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Cowman_133

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I also hope it puts a less drain on our computers. I have no idea if that actually is possible o.O

Html5 should put less drain on computers as it ought to be less cpu intensive, particularly good for laptops, older systems and macs where java can be big drain.

 

Should also allow for general upscaling of graphics eg the basic level should be nearer to current max level.

 

That isn't what HTML5 means. Unfortunately it doesn't mean "some new faster technology". The only clear benefit to HTML5, in and of itself, is that it should allow Runescape to run on tablets and smartphones.

 

The main CPU drain issue with Runescape now doesn't have much to do with Java. It's due to Jagex's efforts to counter bots. Basically they decided that the best way to make it hard to write bots was to screw around with Runescape's guts so that it would be too confusing to figure anything out. This had the side effect of making it hard even for Runescape to figure itself out.

 

If they change their anti-bot tech at the same time as the switch to HTML5, then speed could go up. But if you're interested in speed, the main thing to watch for is new anti-bot updates, not HTML5.

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Html5 should ease cpu demands simply due to not requiring the external java to runa as well, plus the fact that html5 is a more modern streamlined code means it can handle certain functions better than java can which again allows for optimisation in the back-end that translate to great performance for the user.

 

I mean yes java not running in a high end system will be almost un-noticeable but for lower end systems it will have a performance impact, but that aside you are taking the very narrow view of the exact same thing running in html 5 vs java which is of course practically identical. When talking of the html5 engine we known Jagex have remade the entire thing utilising new options given by html5 vs java to optimise things, not to mention the natural process of rewriting allows them to optimise older code from years of build up. So whilst html5 in of itself does not mean better performance for RS the engine being rebuilt and optimised into html5 does mean we should see improvements to performance.

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Using HTML5 means they're going to use JavaScript, which means that it'll run slower. Java, when JIT kicks in, is more efficient than JavaScript--this stems from the fact that JavaScript is a dynamically typed language, while Java is a statically-typed one. Lua, a scripting language I have familiarity with, is still slower than languages like C++ and perhaps Java because it is also dynamically typed, even when using a JIT compiler (in fact, LuaJIT is one of if not the fastest dynamic JIT compilers in existence). I do not see any benefits from the switch to HTML5, especially considering the fact that you probably can't run it on Internet Explorer (keep in mind IE10 has a better Javascript engine than both Chrome and Firefox, especially when it comes to mathematical computations, from experience).

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Using HTML5 means they're going to use JavaScript, which means that it'll run slower. Java, when JIT kicks in, is more efficient than JavaScript--this stems from the fact that JavaScript is a dynamically typed language, while Java is a statically-typed one. Lua, a scripting language I have familiarity with, is still slower than languages like C++ and perhaps Java because it is also dynamically typed, even when using a JIT compiler (in fact, LuaJIT is one of if not the fastest dynamic JIT compilers in existence). I do not see any benefits from the switch to HTML5, especially considering the fact that you probably can't run it on Internet Explorer (keep in mind IE10 has a better Javascript engine than both Chrome and Firefox, especially when it comes to mathematical computations, from experience).

Yeah, I really don't understand this change. WebGL doesn't really offer any benefits over what Java can do. If they really want to move to another platform, they should use C++.

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Using HTML5 means they're going to use JavaScript, which means that it'll run slower. Java, when JIT kicks in, is more efficient than JavaScript--this stems from the fact that JavaScript is a dynamically typed language, while Java is a statically-typed one. Lua, a scripting language I have familiarity with, is still slower than languages like C++ and perhaps Java because it is also dynamically typed, even when using a JIT compiler (in fact, LuaJIT is one of if not the fastest dynamic JIT compilers in existence). I do not see any benefits from the switch to HTML5, especially considering the fact that you probably can't run it on Internet Explorer (keep in mind IE10 has a better Javascript engine than both Chrome and Firefox, especially when it comes to mathematical computations, from experience).

 

That's true to an extent, but there may be some advantages to moving to HTML5. TBH I don't really care which is "technically" better I care which results in a better experience. I will judge that based on testing when it comes out.

 

Some things will be nicer like better browser integration (at the moment if you change tabs or windows, the game client loses keyboard focus so if you focus back to the game window you can't type) and things like that that should be improved.

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Some things will be nicer like better browser integration (at the moment if you change tabs or windows, the game client loses keyboard focus so if you focus back to the game window you can't type) and things like that that should be improved.

THAT is annoying as heck. I really hope it gets fixed with the shift to HTML5

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Some things will be nicer like better browser integration (at the moment if you change tabs or windows, the game client loses keyboard focus so if you focus back to the game window you can't type) and things like that that should be improved.

THAT is annoying as heck. I really hope it gets fixed with the shift to HTML5

 

Damn, I thought there was something specifically wrong with my laptop that was making this happen, didn't know it was a problem with the game.

