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11-Dec-2013 - The Bird and the Beast (World Event 2)


Ned

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There was theoretically a limit to how many each side could have of a unit. :P  Of course Jagex didn't care or think that the World Event would be unbalanced again.

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as expected, the numbers turned out to be meaningless as units still continue to spawn

 

 

According to the wiki it only affected skirmishes. The more you had then the more of your side would appear at skirmishes. 3 was minimum and 10 maximum.

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6keUT.png

 

as expected, the numbers turned out to be meaningless as units still continue to spawn

 

 

According to the wiki it only affected skirmishes. The more you had then the more of your side would appear at skirmishes. 3 was minimum and 10 maximum.

 

 

Well thats great logic 30k troops? We can send 10 to a battle! 0 troops? We can still send 3!

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6keUT.png

 

as expected, the numbers turned out to be meaningless as units still continue to spawn

 

 

According to the wiki it only affected skirmishes. The more you had then the more of your side would appear at skirmishes. 3 was minimum and 10 maximum.

 

 

Well thats great logic 30k troops? We can send 10 to a battle! 0 troops? We can still send 3!

 

They should just desert at 0 morale lol

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Or you could say that the event just wouldn't be very fun if Bandos couldn't summon even a single soldier. That makes sense, in terms of gameplay.

 

Or you could say in terms of gameplay they carefully rigged it so that neither side could entirely run out of troops until right here and now in the last few days and it'd actually be better gameplay if people faced a consequence of poor army managment choices throughout the event and ended up losing all their troops due to low morale coupled with losing the battles.

 

You know like making gameplay choices have actual meaning and ramifications beyond ooo look the progress bars are empty now!

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Have you just watched The Matrix and think you can't possibly be confused any further?

 

Is it bad that I just watched all the episodes back to back and understand it all? :twss:

 

 

I support bandosian troops just deserting and leaving a certain big high war god alone on a tower...

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Or you could say in terms of gameplay they carefully rigged it so that neither side could entirely run out of troops until right here and now in the last few days and it'd actually be better gameplay if people faced a consequence of poor army managment choices throughout the event and ended up losing all their troops due to low morale coupled with losing the battles.

Except there (probably) wasn't really any poor army management, the troop counts are so low because of how lopsided the victory was. As it is, you'd essentially be penalizing Bandos players for the heinous crime of picking the wrong side.

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Well... what else are you going to do with Bandos players? Reward them for losing? Nothing that happened in this event was a surprise (good event, eh?), there was plenty of opportunity to get rewards even with Bandos losing so much, so the loss of troops shouldn't be a big deal.

 

Either way, the presence of Bandos troops is not the problem, it's just that (once again) the interface and the information that players base their votes on are completely wrong and unrelated to what's actually going on in-game. And the numbers are way to big, what's with the four extra zeroes they have to paste on everything?

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Besides it does seem to be due to bad voting more than the losing of battles.

 

Armadyl loses plenty of skirmishs yet maintains high group levels and full morale.

The fact morale exists has to mean it does SOMETHING and there was always options that lost or gained morale and from very early on Bandos had 0 morale and never regained any in all the weeks I was on that side which highly suggests bad voting as they did not go for the option that restored morale.

I mean the overall score is in the ballpark of 75:25 - 70:30 so there is no logical reason for bandos to have 0 troops and arma near full other than the morale factor which is caused by bad voting.

 

And why is such a bad concept that players would be mildly disadvantaged within the confines of a short term event for being on the losing side? You know losing tends to come with its downsides.

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If players knew they were going to be penalized for choosing Bandos and losing, they'd just switch sides at the end of the event.

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If players knew they were going to be penalized for choosing Bandos and losing, they'd just switch sides at the end of the event.

This. Jagex should never have given players the option to switch sides, it makes the choice utterly pointless.

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Well I initially joined Bandos because I enjoyed the faction itself. I joined armadyl after I completed bandos too because of the same reasons. Honestly I am pretty easy going and I really like bandos and armadyl. I do feel erked that the two gods tied for second place for my likability are in a death match.



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Besides it does seem to be due to bad voting more than the losing of battles.

 

Armadyl loses plenty of skirmishs yet maintains high group levels and full morale.

The fact morale exists has to mean it does SOMETHING and there was always options that lost or gained morale and from very early on Bandos had 0 morale and never regained any in all the weeks I was on that side which highly suggests bad voting as they did not go for the option that restored morale.

I mean the overall score is in the ballpark of 75:25 - 70:30 so there is no logical reason for bandos to have 0 troops and arma near full other than the morale factor which is caused by bad voting.

 

And why is such a bad concept that players would be mildly disadvantaged within the confines of a short term event for being on the losing side? You know losing tends to come with its downsides.

The reason the numbers are zero isn't because of bad voting. Every skirmish lost costs them troop numbers and deals a blow to morale, and couple this with the fact that they lose on almost every world. It's no wonder that their numbers are all at zero, no amount of effective voting could salvage the situation when they just enter skirmishes to lose straight away.
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Two more days and I'll have both faction rewards other than both hybrid sets(bandos looks better anyways). I am still about 3400 sacred metal and all four armadyl pieces from having all overrides. I really need to start camping caravans.



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I have both claws and both throwing weapons unlocked, with about 1200 fragments currently stocked up.

With getting about 200 frags daily just from capping at a building site, I'll be able to go and unlock both shields by the end of the event.

I don't think I'll go and unlock the wands unless they put an infinite sacred metal node, though; grinding caravans is far too inconvenient.

 

Although... The Bandos shield doesn't really interest me, so I think I'll probably unlock Aviansie wand and shield instead.

Don't really like the Orkish wand and the Aviansie wand is alright.

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I personally think both wands look good. I'm more for the bandos set of things. It bugs me I won't be able to get all 8 overrides unlesd they bump things up. I plan on getting arma wand and maybe shield. If they some how let us get all 8 I will go thrown and claw after.

 

Personally in surprised people aren't prioritizing wands first. We have very few wand overrides and both faction wands are very good.

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Yeah I just went and unlocked Aviansie wand, and I'm definitely unlocking Aviansie shield in the near future.

Kinda annoys me that I probably won't be able to unlock Orkish wand and shield, since I would have liked to keep things consistent between this World Event and the previous one (unlocked every override from both factions in BoL), but at the same time I don't really fancy them.

 

And then, if I hadn't went and unlocked Saradomin's side of the rewards in BoL, I would have been content with just unlocking one side of the rewards this time around as well.

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Yesterday I gained over 700 just from capping. They're coming in quickly now.

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