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27 May 2014 Dungeoneering Spotlight


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Dungeoneering Spotlight

As directed in a recent Power to the Players poll, we've brought you a big batch of Dungeoneering updates. A high-level resource dungeon, new gear and pets, and additions to Sinkholes await you, plus loads of your most-requested tweaks and quality-of-life improvements.

Read on for more information, or Play Now.

 

New Resource Dungeon

South-west of the Fremennik camp on Daemonheim Peninsula is a new resource dungeon. Accessible at level 90 Dungeoneering, the dungeon is swarming with Kal'gerion demons, and also contains gem rocks to be mined.

The demons can be given to you as a level 90+ Slayer assignment, although they can be killed without any Slaver level requirement. They can drop uncut onyx, among other rare items. They can also drop commendation scrolls, which - when used - grant diabolical titles related to the Kal'gerion bosses.

Note that you can only claim the title from one of these scrolls if you have defeated the corresponding boss.

The gem rocks are better than others of their kind, too: they give increased XP per gem mined, are more likely to yield valuable gems - including dragonstone.

 

New Gear

The chaotic spear can now be made by combining a Zamorakian spear with ten chaotic spikes. It requires 80 Attack , and is a great choice if you're looking to take down the Corporeal Beast.

There are now ranged and melee counterparts to the arcane necklaces - farsight and brawler's necklaces, respectively.

Note that the highest tier (level 80) of arcane, farsight and brawler's necklaces are now created by purchasing a chaotic remnant from the rewards trader, and combining it with a Saradomin's Hiss, Saradomin's Murmer or Saradomin's Whisper necklace.

The level 30 and 50 necklaces are still bought from the rewards trader, as before.

The trader's also stocking three new skill scrolls, each imparting permanent passive perks:

  •  
  • Scroll of Daemonheim: gives you a 50% chance to earn 5% extra XP in Dungeoneering while skilling in a Daemonheim dungeon.
  •  
  • Scroll of proficiency: gives you a chance to retain planks while using the Construction skill.
  •  
  • Scroll of dexterity: allows you to retain components while making armour with the Crafting skill.
  •  

The new gold accumulator, which automatically collects dropped coins. Note that this item is destroyed once the amount collected exceeds 1 million coins, and will increase in price when you buy replacements, up to 60,000 tokens at the third purchase.

Many existing rewards have received an upgrade, too:

  •  
  • Fans of the hexhunter bow will be pleased to hear that its stats have been increased, to reflect its power as a two-handed weapon.
  •  
  • Gem bags can now be upgraded hold up to 60 gems, including dragonstone.
  •  
  • The bonecrusher, charming imp and herbicide are now pocket-slot items.
  •  

 

 

New Pets

Also in stock at the reward trader are three new pets: tinier, friendlier versions of three iconic Daemonheim monsters:

  •  
  • Frosty the baby frost dragon requires 85 Dungeoneering and 99 Summoning, and you must have entered the Frost Dragon Resource Dungeon before.
  •  
  • Mini-Blink requires you to have defeated Blink himself, and 95 Dungeoneering.
  •  
  • Finally, to purchase the Hope Nibbler, you must have defeated the Hope Devourer and have 101 Dungeoneering.
  •  

To help you find space for your new friends, we've also increased the maximum capacity of the player-owned house menagerie at all tiers - up to 25, at the highest tier.

 

Floor Skipping

If you're a high-level player looking to maximise your dungeon delving, you'll no doubt enjoy the ability to skip floors for Dungeoneering tokens.

Open a new interface, accessible via the rewards trader, and choose the floors you want to skip.

Note that this is on a per-player, per-run basis.

 

Sinkholes

We've made a few improvements to the Sinkholes D&D too. The reward trader on Daemonheim Peninsula can sell you the ability to get a free, random card upon starting a Sinkhole.

There's also a secret reward that can be obtained by playing the Ibis card.

 

Quality of Life Improvements

Finally, we've made a range of miscellaneous improvements - based on your suggestions and feedback - to make your adventures in Daemonheim more enjoyable:

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  • It's now possible to recharge hoardstalker rings and reset your ring of kinship with dungeoneering tokens. Both options are available through the store.
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  • There's now a timer to display how long you've spent on a floor, while you're in there.
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  • Bonfires can now be used in dungeons.
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  • It's now possible to use the Surge and Escape abilities in dungeons.
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  • Entering a dungeon has now been streamlined with a new interface, which allows you to select dungeon size, party size difficulty and normal/hard mode, all in one place.
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  • Loot beams now show when journals drop. It's also possible to right-click the Dungeoneering Tutor to find out which journals you're missing.
  •  
  • We've made some technical improvements to the spike trap room, making it smoother and quicker to complete.
  •  

 

 

Have Fun!

Remember that all this week there's double dungeoneering tokens and +50% Sinkholes XP as part of the RuneScape Road Trip. There's no better time to try out the new and improved Dungeoneering skill - enjoy, and give us your feedback over on the forums.

The RuneScape Ninja Team

 

In Other News

  •  
  • Kick back in style with Epic Resting Animations: on Solomon's General Store today!
  •  
  • Treasure Hunter Keys obtained through combat or skilling drops can now be automatically added to your total. If you're already at your limit, you'll be given the inventory item as usual. You can turn this on and off in the Treasure Hunter interface.
  •  
  • If you have more than one prismatic fallen star or lamp in your inventory, you'll be given the choice to convert all in the skill of your choice when redeeming one.

 

 

[hide=Patch Notes]

 

Graphical:

  • The blood tendril animation no longer continues to play when a player dies or leaves a minigame.

 

Skills, D&Ds & Minigames:

  • Transmuting charms now converts 10 charms at a time.
  • Fish tokens and medal count are now better aligned on the Fish Flingers reward shop interface.

