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Future Update Discussions


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#10981
DownToFletch
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Another update on the Artisan Workshop spotlight:
 

Hey all, thanks for all the ideas! We've now completed this spotlight, here's an update on what changes we were able to make within the one week time limit we gave ourselves!

It's of course worth noting that these are development complete, but have not yet been through QA, so the release will depend on how long that takes and when the release team are able to handle it!

General tweaks and improvements


- Varrock armour smithing speed bonus can now apply at burial armour (7.2 instead of 9 seconds)

- Varrock armour smithing speed bonus can now apply at tracks (1.2 instead of 1.8 seconds)

- Daily challenges have been tweaked and added. Mithril is 12 instead of 16 swords, adamant is 9 swords and rune is 6 swords.

- When cooling ingots you will be offered the choice to cool all instead of one at a time.

- Your current respect will constantly be shown while in the workshop, by the burial armour item to create.

- The burial armour item to create overlay has been moved to the left side of the minigames interface section, avoiding the default position of the XP interface.

- Ceremonial sword attack rate has been corrected, it was longsword speed rather than scimitar.

- Ingots and swords will use upper case rather than lower case numerals.

- Withdrawing ingots will now output a message saying how many of the ore types remain within the smelter.

- Burial armour can now be made through an interface similar to serenity posts, with 1-4 keys to switching between items. You can select to change the type of item mid-smithing, and it will be the next item when the current item has been finished.

SZVQy6z.png?1

- When withdrawing or depositing ores you will only be asked for the types of ores that are in your inventory or stored in the workshop.


Decorative Sword Improvements


- Tongs can now be stored on the toolbelt.

- Left-click on decorative sword anvils will now add the ingot and plans on the anvil and open the interface in one click.

- Egil/Abel have an added toggle to no longer offer to keep perfect swords you create.

- Offhand equivalents have been added for ceremonial swords. They can be gained by requesting an offhand instead when creating a perfect sword.

- You no longer need to heat ingots before making swords, it will be done automatically before placing the ingot on the anvil.

- Strange and golden rocks can now be received.

- The chances of hitting the desired number have been improved for each type, so creating swords should be a little more predictable.

- The base experience for creating a rune ceremonial sword has been increased from 7,132 to 10,487 to be a viable alternative for training when compared to the costs of other swords.


New rewards

4 new rewards have been added to the shop.

"Restocking cannon" - 100% respect - Must have purchased previous cannon upgrades - Grants your cannon the ability to reload automatically. You must have cannonballs in your inventory and be within 15 squares.

"Ceremonial Sword Orders" - 50% respect - Increases the orders received by the workshop, occasionally allowing you to choose which ceremonial sword you wish to make. If you opt out of receiving perfect swords this will have no effect.

"Sword Polishing Kit" - 10% respect - Gives 10 sword polishing kits (stackable), which when held in your inventory prevent a ceremonial sword from breaking.

"Bonus Package" - 100% respect - Gives 8x Mithril Ingot IV, 4x Adamant Ingot IV, 2x Rune Ingot IV, 50,000 bonus Smithing XP and 10x Sword Polishing Kit. The ingots in this bundle can not be exchanged for ores and do not count towards daily challenges but will still allow you to gain respect.

 

> "Restocking cannon" - 100% respect - Must have purchased previous cannon upgrades - Grants your cannon the ability to reload automatically. You must have cannonballs in your inventory and be within 15 squares.

 

wow. I know it isn't easy to get but once you get this, that seems mighty OP to me. I'm not one to complain about that though. the easier the better :P


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#10982
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My main thought when seeing those new rewards i dear god why? why?!?!?

 

I mean they are good rewards and all, but dat comp req for buying all rewards looks like another 150% respect worth of rewards to meet that, maybe 250% if the 'bonus package' is a one time purcahse thing.

 

Not looking forward to sinking millions and a good chunk of time into doing that place again when I purposefully set up doing 99 smith there to combine tasks.

 

 

Also if it is being revamped a bit could we not removed the 100 points at a time ceiling and rename it to something that isn't respect?

The concept of it being the dwarves respect for you just doesn't really work -

We have 100% respect for you which means we will give you this royal cannon. Here take it.

Why thank you it's so nice to be fee-

Lol wtf are you? Weird human we do not respect you at all.

But you just...

