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Power to the Players - New Poll System.


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Power to the Players - New Poll System

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The Power to the Players poll system is here!

From today, the future of RuneScape is in your hands. Through frequent polls - voted on in-game through the Community interface - you'll set the course for RuneScape's content updates. You'll vote on the order of our most anticipated releases; set the tone for our holiday events; decide which monsters are in need of a drop table rework, and much more.

From now on, almost everything headed for the game goes through you first. With your input into every major update we release, we'll make RuneScape the game that you want to play.

Read on for more details on Power to the Players, or log in and vote now!

You Decide

You can access the new poll system in the game itself. Open the Community (previously Social) interface, and you'll find the polls under the 'Vote Now!' tab.

Note that the quick polls displayed on the RuneScape homepage itself are not part of the Power to the Players system. We'll be adding a way to vote in the new polls to the RuneScape homepage soon.

Polls are divided into three types:

  • Dragonstone polls are where you'll decide the direction of the game - voting on topics that define what RuneScape is. You'll see our biggest blockbuster updates polled in the Dragonstone category - as seen in this month's Invention vs Elf City poll - as well as core mechanical changes, and other game-changing updates. There'll be just one Dragonstone poll each month, usually running for its entire duration.
  • Diamond polls cover major updates, or changes to key game features. You'll see two Diamond polls each month, running for up to a fortnight each.
  • Ruby polls get down to the nitty-gritty. They'll tend to be about specific aspects of upcoming updates, or content that caters to a specific group of players. You'll get three or four Ruby polls each month, each running for around a week.

There are three polls up and running already, which will stay open during the listed date ranges:

Dragonstone: Invention Skill vs the Elf City (13th January - 31st January)

In this month's big poll, you'll decide which of two hotly anticipated updates we create first: the Invention skill, or the Elf City.

Diamond: Drop Table Improvement (13th January - 20th January)

Decide which type of enemy you'd like to be less miserly with their drops, out of beasts, demons, elementals and ghosts. Alternatively, you can say they're all fine as they are.

Ruby: Decide on Maps for a New Minigame (13th January - 20th January)

We've got a doozy of a new minigame coming up soon, featuring instanced maps that are themed around iconic RuneScape regions. We've decided on several themes already, but here's your chance to pick one more: Ashdale, Canifis, Isafdar, the Wilderness, Zanaris, or none of these suggestions.

The following polls are coming later this month:

Diamond: Decide on a Spring Holiday Event (20th - 31st January)

Do you like your springtime celebrations traditional - an Easter-based theme, complete with bunnies and chocolate eggs aplenty - or would you prefer something different: an ape-vs-vegetable clash between Marimbo and Brassica Prime?

Ruby: Which New Dragon Would You Like? (20th to 27th January)

Choose which type of draconic foe you'd most like to tangle with: alchemical, celestial, gemstone, gold, or none of these.

Ruby: Should We Reduce the Number of Worlds? (27th to 31st January)

Reducing the number of game worlds would make those that remain livelier, with more players around to trade, talk and adventure with. Would you like us to do this, or would you prefer to keep the number of worlds as they are?

Cast Your Votes

Updates agreed on in these polls are guaranteed to happen, so choose carefully. However, you can change your vote up until the poll closes (10am GMT on the stated closing date), so you'll have time to think about your decision.

The first three polls are open right now, so get voting now! Be sure to visit our dedicated Power to the Players forum to give us your feedback, as well as your ideas for future polls.

RuneScape's your game - help us make it the game that you want it to be!

The RuneScape Team

How to use the Power to the Players poll system:

Open the Community interface and select the 'Vote Now!' tab.

Requirements:

You must be a RuneScape member.

In Other News
  • Tonight - 5pm GMT on the 13th of January - the Community Team will be running a Q&A session on the new poll system. Head over to the Power to the Players forum from then to ask your questions.
  • Hati and Sköll will be menacing the Fremennik Province from the 16th of January.
  • World map icons are now divided into categories, and can be hidden or displayed as needed.
  • Zooming into or out of the world map using the mouse wheel now focuses the zoom on the mouse pointer.

Take a look at the patch notes for other updates released today.

 

[hide=Patch notes]

13th January 2014

Graphical:
  • The Remove Roof setting now removes the furniture in Player-Owned Ports.
  • The thrown-weapon model for death-touched darts has been corrected.
  • The eye patch is now a snugger fit around the player's face.
  • Some textures used on the Barbarian Assault walls have been fixed.
  • The Mexican Wave and Sportsman emotes now stop when players attempt to perform another action.
  • The royal crossbow no longer alters the shoulder position when equipped.
  • Elf-style wigs no longer cause female characters' mouths to display incorrectly.
  • Fixed the run animation when wielding the santa sack and water balloon.
  • Reduced the model size of Solomon.
  • Zilyana's Hard-Mode death animation is now much smoother.
  • Some small graphical issues occurring during certain Birthright of the Dwarves cutscenes have been fixed.

