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For God's sake ...  less RNG equals a good game, not the other way around.

As it stands everyone in RS with the same gear is identical. Even a LITTLE RnG would change things a lot. 

 

also just as I am, you're entitled to your opinion, even if...

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For God's sake ...  less RNG equals a good game, not the other way around.

Depends what the RNG is for. Treasure trials without RNG would be boring.

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When I was watching that video about the snowboarding thingy my overriding thought was: so what will be broken?

 

After all this Xmas event doesn't have a good track record of not being nerfed/fixed post-launch.

 

Present Delivery? Snow stormer being reworked and made an effect override.

Cracker? Having to give out emote post-event for everyone who gave in paper due to being so impossible to reliably attend pulling.

Tinsel Snakes? Stealing removed. All manner of issues with no spawns invisible madness.

Snowball presents? Festive loot beam being redesigned entirely.

Snowverload? Spawn rate made like 4* higher because, in a shocking twist, once per 14 hours wasn't accessible.

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When I was watching that video about the snowboarding thingy my overriding thought was: so what will be broken?

 

After all this Xmas event doesn't have a good track record of not being nerfed/fixed post-launch.

 

Present Delivery? Snow stormer being reworked and made an effect override.

Cracker? Having to give out emote post-event for everyone who gave in paper due to being so impossible to reliably attend pulling.

Tinsel Snakes? Stealing removed. All manner of issues with no spawns invisible madness.

Snowball presents? Festive loot beam being redesigned entirely.

Snowverload? Spawn rate made like 4* higher because, in a shocking twist, once per 14 hours wasn't accessible.

 

I actually am very happy about all of that. You see it as more broken content being released, I see it as Jagex willing to admit when things aren't great and willing to fix it.

 

Honestly, they could have left all of them because while these fixes make things better, they weren't broken. Loot beam was underwhelming but till a different coloured beam, tinsel snakes worked with theft, snowverload could have stayed rare without any major problems, cracker wouldn't be the first reward that was annoyingly timed, and snowstormer was again underwhelming but not broken.

 

They're taking more feedback though,  and thats a good thing.

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actually, tinsel snakes was still broken because people could camp the tree with their snakes, which still denied the spawns

 

it should have just had no safe zones and auto succeeded/turned in the moment when ten snakes were reached

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I didn't say that it was a bad thing that they were fixing it.

 

I said I wondered what was going to be broken, since the xmas event as a whole doesn't have a great track record or not having glaring flaws that have to be amended post launch.

 

But really, taking feedback or not, it is a bad thing that the content was launched as it was for many of these issues.

 

14 hourly spawns was obviously dumb when you math out the times as it gave very little margin for timezones etc.

The cracker thing was bound to have issues when it takes so long to reach 100% then can be so instantly pulled leaving very little margin for people to actually attend outside of sheer dumb luck.

The tinsel snake stealing thing was obviously stupid - they know how busy holiday events get and how many trolls exist in-game.

The snow stormer being a cape override was a bit dumb when they specifically have an 'effect' category and it is clearly a snow effect and not a cape.

 

About the only post-launch change that doesn't fall in to the category of game design choices that are obviously flawed is the loot beam design.

 

It's good they are fixing it, but these faults should never have made it past the initial concept or play testing because they are so obviously not good mechanics for RS.

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I didn't say that it was a bad thing that they were fixing it.

 

I said I wondered what was going to be broken, since the xmas event as a whole doesn't have a great track record or not having glaring flaws that have to be amended post launch.

 

But really, taking feedback or not, it is a bad thing that the content was launched as it was for many of these issues.

 

14 hourly spawns was obviously dumb when you math out the times as it gave very little margin for timezones etc.

The cracker thing was bound to have issues when it takes so long to reach 100% then can be so instantly pulled leaving very little margin for people to actually attend outside of sheer dumb luck.

The tinsel snake stealing thing was obviously stupid - they know how busy holiday events get and how many trolls exist in-game.

The snow stormer being a cape override was a bit dumb when they specifically have an 'effect' category and it is clearly a snow effect and not a cape.

 

About the only post-launch change that doesn't fall in to the category of game design choices that are obviously flawed is the loot beam design.

 

It's good they are fixing it, but these faults should never have made it past the initial concept or play testing because they are so obviously not good mechanics for RS.

 

With 14 hour spawns it would rotate around so that each time zone would have a decent chance at various times through the month. It wouldn't be common but everyone should get a chance, and its not like snowverload gives any special rewards that makes it unfair if you don't get a chance to kill it daily, its just a cool little bonus boss.

 

Same with tinsel snakes, stealing seemed fine to me because its just some summoning exp you get for it. If you have your snakes stolen its not a big idea.

 

Moving the snow effect to the effect slot is cool, but since it seemed to be focused on the back I can understand cape slot as well.

