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Cowman_133

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I find it funny that they've started pixelating the computer monitors behind the mods that are talking.

That actually really made me upset. I'm wondering if I could use a program like gmask to restore it, but I doubt it. ;_; That was the best part of these vids, getting info and then seeing what could be ferreted out.

 

I hope the next world event will be more brief, say only 4 weeks or so. 10 weeks and all those things to collect really burns you out if you hit it full-throttle. And yeah that's our responsibility as players to avoid, but I wouldn't mind them being slightly shorter.

 

EDIT:

 

Oh, you know what? The stuff on the monitors might have been from the dwarven quest that was delayed but the vid editors were told it would've been released already. I imagine they do all these videos close together. Maybe they won't keep hiding things, but rather they did it to keep the new dwarf quest as much a surprise as possible.

 

Or maybe I'm just clinging to a vain hope haha. All the other screens were BOL related, like Kara Meir in the first screen, so it might be that too.

 

EDITEDIT:

 

It sounds like we'll have a chance to restore lumbridge later on. I wonder if they'll use this as an item/gp sink as well. It would certainly be a clever idea.

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I'm pretty excited for the new trees. We foresaw a future update on he super september task list leak for crystal trees. I think the new trees we will be seeing might be called crystal trees. Keeping things rooted in lore maybe they are flora infused with crystallized guthixian energy which makes them much more hardier and resilient. From the logs we might be able to get an exponentially larger bonfire buff or create better bows and arrows. Imagine if these trees were like a distraction and diversion and randomly spawned by other trees of its type (e.g. crystallized magic tree south of seers).



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I almost wonder if they'll combine the rebuilding of lumbridge with the bonds for charity thing they have planned for November. Donate bonds for Lumbridge's recovery in-game and a real charity gets the money. I don't know. The concept art is weird since it could be eastern lands or armadyl/citadel related but looks cool.

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Did anyone else initially read that as "The Beginning of the End"?

 

Looking forward to the PVP element of the next world event. Tying it in with divine energy too - perhaps something akin to Fist of Guthix?

 

PVP element?

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Did anyone else initially read that as "The Beginning of the End"?

 

Looking forward to the PVP element of the next world event. Tying it in with divine energy too - perhaps something akin to Fist of Guthix?

PVP element?

Watch the BTS video. Moltaire stated that the next world event will feature PvP elements.

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Any whole community event with 'pvp elements' is bound to be safe pvp and pvp in a way that non-pvpers can avoid it.

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Ya ya ya future updates

 

But did have they said anything about being able to acquire warpriest armor in the future?

 

I don't think I can get 4500 tears in three days, and that with those that I get I can get full warpriest :(

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Ya ya ya future updates

 

But did have they said anything about being able to acquire warpriest armor in the future?

 

I don't think I can get 4500 tears in three days, and that with those that I get I can get full warpriest :(

 

They didn't in the bts, but have said that they plan to make it possible later, but they hadn't decided how at the time.

 

http://www.reddit.com/r/runescape/comments/1kckny/quick_question_how_can_we_reclaim_our_warpriest/cbnmejh?context=3 here's a comment by Mod Raven on the runescape subreddit.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Having a skim it sounds like clans are getting some tweaks soon.

Summoning headgear and combat familiars are almost ready to relaunch with EoC worthy status, which includes a lot of back end tidy up and paves the way for a full summon rework.

Construction update is meant to be one of the best updates we wills ee in the near future, as is 'passive minigame queuing'

 

Hopefully passive queuing means we can enter a queue for a game and then simply go off and do other stuff before being called back when the game is set to start. Would work great for most minigames/team things with the exception of maybe Dg and BA where roles are needed, though they might have something sorted for them? Hopefully it'll launch alongside FINALLY instance shard worlding all the minigames too. So many of them would probably have pretty decent audiences still if you combine passive queuing meaning u don't have to stay there xp wasting and you smush the demand from all servers together.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Here are the (in my opinion) most important "teasers":