Skills, D&Ds & Minigames:
  • Ardrigal mixture now correctly uses the Make X interface.
  • A misleading message regarding farming at a patch other than north of Port Sarim has been removed.
  • Dash symbols now appear correctly in the dialogue with Ysondria at the Nexus.
  • You will now be warned about losing Daily Challenge progress when leaving Stealing Creation.
  • Players are now warned before leaving the Runecrafting Guild via the portal if they are on a Great Orb Project team.
  • In the Player-Owned Ports random event Last Orders, the patrons' voice acting can no longer be heard when the option is turned off in audio settings.

Quests, Challenges and Achievements:
  • A small camera issue during the World Wakes quest has been corrected.
  • The camera view during certain sections of the Kennith's Concerns quest has been corrected.
  • The Festive Challenge display on the Challenges interface has now been removed.
  • The Lumbridge/Draynor achievement 'Steel Yourself For Combat' now displays the correct hint.
  • A message box from Boric in Whats Mine Is Yours that was appearing before it should has been fixed.
  • Elder shortbows and elder shieldbows will now be accepted correctly by Princess Astrid during Throne of Miscellania.

Other:
  • A shortcut has been added from the Wilderness to the firemaking beacon near Ice Mountain.
  • XP missions from a Player-Owned Port no longer displays incorrect reward information.
  • Summoning scrolls stored in re-coloured and enchanted Slayer helms now automatically trigger familiars' special moves.
  • A section of map used in the Rise of the Six to ensure players have a means to escape when the world is collapsing has been tweaked.
  • Throwing axes are now overridden by throwing knives and darts in the customisation interface.
    It is no longer possible to use the spam cabbage teleport to prevent PvP attacks from landing.
  • Dragon faction tokens can now be reclaimed from the faction recruiter on free worlds.
    The voice acting now matches the dialogue when asking the Armadylean head warmage about the orders.
  • The first action for rock hammers placed on an action bar is now 'Use' rather than 'Drop'.
  • The 'Empty' option on a gem bag in a bank now works correctly.
  • Recolouring elite Void Knight equipment while some is in a Dragon Keepsake Box now works correctly.
  • The dragon pickaxe will now be used over the inferno adze, if you have the requirement to use it.
  • Werewolves no longer spawn in blocked areas in Canifis.
  • Leaving dungeoneering no longer causes the camera to move to an incorrect position.
  • Using the grapple shortcut at Catherby no longer triggers the Friends panel to open.
  • The memory conversion keybinds on the Divination interface now work while divining in Daemonheim.
  • Inconsistencies with the level requirements and stats of Dagon'hai and necromancer robes have been ironed out.
  • An issue where the text entry for gourmets would not display when entering a selling price for food has been fixed.
  • Fixed an issue causing ambient music to not play correctly in the Monastery of Ascension.
  • The description of Bonds on the Grand Exchange now fits correctly on the interface.
  • An issue where the tool belt would display as null in certain situations has been fixed.
  • The 'examine' option for tin ore in Ashdale has been corrected.
  • Tweaked capitalisation in 'Perfect gold bar'.
  • Opening the Wardrobe interface and using Home Teleport will no longer interfere with the Home
  • Teleport animation.
  • Signs of the porter now teleport snake hides to the bank when skinning swamp snakes during
  • Temple Trekking/Burgh de Rott Ramble.
  • The stated Attack level for Excalibur has been amended in the skill guide.
  • Fixed a typo in the San'tar spawnling's dialogue.
  • Players who purchase the 'Athlete' title from Solomon's General Store will now be able to activate it.

Ninja Fixes:
  • Lowered the repair cost of the Virtus book to be more in-line with similar off-hand items.
  • It is now clearer that you can exchange Tuska masks at Slayer masters for Slayer points.
  • An issue where Fragmentation Shot would do incorrect amounts of damage in PvM situations has been fixed.


