strilmus Posted November 4, 2014 Share Posted November 4, 2014 the issue i see with making dragons aggressive now is that since they all have ranged attacks, it might be a bit more difficult to get past them on a world that isn't being aggressively farmed Link to comment Share on other sites More sharing options...
Ambler Posted November 5, 2014 Share Posted November 5, 2014 Yeah, they're going to have a short line of sight required to actually focus on you, probably 2-3 squares: https://mobile.twitter.com/JagexDaze/status/529973340849852416?p=v ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
strilmus Posted November 5, 2014 Share Posted November 5, 2014 I noticed that somebody in the tweets is commenting about afking monsters being an issue, but.....the reason why the poll is in a stalemate is because a large portion of the people wanting aggro is for that very reason... Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 5, 2014 Share Posted November 5, 2014 afking and making it a pita to traverse dungeons is why I dont want aggro back. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Arceus Posted November 5, 2014 Share Posted November 5, 2014 It would be nice to be able to afk train combat on monsters as it was before. Obviously one would be able to get faster kills and hence better xp using strategy and threshold/ultimate abilities if not afk, so it would not be the most effective method, but would grant a good amount of xp (in theory anyway). "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
essiw Posted November 11, 2014 Share Posted November 11, 2014 So both the aggressive and the ironman poll were nearly 50/50. Strange thing about the ironman poll was that at the beginning there was a 10% favour for no bonus xp weekends, that slowly decreased to only a favour with 100 votes ahead... I am wondeirng if this is the case because of people making ironman accounts just so they can manipulate the vote... Edit: Also I am wondering if jagex will just go for the winning option at both polls, while the outcomes of those polls are the options I choose I don't think it is fair to just go for the winning option... Because it is basic statistic knowledge that there is always an error in these votes (and thus it could be the other way around if there is only a small difference). Also even if you don't count for the error, it just doesn't seem fair to me to ignore the other 45%+ of the people. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Arceus Posted November 11, 2014 Share Posted November 11, 2014 If you have 10,000 votes, margin of error is 1/sqrt(10,000) = 1%...50,000 votes, 1/sqrt(50,000) = 0.4%. Margin of error is not a big issue here, but I do agree that it will be interesting to see how they resolve the effective tie. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
essiw Posted November 11, 2014 Share Posted November 11, 2014 ^Thanks for doing the math :)We had less than 10k votes for the ironman poll though, so yes margin of error is a big issue :P http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Arceus Posted November 11, 2014 Share Posted November 11, 2014 ^Thanks for doing the math :)We had less than 10k votes for the ironman poll though, so yes margin of error is a big issue :PAha, true, fewer votes due to restricting it to Ironman players only (and a sensible policy too!). "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
helring Posted November 12, 2014 Share Posted November 12, 2014 So both the aggressive and the ironman poll were nearly 50/50. Strange thing about the ironman poll was that at the beginning there was a 10% favour for no bonus xp weekends, that slowly decreased to only a favour with 100 votes ahead... I am wondeirng if this is the case because of people making ironman accounts just so they can manipulate the vote... Edit: Also I am wondering if jagex will just go for the winning option at both polls, while the outcomes of those polls are the options I choose I don't think it is fair to just go for the winning option... Because it is basic statistic knowledge that there is always an error in these votes (and thus it could be the other way around if there is only a small difference). Also even if you don't count for the error, it just doesn't seem fair to me to ignore the other 45%+ of the people. The issue is for both of these polls, they're kind of exclusive. You either do this or you don't do this, little to no middle ground. So you either ignore the large group that lost the poll or you ignore the larger group that won the poll. With some of the other polls they could say "ok, X won so we'll do that first, but Y was incredibly close so we're going to schedule that to be worked on after X is done". But these polls you can't really do that. