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They stated that 92 will not be half way to level 99, so the XP most definitely will NOT be 104m for 120 in those Elite skills. It will be less than that. Lets cut down on the panic and the anger until we know more from the upcoming Dev blog.

Leik, coming to calm down people

10/10

that observation makes sense though.

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I don't get why people dislike new skills so much because they will lose max cape. New skills, and new content to the game (if the skills are good though) should be something we would like to have right? That is like saying please add no updates at all, or only small updates otherwise I might lose comp cape (which also seems to happen though... And I find that strange as welll). It is like you people don't want to play a game that will be updated...

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They stated that 92 will not be half way to level 99, so the XP most definitely will NOT be 104m for 120 in those Elite skills. It will be less than that. Lets cut down on the panic and the anger until we know more from the upcoming Dev blog.

But... My righteous indignation? Now where am I supposed to go to get angry? :cry:

 

Very interested in seeing this new experience scale. Could they maybe be using it to test the waters for skill reworks?

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I don't get why people dislike new skills so much because they will lose max cape. New skills, and new content to the game (if the skills are good though) should be something we would like to have right? That is like saying please add no updates at all, or only small updates otherwise I might lose comp cape (which also seems to happen though... And I find that strange as welll). It is like you people don't want to play a game that will be updated...

because you grind grind grind and finally get it, then you don't wanna be forced to get rid of it when they add new content. Also, quite a few of the comp/trim requirements are absolute garbage. Castle war games sucks in particular. I understand it's the completionist cape as well as the trimmed version, but I really am not interested in doing 25 chimp ice deliveries, killing 4k chompies or playing 18 zillion castle war games amongst many of the other tasks. Personal rant aside, I'm 98% certain that's why people finally get their trim/comp capes then keepsake them. I hope I'm at least partially speaking for the people here :wacko:

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I'm disappointed they've removed the name your weapon feature. I was sort of hoping it would create custom kill messages.

 

"The world knows the might of Kimberly and her Schlongdong drygore rapier."

 

(Stealing a page from GitP - blue is for sarcasm.)

 

E: Lio, stay away from my post. This color is readable on both mobile and default skins.

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I'm disappointed they've removed the name your weapon feature. I was sort of hoping it would create custom kill messages.

 

"The world knows the might of Kimberly and her Schlongdong drygore rapier."

 

(Stealing a page from GitP - blue is for sarcasm.)

 

E: Lio, stay away from my post. This color is readable on both mobile and default skins.

Why are you under the assumption that I would edit your post because it has a different colour text? That is racism...

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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They stated that 92 will not be half way to level 99, so the XP most definitely will NOT be 104m for 120 in those Elite skills. It will be less than that. Lets cut down on the panic and the anger until we know more from the upcoming Dev blog.

 

Current thinking is that 104m exp will be 120, just the level curve will be different. I assume they plan to flatten the curve a bit so that it isn't minimal exp to start and then like 10m exp for last level https://twitter.com/JagexOsborne/status/609305738876334080

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I don't get why people dislike new skills so much because they will lose max cape. New skills, and new content to the game (if the skills are good though) should be something we would like to have right? That is like saying please add no updates at all, or only small updates otherwise I might lose comp cape (which also seems to happen though... And I find that strange as welll). It is like you people don't want to play a game that will be updated...

because you grind grind grind and finally get it, then you don't wanna be forced to get rid of it when they add new content. Also, quite a few of the comp/trim requirements are absolute garbage. Castle war games sucks in particular. I understand it's the completionist cape as well as the trimmed version, but I really am not interested in doing 25 chimp ice deliveries, killing 4k chompies or playing 18 zillion castle war games amongst many of the other tasks. Personal rant aside, I'm 98% certain that's why people finally get their trim/comp capes then keepsake them. I hope I'm at least partially speaking for the people here :wacko:

 

 

Just so ya know, you can't wear the keepsake versions if you have any reqs undone, so keepsake doesn't really change anything

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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I think if they make elite skills go up to 120, everything should be 120.

 

My reasoning is this... DG and elites go up to 120. With two at 120 and the rest at 99, it looks weird

 

It will allow them to fill in gaps. So you don't need 93 smithing to make a t90 power plate, but 99 smithing to make a t50 tank plate

 

 

Max will still be flat 99s

 

For comp req, the skill required will be pushed up every time they release new content. If they make a new bow that requires 104 fletching, comp requires 104 fletching, not 99.

 

Trim comp requires 120 everything

 

Add particles to the skill mastery capes (combatants, support, gathers, artistans) once those skills are at 120

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Honestly, I'd prefer they dropped the idea of making other skills go to 120. Elite Skills allow them to add more content onto skills already. However, if they just made skills go to 120, there are already thousands of players that have all the content unlocked already. Smithing and Mining just needs a rework, doesn't need 120's, same with some other skills. Anything that can't be fixed by a rework can get elite skills.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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That is racism...

 

You're joking right? I think that's a joke.

 

Honestly, I'd prefer they dropped the idea of making other skills go to 120. Elite Skills allow them to add more content onto skills already. However, if they just made skills go to 120, there are already thousands of players that have all the content unlocked already. Smithing and Mining just needs a rework, doesn't need 120's, same with some other skills. Anything that can't be fixed by a rework can get elite skills.

I didn't realize this was still a thing. People are ACTUALLY pushing for 120 content? That's absurd.

