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Cowman_133

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it'd be a 1 to 1 exchange anyway, so it would be identical to ganodermic's arrangement

 

the main reason they're doing it for this now is because it wouldn't make sense to get a recolor for a perishable object

 

side note: no explanation as to why the blood necklace can't be recharged in the infinite pool of blood under burgh de rott

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it'd be a 1 to 1 exchange anyway, so it would be identical to ganodermic's arrangement

 

the main reason they're doing it for this now is because it wouldn't make sense to get a recolor for a perishable object

 

side note: no explanation as to why the blood necklace can't be recharged in the infinite pool of blood under burgh de rott

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I find it interesting how many people fixate on the repairable part of the dyes as if it some how magically makes these armour cheaper and more affordable and more acceptable than degrade to dust.

 

But the repair cost is going to be identical to the creation cost and only doable with the raw materials, so fundamentally it makes no difference to how they function - you just end up with a 0 unusable item instead of nothing but in both instances they exact same cost is needed to get a full 100 one again.

 

If anything the repairability will make them worse for people with low stats because they won't be able to self-repair all that easily, plus the market will likely shift more to focus on the materials than on the finished items so it'll make it harder (slightly) to get the item in the first place with lower stats.

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I find it interesting how many people fixate on the repairable part of the dyes as if it some how magically makes these armour cheaper and more affordable and more acceptable than degrade to dust.

 

But the repair cost is going to be identical to the creation cost and only doable with the raw materials, so fundamentally it makes no difference to how they function - you just end up with a 0 unusable item instead of nothing but in both instances they exact same cost is needed to get a full 100 one again.

 

If anything the repairability will make them worse for people with low stats because they won't be able to self-repair all that easily, plus the market will likely shift more to focus on the materials than on the finished items so it'll make it harder (slightly) to get the item in the first place with lower stats.

 

If its repairable at any point then it probably wouldn't need the algarum thread/reinforcing plates/stones of binding and could save you about 3m per repair for a full set.

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The regular armors should be repairable.

 

 

So if they change global repairs, let them cost gold CW tickets. Yes.

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That stream was amazing, and we're getting a "Sword Artist" title, which is just perfect.

Also made a video of the agility course from the stream:

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there were a few discussed:

 

impling collection

memoriam collection

lore journal from the agility course

all the new potions

 

and shortly after release a new task set

 

there are likely to be at least 2 more for the other two clans, although i am unsure what they will be. 

 

others were not discussed from what i heard

 

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The Dukes Dev Blog as of 11/07:

 

The Dukes Team Blog

 

 

The Team – All hail the Dukes!

 

Within RuneScape we are split into smaller teams of content developers, graphics artists, designers and QA testers. We are the Dukes, one of the three core teams that produce the main weekly updates you've come to expect. Our goal is to continue the fun by providing a variety of quality content updates such as minigames, quests and more!.

 

Previous Projects

 

In the past year we’ve developed updates including but not limited to Demons’ drop table rework, Bank Presets, The Mighty Fall, Barbarian Assault Redux! Recently our team has released the Hallowe'en event, Death's door, and the spooky, scary Broken Home quest!

 

Current Projects

 

Dominion Tower update (release - late 2014)

Zamorak Heist quest (release - early 2015)

 

Broken Home analysis

 

Firstly, thank you all for the support on the Broken Home quest.

 

We all put a lot of hard work into it and it was amazing to hear that much love for the atmosphere, story, mechanics and graphics for the quest.

 

As of the 3rd November we've already had over 43,000 players complete the quest. The most common completion time was 94 minutes, making it one of our longest quests although the quickest completion (not counting replays) was only 24 minutes!

 

Dominion Tower Improvements

 

Around a year ago, while still in the Ninja Team, Mod Daze began developing some improvements and additions to the Dominion Tower, rebalancing the rewards, adding expansions to the boss roster and setting up a brand new mode! Unfortunately, due to how things worked out with the release schedule the project was never completed and it has been sitting dormant within one of the Ninja test environments ever since.

But someone called the Dukes in! We picked up the project recently, completed the roster and are now finalising the development, balancing and testing as well as fixing a few minor bugs that you guys have reported to us.

 

One of these improvements, to improve the Goliath, Swift and Spellcaster gloves, has already gone live though! Nice one, Daze!

 

Rewards rebalancing

 

-The good old Dreadnip. This guy's already a pretty nice addition to your offensive arsenal, but we've improved him further. Expect to see an increase in power, style switches for Melee, Ranged and Magic attacks as well as a boost to intelligence that will help him find his way around obstacles in the environment.

 

-The Dominion Medallion has never been on the top of everyone's list for stat bonuses and we don't intend to make it best in slot, but our shiny new third tier one may have you considering it over other hybrid neckwear for its new passive effect.