 

Cracker is the only one I can say was completely flawed since pulling it is so random and it does give a limited time emote. The rest weren't flawed so much as disliked.

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A mechanic that will obviously cause issues among players due to dislike for valid reasons is a flawed mechanic.

 

Snowverloads rotation of times was in no way that fair on time zones:

9am, 11pm, 1pm, 3am, 5pm, 7am, 9pm, 11am, 1am, 3pm, 5am, 7pm

 

Depending on when you work etc its entirely possible to miss every single one of those 14 hour time slots and just because its 'fun' content does not make it ok for it to be fundamentally un-playable just because of when you sleep/work.

For example with my life in GMT

Weds - 9am or 11pm At work and going to sleep.

Thurs - 1pm at work

Fri 3am or 5pm - asleep and driving home from work.

Sat 7am or 9pm - asleep and having a social life

Sun 11am - Assisting in making sunday dinner.

Mon - 1am or 3pm - asleep and at work

Tues - 5am or 7pm - asleep and making/having dinner.

 

Oh great I have a whole 3 chances a week to attend - all I have to do is forgo having a social life, be an ass by not helping make sunday dinner or sit around being hungry instead of making my dinner. Now I can enjoy all the festive fun while being a hungry, lazy hermit instead of a well adjusted normal person.

 

Tinsel snakes were never fine because it is stupid to expect players to swarm in their hundreds on a pathetically small number of spawns only to have everything stolen. Sure in a small minigame that has maybe 20 players it'd be ok, but in a free for all event its just asking for trolls and making players do work for nothing in return, which ruins the spirit of a fun event.

 

Having a snow effect override in anything other than the effect override slot is just plain dumb. Sure it may appear out of your back but its an effect, not a cape. And after players campaigned for so long to get wings in to a separate category to have wings and capes it does not take a rocket scientist to figure players will want to have their cape on with the snow effect and that an effect category already exists that perfectly fits a snow emitting effecting. It's not something that should need to be fixed in the first place: effect category + snow effect = common sense.

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The time spread you gave seemed pretty fair time zone wise, it just doesn't fit your personal schedule. Don't get me wrong, I'm happy they made it more common, but it wasn't broken or even necessarily bad before. Ignoring time zones would be like having it every 12 hours, or every 8 hours so it doesn't rotate around and hit a bunch of different times during the day.

 

A free for all event isn't bad for masses of people, especially when the only reward is a bit of summoning exp. I don't really like the tinsel snake event even now, but I think its just 2 seperate sets of mechanics designed for two different goals.

 

As far as the effects, makes a bit more sense there, but considering the only thing that seems to be effects so far was gazes I'm not surprised they didn't think to add it there. Hopefully with this effect over cape slot they'll think outside of eye re-colourings in the future for effects,

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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So what I can conclude from your post above is that you don't seem to be free at 1pm, 3pm, 5pm, 7pm, 9pm, or 11pm...what time would you, personally, like for Snowverload? If we naively assume that Jagex wanted this to be an occasional thing for fun and not farmed for daily rewards, surely you can make time for a short break one day out of two-three weeks? And if not, it's not like you're missing out on any unique rewards, just xp lamp(s), or am I mistaken?

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Most people work/have classes between 1 and 5pm. 7pm pushes towards dinner time. 9 and 11pm seem appropriate, but maybe that's family time for him.

 

But to be fair: 14h between spawns were a horrible design, I'm glad it's now every 3 hours, as I have irregular hours for my classes, work and studying.

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Most people work/have classes between 1 and 5pm. 7pm pushes towards dinner time. 9 and 11pm seem appropriate, but maybe that's family time for him.

 

But to be fair: 14h between spawns were a horrible design, I'm glad it's now every 3 hours, as I have irregular hours for my classes, work and studying.

 

Family time? Ech.

 

Don't quote me on that, and don't tell my family.

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So what I can conclude from your post above is that you don't seem to be free at 1pm, 3pm, 5pm, 7pm, 9pm, or 11pm...what time would you, personally, like for Snowverload? If we naively assume that Jagex wanted this to be an occasional thing for fun and not farmed for daily rewards, surely you can make time for a short break one day out of two-three weeks? And if not, it's not like you're missing out on any unique rewards, just xp lamp(s), or am I mistaken?

Food, lamp,paper and chance to give another present. I presume cheer too.

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Yeah extra present = paper = lamp, not much other use for it. I didn't know about the food though. I managed to get 500 cheer a few days ago but I was lucky enough to be able to attend most of the cracker pulls for bonus cheer.

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For God's sake ...  less RNG equals a good game, not the other way around.

As it stands everyone in RS with the same gear is identical. Even a LITTLE RnG would change things a lot. 

