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Behind the Scenes - March 2014


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Behind the Scenes - March 2014

March is filled almost to the brim with Grandmaster quests and updates requested by you, leaving just a little room for Zaros!

Mahjarrat Memories

Miniquest, members only.

Just to get you in the mood for the epic quest later in the month, we're releasing a small update all about Mahjarrat memories. You’ll be helping Kharshai discover just what the other Mahjarrat have been up to during his bout of amnesia. With your new-found divination skills (level 60 will be required, as well as completion of Ritual of the Mahjarrat and Blood Runs Deep) you’ll be travelling across the game world, unearthing forgotten backstories from the Zarosian Empire of the Second Age…and beyond. Healthy hunks of Divination XP - bonus and regular - and some aid in your future romps over Freneskae await.

 

Fate of the Gods

Grandmaster quest, members only.

Three words: ZAROS IS BACK!

In our latest Grandmaster quest, Zarosian forces are gathering to unearth the secrets of the World Gate – a doorway into other realms first used by Guthix at the beginning of the First Age. They believe that through it they can access the lands of Freneskae: homeworld of the Mahjarrat and the realm that Zaros retreated to following Zamorak's treachery.

World_Gate_thumb.jpg

During the quest you’ll talk to Zaros, (or what’s left of him), and decide for yourself if he is worthy to return to Gielinor. The quest itself is absolutely crammed with story, unearthing some of RuneScape’s best-kept secrets. You’ll face beings of divine power, challenging combat, tricky choices and cunning puzzles. On top of that, the environments you’ll have to cross are truly breathtaking, and are a real challenge to fully explore, especially if you intend to find all their secrets. The quest is also fully voice-acted and contains some great new tunes, so make sure everything is turned up to the max for this one.

Requirements for this cracking quest include 79 Magic, 76 Slayer, 75 Divination, 73 Agility, 67 Summoning, decent combat stats (over 80 is recommended) and Missing, Presumed Death. Be careful with the choices you make, for more than Zaros's life is a stake.

Fate_of_the_Gods_thumb.jpg

 

Small - yet awesome - changes

Continuing with our Power to the Player vibe, we’ve been working on a bunch of smaller features that you’ve told us will make a big difference to your everyday game experience.

Firstly, we’re making a bunch of changes to the way you can use the bank. You’ll be able to equip and unequip items straight to or from the bank, you’ll be able to drag and drop directly from the bank to your inventory, also being able to withdraw/ deposit to specific slots. You’ll also be able to easily perform those epic bank cleanup jobs, dragging items and stacks of items straight from the bank to the game world, destroying them. All in all, these changes will make bank interaction far faster, leaving you to get on with the game.

We're also making some of your requested changes to the Circus. The biggest of these are as follows: Agility XP will be increased, circus equipment previously necessary for performances will be removed, and circus outfits will be changed to cosmetic overrides. A host of other, smaller changes will make the entire Circus D&D a smoother and more enjoyable experience.

Other updates this month include changes to the World Map, adding mouse-over information to quest markers and introducing brand new icons.

Additionally, the long-awaited off-hand bind slots are coming to the dungeoneering loadout interface, allowing you to store shields and off-hands without penalty.

We are also adding the ability to customise the Ribbon (currently live version seen below), allowing you to have action windows just one click away. This'll help you to build an interface that looks and feels much more like the pre-RS3 game screen, if you wish. Make sure you check it out in a few weeks!

Current_Ribbon.jpg
 
Solomon’s Store

You’ll be able to get your hands on lots of cool stuff in Solomon’s store this month too, with new wings, A drakefire warship, divination animations and some new outfits.

One of a Kind vs Revolution

Sorry for not managing to release One of a Kind in February. As we always say, we want our quests to be as good as they can be, so we decided to add a few more weeks to its development to reach our lofty expectations. We did manage to squeeze in a bunch of combat improvements, especially the new Revolution mode, allowing you to use basic abilities automatically to free up more time for chatting and relaxing. Check it out now, if you haven't already.

Have fun!

Mod Mark

Design Director - RuneScape

 

What is a Behind the Scenes article?

Behind the Scenes is a sneak peek at the planned game updates that we hope to launch in the coming month.

This, however, is only a plan - not a promise - that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release, so sometimes things change or take a bit longer than expected. We aren't afraid to change our plan if necessary, as we will never launch an update before it is ready.