 

Quests, Challenges and Achievements:

  • The "I've not started this quest yet" text in the quest journal for "The Branches of Darkmeyer", "Cook's Assistant", "Deadliest Catch", "Ernest the Chicken", "The Restless Ghost", "Rune Mysteries" and "Salt in the Wound" has been replaced with a summary of how to start the quest.
  • The titles awarded from the Rune Memories quest now update correctly when activated.
  • Roofs will now be removed during appropriate cutscenes in the Wanted! quest.
  • The Enlightened Journey assistants now turn to face the player during conversation.

 

Other:

  • Players using the Freedom ability will now have the Blood Tendrils effect removed if it was caused by another player. Freedom will not remove the negative effects from casting the Blood Tendrils ability yourself.
  • Certain drops from Mutated Bloodvelds are now noted.
  • Unfired urns, and unused urns with runes attached, can now be noted.
  • The fairy ring interface now updates the bookmark icon when a new bookmark fairy ring code is added.
  • A bug where all versions of Weapon poison were lasting for 5 minutes has been fixed. Weapon poison now lasts for 1 minute and Weapon poison++ now lasts 10 minutes. Weapon poison+ remains unchanged.
  • A countdown timer for the Poisonous buff icon has been added.
  • The Monastery of Ascension shortcuts and areas now appear in the Agility skill guide.

 

Ninja Fixes:

  • The archaeologists next to the statue of Dahmaroc now have a right-click option to quickly retrieve a statue collection bag.
  • Spirit gems, Treasure Hunter keys, brawling gloves and warpriest gear will now all show loot beams when dropped. Spirit gems and treasure hunter keys can be filtered out by setting your loot beam minimum value to over 50,000.
  • The loot beam message will no longer be filtered.
  • The TzHaar bank area within the Fight Cauldron now gives the benefits of other banks when walked into.
  • Completionist capes will now have their particles remain in more situations.
  • There is now a quick repair pouch option on Wizard Korvak in the Runecrafting guild.

 

Engine Fixes:

  • A fix has been applied for the black areas on the minimap that usually appear after a new map loads.

 

HTML5 Engine Fixes:

  • A fix for doors that were disappearing in HTML5 has been applied.
  • Toolbar icons should no longer disappear when moused over in HTML5.[/hide]

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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The bit I'm worried about is bonecrusher and ect as a pocket item now.,., Do they still work from your inventory?

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Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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The bit I'm worried about is bonecrusher and ect as a pocket item now.,., Do they still work from your inventory?

They work either way, it's just to save a inv slot.

 

 

 

  • A fix has been applied for the black areas on the minimap that usually appear after a new map loads.

About time!

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Making the highest level amulets from combining something with the amulets from GWD... smh

100k tokens now as well instead of 35k? ish before

 

Seriously? Guess who sold his Whisper and Murmur because he saw the new amulets coming out with DG lol
  • Like 4

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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What is the crit and prayer on the new amulets?

 

I might still end up using dragonrider for that delicious +10 prayer

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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whoa best update in ages :D

 

YAY POCKET SLOT

 

"

  • A bug where all versions of Weapon poison were lasting for 5 minutes has been fixed. Weapon poison now lasts for 1 minute and Weapon poison++ now lasts 10 minutes. Weapon poison+ remains unchanged.
  • A countdown timer for the Poisonous buff icon has been added."

ily jagex

  • Like 1
Sway all day, Butterfly flaps all the way!  tumblr_inline_mp4i2qAGS11qz4rgp.gif

✿ ♥‿♥)

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Now, allow bosses to be poisoned and it will be worth using!

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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The dg token cost for floor skipping is too high.  I can do a full rush of all the (f2p) floors, and barely have enough tokens to skip floors 1 and 2.  Does that sound right?

  • Like 1

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Best part of the update?

To help you find space for your new friends, we've also increased the maximum capacity of the player-owned house menagerie at all tiers - up to 25, at the highest tier.

 

2lsgt9h.png

I'm ready.

 

EDIT: After buying a token reset I have 2271k tokens. Lol hello Hope. (Maybe)

2dgucz6.png

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Hex is better on autoattacks now, but still terrible when using abilities lol.

 

Also, when fighting the Kal'gerion demons, you can hide behind the rocks in the dungeon to avoid their specs - especially the annoying 5k heal.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Is Dragon Rider still better than the upgraded Hiss at this point?

19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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Hex is better on autoattacks now, but still terrible when using abilities lol.

How does it work out so bad for abilities?

I thought they hinged on your damage stat, which is only marginally lower than sagi short for hex now.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Hex is better on autoattacks now, but still terrible when using abilities lol.

How does it work out so bad for abilities?I thought they hinged on your damage stat, which is only marginally lower than sagi short for hex now.

Sagie bow is equal to dual wielding crossbows.

Hex is equal to a crossbow and a shield.

19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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Hex is better on autoattacks now, but still terrible when using abilities lol.

How does it work out so bad for abilities?I thought they hinged on your damage stat, which is only marginally lower than sagi short for hex now.

Sagie bow is equal to dual wielding crossbows.

Hex is equal to a crossbow and a shield.

 

I had heard Hex was now equal to a normal 2h weapon, rather than a 1h, but with retaining the shield effects and lp/def bonuses.

2dgucz6.png

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It's still broken on abilities, because for ammo using bows/crossbows, ability damage only runs off your ammo damage stat, and doesn't account for weapon damage at all.

 

Hex 'fix' v3 already lol

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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But doesn't hex and sagi use the same ammo, which would make them equal?

 

Or is hex not able to fire sagi arrows? I just assumed it could when they made the tweak a while back to allow use of over-levelled ammos and the fact runewiki uses sagi arrows in the damage calcs for it.

  • Like 1

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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