 

also just as I am, you're entitled to your opinion, even if...

hhlGuw4.jpg

 

can we not

 

m8, there's no auction house in Diablo! ;)

I think the introduction of RnG to the game as 3 "tiers" maybe would be a good start.

So say you have a bronze dagger;

you could have 3 "tiered" drops.

tier 1 could be 5 damage

tier 2 could be 10 damage

tier 3 could be 15 damage

 

makes for an interesting twist. Only items that could be sold on GE are tiers 1 and/or 2. Would make bossing more interesting and might help the market.

 

Yeah extra present = paper = lamp, not much other use for it. I didn't know about the food though. I managed to get 500 cheer a few days ago but I was lucky enough to be able to attend most of the cracker pulls for bonus cheer.

I have hit 1 cracker in pull in 1 week.

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I think the introduction of RnG to the game as 3 "tiers" maybe would be a good start.

m8, there's no auction house in Diablo! ;)

 

So say you have a bronze dagger;

you could have 3 "tiered" drops.

tier 1 could be 5 damage

tier 2 could be 10 damage

tier 3 could be 15 damage

 

makes for an interesting twist. Only items that could be sold on GE are tiers 1 and/or 2. Would make bossing more interesting and might help the market.

 

 

the interesting twist: people start charging assloads of money to carry people in runs for tier 3

 

man i was totally not expecting that one

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m8, there's no auction house in Diablo! ;)

I think the introduction of RnG to the game as 3 "tiers" maybe would be a good start.

So say you have a bronze dagger;

you could have 3 "tiered" drops.

tier 1 could be 5 damage

tier 2 could be 10 damage

tier 3 could be 15 damage

 

makes for an interesting twist. Only items that could be sold on GE are tiers 1 and/or 2. Would make bossing more interesting and might help the market.

Semantics :-D

I just can't see it doing much more than making the game grindier and even more luck-based. That system is in place in just about every RPG that's been released this decade, it really doesn't do much more than fill your inventory with absolutely useless drops.

 

What are you trying to solve with this, anyway? It wouldn't really make equipment less stale - to be honest, I don't really see it doing anything. The thing you're trying to solve has more to do with more than a decade of short-sighted design and half-assed big jobs, with things like this slapped in the cracks. :unsure:

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A slot system would fill that kind of mechanic and not add unneccesary rng to drops at least.

Yeah, or this. Rather than a big RnG thing, just have to fight for weapon drops that have socket(s). That changes things too. Could use div and crafting maybe to add weapon effects. food for thought

 

 

I think the introduction of RnG to the game as 3 "tiers" maybe would be a good start.

m8, there's no auction house in Diablo! ;)

 

So say you have a bronze dagger;

you could have 3 "tiered" drops.

tier 1 could be 5 damage

tier 2 could be 10 damage

tier 3 could be 15 damage

 

makes for an interesting twist. Only items that could be sold on GE are tiers 1 and/or 2. Would make bossing more interesting and might help the market.

 

 

the interesting twist: people start charging assloads of money to carry people in runs for tier 3

 

man i was totally not expecting that one

 

The tiers could drop randomly. Just like in Diablo, the higher the torment, the better the roles and legendary drop rates. So I guess for bosses add a level in between normal mode and hard mode. Make hard mode even more tough now, making it so that you need to actually be able to play to get rid of farming. You can get as complex as you want, a socket system or RnG system would change the game a lot, in a positive way. In Diablo, you can play torments at higher levels than you could comfortably handle, you just need to play harder. The people that like to maximize kills/hour will try for the highest tier weapon roles. Those that are casual will play tiers 1/2 and be comfortable.

 

 

m8, there's no auction house in Diablo! ;)

I think the introduction of RnG to the game as 3 "tiers" maybe would be a good start.

So say you have a bronze dagger;

you could have 3 "tiered" drops.

tier 1 could be 5 damage

tier 2 could be 10 damage

tier 3 could be 15 damage

 

makes for an interesting twist. Only items that could be sold on GE are tiers 1 and/or 2. Would make bossing more interesting and might help the market.

Semantics :-D

I just can't see it doing much more than making the game grindier and even more luck-based. That system is in place in just about every RPG that's been released this decade, it really doesn't do much more than fill your inventory with absolutely useless drops.

 

What are you trying to solve with this, anyway? It wouldn't really make equipment less stale - to be honest, I don't really see it doing anything. The thing you're trying to solve has more to do with more than a decade of short-sighted design and half-assed big jobs, with things like this slapped in the cracks. :unsure:

 

Well Diablo is mostly luck-based for high roles. If they introduce this system with only say 3 tier drops, and they aren't including things like what you see below: 

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Mod Timbo and Stu are discussing making attuned crystal weapons degrade to stone *gasp*!

 

Sellyourwands

 

Also they are looking for feedback on the spring cleaner. There is a topic somewhere on the forums.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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