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Inb4 no ring reset for dg makes swapping melee to dual wield a pita. (As zerker is specifically for 2h and you'd want tactician(?) for 1h)

 

Did some quick number crunching and it seems as if battleaxe or warhammer are the best bets for melee dual wield dps in dg, though not a lot in it really talking lime 409 vs 404 on mh figures etc.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Seems like an awesome month to me. Especially I am looking forward to getting to meet Zaros and making sure that he can never return to Gielnor. Then I will make sure to send Zamorak there too - I am sure they have a lot to talk about.

lGxorje.png

 

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During the quest you’ll talk to Zaros, (or what’s left of him), and decide for yourself if he is worthy to return to Gielinor.

...

Be careful with the choices you make, for more than Zaros's life is a stake.

So Zaros' return will be unique to each player and not a global result? Interesting to see how this will affect future quest development.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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What if the dragonkin qyest line finale involved the dragonriders finally getting their "children" in the form of lizardmen who have the same innate ability to work with dragons and other beasts?



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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During the quest you’ll talk to Zaros, (or what’s left of him), and decide for yourself if he is worthy to return to Gielinor.

...

Be careful with the choices you make, for more than Zaros's life is a stake.

So Zaros' return will be unique to each player and not a global result? Interesting to see how this will affect future quest development.

 

 

It is effectively global. The number of people who won't bring him back is approximately zero. He's that cool.

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You'd be surprised :(

 

Oh yeah and like ... the World Gate is kinda just sitting in the middle of some random forest? No active volcano or epic buildup? :P

 

7dSIa.png

 

Unless it's like some portal that's summoned at-will, maybe.

 

Mark's new hair is also pretty cool lol

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6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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ONLY TWO UPDATES WOW JAGEX WHAT ARE YOU EVEN DOING ARE YOU EVEN TRYING.

 

 

Ahem.

 

- Hopefully the grandmaster actually has a level of difficulty rather than simply obtaining that tag because of a couple of mid-range reqs 

- Minigame for Div:  Good. Probably about on schedule. Although I'd argue all xp rewards should be bonus, however what can you do

- Updates to circus: Ringmaster override tyvm, obviously more agility xp is never a bad thing

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[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Inb4 no ring reset for dg makes swapping melee to dual wield a pita. (As zerker is specifically for 2h and you'd want tactician(?) for 1h)

 

Did some quick number crunching and it seems as if battleaxe or warhammer are the best bets for melee dual wield dps in dg, though not a lot in it really talking lime 409 vs 404 on mh figures etc.

Ranged is the only main style worth using anyway and throwing weapons don't have any advantages over sag short so this won't change anything about efficient dungeoneering.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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You'd be surprised :(

 

Oh yeah and like ... the World Gate is kinda just sitting in the middle of some random forest? No active volcano or epic buildup? :P

 

7dSIa.png

 

Unless it's like some portal that's summoned at-will, maybe.

 

Mark's new hair is also pretty cool lol

 

Tbf when we saw Guthix use it it was in the middle of a meadowy area if we assume it cannot be moved and was simply 'sealed' away it'd of had to have been buried and that sharp 'cliff' edge does suggest it may have been exposed by being 'unburied' plus they did mention way back when about repairing it so presumably that sparkly working form wont be what we initially find.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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You'd be surprised :(

 

Oh yeah and like ... the World Gate is kinda just sitting in the middle of some random forest? No active volcano or epic buildup? :P

 

7dSIa.png

 

Unless it's like some portal that's summoned at-will, maybe.

 

Mark's new hair is also pretty cool lol

 

Tbf when we saw Guthix use it it was in the middle of a meadowy area if we assume it cannot be moved and was simply 'sealed' away it'd of had to have been buried and that sharp 'cliff' edge does suggest it may have been exposed by being 'unburied' plus they did mention way back when about repairing it so presumably that sparkly working form wont be what we initially find.

 

 

Me and some friends had some theory Zaros took the portal with him during the war against Icthlarin. As the Mahjarrat drove the Zarosian forces back beyond the desert lands, the portal got lost near a cliffside, which is now down the well in Polivneach. The strange machinery is there and bares a resemblance to a portal. I had it backed up with lots of lore transcripts. But alas, seems like it just stayed where the elves lost it to Zaros. :p

Looking at the picture, I suspect somewhere near Ardougne, next to Arandar. When you look closely to the left of the portal, you can see a smoke puff coming out of a chimney, with a straw roof. The only place I know with such roof is Ardougne. :) It would make sense, as Zaros send spies to that region, along with Zamorak and Perjour. It's also close enough to the Elves. :) Just some cents I wanted to drop. :p

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Nostalgia anyone?  :)

 

stargate-761828.jpg

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"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

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