Talking doesn't make swords, chop chop worthless human!

 

Oh and by the way you need like 500% of our respect to actually get everything.


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#10983
DownToFletch
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My main thought when seeing those new rewards i dear god why? why?!?!?

 

I mean they are good rewards and all, but dat comp req for buying all rewards looks like another 150% respect worth of rewards to meet that, maybe 250% if the 'bonus package' is a one time purcahse thing.

 

Not looking forward to sinking millions and a good chunk of time into doing that place again when I purposefully set up doing 99 smith there to combine tasks.

 

 

Also if it is being revamped a bit could we not removed the 100 points at a time ceiling and rename it to something that isn't respect?

The concept of it being the dwarves respect for you just doesn't really work -

We have 100% respect for you which means we will give you this royal cannon. Here take it.

Why thank you it's so nice to be fee-

Lol wtf are you? Weird human we do not respect you at all.

But you just...

Talking doesn't make swords, chop chop worthless human!

 

Oh and by the way you need like 500% of our respect to actually get everything.

it's a good point. I feel as if they're just assuming anyone going for comp is wealthy

 

im not wealthy by any means, this could really bite me in the butt. I'm very different to selling my armor and weapons, how am I gonna make more money if I use slayer for money and I sell my gear


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#10984
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It's been a while since I did Artisan Workshop but I did iron ingot (i) which were dirt cheap (iron at <100 gp helped of course) and I don't remember it taking that many hours to cap off respect, so there is a cost/time tradeoff available. And you can kill the animated ancestor armour sets too. I mean if you can tolerate pretty AFK XP, it can't be worse than rainbow fish!


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#10985
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It's roughly 1% respect per 10k xp (excluding bonus xp)

 

Iron ingot (i) doing burial armour is roughly 200gp per ingot for 111xp

So 90 ingots per 1% is 18k

 

Which would work out to 2.7m for 150%

 

Also for Iron 1 its around 40k xp per hour, so you'd be looking at 37.5 hours for 150%

 

I mean I wasn't really saying it was like world endingly expensive or anything, but still rather more gp and time than I'd really like to sink into an already 99 skill that I purposefully trained in a way to clear a req without xp wasting.


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#10986
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It's roughly 1% respect per 10k xp (excluding bonus xp)

 

Iron ingot (i) doing burial armour is roughly 200gp per ingot for 111xp

So 90 ingots per 1% is 18k

 

Which would work out to 2.7m for 150%

 

Also for Iron 1 its around 40k xp per hour, so you'd be looking at 3.75 hours for 150%

 

I mean I wasn't really saying it was like world endingly expensive or anything, but still rather more gp and time than I'd really like to sink into an already 99 skill that I purposefully trained in a way to clear a req without xp wasting.

 

40k exp/h implies 4% per hour and thus I suppose you meant to say 37,5 hours instead of 3,75.


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#10987
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Yeah misplaced my decimal point there, epic typo!


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#10988
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Oh dear.  :unsure: 4 hours wouldn't be that bad but 37 is another matter entirely lol. Either that or killing a lot of armour suits...


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#10989
DownToFletch
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Oh dear.  :unsure: 4 hours wouldn't be that bad but 37 is another matter entirely lol. Either that or killing a lot of armour suits...

dot

I feel as if some of the reqs are to slow people down from comping so they might not get as bored so quickly...


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#10990
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some black screen then tuska and some meteor mining :S that gets mined and explodes into spider things, and a spider to lure*

 

*watch people troll and keep clicking it so it never bloody moves


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#10991
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alright, now i'll be able to actually demonstrate that i have 99 smithing instead of hitting the sword and causing it to fly off into space


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#10992
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Oh dear.  :unsure: 4 hours wouldn't be that bad but 37 is another matter entirely lol. Either that or killing a lot of armour suits...

37 hours ... doing iron ingot 1. Probably like 4 or 5 doing addy or something reasonable.

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#10993
DownToFletch
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Oh dear.  :unsure: 4 hours wouldn't be that bad but 37 is another matter entirely lol. Either that or killing a lot of armour suits...

37 hours ... doing iron ingot 1. Probably like 4 or 5 doing addy or something reasonable.

 

but that means the price goes up exponentially, of course.