 

-The Dominion Marker is currently incredibly niche. It currently shows off your progress within the Dominion Tower and provides boosts to combat stats in certain boss areas but is generally outclassed by modern potions. We're planning to give it use throughout the wider world with some new bonus effects that might well make it worth taking out of your bank!

 

Expanded roster

 

We've taken some of the more interesting quest bosses from the last few years, plucked them straight out of the player's memory and conjured them up in our expansion classes; X1 and X2. A total of 12 more encounters from your past will be available for recall in the tower. Some are fairly simple fights but others will make you sweat again!

 

As with existing encounters you'll have to defeat them in Climber or Endurance mode to unlock the Freestyle match. But don't worry about the Desert achievement diary, these new bosses aren't required for task completion, but they'll still help you rack up your boss killcount.

 

Rumble mode!

 

Let's get ready to ruuuuuuuuuuuuuumble! Rumble is a brand new mode to the Dominion Tower. You be able to team up with a maximum of four other people, or go it alone, as you head to the roof arena for a never-ending random boss-rush against the Dominion Tower's NPCs. Do your best to survive and you'll earn Dominion factor and should you last long enough amongst the chaos, a new title.

 

As with any multiplayer content, we always need various amounts of people to work on playtesting and balancing. To facilitate this we've been running regular rounds of Rumble with a varied array of team members, both from the Dukes and further afield, bringing other combat-inclined JMods and recording data. We take all of this data and discuss it together for balancing the content, as well as taking any feedback on board and entering bugfix jobs for anything that we immediately spot. As with every update, closer towards the release of a project all of QA will playtest the content together to bounce ideas around and do further exploratory testing to catch any obscure bugs that may have slipped the net as well as ensuring they all have a grasp and knowledge of the content for the future.

 

wydoyCl.jpg

 

 

Zamorak Heist quest

 

Firstly, thanks for all your votes in the recent Player Power poll to decide the final members of the Heist team. We have a group of characters we were already keen on including and your votes have ensured that Nomad secured a place by a landslide, alongside General Khazard and Lord Daquarius, the leader of the Kinshra.

We're now at the point of design in which we have a skeleton for the quest with the core storyline and locations. Prototyping has begun for various sections of the quest and we have a few ideas for rewards, but it’s still early days, if you can think of something you'd love to see let us know!

 

The quest is a Sixth-Age story, a direct sequel to Missing, Presumed Death and Zamorak's defeat in The Battle of Lumbridge. Zamorak, shamed by his loss but driven by his philosophy of self-improvement isn't interested in Sliske's game. Instead of the pointless killing of Gods and collateral destruction he's planning to steal the Stone of Jas from under Sliske's nose to even the playing field. I won't spoil any more, but I hope that gives you a little insight to the premise of the quest.

 

 

 

 

Until Next Time…

 

Please let us know what you think of these projects and any ideas/questions you have about future ones. The feedback you give us is invaluable.

 

Thanks,

 

Mod Chaose and The Dukes

 



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Something's niggling at me about the Zamorak Heist quest...
They're saying he doesn't want to deal with the Gods and collateral damage, so he'd rather dwell in the shadows to steal the SoJ?
I thought Zamorak was supposed to be the god of destruction? Sounds like Zamorak and Silske are swapping about roles- with Zamorak wanting to slink into the shadows while Silske wants to watch the world burn..

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Something's niggling at me about the Zamorak Heist quest...

They're saying he doesn't want to deal with the Gods and collateral damage, so he'd rather dwell in the shadows to steal the SoJ?

I thought Zamorak was supposed to be the god of destruction? Sounds like Zamorak and Silske are swapping about roles- with Zamorak wanting to slink into the shadows while Silske wants to watch the world burn..

 

In terms of 1 word categorisation Zamorak is Chaos not Destruction.

 

In terms of actuality of meaning Zamorak represents self-improvement and development of strength through the use of uncertain situations forcing people to adapt.

 

This quest perfectly fits with his philosophy as he wants the stone to strengthen himself, but he also wants it to make Sliske's game more uncertain as it'd mean the currently down and out Zamorak is no longer a lost cause and could potentially rival Saradomin's power again plus it upsets the whole dynamics of the game as it takes away Sliske's power and the incentive for gods to comply to the notion of the games.

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Also Zamorak is power hungry (or at least that seems to me), stealing the stone of Jas is kind of similar to what happened with the staff of Armadyl.

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Also Zamorak is power hungry (or at least that seems to me), stealing the stone of Jas is kind of similar to what happened with the staff of Armadyl.

Zamorak is self-interested, as we all are. There's nothing wrong with that. :P

 

I look forward to this mainly because it's really quite overdue for us to get a quest that focuses on Zamorak directly.

