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Master Skillcapes & Combat Improvements


Kimberly

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Today we've got two updates for you: master skillcapes for XP equivalent to level 120, and a phalanx of your favourite combat updates, fresh from the beta!

Read on for more information, or log right into RuneScape and try them out now!

Master Skillcapes

Earning level 99 in a RuneScape skill is a heck of an achievement, but for the hardcore that's just the beginning. Many of you enjoy earning XP beyond 99, and it's high time that dedication was recognised.

That's why we've brought you master skillcapes, as promised in our recent poll. These beauties are available from their relevant skill master at 104,273,167 XP - equivalent to level 120 - for 120,000 gp:
 
[hide=Expand to see skillcapes]
agility_master_skillcape-28103430.jpg attack_master_skillcape-28103449.jpg constitution_master_skillcape-28103505.j construction_master_skillcape-28103526.j cooking_master_skillcape-28103555.jpg crafting_master_skillcape-28103622.jpg defence_master_skillcape-28103701.jpg divination_master_skillcape-28103731.jpg dungeoneering_master_skillcape-28103752. farming_master_skillcape-28103810.jpg firemaking_master_skillcape-28103846.jpg fishing_master_skillcape-28103917.jpg fletching_master_skillcape-28103951.jpg herblore_master_skillcape-28104026.jpg hunter_master_skillcape-28104130.jpg magic_master_skillcape-28104208.jpg mining_master_skillcape-28104241.jpg prayer_master_skillcape-28104257.jpg ranged_master_skillcape-28104310.jpg slayer_master_skillcape-28104347.jpg smithing_master_skillcape-28104413.jpg strength_master_skillcape-28104434.jpg summoning_master_skillcape-28104400.jpg thieving_master_skillcape-28104526.jpg woodcutting_master_skillcape-28104537.jp[/hide]
 
 
These capes are meant as an optional extra, so we haven't added additional levels to the skills, and their stats are the same as regular skillcapes. Nevertheless, there's no better way to show off your true mastery of RuneScape than rocking up in one of these capes.

Note that master skillcapes do not come with a separate hood, and that they cannot be stored in a player-owned house.

We hope you enjoy training for and collecting these capes. As always, let us know what you think over on the forums.

~The RuneScape Ninja Team

Combat Improvements

A few of your favourites from the Combat Beta and recent polls have made their way into the live game today:

  • The quick inventory slots on the action bar have been replaced with two additional action bar slots.
  • The target info pane displayed above your target is now more accurate, and the pane can be moved freely around the screen.
  • Chat can be toggled to 'always on' by clicking the new icon at the top of any chat channel interface. This disables all keybinds (with the exception of the Escape key) and makes the chat entry field active by default.
  • Combat XP is now rewarded for PvP combat:
    • If you kill an opponent, you earn XP based upon the damage you dealt, as long as you are in the top 16 damage dealers to that player
    • If you are killed, you earn XP based on damage you've dealt to up to 16 players, who haven't since died and granted you XP that way.
    • Note that this is active immediately and cannot be turned off. If you do not wish to earn Combat XP, be sure not to deal damage to other players - ensure that the Auto-Retaliate function is turned off if you're in a PvP-enabled area.

We hope you enjoy these updates. We always need your help over on the Combat Beta, though, so please keep trying it out and giving us your feedback on the forums.

The RuneScape Team

In Other News

  • From May 1st, the RuneScape Road Trip kicks off for all members: a month-long, in-game event featuring challenges and prizes aplenty. Want to know more? Keep an eye on the news!
  • Two new companion pets have arrived at Solomon's General Store: the nine-tailed Inari, and the eerie Brightflame Ancient.
  • The Cabbage Facepunch Bonanza has ended, with Brassica Prime as the victor. The cape and emote rewards are no longer available.
  • The Guthixian butterflies have left the game.
  • Take a look at the patch notes for other updates released today.

Patch Notes

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:

  • The penance trident and penance master trident now use correct animations.
  • Sheathed weapons, shields and certain capes no longer bounce off the player's back when worn with the pathfinder jacket.


Skills, D&Ds & Minigames:

  • Some animations in Heist have been updated to be more clear to portray what the player is doing.
  • The "points gained" popup message when finishing a game of Cabbage Facepunch Bonanza has been removed as it overlapped the scoreboard interface.


Quests, Challenges and Achievements:

  • The shadow ladder north of Ardougne has been fixed for those with the ability to see more of the Shadow Realm.
  • Druidic Ritual has been added to the requirements list for One Small Favour.


Other:

  • The dungeoneering master cape now drops 110k coins when dropped in PvP situations.
  • The Bird and the Beast score interface has been removed from several tiles in Draynor.
  • An issue that was causing shieldbow weapon overrides to not work has been corrected.
  • The emotes interface now updates correctly when a player unlocks certain emotes.
  • The profanity filter no longer incorrectly displays as being on when logging in after turning it off.


Combat Fixes:

  • Wrath and Retribution prayers have been updated to deal more damage in line with the Evolution of Combat.
  • The hybrid minigame and Castle Wars armours now give the correct damage bonus in the relevant minigames.
  • Brawling gloves can now be acquired from a variety of monsters.
  • Revenant creatures have been corrected to be slightly stronger.


Engine Fixes:

  • Several changes have been made to support some new features for the RuneScape Companion.

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8qKiI.png

 

IT'S SO BEAUTIFUL I MIGHT CRY

 

EDIT:

 

[hide=Patch notes]

Graphical:

 

The penance trident and penance master trident now use correct animations.

