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Future Update Discussions


11436 replies to this topic

#2081
Hamtaro
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Hamtaro

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I BET IT'S SAILING

and theirs blod!!!11111!eleven1

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#2082
essiw
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I BET IT'S SAILING

and theirs blod!!!11111!eleven1

Strange I can't remember what I just read...

that hall looks cool though :)

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#2083
HunterDexter
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Is that Drakan's coffin at the end?

#2084
DarkDude
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

#2085
Sylpheed
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I have the strangest feeling that when the mahjarrat and vampire quests are complete there will be a huge lack lore to keep runescape interesting. The only big piece that I see that could come from the mahjarrat and vampire story lines would be something to do with the elder gods. We only know of one elder god thus far which is Jas. I could almost forsee us being involved in quests that show our current gods as being usurpers to the elder gods.


To be fair:

Jagex have confirmed ROTM isn't the "end" for the mahjratt.
It just ties up the on-going ritual story arc, and according to the 15% membership news post ties up Lucien's plot.

We still have several big mahjratt based plots to bubble along nicely AND jagex did say somewhere ROTM will actually start off 1 or 2 new mahjratt stories (eg sliske).
I mean there heaps of mahjratt stuff left to do.
Hazeel's next step, Azzandra restoring Zaros, Jhallan post-ritual, Zemergoul's next move in his quest for varrock and us nicking Arrav's heart, Enkhara and Anthankos on-going feud, General Khazard being stuck in the shadow plain and hating us, Bilrach's dealings under daemonheim.


They didn't say RotM would give way to new Mahjarrat storylines. If I remember correctly, Paul's devblog said that the quest will give rise to several interesting overarching storylines only touched on previously. One of these is undoubtedly going to be the Dragonkin.

Also, I don't really see much point in having individual Mahjarrat related quests post RotM and I expect to see most of the loose ends you mentioned tied up in the quest itself. Afterall, what's the point in having a quest with Zemouregal just attacking Varrock again only with added power.

The only Mahjarrat I hope to see with his own questline post RotM is Sliske, mainly because he has close ties to the Barrows brothers and Nex which would be interesting to see more of.

Also, if ANY of the the signature heroes are in this quest, I'll go find the dev that ruined arguably one of the best and only good storylines left in the game and put his head through the computer screen. (lolemptythreat)

#2086
Quyneax
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.
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#2087
UltraMantis
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.


Raptor is the only interesting sig hero there is. Owen or whatever his name is is the most generic "hero" ever, black ranger guy is the quirky carefree herp derp, mage girl is GURRRRRL POWER and the others I don't even remember. What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"
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#2088
Urza285
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.


Raptor is the only interesting sig hero there is. Owen or whatever his name is is the most generic "hero" ever, black ranger guy is the quirky carefree herp derp, mage girl is GURRRRRL POWER and the others I don't even remember. What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

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#2089
Flareboy64
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.


Raptor is the only interesting sig hero there is. Owen or whatever his name is is the most generic "hero" ever, black ranger guy is the quirky carefree herp derp, mage girl is GURRRRRL POWER and the others I don't even remember. What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

Why aren't you writing the quest story lines?

#2090
UltraMantis
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.


Raptor is the only interesting sig hero there is. Owen or whatever his name is is the most generic "hero" ever, black ranger guy is the quirky carefree herp derp, mage girl is GURRRRRL POWER and the others I don't even remember. What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

Why aren't you writing the quest story lines?

I've been assigned to the bot busting team. I sit and drink tea for 8 hours a day
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#2091
Zaaps1
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I just hope they don't try any more gimmicky control schemes, they've really ruined the vast majority of the recent quests for me. Always sluggish and awkward as the engine wasn't build for them but given I think the last 5 quests or whatever have all had gimmicky things it wouldn't surprise me.

This. An epic bossfight wouldn't go amiss either, that pest queen manouver was so anticlimactic.

The only good use for signature heroes is cannon fodder. Time to show that raptor fellow that half a noob and their dog can one-hit him.


Raptor is the only interesting sig hero there is. Owen or whatever his name is is the most generic "hero" ever, black ranger guy is the quirky carefree herp derp, mage girl is GURRRRRL POWER and the others I don't even remember. What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"


One of the best posts I've read in a long time.

#2092
Sy_Accursed
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I have the strangest feeling that when the mahjarrat and vampire quests are complete there will be a huge lack lore to keep runescape interesting. The only big piece that I see that could come from the mahjarrat and vampire story lines would be something to do with the elder gods. We only know of one elder god thus far which is Jas. I could almost forsee us being involved in quests that show our current gods as being usurpers to the elder gods.


To be fair:

Jagex have confirmed ROTM isn't the "end" for the mahjratt.
It just ties up the on-going ritual story arc, and according to the 15% membership news post ties up Lucien's plot.

We still have several big mahjratt based plots to bubble along nicely AND jagex did say somewhere ROTM will actually start off 1 or 2 new mahjratt stories (eg sliske).
I mean there heaps of mahjratt stuff left to do.
Hazeel's next step, Azzandra restoring Zaros, Jhallan post-ritual, Zemergoul's next move in his quest for varrock and us nicking Arrav's heart, Enkhara and Anthankos on-going feud, General Khazard being stuck in the shadow plain and hating us, Bilrach's dealings under daemonheim.


They didn't say RotM would give way to new Mahjarrat storylines. If I remember correctly, Paul's devblog said that the quest will give rise to several interesting overarching storylines only touched on previously. One of these is undoubtedly going to be the Dragonkin.