 

Definitely something that needs to be fixed ASAP.

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Some things will be nicer like better browser integration (at the moment if you change tabs or windows, the game client loses keyboard focus so if you focus back to the game window you can't type) and things like that that should be improved.

THAT is annoying as heck. I really hope it gets fixed with the shift to HTML5

 

Damn, I thought there was something specifically wrong with my laptop that was making this happen, didn't know it was a problem with the game.

 

Definitely something that needs to be fixed ASAP.

 

It's not really a 'problem' (in the sense of something for devs to deal with) it is just an unavoidable behaviour of java applets.

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Using HTML5 means they're going to use JavaScript, which means that it'll run slower. Java, when JIT kicks in, is more efficient than JavaScript--this stems from the fact that JavaScript is a dynamically typed language, while Java is a statically-typed one. Lua, a scripting language I have familiarity with, is still slower than languages like C++ and perhaps Java because it is also dynamically typed, even when using a JIT compiler (in fact, LuaJIT is one of if not the fastest dynamic JIT compilers in existence). I do not see any benefits from the switch to HTML5, especially considering the fact that you probably can't run it on Internet Explorer (keep in mind IE10 has a better Javascript engine than both Chrome and Firefox, especially when it comes to mathematical computations, from experience).

Yeah, I really don't understand this change. WebGL doesn't really offer any benefits over what Java can do. If they really want to move to another platform, they should use C++.

 

I don't know how or why players somehow got the idea that the HTML5 update is being done for performance reasons. That's basically nonsense as far as I can tell. The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

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Probably because when discussion html5 Jagex have specifically said it allows them to make significant performance improvements...

 

Of course (as I said before) this isn't entirely because of html5 it's more to do with the optimisation opportunities a full engine rewrite affords them particularly relating to cluttered code that can be combined and older code than has better alternatives.

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Probably because when discussion html5 Jagex have specifically said it allows them to make significant performance improvements...

 

Of course (as I said before) this isn't entirely because of html5 it's more to do with the optimisation opportunities a full engine rewrite affords them particularly relating to cluttered code that can be combined and older code than has better alternatives.

Like I said, if they want to rewrite the engine, they should do it in C++, not HTML5. Honestly, WebGL works terribly in mobile browsers. Even the best browsers (such as Dolphin) have little to no support, and those that do support WebGL have terrible frame rates and are difficult to interact with.

 

If they want to open up to mobile devices, they should create a version of the game in android.opengl and whatever the equivalent is for iPhones.

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Since the video is for next Friday bts I suspect the question the week after =s

Yeah week of the 25th most likely.

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The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

Incoming Miniclip 2.0 generation.

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The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

Incoming Miniclip 2.0 generation.

Considering how well-received 2007Scape is, and how shitty our stagnant community currently is, that's not necessarily a bad thing. Sure, the elitists will [bleep] about it, but they [bleep] about everything.

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The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

Incoming Miniclip 2.0 generation.

wouldnt it be more the angry birds generation?

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The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

Incoming Miniclip 2.0 generation.

Considering how well-received 2007Scape is, and how shitty our stagnant community currently is, that's not necessarily a bad thing. Sure, the elitists will [bleep] about it, but they [bleep] about everything.

pretty much.

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The primary reason to move to HTML5 is that Jagex wants to sell the game to iPhone, iPad, and Android users. They would (will?) be the first major MMO to make a serious attempt at capturing casual mobile users, which is a huge potential new market.

Incoming Miniclip 2.0 generation.

Considering how well-received 2007Scape is, and how shitty our stagnant community currently is, that's not necessarily a bad thing. Sure, the elitists will [bleep] about it, but they [bleep] about everything.

I swear your parents must have been shot in a theatre by elitists if you hate them that much on every post you make involving them :razz:

 

I wouldn't mind an infusion of fresh blood, and we've definitely been through that before.

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Was there an update to the action bar so that holding down a shortcut key no longer drops your entire inventory, and now it only drops 1 item per stroke?

 

That has been for a while now...

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I swear your parents must have been shot in a theatre by elitists if you hate them that much on every post you make involving them :razz:

 

I wouldn't mind an infusion of fresh blood, and we've definitely been through that before.

 

The theatre down the street puts more butter in their popcorn! *pow pow pow*

 

I for one welcome our new newbie overlords. Maybe they'll be pleasant, that would be a welcome change over the current lot.

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I swear your parents must have been shot in a theatre by elitists if you hate them that much on every post you make involving them :razz:

Just outside it, actually. By night, I dress up as an overweight MMO player and fight crime. :razz:

 

Was more of a reference to all of the "Miniclip will ruin Runescape!" stuff in the past, and it was supposed to be a lot less serious than it came out to be.

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