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10-March-2014 - One of a Kind


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How does one acquire Robert the Strong's journal? I could have sworn it was in my bank prior to this quest but..?

 

PoH bookcase I believe?

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How does one acquire Robert the Strong's journal? I could have sworn it was in my bank prior to this quest but..?

 

PoH bookcase I believe?

 

 

Pretty certain that it isn't there. I have so many books in my POH though that it's possible I missed it. The bookcase is organised by misc -> quests alphabetically, but I have no idea what quest it is from. RSWiki isn't helping either.

 

Reading the quest log seems that there's just a confusion of wording. Ignore this ^

xcsx7c.png | 3gliP.jpg | 51y5tv.png  |  8mO5K.jpg

A Blog to Bathtubs for Beginners
Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015

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Is it odd for me that the best part of this update aside from new quest goodness is checking tip,it to see who posted a topic first?

 

Also, correct me if I'm wrong, but I thought it was this quest that required 75 divination?

Fate of the Gods is the quest that requires 75 Divination. Too many quests to keep track of!

 

Decent quest, short but I'm glad we were actually supposed to work things out for ourselves for a change.

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"Unfortunately, the real world isn't the same as a fairy tale."


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Anyone else having problems with the mini-map? Clicking on it does not put the flag where I want it for me. Always a few pixels left or right from it. Also when just clicking anywhere on the screen, it doesn't match on the mini map.

 

Edit: that said, I can't find where it mentions the updated icons.

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Anyone else having problems with the mini-map? Clicking on it does not put the flag where I want it for me. Always a few pixels left or right from it.

 

Most (if not, all) people are.

xcsx7c.png | 3gliP.jpg | 51y5tv.png  |  8mO5K.jpg

A Blog to Bathtubs for Beginners
Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015

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Anyone else having problems with the mini-map? Clicking on it does not put the flag where I want it for me. Always a few pixels left or right from it.

 

Most (if not, all) people are.

 

 

I see. Pretty annoying.

2j3qh46.jpg

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Can anyone tell me where or just what level wildy it is after

 

 

the kbd talk, the entrance to the last white dragon?

 

 

I welfared a little too much and now have no idea where to go. The artefact doesn't work...I saw what looked like a spirit realm portal nearby, but it's not the forgotten cemetary.

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Can anyone tell me where or just what level wildy it is after

 

 

the kbd talk, the entrance to the last white dragon?

 

 

I welfared a little too much and now have no idea where to go. The artefact doesn't work...I saw what looked like a spirit realm portal nearby, but it's not the forgotten cemetary.

[hide]Look at lvl 60 wilderness, its all the way to the east[/hide]

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Summoning help:
[hide=Wio, lol]logioh.png[/hide]

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[hide=Rewards spoiler]

7qiRX.png

 

[ SUMMONING ]: [Leik] Rank: 41 | Level: 99 (126) | Exp: 200,000,000

 

[ MAGIC ]: [Leik] Rank: 60 | Level: 99 (126) | Exp: 200,000,000

 

[ DUNGEONEERING ]: [Leik] Rank: 240 | Level: 120 (126) | Exp: 200,000,000

[/hide]

 

Seriously... ;-;

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7rwjf.png
Leik.png
LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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[hide=Rewards spoiler]

7qiRX.png

 

[ SUMMONING ]: [Leik] Rank: 41 | Level: 99 (126) | Exp: 200,000,000

 

[ MAGIC ]: [Leik] Rank: 60 | Level: 99 (126) | Exp: 200,000,000

 

[ DUNGEONEERING ]: [Leik] Rank: 240 | Level: 120 (126) | Exp: 200,000,000

[/hide]

 

Seriously... ;-;

 

Is it just me or are there some grammar mistakes in that quest reward?

2j3qh46.jpg

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[hide=Rewards spoiler]

7qiRX.png

 

[ SUMMONING ]: [Leik] Rank: 41 | Level: 99 (126) | Exp: 200,000,000

 

[ MAGIC ]: [Leik] Rank: 60 | Level: 99 (126) | Exp: 200,000,000

 

[ DUNGEONEERING ]: [Leik] Rank: 240 | Level: 120 (126) | Exp: 200,000,000

[/hide]

 

Seriously... ;-;

 

Is it just me or are there some grammar mistakes in that quest reward?

 

 

 

All I see wrong is "...a 80,000..."

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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I liked this quest a lot. Lovely to travel around in the "real" world again, instead of just being locked in a single instance throughout the whole quest. The story was nice as well, although the whole dr.mordaut part seemed a little sowed in, just as a way to be introduced to Hannibal to begin the "real" quest. I'm not sure there would be a better way to do so, but I think when he first was made a part of the quest, returning to him towards the end or something like that would make sense - The quest ends without answering his question starting the quest: Maybe there's still a dragon rider out there.