Ashdale/Path System Changes:
  • Some fishy props have been added around the fishing spots in Ashdale.
  • Some graphically stretching textures in certain sections of grass in Ashdale have been fixed.
  • All villagers in Ashdale are now using the correct idle set of animations.
  • The wood texture used on a crane in Ashdale has been fixed.
  • Some erroneous shadows on the bridge approaching the church in Ashdale have been removed.
  • The pillars inside the Ashdale church now touch the ceilings.
  • Wood texture colours are now consistent across Ashdale.
  • Some new ivy models have been added around Ashdale.
  • Various tweaks have been made to the environment and bloom settings used in Ashdale.
  • A broken texture used on a quarry ship in Ashdale has been fixed.
  • Various tweaks have been made to animations used during the Blood Pact quest.
  • The church altar in Ashdale no longer appears as solid white when bloom is enabled.
  • Some errant polygons in a wall near Magda's house have been fixed.
  • A cart in Ashdale no longer floats.
  • Players can no longer stand inside a pillar of a bridge in Ashdale.
  • The forge roof in Ashdale has been lowered to ensure it doesn't float.
  • Fixed a small hole in a cliff in Ashdale.
  • Another layer of flooring has been added to a building in Ashdale, to stop the building floating.
  • The rusty sword has been moved closer to the player's body when sheathed.
  • A floating fishing spot in Ashdale has been removed.
  • Some scenery has been added, stopping players from walking behind a building in Ashdale.
  • A rock that had a green version of a rock texture on it has been fixed.
  • Some models have been extended to appear underwater near the docks in Ashdale to prevent the area looking like it's floating.
  • A crate has been moved, so it doesn't appear inside a wall in Ashdale.
  • Some variations of window and hanging flower baskets have been added to the buildings in Ashdale.
  • The camera angle used when the camera pans to the fshing spots has been tweaked.
  • The dock area in Ashdale has been updated, allowing players to walk among the boats.
  • A reminder to where the quest journal interface is has been added, to be displayed if a player is currently mid-quest on the Path System.
  • Gudrik no longer runs off out of the player's view when leaving the church area in Ashdale.
  • Gudrik now automatically speaks to the player when they first arrive in Taverley.
  • A chat tutorial notification is now shown when a player attempts to use the chat system for the first time.
  • A small tutorial on how the skills interface works has been added, played after completing the Blood Pact quest while on the Path System.
  • A reminder on how to move the camera has been added, played during the Blood Pact quest while on the Path System.
  • The "following Khnum" section of Stolen Hearts has been tweaked, making it easier for players to follow him.
  • The farming notification - previously played when players approached a farming patch with the Path System enabled - has been removed.
  • Some tweaks have been made to the Stolen Hearts quest journal to better remind returning players where they are and what they're doing.
  • The door to the Skullery building used in Stolen Hearts has been removed.
  • The trap door in Varrock's church used during Demon Slayer has been moved, making it easier to find.
  • A cutscene in Stolen Hearts has been changed, so it isn't necessary to click twice to begin a fight section.
  • A world map introduction has been added during Stolen Hearts, to point the player towards the location of a Crafting store while on the Path System.
  • A tutorial about minimap highlighting has been added to the start of Stolen Hearts, while on the Path System.
  • A tutorial about the Reset Camera button has been added to the start of Stolen Hearts, while on the Path System.[/hide]

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^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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frag shot fix=range buff?

  • Like 1

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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I am lost as to why they are fixing death-touched dart.

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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I don't want a new minigame...I want them to fix the ones they have to give adequate rewards so people start playing again!

But never mind, I'm a free player, so who cares?

  • Like 2

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Time for a fun game of spot the glitch caused by this update:

Bd360vjCYAAYrus.png

  • Like 1

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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And the gaping flaw in the poll system exposes itself almost immediately, to quote a clan mate on the minigame poll:

 

"I voted wildy cause it needs some activity, it's been dead since rs3"

 

Jagex clearly did not plan for peoples inability to read and full comprehend the meaning of a question before blindly voting for reasons that don't make sense.

  • Like 5

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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The poll system doesn't feel like it's taking us seriously. There's a huge focus on looks and ease of voting, and no focus at all on making an informed choice. It's just a marketing stunt by Jagex, and a further excuse to do as little work as possible.

 

For example, from the drop table rebalancing poll, you can choose one of four groups:

Beasts - Dark beasts, basilisks, turoth, kurasks.

Demons - Abyssals, greaters, lessers and imps.

Elementals - Aquanites, waterfiends, pyrefiends, dust devils.

Ghosts - Abberant spectres, ankous, ghasts, GWD spiritual creatures.

Or you can choose 'none of the above'.

 

These categories are completely made up. No rebalance for black demons? What about icefiends, what about banshees, what about cave crawlers, what about pretty much every other slayer creature? That's ignoring the possibility that some monsters maybe shouldn't have good drops... seriously.