Sheathed weapons, shields and certain capes no longer bounce off the player's back when worn with the pathfinder jacket.

 

 

Skills, D&Ds & Minigames:

 

Some animations in Heist have been updated to be more clear to portray what the player is doing.

The "points gained" popup message when finishing a game of Cabbage Facepunch Bonanza has been removed as it overlapped the scoreboard interface.

 

 

Quests, Challenges and Achievements:

 

The shadow ladder north of Ardougne has been fixed for those with the ability to see more of the Shadow Realm.

Druidic Ritual has been added to the requirements list for One Small Favour.

 

 

Other:

 

The dungeoneering master cape now drops 110k coins when dropped in PvP situations.

The Bird and the Beast score interface has been removed from several tiles in Draynor.

An issue that was causing shieldbow weapon overrides to not work has been corrected.

The emotes interface now updates correctly when a player unlocks certain emotes.

The profanity filter no longer incorrectly displays as being on when logging in after turning it off.

 

 

Combat Fixes:

 

Wrath and Retribution prayers have been updated to deal more damage in line with the Evolution of Combat.

The hybrid minigame and Castle Wars armours now give the correct damage bonus in the relevant minigames.

Brawling gloves can now be acquired from a variety of monsters.

Revenant creatures have been corrected to be slightly stronger.

 

 

Engine Fixes:

 

Several changes have been made to support some new features for the RuneScape Companion.

[/hide]

 

EDITEDIT:

 

Brawling gloves can now be acquired from a variety of monsters.

 

That is very interesting.

  • Like 6


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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Lame patch notes as has become the norm in recent weeks.

 

As for the Master Skillcapes, what could possibly go wrong? It's not like the last time skill capes and comp capes were released that the gaming culture was completely ruined, is it? Oh wait...

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Seismic wand lives to see another day.

  • Like 1

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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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So predictably, they didn't redesign the capes that really needed it most: 99 skillcapes...and these current capes can't even be added to your player owned house cape rack.

 

Why wasn't the team assigned this task alloted enough time and resources for them to make these important things work? Just a tad bit ridiculous honestly.

  • Like 1

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So predictably, they didn't redesign the capes that really needed it most: 99 skillcapes...and these current capes can't even be added to your player owned house cape rack.

 

Why wasn't the team assigned this task alloted enough time and resources for them to make these important things work? Just a tad bit ridiculous honestly.

 

I know 99 cape redesigns would be cool, but there was never any intention of doing that so of course its predictable.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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So predictably, they didn't redesign the capes that really needed it most: 99 skillcapes...and these current capes can't even be added to your player owned house cape rack.

 

Why wasn't the team assigned this task alloted enough time and resources for them to make these important things work? Just a tad bit ridiculous honestly.

 

I know 99 cape redesigns would be cool, but there was never any intention of doing that so of course its predictable.

 

 

Which is what I criticized shortly after the project was announced, and I certainly wasn't alone in doing so. 120 capes should have never been given priority over an existing redesign; instead they should have had equal priority and the teams working on them been given the resources they needed to achieve that. The project already went beyond the "quick win" philosophy held by the team and should've been put in the hands of the main content team instead, assuming that would've given their staff the budget they needed to do the job right the first time around. Hell if they did maybe they'd work with cape racks. '-'

  • Like 3

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Companion app now features a bank checker, allows you to view items, as well as having an option to show the total value of an item stack... Kind of useful.

GE transitions should be coming soon.

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Can't say i'm overly impressed by the look of the 120 Capes. From the lot i think the Slayer and Constitution capes look the best. Hopefully i'll see my HP cape soon then.

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NO WILD MAGIC?CONC BLAST NERF YESSSSSS

 

(i still should have sold wand but was too lazy lel)

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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Companion app now features a bank checker, allows you to view items, as well as having an option to show the total value of an item stack... Kind of useful.

GE transitions should be coming soon.

But did they add J.A.G. to RS Companion?

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It always amazes me how problems like "it uses the same hood so you can't store it" get past the design phase. Not just in RuneScape, but all games. A very basic level of planning and strategy would have seen that issue coming. I know nothing about coding or anything like that, but would it take too many resources to just make a new hood so it can be stored?

 

As a lay person, it just strikes me as a really weak excuse.

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Lame patch notes as has become the norm in recent weeks.

 

As for the Master Skillcapes, what could possibly go wrong? It's not like the last time skill capes and comp capes were released that the gaming culture was completely ruined, is it? Oh wait...

I don't really understand why you say this.

I never played before Skillcapes were released, so i'm not asking just to be difficult, but i'm asking because i genuinely don't understand. 

The way i see it, it makes for a more goal oriented player. I don't think you can blame an item for a rotten community.

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The general consensus is that it killed profit for some skills, and it killed a lot of content that was deemed "fun" but "inefficient" at the same time. Those that were going to get 99 in a skill got 99 in it anyway, but it just made thousands of others train skills that they wouldn't normally train just so that they could have a cape.

19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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The reason that the mastery capes aren't storable in PoH is due to player storage limits. Since not many players will have the items, (even less than the 99 capes) they presumably decided that adding an extra storage bit for each new cape was a lot of data for each player.

The player data has to be stored and transfered. If that data wasn't going to be used by many players (because most people who have one will only have one, and likely will keep it in bank anyways) what's the point of allowing it to store in PoH?

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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