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 12, 2014 Share Posted November 12, 2014 So both the aggressive and the ironman poll were nearly 50/50. Strange thing about the ironman poll was that at the beginning there was a 10% favour for no bonus xp weekends, that slowly decreased to only a favour with 100 votes ahead... I am wondeirng if this is the case because of people making ironman accounts just so they can manipulate the vote... Edit: Also I am wondering if jagex will just go for the winning option at both polls, while the outcomes of those polls are the options I choose I don't think it is fair to just go for the winning option... Because it is basic statistic knowledge that there is always an error in these votes (and thus it could be the other way around if there is only a small difference). Also even if you don't count for the error, it just doesn't seem fair to me to ignore the other 45%+ of the people. The issue is for both of these polls, they're kind of exclusive. You either do this or you don't do this, little to no middle ground. So you either ignore the large group that lost the poll or you ignore the larger group that won the poll. With some of the other polls they could say "ok, X won so we'll do that first, but Y was incredibly close so we're going to schedule that to be worked on after X is done". But these polls you can't really do that. But these polls also run the issue of why should marginally larger group Y get what they want when they are barely bigger than group X when what one group wants is directly detrimental to what the other wants. On a poll like this I think the fairest course of action would be making it a personal setting: If you want the realism etc you can have it turned on. If you don't leave it off. 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Arceus Posted November 12, 2014 Share Posted November 12, 2014 Of course in the wilderness a toggle like this could be abused :v, so they would need to be careful. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 12, 2014 Share Posted November 12, 2014 But mobs are aggro in wildy anyway Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Arceus Posted November 12, 2014 Share Posted November 12, 2014 Ah alright, all of them? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Steph Posted November 13, 2014 Share Posted November 13, 2014 Ah alright, all of them?Are they o.o pretty sure I haven't been aggroed by anything but chaos ele and bandits [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Low Levelled Posted November 13, 2014 Share Posted November 13, 2014 Thugs are, moss giants are Link to comment Share on other sites More sharing options...
strilmus Posted November 13, 2014 Share Posted November 13, 2014 even the giant rats will pick fights with you Link to comment Share on other sites More sharing options...
V O R K Posted November 13, 2014 Share Posted November 13, 2014 Ah alright, all of them?Are they o.o pretty sure I haven't been aggroed by anything but chaos ele and bandits goddamn black uni gang and bears->rek em everytime Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
essiw Posted November 13, 2014 Share Posted November 13, 2014 So both the aggressive and the ironman poll were nearly 50/50. Strange thing about the ironman poll was that at the beginning there was a 10% favour for no bonus xp weekends, that slowly decreased to only a favour with 100 votes ahead... I am wondeirng if this is the case because of people making ironman accounts just so they can manipulate the vote... Edit: Also I am wondering if jagex will just go for the winning option at both polls, while the outcomes of those polls are the options I choose I don't think it is fair to just go for the winning option... Because it is basic statistic knowledge that there is always an error in these votes (and thus it could be the other way around if there is only a small difference). Also even if you don't count for the error, it just doesn't seem fair to me to ignore the other 45%+ of the people. The issue is for both of these polls, they're kind of exclusive. You either do this or you don't do this, little to no middle ground. So you either ignore the large group that lost the poll or you ignore the larger group that won the poll. With some of the other polls they could say "ok, X won so we'll do that first, but Y was incredibly close so we're going to schedule that to be worked on after X is done". But these polls you can't really do that. But these polls also run the issue of why should marginally larger group Y get what they want when they are barely bigger than group X when what one group wants is directly detrimental to what the other wants. On a poll like this I think the fairest course of action would be making it a personal setting: If you want the realism etc you can have it turned on. If you don't leave it off. While I agree with your first sentence, I don't agree with your second one. Making toggles for everything is just strange imo. Also a toggle for bonus XP weekends on ironman doesn't make sense. Also I think we may already have to many toggles... I personally see no reason to have a legacy toggle when you can use revolution, except for the legacy only world. Deleting this toggle (and make it world-dependent) would solve part of the pvp problems. I think that on polls like these they should get feedback about why the disagreeing group doesn't want the change, then see if they can make a compromise (while also take into account why the agreeing group does want the change). For example with aggro monsters, lets say that the agreeing group (mostly) wants this to have the feeling of dangerous zones back, but the disagreeing group (mostly) doesn't want to have the change because of the monsters being AFK-able. The compromise would be to make them aggressive but not AFK-able. Sure this cannot be done with everything, but people are quick to assume that nay- and yes-sayers have the same priorities in why they voted for something, which most of the times isn't the case. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
