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chenw

Heist - New Minigame

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I barely post on here, but I think I've found a glitch with the new minigame. Managed to get 96 reward points from 1 game and got something like ~200,000 bonus XP. That's a bug, right?

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Does anyone know a viable way to escape a guard when accused? :s I just start running, but the energy drain is unbearable and it's impossible to get away, in my experience.

 

First 2 robber perks help, but it's not easy to get away once ur accused.

 

My favourite on the Burthorpe map is running to the Heroes' Guild and jumping off the wall.

 

Another one I used was running up the stairs in a house.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I think this games biggest issue atm is that noticeboard is op, guards can camp loot and guards can came deposit points and the prison. Makes it next to impossible to win without sacrificing ppl at every loot + teamwork for robbers whilst guards can just stand around and spam click solo and win with ease.

 

Possibly something that could help (other than hiding loot and deposit points) would be to make guards suffer the same fate as robbers - accuse to much they are booted off the force and become robbers.

 

That way they can't just camp and if they do just spam it wont get results.

 

Some of the limitations on robbers seem very unfair too - can't swap form when accused as a means of escape*, can't escape jail like at all without perk or sheer dumb luck, have to travel in areas/ways npcs don't (eg the swimming and climbing on ship and round edges of map where NPCs dont seem to go. Also the fact robbers have only one means to win - get the loot - where as guards have two - get the robbers or run out of time. Seems to me if time runs out it ought to be a draw - the guards failed to catch the robbers, but the robbers failed to get the loot.

 

*I mean sure if they can still see us it'd be a bit dumb; but maybe break line of sight allows swap mechanic.


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Airut bones have been scaled up in size to better match the creature they are dropped from.

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Yeah OK, relax Jagex.

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For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky:

 

[qfc]15-16-272-65301126[/qfc]


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Problem: NPCs act way too differently from actual players to be able to hide in them.

 

Solution: ALL OF THE NPCS ARE MAPPED TO BEHAVIOR PATHS TRACKED FROM ACTUAL PLAYERS.

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Jagex already has the behavioural patterns from their anti-cheating software, it should be peanuts to implement a good AI based on that :P.

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Lot's of loot is stored into random houses, I just get those. :P

Problem is that Guards can accuse you in the Robberboat and stuff. :/ And the breaking free stuff and so on is off too.

But I like the game, and the mods are willing to change some aspects.

Also, the EXP while playing is getting revised. :)

 

I think a good fix would be to make it so guards cannot enter or see inside buildings and make the loot move around whenever a robber becomes a guard.

 

That way they can't camp it, but you still have to get by them.

 

Also infected units are so broken - you cant escape being them but noticeboard still tells people ur w/e the unit was b4 infection.

 

 

guards get smokebombs to break the infection on contact


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the al kharid map is still somewhat tilted heavily in the thieves' favor because the behavior mapping on that one makes all of the npcs cluster into death dots, especially near chests, and in clusters of up to 10 people


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Do we know what levelling up in a role does? It says it resets your perks; does it mean it lets you buy another one (I bought the 25pt ones and couldn't get any more after) or that it undoes your active perk and lets you pick another, or something else entirely?

 

Also, there's always some loot in buildings other than the bank, and always another deposit point than the ship - Al Kharid has a carpet deposit, Canifis has a cart, and Burthorpe has some boats that you have to jump & swim to.


Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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Levelling up is a Prestige system. It goes up to 250 for each side. Have fun.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Ew. Okay.

 

I'm now able to buy the 40pt perks; no idea why. -shrug-


Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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I know not much compared to some, but over 2m bonus thieve xp gained now, tyvm this new minigame is #1..... 


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This minigame is just too easy for the guards. That Mod Balance need to get to work, properly, with this one. That is for sure.


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Add me if you so wish: SwreeTak

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For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky:

 

[qfc]15-16-272-65301126[/qfc]

 

Draw = free bxp boosting.

 

I hate boosters, they ruin minigames.


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For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky:

 

[qfc]15-16-272-65301126[/qfc]

 

Draw = free bxp boosting.

 

I hate boosters, they ruin minigames.

 

 

It wouldn't exactly being boosting as you need to waste a full 20 minutes for a draw scenario to happen.

 

In fact it'd be much faster to boost by purposefully getting caught or purposefully letting loot be taken for a specific team to win alternate games.

First arrest holds you for like 30 seconds, jail for 1 min to become guard - thats like 2 minutes for a boosted guard win.

Usually a drop off point right by bank and plenty of loot, again a boosted win could be cleared in like 1-2minutes.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I think games need to last at least 3 minutes, games that end too fast give 0 points to everyone. Still, that's like 160 points an hour if you win 100% of the time.

 

Just realised there are highscores for the levelling system too. Woo rank 18!


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I think games need to last at least 3 minutes, games that end too fast give 0 points to everyone. Still, that's like 160 points an hour if you win 100% of the time.

 

Just realised there are highscores for the levelling system too. Woo rank 18!

 

I'd agree with that for sure.

 

I find it a bit laughable about how many people are complaining games are too long as they last 20 minutes and it not being frantic enough.

Its like well no you don't want it to be frantic - frantic would be robbers blindly running to hopefully grab loot before time expired. It's supposed to be cunning and subtle and take you're time acting like an NPC to fool the guards.

 

Plus in all honesty most games only end up lasting that long precisely because the balancing is wrong - guards are so op that robbers can't get anywhere near the loot, especially as their numbers dwindle so you end up with them just walking in circles looking for an opening or outright hiding thus making the game run 20 minutes. If robbers stood a real chance of winning things would probably end much quicker cause robbers would get the loot they needed or the guards would actually catch the last person because rather than hiding they took a viable opening to try and get somewhere and got caught.

  • Like 1

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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