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What Regular People Think of RuneScape (RS3 vs OSRS)


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#21
muggiwhplar
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Muggi, just MTK for another 6 months and barrage to 99. :lol:

 

Lol I'll have 99 range banked soon from it :D

 

Though I think p pots are crashing now from the update, which sucks because I just spent 10M on prayer potions earlier in the week lol. Oh well, nothing that a couple weeks of MTK can't fix :D


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#22
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As for the retro debate, hmm....

Is it really a passing phase?

I thought Runescape was already behind other MMO's in graphics, sound and content back in 2007 too.

Yet it still managed to become wildly successful because of that retro feel.

If retro is a phase, it's been a phase for at least the past decade.

 

I would not say Runescape was ever 'behind' as such.

Did it have comparatively bad graphics compared to other games like WoW at the time? Of course.

But always was an apples and oranges kinda scenario - a disc install type game was bound to have better graphics than a 100% web app and compared to other pure web app games Runescape was kinda leading the pack and still is to a certain extent (if you ignore the subjective style issues and focus purely on the graphical capabilities they are bringing in to play).

 

Its kinda one of the tropes of the anti-rsers from back in the day to say it was backwards or behind because graphically it was subpar to WoW in particular but they were and remain entirely different game delivery formats so it s kinda unfair to compare them on graphics in particular as there is just such a technological difference between what a meaty download game that is a fully fledged program and a web app can do.

 

About as close to being behind we got was when the graphics were feeling a little tired and dated shortly before RSHD launched in 2008 and perhaps, to an extent, the very samey look of a lot of items/armours prior to their eoc revamps. I mean I don't think you can really call it intentionally retro when the rs2 initial launch in 2004 had as its peers within gaming things like Halflife 2 and Doom 3 - that style and level of graphics just was not retro at the time. I mean this was a time when we barely had the Xbox, the Wii was a pipe dream with gamecube still an active console and the Gameboy Advanced was still a legit and current console with DS only just arriving. By 2007 it's not like we were lightyears further ahead either for online gaming, though the console field had pushed forward somewhat (360 was around and wii as well as the psp and ps3 but there were still games coming out for the gameboy advanced, gamecube, ps2 and original xbox), I mean its really only the last 3 or 4 years that web apps have really started coming on leaps and bounds with the advent of the smart phone era, more solid broadband coverage (and start of fibre optics) and the 'next gen' wave of coding arriving with html 5 and such.

 

'Retro' as a thing that is cool and people at large are into is a rather recent trend kinda stemming a bit from the hipster-thing of the past couple of years and also a backlash kinda affair to smartphones and getting too techy and too modern, but subsequently getting more mainstream in fashion, music and all the other big industries (heck even car companies and ad campaigns are trying to cash in on 'retro' now). I mean obviously it didn't happen overnight indie games have been playing with retro styles much longer and the whole '90s kid'/'80s kid' stuff circulating round facebook for years is kinda the forerunner that seeded the nostalgia to open the gates to retro.


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#23
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I think you have a real point as far as the tutorial is concerned, His Lordship. With Tutorial Island, it could be completed in around 15 minutes then once you hit the mainland you were on your own to do whatever you wanted. Now with the new Ashedale, the game gives you a specific line it wants you to follow as far as quests and such are concerned. It doesn't let you learn for yourself or do what you want to anymore. I think part of the magic of playing RuneScape for me back then was being able to learn at my own pace and instead of learning the game from a tutorial I learned from other players.

 

You also have a point as far as the interface is concerned. The NIS is extremely confusing to new players, especially with the new system they implemented with everything being in windows rather than in its own little box. The only real things that used to open up new windows in the old interface were the skill guides and the quest interface. Even then, it was a single window that was intuitive and easy to understand. While NIS allows a lot of freedom, it can be difficult to figure out how to use, especially when you don't even know what most of the things you're dragging around the screen are.


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#24
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I think the current combat system does a good job of seeming complex, while it actually isn't, whereas the old system is the reverse. I'm not at all surprised that new people (somewhat) prefer the old tutorial and intuitive play to the new system. That said, I don't think that crafting the perfect ability rotation is much simpler to understand than the old accuracy equation, so there's that.

 

I think a sizeable portion of people stayed oblivious to the accuracy/max hit equations back then (I do recall reading massive posts by Paleas and Oblivion a few years ago, I would think that the numbers scared off half the population right from the start), and why would they pay much attention to it anyway? I agree that people may prefer old tutorial and style of play, either because they are drawn into the allure of Gielinor or because they dislike other MMORPG available at the time. I guess the only connection those equations have with them, is when they ask whether what they are wearing to combat is best...and we use the equations and the numbers are evidence to justify our views. If players go about with the 'ignorance is bliss' attitude, it does seem like they would have had a nicer time back then.

The current system thrusts the numbers (the tooltips to the abilities, the crits, the damage/armour ratings etc.) right up to the players. Pre-revolution, there are more things to manage (if one isn't using momentum), in ability uses and cooldowns. It is possible to play without paying much attention to these numbers, but it would noticeably affect the quality of the gameplay; and at the end one might just feel obligated to learn some of it. It is not entirely appealing to those preferring something other than that (why else would they join?).

I am wondering whether the 07 and live games have lagged behind its times respectively. If one plays some other games, the live game might feel like one from yesteryear.


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#25
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Anyone who plays League of Legends is probably going to be like, "WTF is this shit" when they see the RS3 combat system lol


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#26
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yeah, i liked the game more when i was playing the first system that i totally didn't understand and was probably playing wrong, instead of the second system that i totally didn't understand and was probably playing wrong

 

plus it was super easy to pick gear when a handful of items at each tier were useful and the rest were utter shit

 

i made all of these judgments after playing the game for ten minutes

 

okay, i'm gonna be serious here

 

when i first started runescape....