V O R K Posted November 13, 2014 Share Posted November 13, 2014 I'm still pro Multi/Solo zones AND the toggle. Nobody should be able to be attacked by a gang when they use a teleportal, lever, other methods of getting into the wilderness... Guess i'll write another wall of text for Mod Pi which he won't read and where two skillers vs a forum ruin it for the rest sigh, boring 2 Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 13, 2014 Share Posted November 13, 2014 I'm rather curious how exactly essiw would suggest you can some how make monsters aggro AND not afkable. They are polar opposites on the scale of monster behaviour - the only way for aggro and non-afk is they hit so much that you need to be there to eat. Surely you wouldn't be suggesting a compromise would be making lots of basic slayer mobs so strong that you burn through food fighting them enough that you couldn't feasibly afk? I mean that would render them near impossible to kill for lower levels who still get assigned them for the sake of making higher levels unable to afk. Also I'd say its rather ridiculous to suggest that they nay and yay sayers have the same priorities in the slightest or that anyone would assume such. By the mere fact of voting for the exact opposite thing it says without a doubt they have different priorities. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Arceus Posted November 13, 2014 Share Posted November 13, 2014 I would be very surprised if 50% of RuneScape didn't want AFKable monsters. I think it's more like they don't want to get murdered running through certain areas. It just doesn't make sense why people would want to force making things more difficult on themselves. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
essiw Posted November 13, 2014 Share Posted November 13, 2014 I'm rather curious how exactly essiw would suggest you can some how make monsters aggro AND not afkable. They are polar opposites on the scale of monster behaviour - the only way for aggro and non-afk is they hit so much that you need to be there to eat. Surely you wouldn't be suggesting a compromise would be making lots of basic slayer mobs so strong that you burn through food fighting them enough that you couldn't feasibly afk? I mean that would render them near impossible to kill for lower levels who still get assigned them for the sake of making higher levels unable to afk. Also I'd say its rather ridiculous to suggest that they nay and yay sayers have the same priorities in the slightest or that anyone would assume such. By the mere fact of voting for the exact opposite thing it says without a doubt they have different priorities.Well not to make them not afk-able, but make it so that afking doesn't give as much XP as not afk. I heard this is what they are already doing, by letting the monsters not instantly attack you but wait a short time. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Kaur Posted November 13, 2014 Share Posted November 13, 2014 It just doesn't make sense why people would want to force making things more difficult on themselves. Maybe we are tired of safescape and want the element of danger back in our games. You can't die, you can't lose items, nothing is dangerous, free stuff and exp is handed out left and right. You can leave your character logged in in the middle of a dangerous dungeon filled with scary and angry dragons and demons and nothing will happen. Everything wants to cuddle you and hold your hands. What the hell is the point? Why are dark evil wizards south of Varroc so scared of me? Why don't muggers want to mug me? Why aren't pirates trying to take over my treasures? Why is there nobody trying to kill me in the Wilderness when I wear a damn partyhat? Join me for a group hug. 3 Link to comment Share on other sites More sharing options...
Arceus Posted November 13, 2014 Share Posted November 13, 2014 It just doesn't make sense why people would want to force making things more difficult on themselves. Maybe we are tired of safescape and want the element of danger back in our games. You can't die, you can't lose items, nothing is dangerous, free stuff and exp is handed out left and right. You can leave your character logged in in the middle of a dangerous dungeon filled with scary and angry dragons and demons and nothing will happen. Everything wants to cuddle you and hold your hands. What the hell is the point? Why are dark evil wizards south of Varroc so scared of me? Why don't muggers want to mug me? Why aren't pirates trying to take over my treasures? Why is there nobody trying to kill me in the Wilderness when I wear a damn partyhat? Join me for a group hug. We're just waiting for you to let your guard down! Hehehe. But I suppose you do raise a good point. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
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