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Elf areas updates and Aviansie&Vyrewatch outfits 9/6


SwreeTak

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Preparations for the release of the Elf City have been made today, with some updated graphics of Lleyta and other elf-quest related areas (well needed in my own opinion).

Elf City - Quest Areas Improvements

 
Today, there's a big batch of graphical improvements to Lletya and the elven quest areas for you to enjoy, as you skill and quest your way towards the Elf City requirements.
Complete the prerequisites for this year's biggest update in a better-looking Tirannwyn.
 
Let's Getcha to Lleyta
 
Today's graphical updates are focused around four quests: Underground Pass,Mourning's End I, Mourning's End II, and Within the Light. The areas in which those quests take place have been spritzed, shined and retextured, and look better than ever.
We've also rebuilt the town of Lleyta with some elegant woodwork, giving it an atmosphere unique to the elves' woodland realm.

lletya_news-09103408.jpg

 

Within the Light and Catapult Construction are the quest requirements for entering Prifddinas when it opens later this year. Completing them and their pre-requisite quests is quite a feat, so now's the time to get stuck into some elven adventuring.

Remember, too, that the crystal amulet will give you daily bonus XP towards the Prifddinas skill requirements. It will also allow you to start collecting new crystal resources for use when the city opens. Get hold of one of these when you subscribe at 25% discount in our Summer Special membership offer.

 

Have Fun!

 

We're getting closer to the Elf City launch, so it's high time for a walk in the forest. Take a look, and let us know your thoughts on the forums.

 

The RuneScape Team

 

In Other News

  • Solomon's hosting another stunning showcase from our Character Team. Visit Solomon's General Store to get your Vyrewatch Skyshadow and Aviansie Skyguard outfits - coming later today!
  • You can now log into RuneScape with a Google account.
  • You can now pay farmers for farming plot protection while the Greenfingers aura is active.
  • The superior Kyzaj rewards from The Mighty Falls now have the Bandos Godsword’s passive effect.
  • Following Mod Dean's Twitch playthrough of Sheep Herder (contains strong language) a number of changes have been made to the quest:
    • Sheep are now less likely to wander off immediately after being prodded.
    • Sheep will now move to a random location if prodded repeatedly in a direction they cannot move.
    • The "mushroom of doom" has been removed.

Read the patch notes for other updates released today.

 

[spoiler=Patch notes]Graphical:

 

  • An issue with Yelps' spin attack animation not displaying as intended has been corrected. 
  • A selection of shopkeeper and banker idle animations have been updated.
  • The new stun animation that appears above a characters head will not persist after they are no longer stunned. 
  • Farli the dwarf in the Living Rock Caverns has been graphically updated.
  • The fish swimming animation on Ashdale now loops correctly. 

Quests, Challenges and Achievements: 

  • The Bandos godsword passive animation has been added to the superior bloodied and superior honoured kyzaj.
  • Following Mod Dean's Twitch play through of Sheep Herder:
    •  
    • Sheep are now less likely to wander off immediately after being prodded.
    • Sheep will now move to a random location if prodded repeatedly in a direction they cannot move.
    • The mushroom of doom (aka the OP mushroom) has been removed.

Other: 

  •  
  • It is once again possible to descend the stairs on the roof of the Heroes Guild.
  • Ascension creatures will no longer occasionally have text displaying their weakness as Magic.
  • A spelling error in Daemonheim's toxic maze room has been corrected. 
  • Two force-walk tiles have been removed from Burthorpe. 
  • Some blocking in the crater that was Bandos’s Tower has been fixed. 

Ninja Fixes: 

  • Agility rope swings are now easier to click on. 
  • The Darkmeyer bank now has a 'collect' option and also heals the player.
  • The Clan Camp bank will now heal the player when they are in close proximity.
  • An icon for the Clan Camp bank has been added to the map. 
  • The click area on the entrance to Player-Owned Ports has been reduced. 
  • Players can now choose to kick a specific guest from their Player-Owned House. 
  • Players can now pay farmers for farming plot protection while their Greenfingers aura is active. 
  • The brightness of bloom on the quest cape emote has been reduced. 
  • The altars in the God Wars Dungeon will now give the player an estimated time before they can next use them. 
  • Players will now receive a message stating their progress when they perform a new skill for the Jack of Trades aura. 
  • The drop rate of sirenic scales from airut and dark beasts has been reduced. 
  • Brawling gloves will now drop correctly with a loot beam. 
  • The rubble in the Flash Powder Factory is now more visible.
  • The Magic and Ranged dragonfire shields have been recoloured to differentiate between the three types. 
  • The click area on butterflies and moths has been increased. 
  • The Wise Old Man is now able to help clear out more unwanted items from player’s banks and inventories.

Engine Fixes: 

  • The game can now run on a wider range of devices thanks to a change to feature recognition.
  • Resizing the 3D game window should no longer cause other interface parts to disappear or cause camera issues (most noticeably zooming in to the character).
  • NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

HTML5 Engine Fixes: 

  • A fix has been applied to bring some interface behaviour in line with the Java client.

 

We have also got two new SGS outfits in the game today. One of them based of a suggestion I put up myself on the forums as the great aviansie and Armadyl fan I am ([qfc]309-310-871-65260118[/qfc]). I am of course very happy to see this my idea put into the real game!

 

 

Solomon's General Store - Vyrewatch and Aviansie outfits

 

The Character Team have been hard at work over the past few months, working to bring you the fourth instalment of their outfit showcase.

 

This week, we are proud to announce two cosmetic override outfits: one inspired by the deadly Vyrewatch of Darkmeyer, and the other by the proud aviansie race.

The Vyrewatch Skyshadow Outfit is a fangtastic dark delight, straight from Morytania. Along with your vampyric ensemble you’ll receive both a Vyrewatch Staff and Wings.