 

combat was almost unbearable and i spent the first year of it fishing because i would have rather done that instead of fight goblins for half an hour with almost zero reward for it, using a crappy weapon i found on the ground since smithing was borderline ridiculous to deal with

 

so of course it's better


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#27
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Good to see all the feedback really, good or bad. It's always good to help the game improve one way or another. Thanks all.


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#28
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I actually like eoc....but its the same thing... Something new comes out u r not use to it u complain and blah blah...but hey legacy coming soon :D

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#29
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subjects aged 19 to 24? pretty sure they have tried runescape earlier than not-oldschool 2007 lol


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#30
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subjects aged 19 to 24? pretty sure they have tried runescape earlier than not-oldschool 2007 lol

Not everyone has played RuneScape.



#31
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subjects aged 19 to 24? pretty sure they have tried runescape earlier than not-oldschool 2007 lol

Not everyone has played RuneScape.

 

 

Yeah its a pretty naive statement to try and even imply everyone of a certain age has played Runescape.

Between High school, college and university I have met in total 1 person who has played runescape (aside from my brother and a few friends who dipped in for like a week but didn't stay based on me playing it)

 

I mean it was only like a year or 2 back they were celebrating 200 million accounts being created - when you take into account bots and normal players with multiple accounts your looking at maybe 100m actual people who have ever made an account(s) (and that is probably being quite generous given how prolific bots were and how many accounts a single user could've had) that's 1/10th of a billion aka less than 1/70th of the world population. Heck 100m is only 1/3 or the entire US population, let alone the rest of the world. Heck statistically speaking if you took one of my larger uni lectures (~500 students) you'd only expect 7 people in the entire room to have made an account. Not even considering actually playing the game for any sustained time, just making an account.


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#32
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Between college and post-grad life, I've never met someone who still plays RS. Dozens of people I know have played RS at some point (usually around 2005), but they quit playing in favor of other games like WoW. Nobody ever has anything good to say about RS either, lol


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#33
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Just one thought I would put on this thread, in direct response to the last few minutes of the video...

 

It would be a bad idea to remove the Cooking Tutor from the old tutorial system.  It is useful to know how to 'craft' some foods, which is specifically what that tutor showed how to do.  Removing that tutor would cause the loss of people learning how to easily do that part of cooking, and leaving it somewhat unknown as to how to combine things to make foods.  Cooking has more to it than just fishing a lobster and frying it on a log-based fire, right? ;)

 

 

Other than that, it was interesting to see how those test subjects reacted to both games. :shades:

 

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#34
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The points in favor of 07scape also apply to RSC, but noone is playing that... Really, you need to move on. Runescape wasn't super popular in 07 because of the gameplay and graphics. 

 

lolwut?

 

The peak period of RS was 2004-7, right? That's as popular as it ever got.


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#35
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The points in favor of 07scape also apply to RSC, but noone is playing that... Really, you need to move on. Runescape wasn't super popular in 07 because of the gameplay and graphics. 

lolwut?

 

The peak period of RS was 2004-7, right? That's as popular as it ever got.

...It was super popular in 07 because it was just about the only free/cheap MMO out there. The graphics in particular were considered a joke even within the community, those outside of it were outright hostile toward them. Please remove the rose-tinted lenses.



#36
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The points in favor of 07scape also apply to RSC, but noone is playing that... Really, you need to move on. Runescape wasn't super popular in 07 because of the gameplay and graphics. 

lolwut?

 

The peak period of RS was 2004-7, right? That's as popular as it ever got.

...It was super popular in 07 because it was just about the only free/cheap MMO out there. The graphics in particular were considered a joke even within the community, those outside of it were outright hostile toward them. Please remove the rose-tinted lenses.

 

 

The only ones who thought the graphics mattered were MMO elitists. It's true the graphics were primitive, but that being a deterrent to game-play is simply a myth. In fact, it helped define the game, and made it attractive to others like myself. Graphics are literally a superficial way of judging quality.

 

By any measure, RuneScape had a huge player base. WoW's playerbase for comparison was about 8 million total at that time (March 2007). That's composed entirely of subscriptions. RuneScape's playerbase was 18 million including members, according to some estimates. That's 15 million active free players, 3 million subscriptions. But 9 million total seems to be the agreed upon estimate for 2007. That's larger than WoW, and the largest MMO at the time. Period.


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#37
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And that's related to what I was saying... How? I'm arguing that being a largely free game had more to do with its success than its graphics (I assume xpx is doing the same).

 

Correct me if I'm wrong, but didn't Qeltar (who you're citing, however indirectly) frequently argue in 2007-2009 that the Gowers owed a big part of their success to being in the right place at the right time? You know, when he wasn't dispelling so many other myths about the game's "glory days"?



#38
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 I misread xpx's comment. I thought he said RS wasn't super popular at all.

 

Being a free browser MMO certainly helped fuel its success. I simply see the graphics as a plus. But, I think there are other reasons why its success endured, and not simply why it found success to start. Being the most updated MMO probably helped. And of course, many games, companies, etc. can owe their success to being in the right place at the right time. It's a meaningless statement.

 

 

 

You know, when he wasn't dispelling so many other myths about the game's "glory days"?

 

What myths were those? I'd love to read a bit about them, if possible.


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#39
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You know, when he wasn't dispelling so many other myths about the game's "glory days"?

 

What myths were those? I'd love to read a bit about them, if possible.

He dispelled the myth that berserker and warrior rings improve dps


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#40
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That info saved some people a few million, huh :P


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