Jump to content
Due to the significant updates that have taken place, you now need to login with your display name or e-mail address, NOT your login name. ×
Due to posts that are 5+ years old being rebuilt, some of the older BBCodes may not have converted properly but still be in the post. Most posts are unaffected but some using what was our custom BBCode (like [spoiler]) will be a bit broken. ×
Sign in to follow this  
bjanko

Dung binds/dps

Recommended Posts

Hey guys =]

 

After reading this thread on xp-waste, I've changed my loadout to Saggy Short/Saggy Body/Bn/Primal 2h, with Desp primary, Sniper secondary, and Berserker on quick switch. However, i've been doing a few dungs lately and i've been told that it's not a great loadout by a longshot, and that I should main 2h with berserker and gatherers, with a sniper quickswitch.

 

I find that I only need to switch rings for certain bosses and high level meleers when solo/duo pathing. If it's one way or there's a few people doing a gd then they usually take the range-resistant things and the room gets cleared very quickly anyway.

 

As Desp is the only ring that increases your damage in dung (Apart from the mage rings, and I hear mage damage is capped in dung) and a quickswitch puts me at both berserker and sniper so I can hybrid when I need to, why is this the case?

 

I'd like to know if there is a better loadout I can be using. I'm not really worried about deaths (Unless trying to survive to run a path or something), if that makes a difference.

 

Also, I heard that a Hex is only 5/6 of the dps of a saggy short (and is also a shieldbow). Would that be a good choice for say, hardmode or dungs that you could end up doing a lot of pathing on? And if it's 5/6 of the dps, why is the damage stat on the hex only ~200 and ~800 on the saggy short? Even accounting for the weapon speed that's still a big difference. (I found and bound a hex the other day, so I don't need to hunt for one.)

 

Thanks for your help everyone =]

 

 

 

 

 

Share this post


Link to post
Share on other sites

People who say 2h is better primary to bow are stuck in the old ways and stupid. Ranged is the best class in dg.

 

As for the rings its kinda opinion. Sniper + Desperado is the best dps setup, but having just sniper for gatherer secondary can help with surviving as it lowers skill fail dmg quite a bit.

 

In pure metagame terms the first wins hands down, but really its up to you if you wanna go for that all out dps or add a bit extra survivability to avoid deaths.

 

The only thing I'd say is in terms of your load out with only 4 slots afaik hood is preferential to bn, especially because bn loses some functionality if you are not meleeing/in melee range of many things.


Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Share this post


Link to post
Share on other sites

use gatherer over your perm ring for survivability

desp main, bers switch (rare cases)

2h as primary is fine, it's extremely similar DPS to ranged primary

if you have trouble surviving with gath and good binds the problem is you not your binds. some dngs have no viable altars. pray conserve. pick up salves during cmb. using hex means your dps is lower = monsters survive longer and do more damage. sag short is better for survival in general.

 

"And if it's 5/6 of the dps, why is the damage stat on the hex only ~200 and ~800 on the saggy short? Even accounting for the weapon speed that's still a big difference."

account for arrow dmg


P0lPXdo.png

Share this post


Link to post
Share on other sites

Heya guys! Sorry it took me so long to get back to this thread.

 

People who say 2h is better primary to bow are stuck in the old ways and stupid. Ranged is the best class in dg.

 

As for the rings its kinda opinion. Sniper + Desperado is the best dps setup, but having just sniper for gatherer secondary can help with surviving as it lowers skill fail dmg quite a bit.

 

In pure metagame terms the first wins hands down, but really its up to you if you wanna go for that all out dps or add a bit extra survivability to avoid deaths.

 

The only thing I'd say is in terms of your load out with only 4 slots afaik hood is preferential to bn, especially because bn loses some functionality if you are not meleeing/in melee range of many things.

 

I actually don't have a hood at the moment. I last dunged before EoC and I had bn/plate/2h at that time. I've been unable to find a hood amongst a hex and about 4 blood necks. I'd play around with using it over bn once I got one to see what I preferred or what worked better.

 

 

use gatherer over your perm ring for survivability
desp main, bers switch (rare cases)
2h as primary is fine, it's extremely similar DPS to ranged primary
if you have trouble surviving with gath and good binds the problem is you not your binds. some dngs have no viable altars. pray conserve. pick up salves during cmb. using hex means your dps is lower = monsters survive longer and do more damage. sag short is better for survival in general.

"And if it's 5/6 of the dps, why is the damage stat on the hex only ~200 and ~800 on the saggy short? Even accounting for the weapon speed that's still a big difference."
account for arrow dmg

 

 

Thanks for that Tui! It's awesome to have a response from someone such as yourself. I totally forgot about the arrow damage - thank you for that.

 

My only real worry is survival to the point of not dying in the middle of a path or something like that - I might be a little more conservative with my prayer and actually loot some food to that end then.

 

So the loadout I have is fine? (or pretty much analogous to a 2h dpsing properly?)

Share this post


Link to post
Share on other sites

If you have a dps potion bound (strong ranged, strong melee, strong mage potion), then the difference between attack styles becomes more pronounced, so in that case you'd want to stick with your primary style much more often, until the potion boost dies out (not when overloaded, of course).

 

If you're going to use main 2h, you may want to get a primal plate (melee armour has a lower attack penalty on ranged than the other way around).


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Share this post


Link to post
Share on other sites

Thanks for your reply Q!

 

I didn't even consider a combat potion bind to be honest. I'd like to try it out - even for one life it could be a better idea then a boost pot which may or may not get used during the floor..and that other people tend to have bound.

 

I think i'll stick to maining range with a 2h switch. If they're about the same dps then i'd like to be able to pick off the range weak/neutral enemies since a lot of people use melee or even mage still - I don't notice many rangers.

 

Thanks all =]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.