My inspiration for this kit came from the original concept art and the fantastic Vyrewatch storyline. I tried to keep it simple while instilling the key motifs and colours.

 

Mod Sparkly

 

SGS_showcase_news-09124120.jpg

 

With his recent win against Bandos, Armadyl’s followers are more prominent than ever. Join them with the brand new Aviansie Skyguard Outfit, while joining the battle against injustice with your grand Aviansie Greatbow.

I took my inspiration for this outfit from the awesome aviansie models in the game. I know this is one you guys have been asking for on the forums, so I hope you enjoy it!

 

Mod Yann

 

SGS_showcase_news-09123230.jpg

Both outfits are now available in my store, so stop by for a closer look. As always, you can get your hands on more RuneCoins by redeeming Bonds in-game, by clicking ‘Buy RuneCoins’ within Solomon's General Store, or direct from our website.

Make sure you drop by and say hello in-game some time. You can find me just south of the Grand Exchange!

 

Until next time,

 

Solomon

 

Any and all comments on these two newsposts are very welcome as usual.

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Add me if you so wish: SwreeTak

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The heck is this mushroom of doom?

 

Also they had to wait until a JMod actually went and did Sheep Herder before realizing that players'complaints were correct and that the quest was unnecessarily painful. Pathetic.

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The heck is this mushroom of doom?

 

Also they had to wait until a JMod actually went and did Sheep Herder before realizing that players'complaints were correct and that the quest was unnecessarily painful. Pathetic.

 

I don't know, I'll have to watch his stream but the quests didn't seem that bad when I replayed it on my noob. Sure, it wasn't amazingly easy but that would just be boring.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Normally I wouldn't be so cynical, but after a quick run through the areas they supposedly touched on...

THIS is what passes for a content update these days?

 

The whole forest part of Tirannwn wasn't even touched...

Lletya, which got the most attention, has new architecture, which is impressive, but overshadowed by the still-ancient NPCs and scenery objects.

The Underground Pass simply got some retexturing, which is all I expected in truth, but the NPCs were also untouched, making the effort nearly for not...

Finally, the Temple of Light may have some added lighting effects but otherwise seems unchanged.

 

These are all very large areas; it would have taken a concerted effort to really change them significantly, and I understand that. However, it feels like they did the bare minimum here... Or less, even.

 

But at least we have two new SGS outfits worth showcasing to make up for all of it! Right? Right???

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I assume the npc elf textures are going to come with elf city itself. Not sure the forests really needed much. Its a quick ninja team graphics update and graphics are honestly the stuff that ninja team seems least equipped for so not surprised. Is it really "main update" material, no. However it probably needed to reboot the servers for this and players generally want to know what the update was when they're booted off so the best way to do it would be a main page post. I don't think it needed its own update but the alternative was holding it back another week for no reason and just having a no update week anyway.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Before visiting the forest I might have agreed that it didn't need much. Unfortunately, after running around in it for a few minutes, I noticed many glaringly ugly objects, namely the passable trees, the fungi, the "beach" near the poison waste, some scenery objects like barrels and rope, and of course the NPCs, with the latter being the only thing excusable in my mind to be added later.

 

I'm not a perfectionist by any means, I just feel that they should have saved these changes until they could do a more wholesome job of it - so yeah, I would have preferred a no-update week.

 

Also, I know I myself partake in plenty of SGS cosmetics, and that they're managed by different teams, but I still continue to find it distasteful that SGS receives so much consistent attention when paired with "main" updates like these... :|

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RIP flax picking in Lletya.
You will be missed.

You will be remembered.

Bye.

 

 

The fruit tree patch is kind of hard to see now, though.

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  • The game can now run on a wider range of devices thanks to a change to feature recognition.
 

Which means, what, exactly ...? :unsure:

 

Maybe for tablets?

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  • The game can now run on a wider range of devices thanks to a change to feature recognition.

Which means, what, exactly ...? :unsure:

Maybe for tablets?
This is partially to do with using the companion app on windows phone.



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Anyone else notice:

 

 


NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

 

Maybe they finally fixed the Barbarian Assault defense role, so that the penance monsters won't run off after the wrong bait that is farther away..

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Maxed since Sunday, January 9th, 2014
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Anyone else notice:

 

 

NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

 

Maybe they finally fixed the Barbarian Assault defense role, so that the penance monsters won't run off after the wrong bait that is farther away..

 

From what I read elsewhere, it actually made it harder. That or people just haven't adapted to the change yet, which is also quite possible.

Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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  • The game can now run on a wider range of devices thanks to a change to feature recognition.

 

Which means, what, exactly ...? :unsure:

 

It detects if the device supports a certain feature - and if not, it uses a fallback. Previously it'd just fail to run.

 

Doesn't help they didn't give many specifics. But I'd assume for non iPad tablets that lacked support for a given thing. Since little thought would have been given to less popular mobile devices.

現実とうひを繰り返してもうそうしてんだ

 

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Anyone else notice:

 

 

NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

 

Maybe they finally fixed the Barbarian Assault defense role, so that the penance monsters won't run off after the wrong bait that is farther away..

 

From what I read elsewhere, it actually made it harder. That or people just haven't adapted to the change yet, which is also quite possible.

 

It's pretty much wrecked the defender role. Pre-update, you could drop a piece of food at the trap, then run from the trap to the runner cave laying food along the way. The penance runners would follow the trail all the way to the trap and eat the food on the trap.

 

Now, the runners will eat each piece of food along the way, making the defender role incredibly slow and annoying.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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8ec816034f.jpg

 

thoughts? its so obviously placed...

 

E: There's another in the archery shop

 

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Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

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