon Keepsake Box. 
  • Rabbit sandwiches can now be made by free-to-play players. 
  • Added the word "Super" to the description for the Super Ranging potion.
  • Blamish snails will once again retaliate against players who attack them. 
  • A grammatical error with a Mort Myre shortcut message has been rectified. 
  • A typo with a log on Ape Atoll has been corrected. 
  • Strength potions now appear in the 'Potions' subcategory of the Herblore skill guide.
  • Minnow has been added to the relevant skill advance guides.
  • A blank task window which occasionally appeared in the Ashdale tutorial has been removed.
  • Beginning the Ashdale tutorial now stops music playlists from playing, in order to ensure that players hear the correct music.
  • The screen no longer stretches when entering the Ashdale tutorial in fixed-screen mode. 
  • Removed a reference to Rune Mysteries being included in the Path System.
  • Taking the boat from Daemonheim to Taverley no longer causes players to become stuck on arrival.
  • Reese's off-hand sword can now be used in a Dragon Keepsake box.

[/hide]

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Graphical:

  • The Ardougne cloaks now appear more like their original models. 
  • Karil's attack animation in Rise of the Six has been updated to better fit his two-handed crossbow. 
  • Fixed the animation on the torch near the Barrows well.


Skills, D&Ds & Minigames: 

  • An elite clue scroll end point that was positioned under the Falador Christmas tree has been moved. 
  • Magic essence (unf) potion now appears in the correct place on Make-X interface. 
  • The "Lure" option on pickpocket-able NPCs in Pollinivneach is no longer uses a Fishing cursor. 

Quests, Challenges and Achievements: 

  • An incorrect font style in the Ritual of the Mahjarrat quest journal has been fixed. 
  • A typo in dialogue with General Khazard during The General's Shadow has been fixed. 
  • West now displays correctly on the interface when rotating mirrors in the Temple of Light.
  • The Arm the Militia task will now complete properly. 


Other: 

  • Players can no longer follow Karil through shadow portals to unintended places. 
  • Bakriminel bolts have had their stats altered to compensate for the removal of the pre-Evolution of Combat targeting ability.
  • Players will no longer receive two messages in their chatbox when drinking a super antifire potion. 
  • All instances of "Cut" now read "Gut" when trying to gut fish.
  • Players can once again drink Ranging mix 1 + 2.
  • Goblin mail can no longer be added to a Dragon Keepsake Box. 
  • Rabbit sandwiches can now be made by free-to-play players. 
  • Added the word "Super" to the description for the Super Ranging potion.
  • Blamish snails will once again retaliate against players who attack them. 
  • A grammatical error with a Mort Myre shortcut message has been rectified. 
  • A typo with a log on Ape Atoll has been corrected. 
  • Strength potions now appear in the 'Potions' subcategory of the Herblore skill guide.
  • Minnow has been added to the relevant skill advance guides.
  • A blank task window which occasionally appeared in the Ashdale tutorial has been removed.
  • Beginning the Ashdale tutorial now stops music playlists from playing, in order to ensure that players hear the correct music.
  • The screen no longer stretches when entering the Ashdale tutorial in fixed-screen mode. 
  • Removed a reference to Rune Mysteries being included in the Path System.
  • Taking the boat from Daemonheim to Taverley no longer causes players to become stuck on arrival.
  • Reese's off-hand sword can now be used in a Dragon Keepsake box.

 

 

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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. If you need further assistance, do not hesitate to PM me or post here.

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Aaaaaand Replica CAN be bought for LP =D!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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https://www.runescape.com/c=ySMKf-9MP7E/premier_club for those wishing to buy gold membership. :p

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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https://www.runescape.com/c=ySMKf-9MP7E/premier_club for those wishing to buy gold membership. :P

 

Donate me bonds, then I'll get premier =D!

 

#1 BegProd ;"D

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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As requested on the Clan Leaders' forums, we've added in a Noticeboard Event Broadcast System. This is accessible via the Clan Noticeboard itself, or a new button on the Clan List interface. Note that this is only available to clan owners, until they assign the permission to other clan ranks.

Possibly better than the update itself, unfair as that statement may be. That has been so desperately needed for so long. I'm really happy to see it.

 

Seriously though, neat update. I didn't expect them to have special bones. I wonder how much they'll sell for in relation to dragon and frost bones. Regardless it seems they'll be nice, profitable tasks. Wonder how fast they'll go down.

 

The Ardougne cloaks now appear more like their original models.

Quick, summon Pingouin! HE MUST HEAR OF THIS.

hzvjpwS.gif

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"We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill."

 

My body is ready.

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Anyone know what changes were made to bakriminel bolts, and whether they are worth using for anything?

flere_imsaho.png

 

 

As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

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"We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill."

 

My body is ready.

Too bad its shit. You now make pouches at the bank, and then have to take the pouches to the oblisk. It basically adds a step with no purpose.

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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  • We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill.

To train? How does this help train? All this means is that I now need to do loads of extra work at the bank that accomplishes essentially nothing. What was stopping them just making pouches stack and calling it a day?

 

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The in other news got updated to include these

 

 

 

  • You'll also start to see spirit gems appearing in the game as drops. These can be used to store uncharged pouches (5, 10 or 20, depending on whether it's a spirit sapphire, emerald or ruby), making runs to the obelisk even more efficient.
  • The stats of several Summoning familiars have been overhauled.

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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As of now, you can log onto the VIP world without having bought the CURRENT golden members, but I have last years Golden members.

 

Also, i reckon the goal of the summoning pouch update is that as opposed to max of 25 pouches per inv run (minus charm, shard and empty pouch), you can now run 28 a run, or more with the gems.

 

Thats the theory anyway, could be useful for festive aura with its time limited duration

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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As of now, you can log onto the VIP world without having bought the CURRENT golden members, but I have last years Golden members.

 

Also, i reckon the goal of the summoning pouch update is that as opposed to max of 25 pouches per inv run (minus charm, shard and empty pouch), you can now run 28 a run, or more with the gems.

 

Thats the theory anyway, could be useful for festive aura with its time limited duration

So because of three inv spots, they decided to make the skill require twice as much work. Nice.

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You could already max out the festive aura in like 15 minutes just with green charms. I'll gladly have 3 less inventory spaces per trip if it means I don't have to spend ages preparing pouches for no reason. And the inventory wrangling has just been moved to the preparation step. And the saving time for the Festive Aura is only relevant for less than 10% of the year anyway -- for the rest of the year, this is unequivocally a nerf to summoning training, and a very significant one at that.

 

An update to make summoning training easier would be to replace the new system with the old.

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"We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill."

 

My body is ready.

Too bad its shit. You now make pouches at the bank, and then have to take the pouches to the oblisk. It basically adds a step with no purpose.

 

 

For me it brings back memories of preparing spells in D&D. Also anything that frustrates RuneScape's efficiency trolls is guaranteed to end in hilarity.

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Well looks like the restat might be alright, I'm fairly laggy at work but I saw my steel titan auto attack for 1k dmg.

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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