  • Like 5

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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And the gaping flaw in the poll system exposes itself almost immediately, to quote a clan mate on the minigame poll:

 

"I voted wildy cause it needs some activity, it's been dead since rs3"

 

Jagex clearly did not plan for peoples inability to read and full comprehend the meaning of a question before blindly voting for reasons that don't make sense.

Sounds exactly like polls in the "real" world - many people lured by simple marketing rather than key arguments or promises to deliver actual change (the only real difference here being the context).

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Really don't care about all the potential [bleep] ups and behind the scenes manipulations Jagex may possibly be doing with this poll system.

 

All I want is Prifdinnas.

 

this. it has 60% currently, will be interesting to see if it changes as the sample size grows

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frag shot fix=range buff?

Nope. But join on the panic sellers because you know the rs community. One change = items are shit.

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Quest Cape Achieved on November 14, 2007

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Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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The poll system doesn't feel like it's taking us seriously. There's a huge focus on looks and ease of voting, and no focus at all on making an informed choice. It's just a marketing stunt by Jagex, and a further excuse to do as little work as possible.

 

For example, from the drop table rebalancing poll, you can choose one of four groups:

Beasts - Dark beasts, basilisks, turoth, kurasks.

Demons - Abyssals, greaters, lessers and imps.

Elementals - Aquanites, waterfiends, pyrefiends, dust devils.

Ghosts - Abberant spectres, ankous, ghasts, GWD spiritual creatures.

Or you can choose 'none of the above'.

 

These categories are completely made up. No rebalance for black demons? What about icefiends, what about banshees, what about cave crawlers, what about pretty much every other slayer creature? That's ignoring the possibility that some monsters maybe shouldn't have good drops... seriously.

 

When I read the groups I kinda felt like it was rigged to ensure high levels made demons win.

 

Beasts - Dark beasts - ok drops, not awesome but decent enough. Basilisks, turoth, kurasks low level don't care.

Elementals -  Waterfiends - already awesome charms and xp, does it really need more? Aquanites - annoying and entirely avoidable. pyrefiends, dust devils low level don't care.

Ghosts - Abberant spectres -  already plenty of good herb drops. ankous, ghasts low level don't care. GWD spiritual creatures kinda mediocre not too fussed either way.

Meanwhile:

Demons - Abyssals - high end slayer and total garbage cause whip tanked, YES PLEASE. greaters, lessers and imps low level don't care.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Frag shot fix is that it hits 4 times now in PVM instead of 3.

Its actually 5 hits, one every 2 ticks.

 

But the fact is that it isn't the range buff and people don't need to panic sell everything.

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Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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I'm surprised at their choices of monsters to buff.

Like Sy said, Waterfiends and Abby spectres are already great.

Its a no brainer that Demons would win, with both abby demons and greaters being kuradel tasks and pretty awful drops (aside from abby demons infernal ashes)

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  • Like 2

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Check the elf city FAQ and the update teasers thread we kinda already covered that quite well a few hours ago.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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That screen is lols

 

Bit earlier we had 41% vs 58% it seems as if Jagex perpetual need for rounding down is making some numbers beyond 0.5 round down still creating a missing 1%

  • Like 1

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I am dreading next weeks poll. About them ssking if we want a reduced amount of game worlds. I see this as Jagex noticing a decline in players and them taking offline some game worlds to save money.

 

All this will do is make monsters, bosses, skill training areas overcrowded with people being rude and crashing each other.

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I am dreading next weeks poll. About them ssking if we want a reduced amount of game worlds. I see this as Jagex noticing a decline in players and them taking offline some game worlds to save money.

 

All this will do is make monsters, bosses, skill training areas overcrowded with people being rude and crashing each other.

And where will they be crashing exactly? Every boss worth doing has its own instance and skilling resources are also instanced to the player.

 

Welcome to 2014.

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As long as an even spread of servers around the world is kept, I won't mind if worlds are removed. As for crashing at bosses? That doesn't really happen much, there's only a few people who do it consistently, and even then, with a bit of practise you should be able to get drops off them most of the time. Unless they're Fumbra

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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I am dreading next weeks poll. About them ssking if we want a reduced amount of game worlds. I see this as Jagex noticing a decline in players and them taking offline some game worlds to save money.

 

All this will do is make monsters, bosses, skill training areas overcrowded with people being rude and crashing each other.

And where will they be crashing exactly? Every boss worth doing has its own instance and skilling resources are also instanced to the player.

 

Welcome to 2014.

Grenwalls, Frost Dragons, Automaton Guardians, Aviansies, Ganodermic Beasts, Glacors, Gladii, Rorarii, Scutarii, Steel & Iron Dragons, Tormented Demons etc.
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