  • You will be pleased to hear we identified several ultimates that are being reworked, this should see more uniformed ulti's across the different styles.
  • (When asked if their will be t90 2H varieties) Yes, but they wont be variants of the existing lvl 90 weapons, they will be something different..
  • We are looking at ways of seriously upgrading the downloadable client, and looking at ways of getting the improvements of the HTML5 client, but without the performance & stability problems caused by Chrome... Hopefully early/mid next year so those things to surface.
  • (When asked about when we will get more summoning content) Next year I hope
  • We've got some tier / gap fillers coming :)
    Also drop tables is something we would like to do.
  • RE Dungeoneering finale... I think that particular question will e cleared up in a saga. Its something I would like to do.
  • We are motivated to finish existing land masses before creating any new continents.
  • (when asked about Saradomin's god tier) I think it would be fairer to call him a tier 2.5 god.
  • The big construction rework is still in our plans for next year. Yes we're planning on doing some improvements to the default character customization outfits / hair / etc pretty soon, hopefully in the next few months.
  • I would like to revisit the bank / worn interface interactions to make gearing up more efficient :p
  • I'd love to graphically rework everything, but then nobody would be working on new content! Its about getting a decent mix. Sadly keldagrim is quite far down on the list.

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"I would like to" is such a stupid way to answer a question. He's not saying things that are currently in dev or will definitively be released, he's just saying he thinks it's a good idea (specifically referring to the dg final)

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Which is good enough to say they probably know how they want the DG finale to go down... its a matter of finding an appropriate medium to convey it.

 

Do they want players to play it out through through another persons eyes such as Bilrach, Moia, Zamorak or even someone else who is there? This would be most appropriate for sagas. Do they want to us to go down and see the remnants ourselves in person and piece together the clues via memory shard like situation in BOD. This would be ideal because we could escort the man used to record the sagas down there for his help. In the end it would be cool if we found a way release him from his curse and "revisit" the sagas via a magical journal of exploits in dungeoneering left to Marmaros.



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Jagex always avoids giving solid timetables because everytime they do give us one then have to delay people go apeshit about it.

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Thought this was interesting:

 

 

 

TomExMachina said:
New hint: "Edgar's bird rests on Laputa's origin, while the baton of wind provides inspiration."

So to me, it sounds like something to do with Armadyl resting on a citadel in the sky (Laputa) while getting inspiration from the Wind Waker? So yeah. I don't know. Might have the "baton" part wrong - could be "pattern".


Edgar's bird is a crow which is turn references Mod Crow. We know Mod Crow is working on this quest and so his work interests must obviously be placed somewhere similar to Laputa.

Laputa is actually a place in the book Gulliver's Travels. Laputa is also a floating island much like the clan citadels. So with that we should expect to visit a grand citadel which houses Armadyl and a small sect of aviase culture and society.

The Baton of Wind is an obvious reference to the Staff of Armadyl because a baton is a staff and wind is often used as reference to flying creatures.

The inspiration part is pretty vague, but my guess would be the driving factor for the quests story. Armadyl has lost his staff and a large part of his avianse to the god wars. We know this quest will deal with Armadyls feelings of desolation after the supposed annihilation of his aviase. An uprising of positive emotion must come to help turn this around. Finding his inspiration might come from revisiting his homeworld and discovering there remains pieces of his flock left in the god wars dungeon.



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Interesting clue.

 

Thoughts coming to mind:

We have two Edgars with bird links it could reference from the game.

Edgar the raven from Death's house in halloween 2009

Mad Edgar's parrot from Edgar's Ruse.

 

Laputa obviously links to Clan Citadels since they are floating castles and Laputa in all it's incarnations is some form of sky island/castle. Which offers an Armadyl link. Laputa specifically kind of suggests the original or the master so Armadyl's 'throne' castle or the origin point of the citadels.

 

The Baton of wind does imply Armadyl Staff for sure, baton being semi-synonymous with staff, and the staff of course supplies air runes for the wind part. Inspiration seems to fit as well since the god book lore talks about Armadyl reaching for it to give the spark of life to a planet, the spark of life could be loosely meant for inspiration ergo inspire beings to progress and evolve.