 

My hopes are high for the next quest, as well as future quests after that. If they work with quests about the same way as they did this one. (instead of making stuff like the dwarf finale quest)

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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

 

[hide] I don't know, I thought Guthix's final resting place made sense for a boss fight representing the dragonkin's curse to kill a false user. He was probably the most powerful false user the Stone of Jas has ever had and did more with its power than seemingly any other. Although it undoubtably saved on the graphics budget, it also made sense within the lore to me. I don't know how to portray jas, let alone an echo of jas, so can't really comment on that. I'm not sure anything was really needed for dragons, most dragons are in pretty copy-paste or uninspiring type areas. [/hide]

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

If you read between the lines in Osbourne's latest Q&A, you'll be able to figure out the reason why.

 

I'm paraphrasing, but Osbourne said that OoK was a test to see if they could produce good quests faster and cheaper but still keeping the same quality of lore and gameplay.

 

The reskins and asset recycling was obviously what he was getting at. To be honest I didn't mind it at all. There were still enough new areas and characters to make it feel authentic, and most reskins were fine.

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I liked this quest a lot. Lovely to travel around in the "real" world again, instead of just being locked in a single instance throughout the whole quest. The story was nice as well, although the whole dr.mordaut part seemed a little sowed in, just as a way to be introduced to Hannibal to begin the "real" quest. I'm not sure there would be a better way to do so, but I think when he first was made a part of the quest, returning to him towards the end or something like that would make sense - The quest ends without answering his question starting the quest: Maybe there's still a dragon rider out there.

 

My hopes are high for the next quest, as well as future quests after that. If they work with quests about the same way as they did this one. (instead of making stuff like the dwarf finale quest)

 

I do agree, I went back to mordaut after quest expecting to fill him in, but somehow he already knew what happened.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

If you read between the lines in Osbourne's latest Q&A, you'll be able to figure out the reason why.

 

I'm paraphrasing, but Osbourne said that OoK was a test to see if they could produce good quests faster and cheaper but still keeping the same quality of lore and gameplay.

 

The reskins and asset recycling was obviously what he was getting at. To be honest I didn't mind it at all. There were still enough new areas and characters to make it feel authentic, and most reskins were fine.

 

 

If they can get the lore right, I'm willing to ignore the re-skins and re-used assets. The re-skins and re-used assets have to either be inconsequential or make sense given the context though (which to my mind they did quite well in OoaK)

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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I'd like to think I was responsible for the spirit tree teleports being updated: http://www.reddit.com/r/runescape/comments/1upf0k/oooo_awesome_update_thanks_a_lot_ninja_team/cekmd8l

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

 

[hide]I think the dungeon with Therragorn in was the one from Birthright of the Dwarves where we chased the memories around the room? Could be wrong though[/hide]

 

I can forgive the re-hashing of pre-existing areas for quests where lore is the main focus as long as it doesn't take anything away from the quest. I'm a little bit disappointed in the Celestial Dragon dungeon, thought they might've done something cool with that but I probably won't be down there too often unless Celestials are slayer tasks.

SLwQsg1.png


"Unfortunately, the real world isn't the same as a fairy tale."


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Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.

 

[hide]Echo of Jas battle was cool, but thinking of it as a guy in recoloured dragon gear made it seem a bit cheap.[/hide]

 

Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.

If you read between the lines in Osbourne's latest Q&A, you'll be able to figure out the reason why.

 

I'm paraphrasing, but Osbourne said that OoK was a test to see if they could produce good quests faster and cheaper but still keeping the same quality of lore and gameplay.

 

The reskins and asset recycling was obviously what he was getting at. To be honest I didn't mind it at all. There were still enough new areas and characters to make it feel authentic, and most reskins were fine.

 

 

 

If that's the case (they're pushing for faster and cheaper quests), I'd say this far but not further. As others have said, the lore kept this quest afloat even though the graphics weren't stunning + reused a lot. The only place I thought about those were during the final battle, being in Guthix' chambre; though that could make some sense. (even though I'd like to have someone mentioning it in the quest why it was the same room). 

 

The nice thing about them cutting down on graphics for me is that runescape, even though it's a lot better than ten years ago, for me always have been about the lore and the story, not about the graphics - this quest is kind of keeping in that tradition. Better graphics would of course be better, but I'd rather cut back on them than on the lore and storytelling.

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Omg jewelry that improves abilities, I like this direction :).

 

Eh quest reqs alone would take me a few months, shame, I love cashing in on updates.

 

Level reqs from the armour & anything special?

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