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SirTommy2005

24 February 2014 - Revolution

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So 9 slots for Revolution...

 

Can that amount be altered?

 

Why not?


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Revolution's nice for lazy people I suppose.

 

Like me.


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I wish I could stack two different bars so that I could operate a second one while using the first one to juggle for me without occupying the space


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So 9 slots for Revolution...

 

Can that amount be altered?

 

Why not?

 

Because theres no need to alter it.

There is not more than 9 basic abilities to be used on any 1 bar so there's no need to increase it and having some spaces not included is important for ablities like chain, ricochet, freedom etc that are basics you may want to use but dont want firing off automatically.

it ignores anything that isn't a basic so there's no need to shrink it - you can just stick prayers, food, thres and ults in there too and itll ignore em.

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So 9 slots for Revolution...

 

Can that amount be altered?

 

Why not?

 

Because theres no need to alter it.

There is not more than 9 basic abilities to be used on any 1 bar so there's no need to increase it and having some spaces not included is important for ablities like chain, ricochet, freedom etc that are basics you may want to use but dont want firing off automatically.

it ignores anything that isn't a basic so there's no need to shrink it - you can just stick prayers, food, thres and ults in there too and itll ignore em.

 

It ignores some things that aren't basics. Most definitely a glitch, but I'm pretty sure it was trying to fire off Summoning last night. It really just didn't seem to be working correctly at all, there would be a long delay or it would only fire off the same ability again and again (without it being queued manually). My friend and I were cooping low level tasks, so you'd think it would have been the perfect opportunity to test it, but not so much. Manually, I usually hit a mob with an autoattack (CCB's) then immediately follow up with an ability. With Revolution, it seemed like I was firing off 2 mh and 1 oh auto before an ability activated, if the thing wasn't dead yet.


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there's lag time for some of the triggers, and there's usually one or two autoattacks first, which sort of puts 2h at a further disadvantage

 

nothing that a few adjustments couldn't fix though


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I would rather make it *smaller* since there are very few setups where actually having all 9 basics on "auto fire" will actually trigger an ability past 4 or 5...


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^Agreed.

I only have 5 basics that I don't mind being on rotation, the other 4 are for ppots/3 thresholds, with the final slots for anticipate/freedom/ultimate.

Also, 2 tick abilities are OP as hell in PvP if you time it right.


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^Agreed.

I only have 5 basics that I don't mind being on rotation, the other 4 are for ppots/3 thresholds, with the final slots for anticipate/freedom/ultimate.

Also, 2 tick abilities are OP as hell in PvP if you time it right.

Explain


Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




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In this update, they removed the restriction of melee distance on the dragon fire ability. mage is now more op


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With full manual + ability queueing, if you time your keypresses correctly, you can fire off an ability every 2 ticks as opposed to every 3.

 

In this update, they removed the restriction of melee distance on the dragon fire ability. mage is now more op

It's still broken when it comes to hitting targets though, even in melee distance.

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If you queue an ability the tick after you do one, it uses it the next tick, making the global cooldown 2 ticks instead of 3. Not really sure if it's intentional, but better dps + faster adren gain is fun.


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Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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In this update, they removed the restriction of melee distance on the dragon fire ability. mage is now more op

It's still broken when it comes to hitting targets though, even in melee distance.

Still, now you can miss from a distance!

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lol seriously? it doesn't hit? woooooow


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It hits depending on the direction your character is facing and a loose definition of a frontal cone. I've had times where I've used Dragon Breath and a random monster behind me gets hit.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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If you queue an ability the tick after you do one, it uses it the next tick, making the global cooldown 2 ticks instead of 3. Not really sure if it's intentional, but better dps + faster adren gain is fun.

The part that worries me is that you have to ask if it's intentional. >.>

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there are other times where if you lead with a queued ability on a target, the game will also automatically fold in an autoattack at the same time if the cooldown for autoattacks has recharged


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Don't forget the always oh so fun "Let me drain your adrenaline and put that ability on cooldown without using it." bug I've been having with Revolution. >.<

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that's probably an extension of the bug that already does that if you move right as the ability is being executed, but for a different reason


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Best Revolution Mode setup for each class?

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Best Revolution Mode setup for each class?

 

http://runescape.wikia.com/wiki/Revolution

 

oops the page is blocked at my work, i have to wait until i go home.. or can you copy the setup for me? even if it's in private, or nvm .. i wait 6 more hours ;P

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