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Also Zamorak is power hungry (or at least that seems to me), stealing the stone of Jas is kind of similar to what happened with the staff of Armadyl.

Zamorak is self-interested, as we all are. There's nothing wrong with that. :P

 

I look forward to this mainly because it's really quite overdue for us to get a quest that focuses on Zamorak directly.

 

No, I can see many things wrong with the point of view of Zamorak. Both in real life and in game (as I am a Zarosian) :P

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What do you think about the latest TH promotion?

 

 

 

Treasure Hunter – Crafting Catalysts

Open Treasure Hunter chests from 14th November 2014 00:00 GMT to 24th November 2014 23:59 GMT and you’ll be in for a chance to win all-new crafting catalysts.

These stackable, pocket-slot items increase the speed of your hide, gem and gold/silver crafting by up to double!

Catalysts are consumed upon crafting an item, and each will also generate one of three mysterious fragments: the gem focus, leather case and metal setting.

Collect and combine the 3 parts to create the summoning focuses. Also stackable, these sit in your inventory and are consumed while infusing summoning pouches, giving you 20% extra Summoning XP!

These parts are collected depending on what you're crafting with your catalysts:

  • Each piece of gold or silver item crafted produces 1 metal setting
  • Each gem cut produces 1 gem focus
  • Each leather item crafted from any number of the hides (dragon hides, soft leather, hard leather, imphide, spider silk, carapace, bat wing, snake skin or yak hide) produces 1 leather case

Got too many of a particular part? Head over to the Master Crafter in the Crafting Guild. He’ll trade any excess summoning focus parts for ones you don’t have. If you don't have the level to get in, you can still speak to him for this purpose by clicking on the door.

You can also swap them with other players, or trade them on the Grand Exchange.

So, speed up trading with tradeable pocket slot items here to stay, and then free extra summoning xp?  And I guess the finished products aren't tradeable but that's a moot point considering you can just buy all three.  I wonder if you can swap 1:1 with the Master Crafter or if it's a lower ratio.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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What do you think about the latest TH promotion?

 

 

Treasure Hunter – Crafting Catalysts

 

Open Treasure Hunter chests from 14th November 2014 00:00 GMT to 24th November 2014 23:59 GMT and you’ll be in for a chance to win all-new crafting catalysts.

These stackable, pocket-slot items increase the speed of your hide, gem and gold/silver crafting by up to double!

Catalysts are consumed upon crafting an item, and each will also generate one of three mysterious fragments: the gem focus, leather case and metal setting.

Collect and combine the 3 parts to create the summoning focuses. Also stackable, these sit in your inventory and are consumed while infusing summoning pouches, giving you 20% extra Summoning XP!

These parts are collected depending on what you're crafting with your catalysts:

  • Each piece of gold or silver item crafted produces 1 metal setting
  • Each gem cut produces 1 gem focus
  • Each leather item crafted from any number of the hides (dragon hides, soft leather, hard leather, imphide, spider silk, carapace, bat wing, snake skin or yak hide) produces 1 leather case
Got too many of a particular part? Head over to the Master Crafter in the Crafting Guild. He’ll trade any excess summoning focus parts for ones you don’t have. If you don't have the level to get in, you can still speak to him for this purpose by clicking on the door.

You can also swap them with other players, or trade them on the Grand Exchange.

So, speed up trading with tradeable pocket slot items here to stay, and then free extra summoning xp? And I guess the finished products aren't tradeable but that's a moot point considering you can just buy all three. I wonder if you can swap 1:1 with the Master Crafter or if it's a lower ratio.

They're damned lucky I have an addiction to this game

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[2:22:36 PM] Arceus Dark: Time to get...req'd?

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Why the claws though?

 

Seems kinda like extra effort/needless to add in claws when the actual QBD is jsut a head sticking outta the water.

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Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Why the claws though?

 

Seems kinda like extra effort/needless to add in claws when the actual QBD is jsut a head sticking outta the water.

Actually it isn't. Her claws are showing when you fight her...

 

I think to make the QBD work they need to keep it lore-centered. Each portal for the head and the claws should have a dragonkin-green tinted summoning portal like when you summon other familiars. As added effect they could probably add grean wisps of energy coming from the portals. As added lore when released jagex should explain that some creatures are either "too large" or "too potent" for a player to fully pull them from the spiritual realm. In the QBD's case it would be that she is too potent to pull her completely from her dream realm.



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I just thought about something.

 

They made it so Goliath gloves now worked as a lv 75 2h crush weapon when you didn't have a weapon equipped, right?

When they say no weapon equipped, does that include shields? Because I do remember people using Goliaths as a weapon while wielding a shield (most often void deflector with void set) or dragon defender and still getting the boost in unarmed damage.

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