 

To me it sounds like a hint about the start of the Rite of Passage quest possibly indicating the World Gate is going to be found somewhere around Edgar's cave or that a portal to Armadyl's master sky fortress is found there and the World Gate has been hidden away on said fortress. The inspiration part, I'd agree is maybe the Ikov guys or that other Armadyl faction seen in some quests wanting to secure Armadyl's legacy knowing that the gods are returning and they lost the staff so they are making a push to regain access to Armadyl's palace having seen the sky fortresses in general rediscovered via clan camp.

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Interesting clue.

 

Thoughts coming to mind:

We have two Edgars with bird links it could reference from the game.

Edgar the raven from Death's house in halloween 2009

Mad Edgar's parrot from Edgar's Ruse.

 

Laputa obviously links to Clan Citadels since they are floating castles and Laputa in all it's incarnations is some form of sky island/castle. Which offers an Armadyl link. Laputa specifically kind of suggests the original or the master so Armadyl's 'throne' castle or the origin point of the citadels.

 

The Baton of wind does imply Armadyl Staff for sure, baton being semi-synonymous with staff, and the staff of course supplies air runes for the wind part. Inspiration seems to fit as well since the god book lore talks about Armadyl reaching for it to give the spark of life to a planet, the spark of life could be loosely meant for inspiration ergo inspire beings to progress and evolve.

 

To me it sounds like a hint about the start of the Rite of Passage quest possibly indicating the World Gate is going to be found somewhere around Edgar's cave or that a portal to Armadyl's master sky fortress is found there and the World Gate has been hidden away on said fortress. The inspiration part, I'd agree is maybe the Ikov guys or that other Armadyl faction seen in some quests wanting to secure Armadyl's legacy knowing that the gods are returning and they lost the staff so they are making a push to regain access to Armadyl's palace having seen the sky fortresses in general rediscovered via clan camp.

Wait - the RoP quest is different from the world gate quest. Though both quests hinted at elements of desolation and specifically the world gate quest podcast mentioned despair and depression I believe. The world gate quest is going to be very light on NPC's and more about personal growth and exploration when working on discovering the world gate.



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All the hints and info we have so far indicate Rite of Passage is the World Gate quest and that it equally features Armadyl. I mean the entire context in which we were given the name was making a reveal about the world gate quest.

 

Armadyl's God book info about his mood after leaving Gielinor fit perfectly with the concept of isolation and desperation. His sorrow at the Avisansies demise is because he did bring them all to Gielinor apparently so his homeworld would be dead dead dead.

 

It is entirely plausible he would've taken the World Gate and used it to leave Gielinor and thus in finding and repairing it one of our initial journeys would be through a desolate empty land only to find Armadyl and thus restore him to Gielinor.

 

I mean what place on Runescape could be more desolate and lonely than a long abandoned sky fortress that people have been unable to reach and perhaps we can only reach due to our God magic status. It'd be decayed and empty and show signs of the pain and despair Armadyl felt when he thought his Aviansies lost and decided to leave Gielinor. Then if the World gate is there and we can fix it but not 'aim' it many of the place he travelled through in the god book and his homeworld (by virtue of no aviansies left) are desolate and empty places. The homeworld especially could be an entire city of ruins of what once was.

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Mod Rowley is working on the World Gate quest.

 

Mod Raven is working on the Rite of Passage.

 

I don't think they are linked in any way. Also I got the mods mixed up earlier. Its not Mod Crow working on Rite of Passage.



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Chaos Elemental hint 10

http://runescape.wikia.com/wiki/Chaos_Elemental_Note_10

 

Confirmed Armadyl feature in rite of passage at least.

 

I can't drum up any exact quote but having listened to the podcasts etc everything I heard inferred Rite of Passage was the World Gate quest. I can't even find a citation for the world gate quest being any specific mod's project.

 

I could be mistaken and they aren't one in the same, but I just assumed they were and the idea of a right of passage does fit with a portal like the world gate. As do the world gate quests themes of desolation and isolation fit with Armadyl. Plus they hinted the World Gate when journeyed through would likely point to it's last destination, which would easily send us to the desolate aviansie home world for some isolation if Armadyl did use it and offer a means to bring him back to Gielinor as we can be like oh no there's aviansies bro.

 

Either way world gate or no I think the hints fit Rite of Passage and possibly reaching Armadyl's original fortress and reconnecting with him.

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