 

curious as to what this world event brings. When my screen started shaking and turned greenish blue (turquoise to be fancy) it said something "the beginning of the end, something doesn't feel right" something or other. At first I thought oh dang, this could be the next big quest! the elder gods are waking up! but it seems more reasonable that tuska is coming. after the tuska world event im guessing the next elder gods quest will come


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#10994
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Oh dear.  :unsure: 4 hours wouldn't be that bad but 37 is another matter entirely lol. Either that or killing a lot of armour suits...

37 hours ... doing iron ingot 1. Probably like 4 or 5 doing addy or something reasonable.

 

but that means the price goes up exponentially, of course.

 

 
Indeed
Decided to do some more accurate math, current GE prices assuming you have the full 15% bonus for doing right armour and no mid-sum rough rounding
This is based off 1,500,000 xp for 150% respect and making 336 armour per hour; ranked slowest to fastest.
 
Iron (I) 2,7m 38.4 hours
Steel (I) 10,5m 34.4 hours
Mith (I) 13,3m 23.7 hours
Iron (II) 12,2m 19.2 hours
Iron (III) 13,7m 16.2 hours
Steel (II) 16,9m 15.3 hours
Addy (I) 16,2m 14 hours
Mith (II) 20,7m 12.3 hours
Steel (III) 28,8m 11 hours
Mith (III) 32,4m 9.6 hours
Addy (II) 25,7m 8.5 hours
Rune (I) 34,4m 7.7 hours
Addy (III) 30m 6.8 hours
Rune (II) 55,1m 6.2 hours
Rune (III) 90,6m 5.1 hours

 

Original sums for exact numbers http://docs.google.c...dit?usp=sharing


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#10995
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So spend 23M more to save 30 hours of smithing. Gotcha.

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#10996
DownToFletch
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So spend 23M more to save 30 hours of smithing. Gotcha.

maybe if I buy enough keys I'll get the 200m gp from the chests


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#10997
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The main thing I took from my maths was Addy is magic - in all cases it is both faster and cheaper than the one before it.

 

And anyone who does Rune is utterly mental

Rune (i) you pay 4.4m more than addy (iii) to be 0.9 of an hour slower

Or you pay 6.7m more than addy (ii) to save only 0.8 of an hour.

 

Rune (ii) you pay 25.1m more to save only 0.6 of an hour over addy (iii)

Rune (iii) you pay 60.6 m more to save only 1.7 hours over addy (iii)

 

Personally I think I'll rawk addy (i) or (ii) seems the most reasonable balance of gp vs time in relation to my bank balance and probably a good idea to buy in the supplies before the update makes it to bts and spikes prices.


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#10998
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Hmm yeah, you can take your pick of costs vs time then. It may also be worth noting that pipes break occasionally and can be repaired almost instantly for free xp and .25% each. So that might shave a few percent off those numbers, particularly over many hours - I'm not sure exactly what the rate of breakage is though.


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#10999
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I'd be loathe to factor that in simply because all the compers are going to be piled in there trying to get the % when it launches so you aren't going to be able to consistently get the repair/kill bonus percents.

 

And of course I did not factor in the new tweaks making armour faster with varry and the new interface making for more gapless smithing instead of stop start

 

Gapless at current speed would be 400 an hour - 336 per hour allows 10.7 seconds instead of 9 making time - 1.7 extra per armour for swaps and dropping

New speed would be 500 an hour - If we assume the gaplessness knocks off the 1 second, leaving 0.7 for depositing/ore get time we'd land at 455 an hour (7.9 seconds time per armour)

 

So bearing in mind this has some guess work as above the new faster time ball parks ought to look more like:

Iron (I) 2,7m 28.4 hours
Steel (I) 10,5m 25.4 hours
Mith (I) 13,3m 17.5 hours
Iron (II) 12,2m 14.2 hours
Iron (III) 13,7m 12 hours
Steel (II) 16,9m 11.3 hours
Addy (I) 16,2m 10.3 hours
Mith (II) 20,7m 9.1 hours
Steel (III) 28,8m 8.1 hours
Mith (III) 32,4m 7.1 hours
Addy (II) 25,7m 6.3 hours
Rune (I) 34,4m 5.7 hours
Addy (III) 30m 5 hours
Rune (II) 55,1m 4.5 hours
Rune (III) 90,6m 3.8 hours


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#11000
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The pipes are instanced to the player though, aren't they (unlike the armour suits)?


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