Also, I don't really see much point in having individual Mahjarrat related quests post RotM and I expect to see most of the loose ends you mentioned tied up in the quest itself. Afterall, what's the point in having a quest with Zemouregal just attacking Varrock again only with added power.

The only Mahjarrat I hope to see with his own questline post RotM is Sliske, mainly because he has close ties to the Barrows brothers and Nex which would be interesting to see more of.

Also, if ANY of the the signature heroes are in this quest, I'll go find the dev that ruined arguably one of the best and only good storylines left in the game and put his head through the computer screen. (lolemptythreat)


They said it'd start 2 or 2 new stories, finish 1 or 2 (aside from the ritual) but touch on most of the stories as obviously all the characters will be there.
Also there's plenty of story left in the mahjaratt post-rotm; afterall they mostly have many nefarious plans to play out and the ritual is just a distraction from the norm. Plus Zemergoul obv won't attack varrock again since an Arrav descendant is there, doesn't mean he won't come after us though. We did save Arrav from him afterall. If you actually think back over the mahjaratt quests many of them story-wise have very little to do with the ritual itself, aside from the obligatory deciding to head north. To me i view the rotm as the story of the mahjaratt, but all the other stories around it that continue are stories about specific people and their doings, who just happen to be a mahjaratt.

Plv6Dz6.jpg

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#2093
Begbie
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what if the 6 characters from Temple Trekking helped you in the quest? they have a vested interest in that region and by the time you get them all to 99 you could have formed some sort of emotional attachment to them meaning you might actually care if they get killed...

needless to say, if you've never done Temple Trekking they will all be level 1 and get owned instantly, whereas the quest would be much easier if you'd taken the time to help them all train to level 99...

begbie.png

It is better to remain silent and be thought a noob than to open one's mouth and remove all doubt.


#2094
K112
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Harnessing the power of the darkmeyer tree using a connect four machine? It's like a really bad and elaborate episode of batman.
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#2095
Locke_Superbus
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I dont understand, how are we going to drop THAT on Drakans head?

#2096
Saradomin_Mage
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Harnessing the power of the darkmeyer tree using a connect four machine? It's like a really bad and elaborate episode of batman.

I chuckled. Then I got really angry.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.


#2097
Neohero1972
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what if the 6 characters from Temple Trekking helped you in the quest? they have a vested interest in that region and by the time you get them all to 99 you could have formed some sort of emotional attachment to them meaning you might actually care if they get killed...

needless to say, if you've never done Temple Trekking they will all be level 1 and get owned instantly, whereas the quest would be much easier if you'd taken the time to help them all train to level 99...


Hi

I have actually also thought of this too - as you say the characters have an interest in the region and one does tend to get abit emotionally atteched to the characters while trying to level them up.

However, I see the problem for players who don't play Temple Trekking as they, as you have said, will have a party of level one characters.

If Jagex made a quest like this then they would be spammed by players whinning about the unfairness in that they have to play a mini-game (which they don't want to) in order to be able to solve the quest easy.

But none the less I think it is a good idea.

#2098
Sy_Accursed
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what if the 6 characters from Temple Trekking helped you in the quest? they have a vested interest in that region and by the time you get them all to 99 you could have formed some sort of emotional attachment to them meaning you might actually care if they get killed...

needless to say, if you've never done Temple Trekking they will all be level 1 and get owned instantly, whereas the quest would be much easier if you'd taken the time to help them all train to level 99...


Hi

I have actually also thought of this too - as you say the characters have an interest in the region and one does tend to get abit emotionally atteched to the characters while trying to level them up.

However, I see the problem for players who don't play Temple Trekking as they, as you have said, will have a party of level one characters.

If Jagex made a quest like this then they would be spammed by players whinning about the unfairness in that they have to play a mini-game (which they don't want to) in order to be able to solve the quest easy.

But none the less I think it is a good idea.


Also no way that smiddi, jayene and dean would be used. The lore behind them is that they are escaping burgh de rott with your help.

Pazuzu, Zachory and Rolayne on the other hand may be as they are going down there to help the fight.

Plv6Dz6.jpg

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#2099
RoswellCrash
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they would be spammed by players whinning about the unfairness


They'll receive that no matter what.

#2100
Neohero1972
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what if the 6 characters from Temple Trekking helped you in the quest? they have a vested interest in that region and by the time you get them all to 99 you could have formed some sort of emotional attachment to them meaning you might actually care if they get killed...

needless to say, if you've never done Temple Trekking they will all be level 1 and get owned instantly, whereas the quest would be much easier if you'd taken the time to help them all train to level 99...


Hi

I have actually also thought of this too - as you say the characters have an interest in the region and one does tend to get abit emotionally atteched to the characters while trying to level them up.

However, I see the problem for players who don't play Temple Trekking as they, as you have said, will have a party of level one characters.

If Jagex made a quest like this then they would be spammed by players whinning about the unfairness in that they have to play a mini-game (which they don't want to) in order to be able to solve the quest easy.

But none the less I think it is a good idea.


Also no way that smiddi, jayene and dean would be used. The lore behind them is that they are escaping burgh de rott with your help.

Pazuzu, Zachory and Rolayne on the other hand may be as they are going down there to help the fight.


The lore would suit this idea very well, as it prevent us from having a HUGE party to keep track on - only four will make up the party, which is, IMO, just about enough to keep things nice and neat.




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