 

It pisses me off though. We will NEVER see a skill rework. Ever. At all. They will never commit the funds to it because none of them are inherently broken. And I can understand that, but at the same time there are skills that are clearly suffering for it, namely construction. Most of these other skills can be "patched" by these smaller updates to increase the quality of the product. Construction lacks even that, since its purported to have so many coding problems its almost impossible to update efficently.

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I would not like it at all if all skills gets upped to 120. If they were to do that, they need to severely up the exp/h for a lot of skills.

 

 

That is racism...

 
You're joking right? I think that's a joke.
 

 

Of course it is! I would be a racist if I were to deny the existence of certain text colours.

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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I don't get why people dislike new skills so much because they will lose max cape. New skills, and new content to the game (if the skills are good though) should be something we would like to have right? That is like saying please add no updates at all, or only small updates otherwise I might lose comp cape (which also seems to happen though... And I find that strange as welll). It is like you people don't want to play a game that will be updated...

because you grind grind grind and finally get it, then you don't wanna be forced to get rid of it when they add new content. Also, quite a few of the comp/trim requirements are absolute garbage. Castle war games sucks in particular. I understand it's the completionist cape as well as the trimmed version, but I really am not interested in doing 25 chimp ice deliveries, killing 4k chompies or playing 18 zillion castle war games amongst many of the other tasks. Personal rant aside, I'm 98% certain that's why people finally get their trim/comp capes then keepsake them. I hope I'm at least partially speaking for the people here :wacko:

 

 

Just so ya know, you can't wear the keepsake versions if you have any reqs undone, so keepsake doesn't really change anything

 

Are you serious? I thought it was completely the opposite. I stand corrected :c

 

Honestly, I'd prefer they dropped the idea of making other skills go to 120. Elite Skills allow them to add more content onto skills already. However, if they just made skills go to 120, there are already thousands of players that have all the content unlocked already. Smithing and Mining just needs a rework, doesn't need 120's, same with some other skills. Anything that can't be fixed by a rework can get elite skills.

I agree with this

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So, Rune dragons fly and stuff. RIP Melee, yet again for [bleep]s sake.


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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

 

I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

 

I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.

 

 

Roughly 400 people have 120 smithing.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Honestly another set of questions should be answered sometime soon:

 

Q: Does our experience after level 80 roll over into the "elite skill" or do we need to have flipped a switch prior to hitting level 80?

 

Q: Will these elite skills only receive xp from items broken down that are relative to that skill?

(probably and most likely a yes)



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

 

I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.

 

If by "so many people" you implicitly mean "enough people to quickly devalue any sort of unique products made at levels 100+ at any rate" then I suppose I can agree, yeah.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

 

I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.

 

If by "so many people" you implicitly mean "enough people to quickly devalue any sort of unique products made at levels 100+ at any rate" then I suppose I can agree, yeah.

 

enough people to devalue anything worthwhile before others can get there making it useless by the time the rest can get there

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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"

 

Think of it this way... In the medieval times, you would need to know something about smithing.

 

1-15, you unlock all bronze smithing

15-25, iron

15-30, steel

30-45, mithril

45-65, addy

65-85, runite

 

 

Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.

 

Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.

 

I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.

 

If by "so many people" you implicitly mean "enough people to quickly devalue any sort of unique products made at levels 100+ at any rate" then I suppose I can agree, yeah.

 

including this:

not everyone is even 99 yet, like me

besides that, they can't make all content for high level players unfortunately. Need to think about new players and mid-level players

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Let me flesh it out a bit using some copypasta names from rs wiki :)

 

For SMITHING

1-15, you unlock all bronze smithing

15-25, iron

25-30, steel (iron+coal)

30-45, mithril (+4 coal)

45-65, addy (+3 Imcandite)

65-85, runite (+6 Imcandite)

75-99 - dragonitesomethingsomething

 

 

For MINING

(non-smithing materials stay the same)

1 - copper/tin

15 - iron

25 - coal

30 - mithril

45 - Imcandite

50 - addy

70 - runite

80 - Green dragonitesomethingsomething

84 - Blue dragonitesomethingsomething

89 - Red dragonitesomethingsomething

94 - Black dragonitesomethingsomething

 

Imcandite can be mined from most mining spots that are underground that also have coal, mith, addy or rune

 

dragonitesomethingsomething Would be a new high end ore that is much akin to dragon scales. It can be picked up from most places dragons are located (like blue scales), as an uncommon drop from dragons, or chipped away from eggs and nests. Eggs act as rocks, but have a very long respawn time, which is instanced per player. Nests act as concentrated deposits, but are both instanced per player, and can be 'charged' to provide more ores and respawn quicker by killing nearby dragons, or baby dragons

 

Dragon smithing doesn't make dragon armor and items, because that is spooky dragonkin stuff. Instead it can imbue items forged with it with properties of dragon. Small bleeds or attack speed, critical bonus, life leech, and damage, for GBRB respectively.

 

It can be combined with other secondary ores (blurite (10), elemental(20), daelyalt(20), lunar(60), corrput ore(89), crystalized blurite  (93), and vampyrium(95)) for additional effects. Crystalized Blurite would have mines located in the wilderness ice area, Ghrrock underground, and the glacor cave. Vampyrium would have a few spawns in mortmyre, several in the haunted mine, and several in Darkmeyer

 

A total of additional ores (plus one dragonsomething) can be added to most weapons or armor.

 

As a base, an item with a dragonsomething as a 1% chance to do whatever it does (1% of a small bleed (1% weap damage) or faster attack, 1% chance for a crit, 1% chance to leach 1% of life, 1% chance for doing 1% more damage.

 

Aaaaaaand I'm out of ideas.

 

Phhbbtttt

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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